RetroSpace - Babel_(HUN)
Hey, cosmic voyagers!

It's been a long time since we've posted a new dev blog, but luckily that's because we've been busy.

It's no secret that we're still looking for a publisher to help grow the team and speed up development, but until we find the perfect partner, we're still moving forward at a steady pace.



We successfully introduced the game to a whole new audience at the Reboot Develop Blue festival, where we received a lot of valuable feedback, but fortunately, a large majority of players were very happy with what they saw and experienced. (basically everyone) This confirmed that we are on the right track.

Meanwhile, we have achieved several important milestones. We've now surpassed the 30,000 Steam wishlist mark (which is amazing, thank you!) and we have over 10,000 followers on our primary social platform, Twitter (some people call it X)



But let's talk a bit about the progress of the project and our plans:

We've laid all the foundations for the project. We've started to develop an entirely new enemy behavior system and have put a lot of emphasis on making gunplay and combat of all types much more punchy, fun, and enjoyable.



This means new animations and updated models, but we also improved a lot on the effect of the guns on the environment and how the opponents react to them or any other impact (electricity, fire, gas, explosion, etc.)



Meanwhile, the story is being written, new characters and models are being created, and the world becomes more and more alive and real. We put a lot of emphasis on level design, and making sure that every element of it supports the perfect immersive sim experience.



We've also released a brand new trailer showing the game from the Janitors' perspective. It gives us a little more insight into our hero, the possibilities for players, and of course a good dose of the game's humour.



About the future...

We're currently working to make sure all systems in the game are stable and as perfect as possible, while we're working hard to prepare for a possible Early Access release. We'd like to go down this route because it allows us to involve as many players as possible in the development, get your feedback and get very valuable input on all the things we need to improve to make the game really complete and unique.

Before the early access, we may also organize playtests, but we'll be sure to let everyone know about this in good time so that no one who is seriously interested in the game will miss out.



So the future is full of work and hope, and we can reassure everyone that development is progressing and accelerating as never before. We hope you'll stay tuned, and spread the word because we need as many janitors as we can get!

If you want more regular updates, follow our Twitter page, where we post fresh, new, and meaningful content on a weekly basis.

- The Wild Gentlemen
Way of Rhea - Games by Mason LLC
Way of Rhea releasing in 5 days!

This blog series walks through some of the mechanics featured in the game. Be warned: mild spoilers ahead! This post covers the second area in the game, Snow Crab's Biome.


Hermie got lost in the Ice Caves trying to help his dad, you need to save him!

This area introduces Snow Crab, and how you can use his behavior patterns to solve puzzles.

Working With Snow Crab



Snow Crab will walk until he hits an obstacle, and then turn around. Repeat. Along the way, if he finds any interactive items--orbs, lamps, elevators, teleporters, etc--he will interact with them.

Additionally, he can cross paths covered by ice crystals and you cannot.

While he's not clever enough to follow instructions, you can toss him objects, or take objects back from him by interacting with them, using his motion to your advantage.

As always, undo/redo is available if you make a mistake.

Time Controls



To avoid requiring overly precise real time control--and to avoid requiring waiting--you can pause or fastforward time whenever you want, which is especially useful when working with Snow Crab.

Teleporters



Snow Crab will interact with any objects that cross his path--including teleporters. If a teleporter is enabled, he'll turn it off. If it's not, he'll set it as his destination.

A teleporter only has one user at a time. This means that you'll need to coordinate teleporter use with Snow Crab.

Progression



We're still in the introductory area of the game, but this biome has a couple of puzzles near the end that are quite difficult. The interaction between you, Snow Crab, and the teleporters has a lot of interesting edge cases for puzzles to exploit, the state space starts to blow up here.

Don't forget to wishlist Way of Rhea! I'll see you tomorrow in The Overworld...

Cheers,
Mason
May 15, 2024
Angola '86 - Every Single Soldier
- UI Final Pass (WIP)
May 15, 2024
TaleSpire - Baggers
Hi folks,

In this release, we are tackling a single bug.

TaleSpire would sometimes place the prop slightly lower than it should when using attachment points. This was cumulative, so over the length of a fence, each piece would be sunk slightly lower into the ground.



This patch fixes this, so subsidence is no longer on the menu!



We will keep finding and fixing more annoyances like this throughout the month.

Until next time,

Ciao.
May 15, 2024
Pew Pew Squad - Daniciti
Physical Blood

We added physics to the blood; when you get hit by a zombie or shoot one, some blood particles are emitted, falling to the ground and disappearing after a few seconds.



Particle Limiter

We implemented a system to limit the amount of particles, ensuring that they don't impact the game's performance, especially when using high-rate-of-fire weapons.

Adjustments to Shooting Effect

The shooting effects have been readjusted!



Modifications:
➣ Player now also emits blood.

Issues Fixed:
➣ When dying and completing a mission, the game didn't display the death screen;
➣ Endless mode missions were not working.
Zlime: Return Of Demon Lord - Duo AB
Bug Fixes

  • Fixed an issue where Barrels could become invisible in certain World 2 maps.
  • Improved the accuracy of the Fire Mage boss's skill usage.
  • Corrected some Japanese dialogue.
  • Fixed a bug that prevented players from moving their characters after transforming if they were under the "Grasping Roots" and "Trap Setup" debuffs.
  • Other minor bug fixes
Love, Ghostie - janbehchanbeh
The brand new demo will be available to play on May 20th!

It’s almost been a year since the first alpha demo went public, and we’ve gotten so much amazing feedback from it. Since then, we’ve worked hard the past year and added so much more to Love, Ghostie thanks to everyone’s feedback and responses!

In the updated demo, ALL the residents will be available to choose from, so ALL 66 combinations of couples will also be available to preview.



We’re so excited for you all to see the new characters, new relationships, new minigames, and ghostie hats! Make sure to wishlist Love, Ghostie if you haven’t already and follow on socials for updates regarding the demo!

Twitter
Instagram
TikTok

Thanks for all your support and hope you enjoy the new demo!
- Jennifer
Super Jigsaw Puzzle: Generations - Flat Cat Games
Hi folks!

We are thrilled to told you about the arrival of our latest DLC, Birds 2! Following the soaring success of our first birds-themed collection, we're back with even more feathered friends! This second installment features 30 captivating puzzles, each showcasing a stunning variety of birds, from majestic eagles and playful seagulls to colorful toucans, charming ducks, vibrant parrots, elegant swans and many more!

Perfect for bird lovers and puzzle enthusiasts alike, it offers a delightful challenge and a beautiful way to appreciate the diversity and beauty of our avian companions! Each puzzle is a tribute to the grace and uniqueness of different bird species, captured in their natural habitats!

Get ready to spread your wings and dive into this exquisite collection! Also here is a free puzzle for all of you!



Keep relaxing and do puzzles!

https://store.steampowered.com/app/2831110/Super_Jigsaw_Puzzle_Generations__Birds_2/
May 15, 2024
Bagel - Old Thief Studio
Basketball Ball was not attached on Server. This issue fixed now! If you encounter with a problem please contact us and we will fix as soon as possible.
MultiVersus - jordan.archer


Yes, he even brought the Laughing Fish 💥🐟 . Take a deep dive into The Joker's full move list!

MultiVersus is a free-to-play platform fighter with an ever-expanding cast of iconic characters and legendary universes, various online modes, in-game events, on-going content-filled seasons, and more.

Check out our updated website: https://go.wbgames.com/MVSWebsite

Questions? Give our FAQ a look see: https://go.wbgames.com/MVSFAQ

Warp into MultiVersus:
Twitter: https://go.wbgames.com/MVSTwitter
TikTok: https://go.wbgames.com/MVSTikTok
Instagram: https://go.wbgames.com/MVSInstagram
Facebook: https://go.wbgames.com/MVSFacebook
Reddit: https://go.wbgames.com/MVSReddit
Discord: https://go.wbgames.com/MVSDiscord

#MultiVersus #MVS #TheJoker
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