We're announcing the contents of our May 15 update!
・Added a new floor to "Tower of Time: Night"! ・Added new skills for Receptor
Added a new floor to "Tower of Time: Night"!
A new floor is added to the solo content "Tower of Time: Night" to strengthen rank 3 and extra jobs further! Floors 11 to 20 are added.
Added new passive skills [2024/5/15 Update]
You can get new "Time Skip Coins", "Shards", and "Coins" from the 11th floor. Get passive skills from the "Night Merchant" and get stronger. *You can trade passive skills only once.
【Passive Skill List (Floors 11-20)】
These are job-specific passive skills and they are only effective for the corresponding job.
Job
Passive Skill Name & Effect
Destroyer
Leopard Smash Crit. D Critical Damage +30%
Destroyer
Leopard Smash D Limit Damage Limit +100000
Destroyer
Orbit Blade Power Damage Factor +30%
Destroyer
Orbit Blade Extra D Triggers Extra Damage by 200% of ATK
Destroyer
Abaddon ATK ATK +20%
Chaos Xcalibur
Shining Heaven Sword P Damage Factor +30%
Chaos Xcalibur
Shining H. Sword D Lm Damage Limit +100000
Chaos Xcalibur
Darkness Sword Extra D Triggers Extra Damage by 150% of MATK
Chaos Xcalibur
Darkness Sword D Limit Damage Limit +100000
Chaos Xcalibur
Shade Spirit&Divine P Spirit element skill power +20% Divine element skill power +20% while Shade’s increased damage taken effect is added to the enemy
Sorcerer
Asteroid Power Damage Factor +30%
Sorcerer
Asteroid D Limit Damage Limit +100000
Sorcerer
The Wrath of Zeus P Damage Factor +30%
Sorcerer
The Wrath of Zeus D Lm Damage Limit +100000
Sorcerer
Arcane Arcane M MATK +20% Arcane E Elemental ATK +10%
Saint
Ardor Storm Power Damage Factor +30%
Saint
Ardor Storm D Limit Damage Limit +100000
Saint
R. Cross Recovery Recovery +2000
Saint
Apotheosis DEF DEF+25%
Zodiac
Libra D Limit Damage Limit +100000
Zodiac
Libra DEF DEF +15%
Zodiac
Sagittarius D Limit Damage Limit +100000
Zodiac
Sagittarius Critical D Critical Damage +25%
Zodiac
Astral Sign MATK MATK +35%
Shaman
Cursed Hour Power Damage Factor +20%
Shaman
Thorn of Misery ATK ATK +20% while Thorn of Misery’s reduced ATK effect is added to the enemy
Shaman
Moonless Dawn Power Elemental skill power +20% while Moonless Dawn’s increased elemental damage taken effect is added to the enemy
Shaman
Moonless Dawn D Lm Damage Limit +100000 while Moonless Dawn’s increased elemental damage taken effect is added to the enemy
Divine Knight
Levin Unleash D Limit Damage Limit +100000
Divine Knight
Levin Unleash Hate Hate *500
Divine Knight
Chivalrous Weald DEF DEF +15%
Divine Knight
Chivalrous Weald D Lm Increases Damage Limit by 1000% of Hate (max 200000)
The explorers meet Rabbin, a Mamono from another world, by chance. He has come to this world to look for help. The group heads to Rabbin's house to hear more details, however, on the way they are discovered by a Mamono named Zellmi, who collects taxes from them.
And that was the problem Rabbin needed help with...
Can Rabbin break free from the money-hungry monster's rule?!
Accept the event "Money Hungry Monster" from Navi and select "Move" to start the event!
1.Open "Navi" from the Menu on the left. 2. Accept "Money Hungry Monster" from the Event tab. 3. Select "Move" to start the event story and move to the event map. *Please note that you have to clear "Main quest Ch.14 The two maids" to join this event.
② Let's collect event items!
You will have a chance to get "Tax Collector Coins" and "Tax Manual" by defeating certain Mamonos on the event map.
Area
Lv
Mamono
Part 1: Beg
-
Zellmi
Part 1: Int
-
Zellmi
Part 1: Adv
-
Zellmi
Part 1: Super
Lv60 or higher
Zellmi
Part 1: Hell
Lv70 or higher
Zellmi
③ Progress the event and you will be able to trade the items you collected with other great items!
*You can collect up to 99999 items in the event.
Event Panel Mission is here!
You can get rewards by clearing missions related to the event quest. During the event, tap the icon on the left of your screen to display the missions.
Event limited item
The special rewards for this event are Smooth Golden Suit and Fortune Fan!! Get them and take nice pictures!
Notes
*The event period is subject to change without notice. *There are no voices in this event.
Alchemia Story will celebrate its 6th anniversary on May 30, 2024! To thank everyone who has supported us, we have prepared a wonderful campaign! We hope you all will enjoy it!
・6th Anniversary Login Bonus ・6th Anniversary Once a Day Free 10x Gacha ・6th Anniversary Fan Art Contest ・Comeback Campaign ・Bond Introduction Contest
6th Release Anniversary Login Bonus【Pt 1】 starts!
Log in once a day during the period and get useful items, such as Gems! You can get the login bonus for up to 10 days during the period.
6th Release Anniversary! "Once a Day Free 10x Gacha" Now Available!
6th Release Anniversary! "Once a Day Free 10x Gacha" Now Available! Don’t forget to draw every day! In addition, on May 30 you can draw 10x10, a total of 100 draws! Don't miss this chance!
About "Once a Day Free 10x Gacha"
*You can do one 10x draw every day for free. *The Gacha will reset every day at 15:00 (JST). ・From 15:00 on May 30 to 15:00 on May 31st (JST), you can draw 10x10, a total of 100 draws!
Dates (JST)
Start: 2024/5/15 (Wed) 18:00 End: 2024/6/20 (Thu) 15:00 * [Limited to 1 time/1 day] will reset at 15:00(JST).
6th Release Anniversary Fan Art Contest Starts!
Fan Art Contest to celebrate Alchemia Story's 6th release anniversary starts! One "Grand Winner" and "Honorable Mention" will be selected in each of the three categories: Illustration, Screenshot, and Craft. The winning works will be implemented as furniture items in the game! We are looking forward to your entries!
Categories
◆Illustration Post a clear photo of your digital or analog drawing with the hashtags: #AlchemiaFanArt #Illustration
*We do not accept AI-generated pictures and pictures that infringe on the rights of other companies.
◆Screenshot Post your screenshots taken in the game with the hashtags #AlchemiaFanArt #Screenshot
*We do not accept screenshots that are taken by using malfunctions or screenshots that include items from past collaboration events with other companies.
◆Craft Post photos of handmade items, objects, food, etc. with the hashtags #AlchemiaFanArt #Craft
*We do not accept pictures with items that infringe on the rights of other companies.
Application period
Start: 2024/5/15 (Wed) 18:00 End: 2024/6/14 (Fri) 15:00 Result announcement: On a later day on Bemmo Channel
Comeback Campaign!
We will be holding Comeback Campaign. Log in to the game during the campaign period and the items will be sent to your present box.
As you login the game during the campaign, items will be delivered in to the present box.
Over 360 days passed since your last login
LF G Tix 2022×3 L Fest x10 Gacha Tix×12 Lv140 UR Head Box×2 Lv140 UR Top Box×2 Lv140 UR Bottoms Box×2 UR+ T Jewelry G Tix×2 Couple Drive Fes Tix R×6 Couple Drive Fes Tix L×6 Luxury EXP Potato×30 EXP Potato×100 Balmung A×1000 Aurora Potato×30 Brave Medicine×100 Tough Medicine×100 Elemental Attack Medicine×100 Resistance Medicine×100 Surpassing Medicine×100
180-359 days passed since your last login
LF G Tix 2022×2 L Fest x10 Gacha Tix×6 Lv140 UR Head Box×2 Lv140 UR Top Box×2 Lv140 UR Bottoms Box×2 UR+ T Jewelry G Tix×1 Couple Drive Fes Tix×6 Luxury EXP Potato×15 EXP Potato×50 Balmung A×500 Aurora Potato×15 Brave Medicine×50 Tough Medicine×50 Elemental Attack Medicine×50 Resistance Medicine×50 Surpassing Medicine×50
60-179 days passed since your last login
LF G Tix 2022×1 L Fest x10 Gacha Tix×3 Lv140 UR Head Box×1 Lv140 UR Top Box×1 Lv140 UR Bottoms Box×1 Couple Drive Fes Tix×2 Luxury EXP Potato×5 EXP Potato×10 Balmung A×200 Aurora Potato×5 Brave Medicine×10 Tough Medicine×10 Elemental Attack Medicine×10 Resistance Medicine×10 Surpassing Medicine×10
30-59 days passed since your last login
L Fest x10 Gacha Tix×3 Welcome Back Gacha Tix×10 Couple Drive Fes Tix×1 Luxury EXP Potato×3 EXP Potato×6 Balmung A×100 Aurora Potato×3 Brave Medicine×5 Tough Medicine×5 Elemental Attack Medicine×5 Resistance Medicine×5 Surpassing Medicine×5
15-29 days passed since your last login
L Fest x10 Gacha Tix×1 Welcome Back Gacha Tix×3 Couple Drive Tix+×1 Luxury EXP Potato×2 EXP Potato×3 Balmung A×50 Aurora Potato×2 Brave Medicine×3 Tough Medicine×3 Elemental Attack Medicine×3 Resistance Medicine×3 Surpassing Medicine×3
Our Bond is the best!! Show everyone in X why your Bond is the best!
Required info in your post
・Bond name ・A picture with your Bond members ・Promote your Bond by writing a short introduction that makes people want to join your Bond (max 120 characters) *The winner Bond's name and introduction will be posted in the game, which is why the character number is limited. Also, please don't use special characters/emojis. *We may disqualify entries that we deem inappropriate. ・Use the hashtag #AlchemiaBondContest and post your entries!
Dates (JST)
Start: 2024/5/15 (Wed) 18:00 End: 2024/6/14 (Fri) 15:00 Result announcement: On a later day on Bemmo Channel
Benefits for winner Bonds
We will post the Bond introductions of each Bond for 5 minutes for 3 days in the game Announcement section. └①: 6/21 (Fri): 19:00-19:05, 19:05-19:10, 19:10-19:15 (JST) └②: 6/22 (Sat): 19:00-19:05, 19:05-19:10, 19:10-19:15 (JST) └③: 6/23 (Sun): 19:00-19:05, 19:05-19:10, 19:10-19:15 (JST)
Notes
*The event period is subject to change without notice.
EC-665 Tiger UHT, EC-665 Tiger HAP, EC-665 Tiger HAD — a bug where the center of the aiming sight displayed on the MFD in the cockpit was incorrectly positioned above the target has been fixed. (Report)
Wing Loong I — the AKD-10 missile has been added as an optional weapon.
Ground Vehicles
Object 292, Leopard 2K, PT-16/T14 mod. — a bug that caused the fuel tanks to absorb all shell fragments instead of only the ones in the wide spalling cone has been fixed. (Report) (Report)
TCM-20 — a bug where on a 64-bit client, an incorrect amount of belts could have been taken into the battle has been fixed. For example, taking 10 belts of any type into battle caused 12 to be taken instead. (Report)
BTR-80A — a bug that caused the magnification to decrease when activating zoom in the gun sight has been fixed. (Report)
Pantsir-S1 — a bug that caused the drown countdown to display when driving in shallow water has been fixed. (Report)
ZSU-23-4M4 — incorrect speed value in the 9M39 missile stat card has been corrected. (Report)
SIDAM 25 (Mistral) — the missing maximum speed value in the Mistral missile stat card has been fixed. (Report)
WZ305 — the mass of explosives in the high-explosive shell has been increased from 153 to 159 g. (Report)
ZTZ88A, ZTZ88B — the erroneously present commander fire control mode has been removed from the commander’s sight. (Report)
Tor-M1 — a bug that caused the search radar to be unable to track AGM-65 missiles has been fixed. (Report)
Swingfire — the sight magnification has been changed from variable x4-8 to fixed x10. (Report)
ZBD04A — the lack of stabilization for the 100 mm gun when using the commander’s sight has been fixed. (Report)
Leopard 2K — a bug causing pressure damage to the crew when the ammunition for the 20 mm automatic cannon located outside of the fighting compartment was hit has been fixed.
Leopard 2K, PT-16/T14 mod. — a bug with missing fragments when penetrating through armor between the combat and engine compartments has been fixed. (Report)
Naval Vessels
HMS Gay Archer, HMAS Arrow — the mechanic that stops the crew from being able to repair due to there being not enough crew left has been removed.
Interface
In the messages with battle results, the detailed information area about earnings and research now displays information about vehicles that were used but did not earn any SL and RP in the battle.
In the messages with battle results, a bug that caused information about the rewards for awards received after leaving the battle to appear in the “Other awards” section along with all awards of the same type has been fixed.
In the messages with battle results, an uninformative value indicating the time of receiving this reward has been removed from the “Activity Time” section.
In the messages with battle results, the amount of played time is now shown in the short version of the “Time Played” section instead of the amount of vehicles used in a battle.
A bug that caused the crew selection window to still open when selecting the “Order (Select a crew later)” after the purchase option appeared directly after a battle had finished has been fixed. (Report)
Other
The “Eagle’s Eye” battle task has been removed from the list of possible tasks for aviation modes. Players with this task already active need to can continue completing it or replace it.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hello everyone. This is an addendum patch to the major patch 1.2.0 we released a couple days ago. This mostly addresses a few issues identified by our players:
Fixes to things introduced in 1.2.0:
Fixed a softlock in the final stage of the game, if the "start from checkpoint" feature is used from Mission Select.
Fixed an issue with Medley (Wave Circuit) when playing with Rude Enemies game modifier enabled, where she might lock up and freeze, if she was launched during the startup of a certain action. If this happened before or when she reaches half-way health, she'd be invincible for about three minutes, requiring you to either wait, or reload from checkpoint.
Fixed one respawn zone in City Center leading to a bit of a weird spot when Master Levels game modifier is enabled.
Fixed one miscolored square bracket ("]") on the Mission Complete screen.
General fixes and adjustments
As per a suggestion from a player, if "manual slide" is disabled from game's control settings (and player has assigned the dedicated slide key), the only way to trigger Blade's Armor Paint's air slide is by pressing the dedicated slide key.
Made all object types (excluding bosses) destruct when Heavenly Piledrive gets interrupted, for example through touching hazards. Previously, this was only limited to certain enemy types (eg. Lava Crawlers in Steelworks). This prevents some weird behavior from certain enemy types.
Made it so that player needs to take more than 0 damage from any source or hit, before the "perfect" status against a boss is nullified. This is mostly to account for Trace (Patch Circuit), where touching her goop didn't deal damage, but still registered as a hit that would prevent a perfect boss clear.
As always, if you find any other issues, let us know. In the meanwhile, happy gaming!
This serves as a head’s up of our two upcoming server wipes. The first is taking place within the next day-or-two—May 14-15, pending backend problem-solving—as we prepare for our exciting changes in our server structure! The second will be a Liquid Meadows launch wipe which will only be a few weeks after the first. As announced earlier, the wipe will clear all creations and structures on every Coreborn server, facilitating our next few exciting phases.
Stand-Alone Servers
One of the exciting changes we previously announced is the inclusion of stand-alone servers. This will allow you to have the opportunity to play Coreborn on a more personal level with a local environment. We’ve been keeping tabs and this has been a highly-requested feature for quite some time now. As you can imagine, we’re happy to bring it to life.
In addition, this will also present the opportunity for private servers that players will have the option to rent in order to house their own Coreborn community. We strongly believe this builds endless possibilities in your own spaces and, again, is a frequently requested feature. Due to the nature of this creation, this also means removal of encryption. So while this does leave room for modding, please do so at your own discretion. We will not have our own mod support.
The public servers will still be available to those who prefer to play the way you’ve already become accustomed to playing.
Holiday
One of the fun aspects of Coreborn are the holiday-themed items acquired during Frostfall, St. Gibb’s Day, and more. After the server wipe, we will introduce a vendor that will provide players to gain access to those holiday items. Also, they’ll have items that are otherwise not dropped by normal means.
Contest
To offer a bridge between these two points and keep your building spirits high, we’ll be creating a little contest to reward solo town builds and group town builds. It will be a way to really showcase your win and your creativity. More details to come on that.
Liquid Meadows and More…
We’re still on the fast track to push out Liquid Meadows, The Children of the Source, new furnishings, mounts, and more features to continue to build upon what has made Coreborn special with the community. This extreme focus means that the frequency of updates (normally every ~3-4 weeks) will minimize and our roadmap is under construction.
We’re happy to be providing this exciting change; as we’ve said in the past, it’s your voice that has been steering our direction towards what you’ve requested. Thank you for supporting and playing and we look forward to these upcoming releases! If you have any questions, please reach out in our Discord!
We are still in Early Access; the goal is still to utilize it as a chance to refine and improve the game. We expect this is the last big improvement before launch for a fluid experience with less maintenance required in the future.
For more information on these changes and the global server wipe, please make sure to watch the YouTube video that covers this exact topic and check out the rest of our videos, too, please!
By popular demand, we've introduced Gameplay Challenges to Classic. Most of these will be for the longer term players, but we hope they'll give each of you a little something extra in your hunting or a new goal to pursue. You'll find them under the Achievements tab in their own section called Challenges.
So here's how they'll work:
Each Challenge can only be earned once.
There is no special reward for earning them, just the little badge and the bragging rights.
We'll be gradually adding to them over time to keep things interesting.
They will not affect your Hunter Score or any other metric in the game, except what you earn in skills by completing the challenges.
They won't always be so serious ːsteammockingː
That's all for now. Let us know if you find any bugs along the way.
To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on April 23th from 09:00 to 12:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 08:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly.
Update Content:
Limited-time discount return of Ying Zheng and Sun Shangxiang hero skins and soldier skins! Lords can go to "Store - Recommended" to purchase. Upon purchase, you will receive the corresponding set of skins (including: main weapon, secondary weapon, mount, etc.).
※Parts of the skin set that are already owned will be automatically converted into diamonds and returned after purchase.
Profit Store Skin Exchange Rotation Update
Conquer the World mission reset (both Permanent Service and S4 Season Service will be reset)
Optimized the respawn point locations and the attack routes of NPCs in the map [Athen Acropolis]
Optimized the mechanism of negative status spread among siege auxiliaries; auxiliaries can now spread poison and fire
Optimized the Idle behavior detection for passengers inside Helen's Trojan; now, passengers riding the Trojan will not be flagged as Idle behavior. When the owner rides, if it enters AI control state, they will automatically dismount (this rule applies to Ying Zheng's chariot, Napoleon's cannon, and siege engines), and will be flagged as Idle behavior.
Fixed an issue where Isabella's Awakening skin had an abnormal display of the queen's cloak
Fixed an issue with Helen's shield, where the actual blocking area of the shield was abnormal
Fixed a display error with siege engines when reconnecting after a disconnection during a siege battle
I've monitored your feedback and reports following the release, and have decided to release a small patch to address the issues. Additionally, I have hand-drawn the AI characters from the dungeon and city, and made improvements to the backgrounds.
Thank you for your support, and I hope you enjoy the game! - TwistedScarlett
Changes:
Redrew Guild Girl - She's now an entirely different character
Redrew Naughty Imp
Redrew Yuli's Dress
Katie's Shop: Items actually cost what they say, instead of being free - and you can no longer purchase them if you don't have enough crystals.
Hall of Mirrors event now adds duration to spells instead of resetting them.
Hall of Mirrors event: When Bubble Barrier or Lightning Spear is chosen, it no longer casts Ice Wall as well
Hall of Mirrors: Mana Cost and Turn Duration is now fixed to 1/2 respectively.
Guidebook: Base HP now appears instead of Max HP at the bottom and changed "Reach 1,000 Max HP to 1,000 Base HP instead".
Improved the accuracy of Pain's tooltip's damage prediction
Added a tutorial during the first nightime explaining that you can't do hangouts during the night, the only exception is Beatrice.
Removed post-game notification that Lady Balethorn has a new hangout - it's now available even before the finale.
Made some improvements to some backgrounds
Fixed an issue where the "Buffs" notification would appear between every fight
Fixed a crash when achieving 100% completion.
Fixed a crash when entering New Dungeon+
Fixed the "Two Potions" event not giving you both potions upon successful swindle
Fixed a scenario where you can unlock Jinx's scene one event early
Typo Fixes
Added a teaser for the next update if you visit the Manor's garden
Soon, we plan to share some really juicy news from our production with you. We feel that we are increasingly ready to lift the veil of secrecy and show you at least some selected mechanics and attractions that you will encounter in Car Dealer Simulator.
But before that happens, we decided to draw your attention to a total unique in the world of automotive-related games. After all, everyone sometimes needs a breather after a whole day spent in the workshop! We would like Car Dealer Simulator not to be "just another car simulator" - we want to create a slice of paradise for automotive fans, where you will embody the role of the boss of your own car empire. Trade, renovate, build - it all starts where there are four wheels!
Go to auctions, search for pearls, renovate cars, and sell them at a profit. Your decisions will shape the future of this business, so every choice matters.
But don't forget to rest!
Do you like darker atmospheres? Are you not afraid of investigations? Or maybe you've always dreamed of becoming a journalist? Thanks to the game Accident, you can do it without leaving the automotive atmosphere - embody the role of a journalist and solve the mysteries of road accidents. It's an incredibly intriguing game that will take you into the world of investigations, unexpected twists, and dark secrets.
Although Car Dealer Simulator holds a special place in our hearts, we cannot remain indifferent to any gems from the world of automotive!