Hello everyone! The text adventure storyline game "Scholars: Fan Jin" developed by our studio has been officially launched on the Steam platform!
After a whole year of hard work, our work finally meets everyone!
Your purchase support will be the driving force for our subsequent updates and new releases. Thank you very much!
Since the game was released, many people have been puzzled that the theme of "Fan Jin Zhong Ju" can also be adapted into a game, and we have also experienced self doubt and denial during the production process. In the end, we have completed the game step by step.
The gameplay time of this game is not very long, and we are considering reasonable control of the text to ensure the best gaming experience for everyone. And the overall level of this work is not very outstanding, which is also limited by the development period and funding. However, we have added as much content as possible at limited costs. Please understand.
After being evaluated by over a dozen connoisseurs, we have received a relatively positive response: our past efforts have not been in vain, and we can still improve our game production level through continuous cultivation in the future, only bringing better works to everyone.
If you encounter any bugs or other issues, please provide valuable feedback and we will fix them immediately upon receiving feedback~
After half a year of delay and a lifetime of madness, Fan Jin's story has been told, but new stories are still waiting to begin.
If we could receive your continued support and encouragement, our studio would be extremely fortunate. Let's work together to move forward together~
We are pleased to inform you about the recent progress in our project: Since the last update of our video game, we have faced various difficulties in improving it. A year has passed in which information about the project has been scarce, given that we recently resumed its development due to time limitations as independent developers. However, we are pleased to inform you that we are working hard on the development of the game and have implemented significant changes, among which are:
Map renewal:
We have redesigned the map to expand its extension and give it a richer tropical atmosphere, increasing the vegetation on the island. We have more clearly differentiated tropical and rural environments, improved native camps, and incorporated ruins, hanging bridges, cinematics and a greater variety of animals, among other improvements.
Improved artificial intelligence:
NPCs have been improved to perform more coherent actions during the game, such as hunting with a bow and arrow, collecting animal meat, taking shelter and lighting bonfires at nightfall, as well as dancing around them. Additionally, we have implemented a noise perception system, which will require the player to maintain stealth around the natives to ensure their survival. We have also improved the artificial intelligence of the animals.
Story development:
We have reorganized the game's plot and are working on the main cinematics, which will include elements of humor and intrigue. The game now has introductions that present the environment and the main and secondary missions in a more coherent and immersive way.
Gameplay improvements:
We have focused on adapting the controls for those who prefer to use a keyboard or controller. We have also improved the animations and added the ability for the character to move stealthily, allowing him to run crouched and hide in bushes to avoid detection by NPCs.
Our goal is to advance and update the game regularly throughout 2024, for example. So we ask for your patience as we work to make the game reach its full potential. We cannot yet provide an exact date for the first big update, but we will keep you informed.
Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level
Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 -> 0.9s Base Radius buffed from 35 -> 50 at max level Damage Effectiveness: 340% -> 840%
Prismatic Slash Damage Effectiveness: 130% -> 530% 60% more base damage
Shockwave Damage Effectiveness: 540% -> 700% 20% more base damage
Flame Tether Damage Effectiveness: 50% -> 150% 20% more base damage.
Minigun Base attack time increased from 0.25 -> 0.35s Base crit chance lowered from 4% -> 3.5% Damage effectiveness lowered from 35% -> 30%
Plague Clouds Damage Effectiveness: 50% -> 250%
A few other minor changes as well not worth noting.
-fixed bug after buying all available patches in a wreck while using a controller -fixed bug after selecting a second part of a color you already own(on the first time) -fixed error that would sometimes happen when switching between a level and the map -fixed bug with sabre not always hitting enemies -fixed star validation when resetting in the mod shop -fixed an enemy sometimes not attacking when it should -adjusted costs of patches -adjusted harmony rewards from harmonic shape combos -increased some icons sizes -missile can no longer be fired if there are no enemies in range
This is a small patch to fix a lucrative, but annoying bug related to the Bonsai's entry in the journal. A ghost Bonsai plant would appear in your apartment after clicking on the Bonsai's image in the Journal. You are not able to interact with the ghost Bonsai. On the lucrative side, this ghost Bonsai would gout an endless fountain of coins at night. Both the ghost and the gout are fixed with this patch.
I've released a small game update that adds another scene - the morning after the events you are already familiar with (if you've completed the previous version). The update includes around 260 new renders and 7 new animations.
This scene also provides some hints on how the story will develop further. Please leave a comment on the news post to share your thoughts on the continuation and how you would prefer to receive updates in the future: as small episodes like this or waiting for the full version of the game with a complete story and all promised mechanics?