We're excited to share some information on the next chapter of The Seven Realms: High Lathión. We plan to share more frequent development updates here; however, we will be sharing these in English only for now. Apologies to fans playing in different languages!
The increase in the scope of High Lathión compared to Terran and Pythonium is significant. We are putting everything we've got into improving the graphics, storytelling, and overall player experience, and we can't wait to share more with you.
High Lathión is the realm of Elves. Harmony has been found after endless wars between the moon and sun elves, but something sinister begins to threaten that peace.
Amongst several new exciting characters, including the Elven King & Queen, you will meet two new harem members.
Morwen is the head servant in the royal Elven palace. Idril is a high-ranking member of the Elven military. Both of them will assist you in your journey, as you will assist them... and enjoy a few romantic encounters along the way...
Images
We've put in a lot of work to enhance the images in High Lathión. Compared to the darker tones in Terran and Pythonium, High Lathión is a bright, and vibrant realm, with images created to reflect its beauty.
As we did with the climax in Pythonium, we're taking our action sequences to the next level to show off the power behind these supernatural beings.
Animations
The animations have always been important to us. In High Lathión, we're upgrading them further than before. While most animations featured are sexual, we also have short cinematics to immerse you further in the world with these characters.
Also, in this realm, we are adding more sounds. This includes sound effects during gameplay and all animations, especially the sexual ones. We'll share more on this in due course. If you want a preview of some voiced animations, you can check them out on our Twitter.
Music
We love music and believe having a unique soundtrack enhances the gaming experience. All of the tracks featured in Terran and Pythonum were composed for the game. With High Lathión, we've taken this further by creating a whole new soundtrack for the realm, with longer individual music tracks. While some of the previous main themes still feature throughout, the new music, designed specifically for the Elven realm, should give the story a fresh feel when playing.
User Interface & Glossary
The user interface has also received a complete overhaul. We have completely redesigned the look to fit the theme of the Elven realm. Much of the functionality is similar, so it should still feel familiar if you've already played Terran and Pythonium.
Completing specific actions will unlock new wallpapers for the title menu as you play. Once unlocked, you can change these at will. Will you keep your favourite character there once unlocked, or will you rotate these each time you play?
We're also adding an evolving glossary. The glossary will update as you play and reveal more information, so you can easily catch yourself back up even if you return to the game after a little while.
Check details of character, species, realms or other key terms.
Side paths
Another exciting new addition to High Lathión is the character side paths.
These are side stories within the game that focus on individual characters. Will you help Gina save her brother? Will you help Yuki grow more independent? Spend time with various characters to develop your relationships further.
With a growing cast of characters, not all of them will be involved in every section of the main story, so these side paths ensure you spend time with your favourite characters, even if they aren't at the centre of the action.
We can't wait to share more with you!
As soon as we have a definite release window, we will communicate it, but our current objective is to release High Lathión before the end of this year.
What are you looking forward to the most? Let us know if you have any questions!
We decided to start this devlog by thanking all the players who added the game to their wishlist! There are already more than 8 thousand of you! This is a huge motivation to work on the game, thank you all!
Our team is still actively working on the game and preparing for the launch of playtests, we are working on the game cycle, working on new items and tools, working on adding visual interfaces and much more. All to deepen and expand the gameplay of the game, giving it more meaning for both factions while maintaining the balance of power.
Here's just a partial list of changes we've implemented over the past month:
Human
We have updated the story of the game and now the person is a house worker who comes to fulfill his duties, but is taken by surprise by a mosquito gang. The person can earn money for completing small side quests and buy items, tools and weapons from an online store using a laptop.
Mosquito
Finalize the mosquito bite system - special screen effect, targeting and, of course, a reference to stratagems
The ability is invisibility like a predator!
The ability is a shield that will keep you from getting killed at the most dangerous moment.
Ability - heal, heal yourself and mosquito companions that are nearby
Other
We have completely updated the game description on Steam, added fresh screenshots and gifs.
What's next?
We are still actively developing the game and getting ready to launch playtests, stay tuned!
We continue to give away Steam keys for Knock on the Coffin Lid. The conditions for participation are as simple as always: you need to follow the link and add game to your wishlist. There are many tasks and it is not necessary to complete all of them.
The winners will be randomly selected on May 21, 2024, and you will find all the details and results of the giveaway by the link.
Add Knock on the Coffin Lid to your Wishlist so you don't miss out on the release and more giveaways!
Exciting news from the world of Mithrall! We're gearing up for an early playtest in approximately two months, and you're invited to be part of this crucial phase. This playtest will focus on testing server meshing and many new features we've been diligently working on.
How to Participate
To join the playtest, head over to our official website and register. By signing up, you'll be among the first to experience the innovations we're bringing to the game.
Key Features to Look Forward To:
Server Meshing: We've recently implemented server meshing, and we can't wait for you to experience the enhanced gameplay it provides.
New Map System: Navigate the world of Mithrall with ease using our new map system.
Tech Tree Enhancements: Explore our revamped tech tree to see new and exciting upgrades for your character and equipment.
Character Customization: Dive into our improved character creation system and create your unique avatar.
New Realms and Challenges: Discover new areas and face fresh challenges with your friends.
Sneak Peek
Here are some screenshots showcasing what we've been working hard on:
Join Us!
We are thrilled to see all the new people joining the game. Don't forget to leave a review and share your experience with friends and the community. Your feedback is invaluable and helps us improve Mithrall.
On Thursday 30th May, we will do our next Questions & Answers session where we will answer your questions live on Stream!
This stream will begin at 5PM UTC, and will be found at the top of the Stormworks Store page on Steam.
Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.
Please click the "Set a Reminder" button on the right and join us then for this event!
Yesterday we had a good impact from the twitter / X posting after being silent for almost a year. I'm glad to see new members here, welcome brothers and sisters! 🍻
After a workbench, we decide to take a little break from hard task like modular craft system and work on visual aspects of the game such a water, fog and day/night time. I'm not thinking it takes the same amount of time which it takes for workbench, because we have already added some shaders and objects there just need to edit and polish.
For X profile and Discord, I will post more random stuff from the game. I wish to show all cool ideas or mechanics, but I am not a God. ( Or am I? 👀 )
We are feeling well and working slowly, but certainly we are developing BadSmith. 💪