The fragrance of flowers fills the air as we embrace Spring in AdventureQuest 3D. Players can now visit Serenity at Yulgar’s Inn to explore a brand-new shop. There, you’ll find an array of spring-themed cosmetics, including beautiful bouquets of flowers and charming mugs that pay tribute to the mothers of Lore.
Collect Wildflowers Embark on epic battles across Lore to gather Wildflowers, a delightful free-player housing item. This vibrant bundle of colorful blooms is guaranteed to elevate your flora game to new heights. The best part? Any monster can drop them!
Hands-Free
Players have been asking for it, so feast your eyes on this: the highly anticipated Invisible Weapon item now known as the “Paci-fist.” In addition to the original design, two new variants for guns and bows have been introduced. Players can now rely on their fists to communicate with the big baddies across Lore. These formidable weapons are not limited-time offerings; They will be available in Warlic’s Invisible Shop, nestled within his mystical Magic Shoppe.
Last Chance for Earth Day
As the vibrant days of spring unfold, we bid farewell to the Earth Day Dragon Crystal shop on the 22nd of May. This departure is but a seasonal interlude. Just as the seasons cycle, so too shall the Earth Day Dragon Crystal shop reawaken next year, ready to unveil new wonders and treasures.
New Promo Items: The Songs of Pastels
Our May promo item is the Song of Pastels Aura! To get this ethereal aura, just purchase any package in the upgrade shop, now with 50% extra Dragon Crystals on select packages. For those that get one of the Guardian upgrade packages, you will also get the Fluttering Song of Pastels, an exclusive butterfly-themed variant at no extra cost.
Later this week: Screengrab winners announced
We had 120 entries in our Screengrab Video Contest! Narrowing down the best of the best is no easy feat, but we are excited to announce that the winners will be revealed Friday! Our grand prize winners will see their video clip(s) featured on the new AQ3D website in development. Thank you all for sharing such wonderful moments with us — and we cannot wait to share them with all of you, too!
Next week: May the 4th winners revealed
The Force was strong with this contest! So many spectacular screenshots poured in to celebrate May the Fourth and Revenge of the Fifth. And some of the screenies we saw looked like legit scenes from Star Wars! But shh, don’t tell LucasArts that :p
Your creativity knows no bounds, and we are absolutely blown away by the incredible talent and passion you all showcased. From epic Star Saber duels to reimagining iconic Star Wars scenes, each entry transported us to a galaxy far, far away. Your dedication to capturing the essence of the Force and the spirit of adventure in AQ3D is truly inspiring! Thank you for making this contest a resounding success and for keeping the Force alive in our gaming community.
May your adventures continue to be filled with wonder and excitement, and may the force always be with you!
Battle on, Clarion, Artix, the AdventureQuest 3D Team
We just released an update with several bug fixes and balancing changes. Here are the details:
Fixes
Fixed "Join by Game ID" that did not work for some server regions
Fixed Warbanner and Minions when starting a new run
(Co-op) Fixed host players who don't have any additional Zones unlocked sometimes load into the wrong Zone, even though the game should have already ended
(Co-op) Fixed camera hiccup in the platforming challenge room, when a player with one health left gets hit (made the challenge quite impossible)
Fixed missing translations
Balancing
Changed required drones to 3 to unlock the "Let them do the work" achievement
Improved readability of item text when playing local co-op
Additional Changes
Added a continue notification if you press "Start Game" and then "Offline Game" that asks the player if they want to start a new game, or continue the previously saved one
Maintenance has concluded as of 7:20 AM PDT and the servers are open once more. We thank you for your patience. Mabinogi will have a scheduled maintenance on May 16th. During this time, the game will be unavailable. Maintenance is expected to begin at 4:00 AM PDT and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, May 16th
Pacific (PDT, UTC -7): 4:00 AM - 9:00 AM Eastern (EDT, UTC -4): 7:00 AM - 12:00 PM Paris (CEST, UTC +2): 1:00 PM - 6:00 PM Sydney (AEST, UTC +10): 9:00 PM - 2:00 AM (May 17th)
To address the following:
Weekly server upkeep.
Payment platform service maintenance for charging NX to your account.
Ethel's next mission details have been provided for you to tackle. Can you handle the Avalon Raids in the 2nd part of The Billionaire's Bankroll: Season 5?
Note: The Name Change submission site will be unavailable after 4:00 AM PDT time, and will be available after the maintenance.
I'm here for the 1.0.7 update notes. Below I list the contents of the 1.0.7 update, which includes many new content, bug fixes and improvements.
NEW CONTENTS
Craters have been added to the map.
A new enemy has been added inside the craters. Meteor with Radioactive Tentacles. They lie dormant on the map and may wake up as they take damage. Once awakened, they behave like a normal enemy. There is no possibility of spawning in the Stage system.
Added interactable/breakable chests on the map.
Added purple collectible worth 500 Credits.
A companion has been added that rotates around the player and damages enemies with beams that hits the ground.
A new object type has been added to the Gorith map. Nests! These nests are located in certain numbers on the map and do not activate unless they receive damage. When Nests take damage, they have a certain chance of awakening Stone Heads. These awakened enemies come after you to hunt you, and there is a possibility of summoning a new enemy every time the nest takes damage. Nests, like every map object, can be destroyed and give you nice rewards.
IMPROVEMENTS
Projectile sounds have been reduced.
The header where the item names are written has been changed.
The purchase and upgrade button has been changed.
The companions powers have been increased; -Laser Drone Mk1, Mk2, and Police Drone attack base values increased by +10. -Laser Drone Mk2 laser speed base value increased by +10, fire speed base value increased by +2. -Collector Drone speed base increased by +10.
The health value of crystals has been increased.
The size of the projectiles has been doubled.
Added option to switch to full screen and windowed screen.
Some improvements have been made to improve game performance after the player dies.
Damage animations of crystals on the Gorith map have been improved.
Improved the space shuttle animation at launch after selecting the map.
Baby Stone Head's health has been reduced by 5.
Increased the overall power of the Disc Drone.
The power of the Laser Drone MK2 has been increased.
8 new achievements have been added.
Banner image has been changed. The banner image now features Guardian Stone Head as our enemy.
The credit collector drone's codes have been rewritten. It will be more effective now.
The code that determines the nearest enemy has been rewritten. Now companions will attack enemies more effectively. In addition, this change will lead to a certain amount of fps increase in game performance.
Optimization of the nests has been improved.
BUG FIXES
Fixed the bug where some sounds in the interface were playing when the sound was turned off.
Fixed the bug where the player would make a sound when taking damage even if the sound was turned off.
Fixed the bug where Queen Stone Head would start her attack animation even after dying.
Fixed the bug where skill points were not synchronized immediately from the interface after spending them.
Fixed the bug that did not delete some crystals on the map after the player died.
Fixed the issue where projectiles were not destroyed when hitting the crystals in Gorith.
Fixed the bug that overestimated the player's death count.
Fixed the bug where the death panel could show the stats for that run as zero when the player died.
Fixed the bug that did not delete all components of the collected credit after the credit were collected.
Fixed the bug that did not delete some enemies on the map when pressing the "Try again" button.
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