Can you sense the cooler breeze on your face and notice the trees changing colours? Do you find yourself reaching for a blanket at night or an extra jumper in the early morning? Are the temperatures outside rather comfy, with the sun no longer scorching you in seconds? If you’re feeling that cooler change, it can only mean one thing: Autumn has arrived in Dinkum. And this season’s Autumn has brought along the Breezy Autumn Update!
When you stroll around your island, take a look around and see how more colourful this Autumn is. The trees have changed to shades of gold and orange, and if you’re paying attention during the night, you might see a new weather event. This rare event will happen more often during the Autumn and Winter seasons.
But don't just look up at the sky; take a moment to notice the Mushrooms sprouting from the ground. Different varieties of mushrooms will appear across the island during autumn mornings, but they will wilt at noon. You’ll want to gather these mushrooms nice and early, so you use them to cook up new food recipes or utilise them in crafting new items. Who knew these tiny fungi could be so versatile?
As the nights grow chilly, there are always some ways to stay warm.
But it’s not just the weather! With this update, I’ve added some new items and quality-of-life changes that will make gameplay a lot more breezy!
John now sells the handy Hand Trolley, capable of moving full containers! No need to empty containers before relocating them - convenience at its finest. In addition, building licence level 3 now gives access to the crafting recipe for the Advanced Crafting Tables. These fancy new tables can pull crafting resources from nearby chests, allowing players to craft up a storm.
Oh, and Franklyn now offers a new contraption that will make sorting items from your inventory and into containers much easier. You might need to give him a shiny disc to make him learn it, but I’ll leave that as a surprise for you to discover!
If you're looking to lighten your workload, consider investing in a Hand Trolley.
Another big change I’m excited about is the Wish Fountain. This new deed is available from the beginning of the game, so you can speak to Fletch if you want to build one on your island.
The Wish Fountain can be used to make “wishes” that change how your Dinkum island behaves. These wishes last forever, but you can only have one wish in effect at a time.
For example, you can wish for your island to be peaceful, which makes animals only attack you if you attack them. You could also wish to make your island more dangerous, but this will make animals drop twice as much loot. There are a few more wishes, but I’ll let you discover them for yourself.
What will you wish for?
This is just a taste of some of the new content that’s available to you with the new update. There is a new seasonal event that appears in Autumn if you have a Band Stand on your island. There is also a new stamina system, new fish, bugs, crops, clothing, and crafting recipes to discover.
Download the Breezy Autumn Update now and see what changes and additions you can find! And if you want to know the full list of them, check the changelog below. And as always, let me know your thoughts and comments below!
Have fun playing and speak to you soon!
James
New:
- Autumn is now much more colourful! - There is a new seasonal event - Sky Fest. This event is held at the Band Stand in Autumn and includes new and items to collect and games to play. - Added a new Deed - The “Wish Fountain”, this deed allows players to change the rules of the game in exchange for some Dinks. - Added a Peaceful wish, made at Wish Fountain that prevents animals from attacking, unless they are attacked. - Added 3 more wishes that change other aspects of the game. - Different mushrooms will spawn around the island on autumn mornings but are only harvestable until noon. - Reworked the stamina system to encourage cooking and eating better food. - A new, rare weather event can happen on some nights, more common in Autumn and Winter. - Added a new Fish Farming licence, used to craft Fish Ponds, which can be used to breed fish and collect fish roe. - Guest houses can now be upgraded using a House Customization Kit. - A certain wandering hunter can craft 3 new weapons. - Sheila now sells a new item to help cook tea, soup, and jams quicker. - Added craftable ladders to climb up to high places. - Added over 25 new food items including new food recipes. - Added new buffs that prevent your tools from taking durability damage. - Added Advanced Crafting tables to Building License level 3 to allow crafting from storage boxes. - Added a Hand Trolley that can relocate full chests and containers. - Added a new crop. - Added 2 new fish and a new bug. - Added new craftable recipes. - Added new furniture. - Added new clothing. - Added new pathing, fencing and lighting. - Melvin now sells 3 new types of decorative internal walls for your house. - Frankly can learn a new invention to help sort your items. - Franklyn can learn how to craft a new vehicle. - Alpha parts now provide a new type of fertiliser. - Updated models of some older objects. - John now sells a variety of vegetables. - Increased build height from 12 to 15. - Added 4 new colour variations for Vombats. - Added some new secrets.
Improvements and Changes:
- The wandering hunter will now only visit after 3:00 pm on Saturdays, unless certain wishes are in effect. - Aggressive animals will no longer spawn right in front of the mine entrance. - Dresses now have physics and should sit nicer on the character. - Dresses can now be placed in the pants slot and worn like skirts. - Bug and Fish books now require the museum to be 50% completed. - Food items cooked at cooking tables are now worth the value of their ingredients. - Improved performance of lights and lamps. - Improved performance of some placeable objects. - Tooltips should stay on screen. - Corrected Defense and Hunting buff amounts. - Villagers and animals can now walk under pergolas. (Pergolas placed before this fix will need to be picked up and placed again). - Crops that sprout out to other squares are more likely to do so multiple times. - Crop seeds now show how many days they require as well as the season. - You can now place items on top of fish tanks. - Machine Manual now shows compatibility with windmills and solar panels. - Using a tape measure on an object that has an effect at range such as tanks, silos, and windmills will display its range. - Villagers are more likely to give better rewards if you are good friends with them. - Flying Vehicles can now get higher. - NPCs won’t ask for clothing in the first month of gameplay, and won’t ask for furniture in the first two months of gameplay. - Keyboard players can now walk by holding shift. - You can now pick up and place the old broken fences found in the first layer of the mines. - Mowers can now raise and lower the blade, similar to how tractor attachments work. - Increased the size of the gacha machine’s loot table. - Dropped Dinks now have their own cute lil’ bag with a Dink sign. - Added a prevention method for falling through the world when terraforming on a tile a player is standing on. - Pet Diggos now react to whistling. - Minor balance changes.
Bug Fixes:
- Fixed a bug that would cause NPCs to be in their shop but not working that day. - Fixed an issue with silo and windmill distance. - Fixed a bug that prevented star particles from showing on drops for guests. - Fixed a bug that would sometimes rotate a character incorrectly after using a ranged weapon. - Fixed a bug that would “lock” a tile for visitors, preventing players from watering or harvesting. - Fixed a bug where NPCs wouldn’t open gates, but still walk through them. - Fixed a problem that caused bug tipster to give tips for Autumn in winter and vice versa. - Fixed a bug where NPCs would sometimes request bugs not in the current time period. - Fixed Alpha Roo jump attack doing no damage. - Fixed phasing through collider on 3 size bridge. - Fixed a bug that would cause carried items not to disappear for guests when destroyed. - Fixed a bug that would cause errors when a visitor accepted a bulletin board request. - Fixed a problem that caused speech bubbles to appear under the ground. - Fixed a bug that caused the airport airship interior to be covered in blackness. - Hot Air Balloon can no longer be purchased without the correct vehicle licence. - Fixed a bug that left colliders on gate previews. - Fixed the Greenhouse in progress building site to be the correct size. - Fixed an issue with NPC relationship degrading when it shouldn’t. - Fixed a bug that caused NPCs to sometimes sit on an invisible chair and be stuck in their doorway. - Fixed a bug that prevented guests from selling items on John’s scales if the host was not close enough. - Fixed a potential memory leak.
Dreamy Duels ~ Tales of Heroes in Gensoukyo - igensoukyo
Hello players, the long-awaited version 0.17.2 of "Dreamy Duel" is here! You can now set custom sound effects for your custom cards! As the card pool grows, so does its size. Therefore, to ensure a good experience with custom cards now and in the future, we've upgraded the card pool file format, significantly reducing its size.
We have improved the UI related to keywords. Now, in the editor, keyword-related nodes can be selected from a dropdown menu of preset keywords. Additionally, during deck building and battles, hovering over a card will display detailed explanations of the keywords.
This update also introduces new cards and mechanics for Reisen. Reisen has gained the unique ability to summon illusions of minions on the field, and opponents cannot distinguish between the illusion and the original. We have also made balance adjustments to Reisen's previously released cards. For more details on the update, please visit our official website.
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
*The information on this page is not finalized. For actual item images, names, the lineup, etc., please check the in-game Prize List after the Scratch Ticket has been released. *Not all items included in the Scratch Ticket lineup may be listed.
Hi everyone, I'm releasing an update a little early this week. Here's what's in it:
Quest Rewards and UI - A new reward UI pop up for quest rewards with bonus choices.
Skill Bar HUD - When you gain a skill it shows up in a progress bar on the left side of the screen so you can better see how far you're progressed within the level. The old way of notifying with text is turned off now.
Zoom buttons - added zoom buttons for the camera. Only works in outdoor scenes. The buttons are located in the date time display in the top left portion of the screen.
Improvements to Bulletin Board quests - they now show the item status in the HUD.
Quests should all update properly in the HUD now.
Added a couple items that drop from slimes and bats that could be useful in the future, for now they can just be sold.
Monsters can drop gold now.
Quest log will select the first quest when opened.
When a quest is clicked in the Quest HUD, the Quest Log will select and highlight the quest when it opens.
Some fireworks added when you level up or complete a quest because why not?
Some hotkey changes - a new button to cycle forward and backwards within the action bar added - mouse scroll wheel now selects the next or previous action bar item.
Started controller support - you can use a controller to move around and L/R to select an item on the action bar. You can use the item with the primary button on your controller. Still a lot more to do for controller support.
Rearranged tools in the toolbar in a way that makes more sense so they can be switched between easier on controller especially.
That's about it for now, don't update if you really care about your save file.
new song! "Space & Time" by Mark Btesh in the gameplay music mix.
test change on function of "foul" check on hopper class. Player input based vehicle check is slightly undesirable because not all axis inputs will provide stable zero input, meaning that exactly where to draw the line is difficult. Players can tune vehicle performance so that the vehicle stays still during countdown, but may not always have control over spikey inputs, and therefore in an unfortunate twist I cannot be sure that all players will have a consistent experience with the hoppers race begin countdown,, if I have to crank it up then some players will find they can start early if their input is low enough. But,, it is compatible with spin-grav, as the actual velocity of the vehicle is not used in the check, and while under spin grav the vehicle has velocity.
an advantage for the hopper class that comes out of this change, however, is that it is no longer critical to place reset locations so that the vehicle does not drop from the location. . Previously, if the player wanted to begin race with reset and countdown, they would need to land , switch to spaysmode without moving around, and then place the reset location so that on reset, the vehicle would remain perfectly still. Now, however,, it is possible to have the vehicle gently drop onto the pad from a short distance up ,, or even have races suspended in the air where the vehicle simply drops for 3 seconds before the player must cancel their drop and move into the race trajectory ,, so course options are expanded.
additional changes are mostly minor. randomgenerator scenes will return player to the main menu instead of the vehicles menu,, loading saved levels in randomgenerator no longer loads the prompt explaining how to get to the generator. some buttons were overlapping.
future plans: some artwork, some more music, some reorganization of menus.
Previously I talked about setting up the economic policies that govern each city. Today I'd like to expand on how I've fleshed it out since then.
When setting up these policies I try to be as objective as possible while also making sure there's some variety and no two cities are too similar.
First off, we know people like to complain about the traffic in their local city. The question arises, how bad is it really compared to the rest of the world? This is where indices like the TomTom Traffic Index come into play.
From the above screenshot, I look at the average speed in rush hour to determine the offset from a baseline of 35km/h (the approximate average for all cities).
The results can be surprising! For example the average speed in New York is 40km/h while in London it's 26km/h. I would have thought they'd be similar but the data shows a clear difference between traffic speeds in US and UK cities.
Much like the traffic example above, I go through every policy currently in the game, look at the real world data and decide on an offset.
Some are harder to work out than others. Healthcare and education subsidies can be vastly different in each country in how they're administered which can obscure the true cost.
Some cities like San Jose in Silicon Valley are so completely lopsided that taking their true values would greatly distort the game mechanics. In these situations I remind myself that economies go through booms and busts. Instead of looking at things in their current state, we should decide on policy settings based on longer historical trends.
San Jose has been a tech and manufacturing powerhouse for a long time, but the city's current tech boom likely won't last the next hundred years, just as the oil/gold/railway rushes of the past didn't. In any case, TGL2's industry inflation mechanics will cause randomly generated booms and busts as you play the game.
Phantasy Star Online 2 New Genesis - [PSO2_Moderator]
We’re celebrating our collaboration with Atelier Ryza 3: Alchemist of the End & the Secret Key and Atelier Marie Remake: The Alchemist of Salburg with a login bonus! Come and get your collab items!
Duration
From the end of scheduled maintenance on 5/15/2024 (Wed) (PDT) until the start of scheduled maintenance on 6/11/2024 (Tues) (PDT)
Login Bonus
Log in to NGS during the campaign period to get Atelier Ryza 3: Alchemist of the End & the Secret Key-themed Build Parts!
BP: Ryza Panel
BP: Klaudia Panel
BP: Bos Panel
How to receive gifts
Gifts will be distributed to the inventory of characters who have fulfilled the requirements. *If your inventory is full, gift items will be sent to Storage.
Precautions
Even if you fulfill the conditions with multiple characters, you can only receive one gift per account.
The content and schedule of campaigns may change due to unforeseen operational reasons. Thank you for your understanding.
Please note that items distributed in this campaign may also be distributed in other campaigns.
1.Fixed a bug where mechanical enemies that don't ejaculate could have semen. 2.Enemy Value Adjustment - Improves attack behaviour, reduces attack power during Restraint and Insertion. 3.Increase Enemy Stamina - While in Restraint and Insertion, the enemy will receive a damage reduction buff. 4.New Mechanism - Enemy H-Behaviour in battle can be selected to continue or break. 5.Adjusted the use of words related to 'damage' and 'strength'.
Thank you for your support and encouragement! Playmeow Games
A 20% OFF sale is going on until 20 May, get it now if you haven't already!
With an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them!
What's up
Right now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of enemies, especially in the early game for more diversity. One is already fully complete. All of them will have an active ability and will specialize in a certain role. Mission types is something that I think lacks the most. Ideally I would want each environment to have one exclusive mission type that fits the theme of the environment. Some of the visuals really needs a second pass or some polishing. Especially in the UI department. Expect improvements to UI visuals and some environment changes.
You
Give me feedback. Feature or content ideas, quality of life wish list. Anything goes. Found a bug? Did the game crash - let me know! Use any of the channels for feedback: here on Steam, Discord or in-game Feedback form. I will be most responsive on Discord and I made sure I can't miss in-game feedback submissions.