Fixed a serious bug by which the character's eyes would not open after loading the level (blackscreen)
Fixed a major bug with several starting character potions
Added missing chain cracking sound for one of the enemies on the chain
Fixed a bug whereby the air elemental could not be selected
Fixed a bug by which a area close to blacksmith in the Floating City was considered a store
Jester can no longer swap a boss for a random opponent
Increased the chances of the knight's challenge room appearing on the first floor
Fixed the display of outline to several models
Known Bugs(and being looked for/are being fixed):
A problem in the Main Menu by which game saves are not loading (if you encounter this error, it is best to reset the game, if the error is still in the game please go to Discord and ping @adi_1 to let me know)
Problem with the display of rooms on the minimap (we are currently working on this, a corrected minimap will be added in the near future)
The boss room on the 2nd floor has a missing collision, and the fight itself is not clear enough (The bug will be fixed in the future enemies update)
Bonus objectives have been revamped, so now they can be related to specific game or opponent results. 30 new condition types have been added in total, ranging from "Win 5 games in a row" to "Beat Georgia, Tennessee, or Alabama" to "Hold three opponents to under 200 yards passing". This should help make boosters much more interesting, and give more goals to achieve throughout the season! You'll also notice that each booster card got a nice UI facelift. See some examples below.
Booster negotiations:
Next, you can now negotiate with boosters at the start of the season, to change their bonus objectives. By default, you have one negotiation per 5 boosters, and get a bonus one for having high AD opinion (after all, boosters like you if you are successful). This allows you to modify a condition if it's not favorable, but there are still tough decisions to make. On higher difficulties, this will also cost a couple coach integrity points.
Other changes include UI improvements, some playcalling fixes (including a particularly bad one where teams would go for it on 4th down when they shouldn't), and onside kick adjustments. See the full list of changes below.
Features:
- Many more bonus objectives have been added, can now refer to specific opponents or games - Can now negotiate with boosters during preseason expectations to change their bonus objectives
Minor improvements:
- "Team Success" booster objectives can now be given by any booster, has been removed from interest pool - Relevant booster bonus objectives are now shown in the bottom of the game preview page - Better UI for booster cards - Reduce onside kick success rate slightly
Bug fixes:
- Fix late half playcalling to prevent teams going for it on 4th down when they shouldn't - Fix issue where first downs would be counted for non pass/rush plays - Fix issue where coach skills for CPU teams wouldn't be assigned at the start of new game
Overall, this is a bit of a smaller update, but I'm hoping to ramp up the speed of updates as we approach this fall, where I aim to get out of Early Access. So stay tuned, and thanks for playing!
We're excited to share some information on the next chapter of The Seven Realms: High Lathión. We plan to share more frequent development updates here; however, we will be sharing these in English only for now. Apologies to fans playing in different languages!
The increase in the scope of High Lathión compared to Terran and Pythonium is significant. We are putting everything we've got into improving the graphics, storytelling, and overall player experience, and we can't wait to share more with you.
High Lathión is the realm of Elves. Harmony has been found after endless wars between the moon and sun elves, but something sinister begins to threaten that peace.
Amongst several new exciting characters, including the Elven King & Queen, you will meet two new harem members.
Morwen is the head servant in the royal Elven palace. Idril is a high-ranking member of the Elven military. Both of them will assist you in your journey, as you will assist them... and enjoy a few romantic encounters along the way...
Images
We've put in a lot of work to enhance the images in High Lathión. Compared to the darker tones in Terran and Pythonium, High Lathión is a bright, and vibrant realm, with images created to reflect its beauty.
As we did with the climax in Pythonium, we're taking our action sequences to the next level to show off the power behind these supernatural beings.
Animations
The animations have always been important to us. In High Lathión, we're upgrading them further than before. While most animations featured are sexual, we also have short cinematics to immerse you further in the world with these characters.
Also, in this realm, we are adding more sounds. This includes sound effects during gameplay and all animations, especially the sexual ones. We'll share more on this in due course. If you want a preview of some voiced animations, you can check them out on our Twitter.
Music
We love music and believe having a unique soundtrack enhances the gaming experience. All of the tracks featured in Terran and Pythonum were composed for the game. With High Lathión, we've taken this further by creating a whole new soundtrack for the realm, with longer individual music tracks. While some of the previous main themes still feature throughout, the new music, designed specifically for the Elven realm, should give the story a fresh feel when playing.
User Interface & Glossary
The user interface has also received a complete overhaul. We have completely redesigned the look to fit the theme of the Elven realm. Much of the functionality is similar, so it should still feel familiar if you've already played Terran and Pythonium.
Completing specific actions will unlock new wallpapers for the title menu as you play. Once unlocked, you can change these at will. Will you keep your favourite character there once unlocked, or will you rotate these each time you play?
We're also adding an evolving glossary. The glossary will update as you play and reveal more information, so you can easily catch yourself back up even if you return to the game after a little while.
Check details of character, species, realms or other key terms.
Side paths
Another exciting new addition to High Lathión is the character side paths.
These are side stories within the game that focus on individual characters. Will you help Gina save her brother? Will you help Yuki grow more independent? Spend time with various characters to develop your relationships further.
With a growing cast of characters, not all of them will be involved in every section of the main story, so these side paths ensure you spend time with your favourite characters, even if they aren't at the centre of the action.
We can't wait to share more with you!
As soon as we have a definite release window, we will communicate it, but our current objective is to release High Lathión before the end of this year.
What are you looking forward to the most? Let us know if you have any questions!
We're excited to share some information on the next chapter of The Seven Realms: High Lathión. We plan to share more frequent development updates here; however, we will be sharing these in English only for now. Apologies to fans playing in different languages!
The increase in the scope of High Lathión compared to Terran and Pythonium is significant. We are putting everything we've got into improving the graphics, storytelling, and overall player experience, and we can't wait to share more with you.
High Lathión is the realm of Elves. Harmony has been found after endless wars between the moon and sun elves, but something sinister begins to threaten that peace.
Amongst several new exciting characters, including the Elven King & Queen, you will meet two new harem members.
Morwen is the head servant in the royal Elven palace. Idril is a high-ranking member of the Elven military. Both of them will assist you in your journey, as you will assist them... and enjoy a few romantic encounters along the way...
Images
We've put in a lot of work to enhance the images in High Lathión. Compared to the darker tones in Terran and Pythonium, High Lathión is a bright, and vibrant realm, with images created to reflect its beauty.
As we did with the climax in Pythonium, we're taking our action sequences to the next level to show off the power behind these supernatural beings.
Animations
The animations have always been important to us. In High Lathión, we're upgrading them further than before. While most animations featured are sexual, we also have short cinematics to immerse you further in the world with these characters.
Also, in this realm, we are adding more sounds. This includes sound effects during gameplay and all animations, especially the sexual ones. We'll share more on this in due course. If you want a preview of some voiced animations, you can check them out on our Twitter.
Music
We love music and believe having a unique soundtrack enhances the gaming experience. All of the tracks featured in Terran and Pythonum were composed for the game. With High Lathión, we've taken this further by creating a whole new soundtrack for the realm, with longer individual music tracks. While some of the previous main themes still feature throughout, the new music, designed specifically for the Elven realm, should give the story a fresh feel when playing.
User Interface & Glossary
The user interface has also received a complete overhaul. We have completely redesigned the look to fit the theme of the Elven realm. Much of the functionality is similar, so it should still feel familiar if you've already played Terran and Pythonium.
Completing specific actions will unlock new wallpapers for the title menu as you play. Once unlocked, you can change these at will. Will you keep your favourite character there once unlocked, or will you rotate these each time you play?
We're also adding an evolving glossary. The glossary will update as you play and reveal more information, so you can easily catch yourself back up even if you return to the game after a little while.
Check details of character, species, realms or other key terms.
Side paths
Another exciting new addition to High Lathión is the character side paths.
These are side stories within the game that focus on individual characters. Will you help Gina save her brother? Will you help Yuki grow more independent? Spend time with various characters to develop your relationships further.
With a growing cast of characters, not all of them will be involved in every section of the main story, so these side paths ensure you spend time with your favourite characters, even if they aren't at the centre of the action.
We can't wait to share more with you!
As soon as we have a definite release window, we will communicate it, but our current objective is to release High Lathión before the end of this year.
What are you looking forward to the most? Let us know if you have any questions!
We decided to start this devlog by thanking all the players who added the game to their wishlist! There are already more than 8 thousand of you! This is a huge motivation to work on the game, thank you all!
Our team is still actively working on the game and preparing for the launch of playtests, we are working on the game cycle, working on new items and tools, working on adding visual interfaces and much more. All to deepen and expand the gameplay of the game, giving it more meaning for both factions while maintaining the balance of power.
Here's just a partial list of changes we've implemented over the past month:
Human
We have updated the story of the game and now the person is a house worker who comes to fulfill his duties, but is taken by surprise by a mosquito gang. The person can earn money for completing small side quests and buy items, tools and weapons from an online store using a laptop.
Mosquito
Finalize the mosquito bite system - special screen effect, targeting and, of course, a reference to stratagems
The ability is invisibility like a predator!
The ability is a shield that will keep you from getting killed at the most dangerous moment.
Ability - heal, heal yourself and mosquito companions that are nearby
Other
We have completely updated the game description on Steam, added fresh screenshots and gifs.
What's next?
We are still actively developing the game and getting ready to launch playtests, stay tuned!
We continue to give away Steam keys for Knock on the Coffin Lid. The conditions for participation are as simple as always: you need to follow the link and add game to your wishlist. There are many tasks and it is not necessary to complete all of them.
The winners will be randomly selected on May 21, 2024, and you will find all the details and results of the giveaway by the link.
Add Knock on the Coffin Lid to your Wishlist so you don't miss out on the release and more giveaways!
Exciting news from the world of Mithrall! We're gearing up for an early playtest in approximately two months, and you're invited to be part of this crucial phase. This playtest will focus on testing server meshing and many new features we've been diligently working on.
How to Participate
To join the playtest, head over to our official website and register. By signing up, you'll be among the first to experience the innovations we're bringing to the game.
Key Features to Look Forward To:
Server Meshing: We've recently implemented server meshing, and we can't wait for you to experience the enhanced gameplay it provides.
New Map System: Navigate the world of Mithrall with ease using our new map system.
Tech Tree Enhancements: Explore our revamped tech tree to see new and exciting upgrades for your character and equipment.
Character Customization: Dive into our improved character creation system and create your unique avatar.
New Realms and Challenges: Discover new areas and face fresh challenges with your friends.
Sneak Peek
Here are some screenshots showcasing what we've been working hard on:
Join Us!
We are thrilled to see all the new people joining the game. Don't forget to leave a review and share your experience with friends and the community. Your feedback is invaluable and helps us improve Mithrall.