May 15, 2024
Shadow of the Depth - 鬼眼
Update
  • The trunk of the second Boss is no longer auto-locked during the hint stage.
Fixes
  • Attempt to repair some achievements that have been completed when starting the game.
  • Attempt to solve the issue where players may get stuck by walls.
Super Space Galaxy - kenneth.dunlop
Super Space Galaxy is made in Clickteam Fusion 2.5. I've been using Clickteam products since the days of Klik & Play in 1994, and while it can be a great tool, I know it's hard to get started. I had to figure out many things by myself over the years, and I want to pass some of that knowledge on to you. That's why I've decided to make a series of tutorials that make useful, complete features for your games.


Here's a free tutorial I made on how to make a 'physics engine' in Clickteam Fusion. This physics system is the basis for the smooth movement in Super Space Galaxy and it's a great foundation to build other things.

There are in-depth paid tutorials on my Patreon. These are much longer and will give you powerful features for your games, like the colour-flashing effect that's used in Super Space Galaxy. My Patreon members also get all the tutorials included in their membership, so you might find subscribing to my Patreon a great investment. I also plan to make a lot of 'free samples' so there'll be something for everyone.

Let me know what aspect of Clickteam Fusion you're interested in and I may make a tutorial for you!

Multi Turret Academy - Flzzyf
  • New vehicle: T88 Howitzer Motor Carriage, a SPG equipped with a 105mm howitzer!
  • New mission mode "Assault": Attack enemy line with allies, eliminate as many enemies as possible within the time limit.
  • Optimized AI pathfinding. Additionally, all AI vehicles now come with Neutral Steering upgrade, which was a tough decision for me.
  • The target location for commanding allies to move has been changed to the mouse point, and the shortcut key to recall allies has been changed to a long press of the C key.
(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)

I'm updating the behind-the-scenes development diary (and cat pictures) of this game from conception to completion on my Patreon page. Feel free to sponsor and take a look if you're interested!
https://www.patreon.com/ScarletAcademy






Community Announcements - 小愿望吴邪
✨Dear Travelers, The Blessed Summons 1 is now on!

🌠 Ready to summon in this extraordinary pool and secure your Legendary Hero? Get a blessing to increase the probability of summoning the corresponding Legendary Hero and obtain extra summon rewards!

🚀 Dive Deep, Battle Peak!
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {LINK REMOVED}

Battlefall: State of Conflict - Lelouche
Watch a game of Battlefall: State of Conflict
Community Announcements - 小愿望吴邪
🏁 Golden Vulture Racing
Phase VII is here! Choose your team (Red or Blue) and place your bet to get great rewards!

⏰ Phase VII Betting Period:
May 14th - May 19th

🎁Make a bet and win the reward:
Winners: Wyrmarrow x200
Losers: Starlight Stone Dice x1

🔥Log in now and pick your side!

🚀 From the Depths, To the Throne
#dragonheir #dragonheirsilentgods #downloadnow
Cooking Live - Italian Kitchen Simulator - Victoria S.
Hey chefs! Exciting updates are now available! Here's what's new:

New gameplay features have been introduced, unlocking after completing all the restaurants. Issues with weekly tasks have been fixed to ensure they reset and refresh correctly.

Additionally, exciting events will now pop up in the game. These events offer unique challenges and limited-time rewards, giving you the chance to earn exclusive items and achievements.

Get ready to take on new challenges each week, earn amazing rewards, climb the leaderboards, and showcase your cooking skills.
Pathfinder: Wrath of the Righteous - Enhanced Edition - Necessary
Greetings, Pathfinders!

Although there were a lot of new archetypes in The Lord of Nothing DLC, some classes were left out. We're addressing that problem by adding new archetypes for the remaining classes in A Dance of Masks DLC!

This time, we really let our imaginations run wild, and developed many of these archetypes specifically for Pathfinder: Wrath of the Righteous. As is tradition, we have split this article into two parts because we have so much material to cover. We will be introducing more new content in part two, so make sure to watch for its release! We hope you are as inspired as we are to try these new archetypes on your next playthrough!
Monk — Drunken Master
The first and most widely anticipated archetype on our list is, of course, the drunk monk, aka the magnificent Drunken Master.
In our RPG, monks are often used as “tanks” due to their powerful abilities at low levels. The Drunken Master archetype allows ki point abilities to be used more frequently, and also provides specific bonuses based on the monk’s level of intoxication. Incredibly, this monk regenerates ki points by drinking alcoholic beverages, and the higher the monk’s level, the more ki points they can accumulate. At higher levels, the Drunken Master gains the ability to produce alcohol, further enhancing the monk’s combat abilities.
We think that the Commander who chooses this archetype will be Seelah’s best friend and the life of the party! Have fun, but remember — drinking is bad for your wealth!


Slayer — Bloodseeker
The Bloodseeker archetype was invented and developed by our lead game designer, Andrey Sverkunov. He noticed that the slayer archetypes in the game were all very similar, and wanted to design something different. This gave him the idea for an archetype inspired by the anime series Vampire Hunter D.
Although the Bloodseeker is not a true vampire, the cursed bloodline they have inherited endows them with near-vampiric powers. The Bloodseeker does not possess slayer talents. Instead, they gain access to a wide range of new abilities that can be expended using blood points. These points are accumulated by performing critical bite attacks, or by sucking the blood from nearby enemies while in raven form.
Create panic among the enemy ranks by changing shape and attacking from the air! Feast on your foes, and let their blood flow like a river for the glory of the Commander!


Bard — Chelaxian Diva
This archetype offers new performance abilities which allow bards to take on a more aggressive role. The masterful voice of the Chelaxian Diva strengthens allies and bursts enemy eardrums — sometimes simultaneously! At the height of their career, this archetype can learn to replicate the famous banshee scream, turning the bodies of their enemies into withered husks of their former selves.
Amaze your allies and terrify your enemies with your incredible singing skills!


Skald — Inciter
This skald archetype uses insults and taunts to provoke the enemy into abandoning their defenses and attacking recklessly... then finishes them off with a dagger from behind. The Inciter gains access to a sneak attack, which can be enhanced through a rogue’s advanced abilities. At higher levels, this archetype can also learn to channel these abilities using inspired rage!
Now you can be sure that the Commander and their companions will always have the last laugh!


Fighter — Titan Fighter
The Titan Fighter can wield a two-handed weapon in one hand — need we say more? This archetype has no difficulty using two huge weapons at once to deliver powerful blows and pulverize foes.
Crush your enemies on your way to glory!


Inquisitor — Living Grimoire
The Living Grimoire is a new interpretation of Paizo’s original archetype. The Inquisitor has always been something between a fighter and a spellcaster, and we wanted to incentivize players to focus on both of these aspects. This Inquisitor archetype possesses a unique weapon — a large sacred tome which can be used to instruct demons on the path to truth. The Living Grimoire can enchant this holy book like a battle priest, and can amplify the strength of their abilities by using both magical and non-magical attacks in battle. This archetype’s final ability is so powerful, it can kill almost any opponent instantly. In the right hands, this sacred tome can be a formidable weapon — so only give it to those you trust!


This concludes part one of our article on new archetypes, but don’t worry — there is still more to come! In part two, we will introduce five more exciting archetypes to be released in this DLC. In the meantime, please share in the comments which archetype interests you the most!
Community Announcements - haoyuetulong

三国霸业,谁主沉浮?
名将群英,强者云集!
挑战江山,引爆三国风云!!

《三国群英志》将于5月17日 10:00(UTC+8)正式开启

主公们准备好一统三国了吗?
首发当日更有超多福利礼包领取,敬请期待!!
有任何疑问可以提前联系我们客服了解~

■客服联系方式:
客服QQ:1052731562
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May 15, 2024
Enlisted - [CM] Ungorisz


Welcome, commanders! In this minor update, we have improved the mechanics of bipod placement and their effectiveness.



AI soldiers have also become much smarter! They react faster to danger, take cover when wounded, have learned to strafe while shooting, choose cover more intelligently, and act more realistically in general.



Tankers can now repair the internal modules of their vehicles without leaving them; while gunners and commanders (as well as soldiers using engineering guns) can now see realistic distortion effects in their sights.

While you’re reading the full list of improvements, we’re already preparing for the upcoming major update.

Weapons and soldiers
  • Added an additional slot for premium squads. This slot is optional and can be left empty.
  • Improvements for bipods: weapons are now more stable and move more smoothly. Corrected angles of positioning on window sills.
  • The camera position has been changed for the STEN submachine guns (Mk II, Mk III, Mk II(S), Austen Mk 1), now the camera is located further from the rear sight.
  • Fixed the discrepancy between the recoil parameters of the M2 Hyde and other submachine gun class weapons, the recoil pattern is now more predictable and controllable.
  • The perk point modifiers for the squad’s soldier type are now visible on the research screen, without having to open the squad details window.
  • Erma EMP with suppressor moved from BR 3 to BR 2.
  • Adjusted the aiming angles of the engineer's machine guns.
  • Added an appearance set for the Soviet event engineer squad on the "Battle of Berlin" maps.
  • Added additional appearance options for German and Soviet medics.
  • Added a unique appearance set for the Fedorov MG squad in each campaign.
  • Fixed the default appearance set of the Japanese premium tanker squad with Chi-He.
  • The one-piece torso appearance options in the Pacific War campaign for the US were divided into two, torso and legs.
Vehicles
  • Added the ability to repair certain parts of the tank from the inside.
  • Added distortion effect for tank optics and engineer’s guns.
  • Added the effect of mixing different soil types when a vehicle passes through them.
  • Attached the commander’s hands to the anti-air machine guns on the turret of tanks.
  • Fixed a bug where the damaged parts of vehicles with decals and camouflages could incorrectly turn to the default color.
  • SOC-1 - fixed a bug that caused the turret machine gun to be disproportionately small compared to the fuselage of the airplane.
  • Fixed the bug that caused the entire squad to leave the vehicle when the player died in the gunner's seat in certain APCs.
UI
  • Returned the missing selected event header on the custom matches window.
  • Updated the design of all buttons.
  • Added a tooltip for research points.
  • Added a tooltip for upgrade items.
  • Changed the tooltip of the button for disabling notifications.
  • Fixed a bug with overlapping UI onn the custom matches window.
  • Fixed how armies are displayed when selecting an event on the custom games window.
  • You can no longer cancel your combat readiness in a squad if the group leader has started searching for a match.
Graphics
  • Added Dynamic Resolution setting for DX12.
  • Added a new Ultra option to the Reflection Quality setting for DX12.
  • Added DLSS Frame Generation support for DX12.
  • Optimized the rendering of shadows in battle.
  • Improved the burning effects on soldiers.
  • Improved the tracers of tank shells - the tracer does not appear immediately when leaving the barrel, but gradually appears over time.
AI soldiers
  • Lots of improvements for AI soldiers.
    • Improved reaction time. AI soldiers turn and look around more naturally. At close range, when the enemy is targeting them, AI soldiers return fire less accurately.
    • Improved navigation. AI soldiers will no longer run to a distant cover when attacking a nearby target.
    • New tactical maneuvers. AI soldiers have learned to strafe while shooting, crawl to a safe place to heal.
  • AI commanders will now build rally points in more locations on all maps.
Locations and missions
  • Improved buildings and trenches on the "Battle of Moscow" locations visually and gameplay-wise.
  • Added a new mission "Munda Point (Conquest)".
  • Added new missions "Dominant Height "(Confrontation) and "Werbig Station" (Invasion).
  • Improved the placement of certain ground vehicle spawn points in the "The Voskhod settlement East (Invasion)", "Birch Grove West (Invasion)", "Vysokovo Village West (Invasion)", "Omer North (Invasion)" and "Gavutu South (Destruction)" missions.
  • Improved the placement of certain ground vehicle spawn points and battle areas in the "Königsplatz West (Invasion)", "Fortress West (Invasion)" and "River crossing North (Invasion)" missions.
Consoles
  • Added requirement to restart the client when changing graphics preset.
  • Fixed a bug related to the squad purchase window when the Safe Zone of the screen was set to 90%.
Other improvements
  • Fixed a bug where players could get into battle with a battle rating higher than the other players.
  • Fixed an issue with burned bodies when joining a battle that has already started.
  • Fixed names of certain items in equipment presets.
  • System messages in the main menu have been moved to the bottom of the screen.
  • In replays, weapons in first-person view move more smoothly.
  • Made preparations for future updates.
...