Act: 2 of the Brazen Blaze Open Beta will start May 21, 2024 PDT.
■Act: 2 Period (PDT)
May 21, 2024 22:00 ~ June 17, 2024 (tentative) *End time will be announced on a later date
■New Modes
Custom Match
We're adding "Custom Matches" that allows you to create a room and select the game rules and team with up to 6 players! As game rules you can choose from "Survival," "Round Team Match," "Stock Team Match," a new 1v1 rule "Duel," or a new rule "Playground" where you can walk around the stage with up to 6 players.
Additionally, we're adding a "Spectator Feature," allowing you to watch the gameplay of your team members.
Target Challenge
The "Target Challenge" will be added as a single player mode! The goal is to destroy all the target drones placed throughout the stage within the time limit! Play a lot and aim for further improvement in Brazen!
■Battle Pass Update
After the update, the Battle Pass will be updated, and the available rewards will change.
About the Battle Pass: The Battle Pass is a limited-time pass that is updated monthly. As you progress through the stages, the Battle Pass level increases, and you can earn Runner skins, gestures, and "Magna Credits" which can be exchanged for items in the daily shop. *Items obtained can be carried over to the Official Release.
About the rewards for Act: 2 Battle Pass: Items such as Velvet's exclusive skin and player cards will be available. Please check the Battle Pass after the update for the list of available items.
Act: 1 Battle Pass End
With the update, the Battle Pass Level for Act:1 will be reset, and the following Open Beta exclusive items included in the Act:1 Battle Pass rewards will no longer be available.
Thank you to everyone who has downloaded and played Syke this week. We are a small indie team and are just overjoyed at the reception of our first title. We just want to thank everyone who has taken the time to leave reviews and alert us of the bugs they have come across! We have been hard at work fixing and adjusting things to make sure that your first time through Syke's warped world is the best one! A million thank you's from the IDM team <3
Adjustments/Changes -Revised menus, especially the settings menu. It should save and apply settings appropriately now. -Adjusted specific gravity volumes -Adjusted School lighting -Changed note interaction. Now upon clicking, no animation will play, the note will appear in front of the player for a closer look. Exiting out of the interaction has stayed the same. -Adjusted general note settings (size, location, camera distance, etc.) -Adjusted the location of some assets game wide.
Bug Fixes -Fixed general lighting issues -Fixed right mouse double click when exiting sculpture shadow puzzle -Fixed chemistry beaker icons -Fixed apartment chairs causing issues with gravity -Fixed sound effects for the doors and elevator keypads -Fixed issue where notes in library changed gravity when stepped on -Fixed Library asset collision on certain ramps -Fixed issue where interacting with a puzzle box whilst in a show inventory volume caused the inventory to permanently get stuck on screen -Fixed a Library soft lock due to saving issue -Fixed Library soft lock that was due to gravity volume placement on entrance to puzzle -Fixed issue where endgame lock was hard to click -Fixed bug where solved sounds would play on loading into forb if the puzzles were previously solved
We'll be playing MORTARMEN with the Stray Bombay folk, makers of The Anacrusis, tomorrow (Wednesday) at 9pm EST, 6pm PST. The event will take place in their Discord, we strongly advise you join the voice channel during the session for maximum coordination and communication!
Click on Boris to join Stray, see you there!
Check out their L4D inspired game in the mean time:
Greetings, Survivors! We've rolled out a patch with some updates:
Update 1.10
Fixes
Fixed a bug preventing the game from ending when you have the 3 laws and the tower built in chapter 2.4. The final cinematic should appear as well.
Changes & Balance
We modified a quest in chapter 1.3 to hint at the necessity of the desalination center early on. There were cases where players assumed they were to go through the entire level only with the water from the well.
We boosted the production of berry bushes by 10%. This will serve as a way of offering more room for mistakes in the early levels.
Take note!
We've had a few reports of corrupted saves. We have confirmed this happens if you use any external "cheating tools" so it is highly suggested that you don't. If you have a corrupted save and have not used such a tool please get in contact with us so we can investigate further.
Stay hydrated!
Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:
New Feature--Blood Curse. Now players can find a mystery elephant to activate Blood Curse. Now only 2 types of curse are available. More choices will be added recently.
Fatal Error Problem Fixed
We have fixed some Fatal Error problems caused by death physic simulation.
Fix Drinking problem
Getting hurt during drinking would cause player stuck in a state that can not attack or dodge. Now it is fixed.
Attract All Gems
Now after 3 seconds of boss death, all gems on the ground will be attracted to player.
Missing sound of Shaman
Now Shaman in Chapter 1 has more sound.
Fix slot unlock problem
Now you can correctly save your progress of unlocked slots.
Improve Final Boss Experience
Rewrite final boss AI behavior tree, now boss will walk closer to use skills and they will rotate standing and walking period.
Fix Cloud Save
Expand cloud save memory.
Weapon token Compensation
Now if a player died and lost all weapons and have no weapon token, then he will get 3 random weapon token to redeem for any weapon he likes.
Enemy Adjustment
Now wizard in chapter 2 that shoot 3 fireballs has worse tracing ability.
Added Weapon Exchange in Chapter 3 and 4
Now you can save and exchange weapon in the shop room in chapter 3 and 4
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