May 14, 2024
Crossedland - Tasteful Soup
• Added upgrades to skills window with tooltips explaining what they do
• Added new upgrade. Ranged shield. Stops arrows midair and destroys them, usually. Ninety percent of the time it works every time. Can be crafted. Deckar sells the parts or you can get them off robots and drones
• Laurel sells the recipe books for upgrades
• Changed some NPCs walking animations to make them more unique
• Heavily optimized combat and various interactions
• Updated several UI windows
May 14, 2024
Forward Line - cephalo
Version: BravoDeltaOscarGoosepimple

Fixed a couple of bugs, including a replay crash. Replays have been tough for me, so there might be more problems with it but one of the bugs is fixed.
Nucleares - Iwa
The following improvements and fixes were implemented:

  • Fixed bug of blur on the video surveillance screen.
  • Fixed bug in the boron dosing pump, which did not allow it to be stopped when entering 0 (zero) as the quantity.
  • Fixed bug in the boron dosing pump, where it did not reach the required speed in some values.

This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!

We are waiting for you in the game's Discord!
Native Hunter - Starni
Fixes:

  • Fixed bug where picking up furnace or campfire duplicates wood resources.

Implementations:

  • Added powers to the game.
  • Added God Mode to the "Admin Menu".
  • Added new NPCs to the village.
  • Implemented animations and sounds when NPCs are hungry or sick.
  • Introduced management of villages through food and medicine, enabling resource exchange with villages.

We want to express our sincere gratitude for the incredible dedication and ongoing support from the entire community. You are truly inspiring and essential to the success of this project. Thank you for your commitment and collaboration!
May 14, 2024
Aurora Hills: Chapter 1 - novasoftinteractive
• Fixed issue of app failing to launch on some devices
• Increased in-game performance
• Fixed crashing issue of app when going to home screen on some devices
• Added option to change difficulty after starting the game
Black Desert - Black Desert Online
Happy 3,000 Day Milestone!

Our journey in Black Desert began in March 3, 2016 and has already reached its 3,000th day as of May 19, 2024!
The time has flown by because of our amazing NA/EU Adventurers.
In appreciation, we have special in-game events as well as special community events to celebrate this milestone!


Check out the details below! 🥳

Summary of all the 3,000 Day events!



【1】
[color=#44b8ff]3000-Day[/color] [color=#b3d5f4]Special Login Rewards[/color]
- May 15, 2024 (Wed) 00:00 ~ June 4, 2024 (Tue) 23:59 UTC

WEEK 1
[Event] Dim Origin of Dark Hunger x2
[Event] Value Pack (7 days)
Cron Stone x3,000

WEEK 2
[Event] Shakatu's Splendid Box
Mount Skill Selection Coupon
Advice of Valks (+120)



【2】
[color=#44b8ff]Cheer for 3,000 Days![/color]
[color=#b3d5f4]"Happy 3000 Days Black Desert!"[/color]
Participation Period
- May 19, 2024 (Sun) 00:00 ~ 23:59 UTC

Participation Method
During the event period, enter the key phrase "Happy 3000 Days Black Desert!" in the chat window (World, Server, Normal, Chat Groups, etc.) to participate in the event! (The keyword is not case sensitive!)

3000 Days Thank You Pack
All participating Adventurers!
Open the 3000 Days Thank You Pack to receive all of the following and more!

Outlaws of Margoria Outfit Box
Haetae
[Event] Blessing of Old Moon Pack (3 Days)



【3】
[color=#b3d5f4]3,000 Days[/color] [color=#44b8ff]Hot Time[/color]
May 14, 2024 (Tue) after maintenance ~ May 29, 2024 (Wed) before maintenance
1000%
Combat EXP
100%
Skill EXP
50%
Life EXP
(excl. Trading)
100%
Item Drop Rate



【4】
[color=#b3d5f4][3,000 Days] Feature your message on the loading screen![/color]
[color=#44b8ff]Have a message for the team or guildmates, or just want to spread positivity?[/color]
- May 8, 2024 (Wed) - May 17, 2024 (Fri) 23:59 UTC
Leave your message as a comment in the GM note below for a chance to have it featured in the in-game loading screen!




Head to the GM Note!



【5】
[color=#b3d5f4][Forum][/color] [color=#44b8ff]Share your 3,000 Days Memories![/color]
How have you spent the past 3,000 days in Black Desert? Share your memories with us in the forum!
- May 8, 2024 (Wed) - May 17, 2024 (Fri) 23:59 UTC

[color=#FF857A]☑[/color] Whether it's a story of a funny/warm memory, fanart, screenshots, or other art media,[color=#7fdbff] share a valuable memory since you started playing Black Desert![/color]
[color=#FF857A]☑[/color] In the post title, make sure to include [(Server)][3000 Days] and upload it to the [color=#7fdbff] Art & Media → Event[/color] section of the forums [color=#ff4136](Required)[/color]

Example:
[NA][3000 Days] I remember taking this screenshot back in 2019 when I first started the game.
I was so in awe of the graphics so I remember taking a bunch of screenshots on this day.



【6】
[color=#44b8ff][3000 Days] [/color][color=#b3d5f4]Share your Playtime![/color]
How many days of adventure has it been for you so far?
Share a screenshot of your playtime in days by pressing

and look next to the clock icon[/b]!
Reply with your profile screenshot in Black Desert's official social media channel posts!



Head to the Facebook post Head to the Twitter post

Soulscape: Shadows of The Past (Episode 1) - HexonineGames
- Optimized game size to remove extra meshes and assets.
- Improved frame rate and smoothness in gameplay.
Duels of Fortune - BenReviews
Hello Duelists! We hope you're all doing well!

We've released another smaller update for the game, mainly focused on bug fixes and adjustments. In particular, we've made some significant nerfs to Azutron's "System Override" Super move, made some visual updates to Red, and even added a new feature to Arcade Mode!

Here are the full patch notes:


  • Fixed an issue where damage modifiers from installs or state changes (such as Sylvan’s Full House Mode) did not apply to projectile attacks
  • Fixed an issue where using a Super just before a wall bounce would have occurred would prevent the wall bounce from happening
    • This fix required rewriting the wall bounce code significantly, so if there are any issues or discrepancies with the new system, please report them to us!



Character Select Screen
  • Slightly updated the visuals of the Random selection



Cube City in Peril
  • Fixed an issue where certain sprite-based elements in the stage were on the wrong rendering layer, causing them to be drawn over other sprites



Arcade Mode
  • Selecting Random in Arcade Mode will now give you a different character every fight. Random also now tracks its own separate high score
  • Reduced the amount of score lost when retrying a fight in Arcade Mode
Training Mode
  • Fixed an issue where using any move that caused a double wall bounce (such as Red’s Rage-enhanced Riot Fist), then resetting positions before the opponent’s hitstun ended, would cause that move to inflict only a regular wall bounce the next time it was used



Electric Blast (Held Neutral Special)
  • The projectile now properly destroys itself when colliding with the floor



Visual Effects
  • Updated the visual effects for Red's beam and Breaker Ball
  • Updated the on-hit effects for Red’s beam attacks
  • Updated Red's Rage particle effect, and added a lesser version of the effect when Red is at only 50% Rage
  • Red will now become visibly angry when he has 50% or more Rage
Breaker Barrage (Neutral Super)
  • Fixed an issue where using the Rage finisher for the move with your back against a wall would cause the giant Breaker Ball to explode on the wall behind you
Miscellaneous
  • Fixed some visible model clipping when using Standing Medium with the Classic Red costume



NEW COSTUME
  • Added a new costume: Classic Azutron
Crouching Heavy
  • Fixed Azutron’s shoulder pad visibly clipping into his arm during the move’s animation
Hot Pursuit (Back Special)
  • Fixed an issue where attempting to cancel the move into Relocate while Relocate was on cooldown would cause Azutron to automatically perform the cancel the next time Hot Pursuit was used, regardless of the player’s input
Omega Beam (Neutral Super)
  • Made a potential fix to an issue where the move would sometimes fail to apply the minimum damage scaling cap for Super moves if an unrelated projectile connected before the laser did
System Override (Down Super)
  • Reduced the damage multiplier on Azutron’s attacks during the install (x1.25 → x1.1)
  • Reduced the damage of the final explosion (5500 → 3500)
  • Reduced the amount that damage scaling is pushed back on the install’s activation (50% → 30%)
  • The damage scaling pushback can no longer increase damage above 100%
  • Fixed an oversight where the final hit of the explosion had slightly less range than all other hits, causing the final hit to whiff at max range
  • Fixed an issue where resetting positions in Training Mode while the install was active would cause Azutron to be unable to jump
Miscellaneous
  • Fixed the Annie vs Azutron special intro assigning a specific line to the wrong character if Azutron was Player 1
  • Fixed an issue where the unique intro dialogue between Azutron and Callowtron wouldn’t play



Coffee Break (Down Special)
  • Fixed an issue where Guy’s Caffeinated and Crash states could persist between rounds



Miscellaneous
  • Fixed an issue where Colour 02 of the Stick-Man Costume did not have a health bar portrait assigned
  • Fixed an issue where the outlines on Doodle’s head would warp strangely during certain parts of his bonus idle animation



BLOODY MOONFISH!! (Down Super)
  • Fixed an issue where Shaz would get stuck walking against the walls of the stage during the special attack phases of Arcade Mode bosses



Copy Abilities
  • Prevented an issue where, when using a copy ability, the copied character’s model would sometimes spawn at the centre of the stage instead of Ember’s position



Donner Misterkay
  • Fixed an issue where Donner’s Grim Devasto couldn’t be performed due to an incorrect prerequisite check
  • Updated the on-hit effects for Donner’s lightning attacks
Final Knight - darkmiaknight
We are excited to announce the Final Knight v3.4 update.



Tactical Screen Update
We have updated the visuals and system of the tactical screen to make it more enjoyable.
The design has been adjusted to make entering the tactical screen easier.



Now, when you move a character, they will stay in place for 3 seconds.
This is useful for pinning down newly spawned enemies or attacking the healer in a group of enemies first.




Story Update
Quests now include a story.

The game starts with everyone in a frenzy due to a sudden disaster, and the player’s party fleeing to the south of the continent with a tree monster and a dragon.


Hidden Weapons Added
Four new hidden weapons have been added that can be found under certain conditions within the stage, but they are temporary.



Item Descriptions Added
Brief descriptions of items are now displayed when selecting them.

Item Effects Added
Using a flashbang grants 2 seconds of invincibility, and the throwing hammer now has a stun effect.


Character Balance Improvement
The damage of the wizard has been slightly reduced, and the damage of the ranger has been increased.


Level-Up UI Improvement
The level-up UI speed has been increased to three times the previous speed.


Title Screen Update
The title screen has been updated with a new key art and logo.


Thank you.
May 14, 2024
Echoes of the Plum Grove - Ashe
We have been made aware with our last update that there are two major bugs affecting players.
We have applied a hotfix to address the following issues:

v1.0.1.2 Hotfix:
  • Fixed bug where you couldn't change your family's professions
  • Fixed bug where controller hover for recipes doesn't update
Thank you again to our wonderful community for quickly identifying these two bugs, and for your patience and understanding.

Sarah & Erik




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