The details of the 5/15/2024 JST maintenance are as follows.
◆Bug Fixes
The following bugs will be fixed.
・For DTA Assault Battles: ‐ A bug where prizes could be fradulently obtained has been fixed. ‐Account which are found to have intentionally exploited this issue will be subject to disciplinary measures.
・For the [Coin Drop Up Campaign] & [Gold Campaign]: ‐An issue where the events continued even after the scheduled end dates has been fixed.
・About Kodachi Null: -An issue where attacks could not be performed when falling has been fixed.
・For Albatreos BD3: ‐A bug where Booster Effect did not occur has been fixed. ・For Albatreos LG3: - An animation bug has been fixed.
・For Beryl Striker: - A bug where the attribute was set as blast has been fixed. ※It is properly a live ammo attribute.
・For Shadow Hunter BS4: -Measures have been taken to address an issue where characters may remain hidden under certain conditions when using subweapons.
◆Balance Adjustments
・For Shadow Hunter BS4, changes have been made to enable lock-on even when using subweapons.
◆Others
For Shadow Hunter BS4, the size of effects when attacking has been adjusted.
・For Albatreos BD, BD2, BD3, changes have been made to enable horizontal flight. ※Future adjustments may be possible based on player feedback.
Hello everyone! We are very pleased to announce that we will be participating in the Steam Endless Replayability Fest 2024 with the demo version of our title “Loopstructor”! This is a rare opportunity for us to showcase our work alongside many other great games, and we look forward to seeing you all enjoying our carefully crafted game world at this festival. We apologize for not being able to provide the English version of the game in time for this event due to time constraints, so stay tuned for more information!
Updates to the demo
- New Levels: We've completely updated the game's levels, allowing players to choose the location of a monster's lair before the start of each level to better strategize their battles. - New Units: We've made a major update to the Loopstructor, adding more interesting Loopstructor and optimizing the Loopstructor's combination mechanism; the types of monsters have also been increased to ensure that players have a different challenge experience. - Game Optimization: In response to previous feedback, we have fully optimized the game performance to ensure that players can have a smooth game experience while enjoying the game. - UI/UX Improvement: We have improved the user interface and user experience of the game to make the operation more convenient and the information display more clear.
Trial Version Duration
The demo version will officially go live on Steam from May 14, 2024 onwards! We would like to thank our players for their continued interest and support of Loopstructor! We look forward to seeing you all at the "Steam Endless Replayability Fest 2024". If you have any questions or suggestions, please feel free to contact us through the Steam community or discord:https://discord.gg/pee8CTvz
2024-5-16 10:45 A.M. CEST Update: The maintenance for April 17th has been completed. Thank you for your patience throughout. ------------------------------------------------------- Maintenance has been extended by One hour. We apologize for the inconvenience this may cause, and will bring the servers up as soon as possible. --------------------------------------------------------
We're going to perform a regular maintenance this Thursday, May 16th 2024, at 4:00 A.M. CEST. All servers during this period will be unavailable and we are anticipating the maintenance to conclude at around 10:00 A.M. CEST. Please refer below for more details on the maintenance.
Time Frame
Thursdat, May 16th, 2024
SEA (UTC+7): 9:00 A.M. – 03:00 P.M.
CEST: 4:00 A.M. – 10:00 A.M.
ET: 15th, 10:00 P.M. – 16th, 04:00 A.M.
PT: 15th, 7:00 P.M. – 16th, 01:00 A.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
New Content & Events.
Thank you for your understanding and support in advance.
Act: 2 of the Brazen Blaze Open Beta will start May 21, 2024 PDT.
■Act: 2 Period (PDT)
May 21, 2024 22:00 ~ June 17, 2024 (tentative) *End time will be announced on a later date
■New Modes
Custom Match
We're adding "Custom Matches" that allows you to create a room and select the game rules and team with up to 6 players! As game rules you can choose from "Survival," "Round Team Match," "Stock Team Match," a new 1v1 rule "Duel," or a new rule "Playground" where you can walk around the stage with up to 6 players.
Additionally, we're adding a "Spectator Feature," allowing you to watch the gameplay of your team members.
Target Challenge
The "Target Challenge" will be added as a single player mode! The goal is to destroy all the target drones placed throughout the stage within the time limit! Play a lot and aim for further improvement in Brazen!
■Battle Pass Update
After the update, the Battle Pass will be updated, and the available rewards will change.
About the Battle Pass: The Battle Pass is a limited-time pass that is updated monthly. As you progress through the stages, the Battle Pass level increases, and you can earn Runner skins, gestures, and "Magna Credits" which can be exchanged for items in the daily shop. *Items obtained can be carried over to the Official Release.
About the rewards for Act: 2 Battle Pass: Items such as Velvet's exclusive skin and player cards will be available. Please check the Battle Pass after the update for the list of available items.
Act: 1 Battle Pass End
With the update, the Battle Pass Level for Act:1 will be reset, and the following Open Beta exclusive items included in the Act:1 Battle Pass rewards will no longer be available.
Thank you to everyone who has downloaded and played Syke this week. We are a small indie team and are just overjoyed at the reception of our first title. We just want to thank everyone who has taken the time to leave reviews and alert us of the bugs they have come across! We have been hard at work fixing and adjusting things to make sure that your first time through Syke's warped world is the best one! A million thank you's from the IDM team <3
Adjustments/Changes -Revised menus, especially the settings menu. It should save and apply settings appropriately now. -Adjusted specific gravity volumes -Adjusted School lighting -Changed note interaction. Now upon clicking, no animation will play, the note will appear in front of the player for a closer look. Exiting out of the interaction has stayed the same. -Adjusted general note settings (size, location, camera distance, etc.) -Adjusted the location of some assets game wide.
Bug Fixes -Fixed general lighting issues -Fixed right mouse double click when exiting sculpture shadow puzzle -Fixed chemistry beaker icons -Fixed apartment chairs causing issues with gravity -Fixed sound effects for the doors and elevator keypads -Fixed issue where notes in library changed gravity when stepped on -Fixed Library asset collision on certain ramps -Fixed issue where interacting with a puzzle box whilst in a show inventory volume caused the inventory to permanently get stuck on screen -Fixed a Library soft lock due to saving issue -Fixed Library soft lock that was due to gravity volume placement on entrance to puzzle -Fixed issue where endgame lock was hard to click -Fixed bug where solved sounds would play on loading into forb if the puzzles were previously solved
We'll be playing MORTARMEN with the Stray Bombay folk, makers of The Anacrusis, tomorrow (Wednesday) at 9pm EST, 6pm PST. The event will take place in their Discord, we strongly advise you join the voice channel during the session for maximum coordination and communication!
Click on Boris to join Stray, see you there!
Check out their L4D inspired game in the mean time:
Greetings, Survivors! We've rolled out a patch with some updates:
Update 1.10
Fixes
Fixed a bug preventing the game from ending when you have the 3 laws and the tower built in chapter 2.4. The final cinematic should appear as well.
Changes & Balance
We modified a quest in chapter 1.3 to hint at the necessity of the desalination center early on. There were cases where players assumed they were to go through the entire level only with the water from the well.
We boosted the production of berry bushes by 10%. This will serve as a way of offering more room for mistakes in the early levels.
Take note!
We've had a few reports of corrupted saves. We have confirmed this happens if you use any external "cheating tools" so it is highly suggested that you don't. If you have a corrupted save and have not used such a tool please get in contact with us so we can investigate further.
Stay hydrated!
Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates: