Increased <REDACTED>'s base life by 20% and life scaling rate by 10%
Using the Sacrifice craft now prevents adding the same mod multiple times. The button will also not enable if there are no eligible mods to transfer, either due to affix space or mod conflicts
Rewrote the code that triggers bosses to be encapsulated instead of global. Hopefully this resolves issues with boss triggers in areas with multiple bosses
Added and updated various loading screen tips
Modified the Item Filter "Minimum Mod Tier" option to use the inverted tiers displayed on items. This is purely cosmetic and will not break your existing filter
Sources of raw damage reduction can no longer exceed 90%
Fixed a bug where it was possible to forge an artifact multiple times per event
Fixed a bug where the -Max Resists map modifiers was impacting monsters as well
We added powerups that you can enable/disable with the game options (under fun settings). There are 7 powerups, with the possibility of more in the future! Also, all the powerups have challenges associated with them. Below are all the powerups with a description of what they do:
Infinite Boosts
This one is pretty explanatory, as you get infinite boosts and less recharge delay between boosts for a short period!
Super Damage
This powerup gives you, and you alone, super damage for a short period of time. This is super useful to take out other alcoholics in the default game mode, or defend your flag in capture the flag (and of course much more).
Super Honk
Probably the most fun powerup, as it allows you to launch any nearby players away from you whenever you honk. Plus, it has a cool looking effect.
Jump Height
This powerup increases your jump height (for a period of time) so you can reach the skies :)
Shield
The shield makes it so the next time you take damage, you don't take any (lasts until you take damage).
Water
This powerup reduces how drunk you are!
HP
This powerup repairs your car so you can survive longer!
UI Overhaul
We completely redid the UI to make it so controllers can work on them while also improving the look/feel! We are happy to say the game (in theory) should fully work with controllers! There may be some bugs and we have some improvements we want to make, but everything should work!
Alcohol Spawning Overhaul
We overhauled how alcohol is spawned so no matter how many players you are playing with, everyone can get drunk! We also increased the overall amount of alcohol throughout the maps to make the game more true to its name :).
Semi Large Improvements
Made it so there is no player collision when spawning!! (this helps a lot)
Overdosing button that allows you to respawn if you are too drunk/stuck somewhere
Added chatting so you can talk with people you aren't in a call with!
You now spawn with max boosts
Added search bar to friends list
Redid gamemode icons
Increased the height of the racing border on dunes so you don't fly over it
Small Improvements
Increased max public lobby size to 20
Changed map order in map selector so better maps are higher
The drunkenness effect now goes away immediately after you die
Added a host public lobby button to the mainmenu
Redid wording for randomly pick cop option to make it more intuitive
Jumping sounds are quieter
Added a checkpoint sound effect
Added private/public lobby text in both the main menu and server browser to make it more user friendly
Better sound effect for flaming hoops
Made racing checkpoints darker (easier to see)
Bug Fixes
Waiting for players text doesnt randomly appear anymore
Magical library checkpoints fixed so you don't fall off the map after spawning
Fixed some landscape issues on Dunes
Fixed some collision issues on all maps
Fixed some checkpoint positions on dunes
Fixed some cosmetic spawn points on the rocket ship
I just figure i should put out an announcement as to the reason I made this game, along with some additional details. This game was originally created so that i could learn how to operate Unreal Engine 5, and post a game on steam so i can have something to say ive created. I have a video ive made about my experience, and if your interested in watching, you can find it here.
Apart from that, this game has a free dlc available with all the unreal engine project code available. To open this, install Unreal engine 5.4 on your computer through the epic games launcher (If you are not interested in this, I would suggest not downloading the dlc, as its like 3 extra GB for nothing. I will be releasing a video later this week that shows all the important bits of code and how to edit it. Anyway thank you all for your interest in my small little project, and i hope we can learn together!
If you are having problems joining the lobby in the game, it is caused by the local save of the Steam Online Subsystem. Delete the game and reinstall it from scratch. Go to my computer and find the local in %appdata% and eliminate the session information stored in the Bagel folder. For this, you can delete the Bagel folder. This can happen after the patch. We welcome your feedback and opinions. Please share our mistakes with us so we can create a better experience
First of all, we apologize for leaving you without any explanation and in general our disappearance.
As you might have already thought, we will, sadly, discontinue this project due to various personal raisons. Surely, we planned to set the game Free-To-Play, which will happen in 30 days. Everyone who purchased the game now or max 2 weeks ago, will have the opportunity to get a refund by turning the game in.
Since we really care about this vision and idea of "Operation:VICUS", we will offer you our source code on Github for free! If you also want to check all of our 3D models and rigs, you will find them on CG Trader (@Cryt0x).
We again, sincerely apologize for this truly sad ending of this project!