This week we're excited to be dropping a brand-spanking-new Gameplay Trailer!!!
Check it out!
We wanted to show off some of the new UI assets for the game, including indicators for the bombs, and player number hovers!
The trailer also features our fancy end game screen, which was inspired by the victory screen in Super Smash Brothers: Ultimate.
Aside from this, we're almost ready to share more with you about the online multiplayer features we've been working on. We think you'll have fun with them, and hopefully invite your friends to play.
That's all from us this week, but keep an eye on our instagram and twitter for more posts this week:
Hey guys. This time I have a little smaller update but with nice things :)
The first big change is that now dwelling produces units only once per week. Now Monday is the best day of the week :)
The second change is a new unit: Retiarius and its upgraded version: freedman. They are the first units with rage passive ability. Every time they got hit the next attack is upgraded by one. Freedmen can also use nets to slow down enemies.
The last big change are voidbringers. They are randomly distributed on the map so be cautious :)
Full changes:
Add XP amount on the window at the end of the battle
fix units swapping in squads panel
rework split and upgrade unit
add 4 voidbringers
fix mud wall card category
fix units amount in the enclave start region
add better bosses dialogues
add retiarius, freedman, and dwelling for them
change howl skill graphic
change tank stats
change voidling stats
bosses balance
fix bug with spamming lmb on map
fix leaving the game during battle
change dwelling growth to week base
fix bomb behavior
fix start hand selection (now it's impossible to get a deselected card once more)
Hello, everyone! My name is Kostiantyn and I am a solo game developer from Ukraine. I work hard to create a rich and immersive story based on my own experiences of living through war. Be prepared for the journey through dark and atmospheric 2D environments, solving puzzles that are integrated into the emotional story.
In celebration of Way of Rhea releasing on Steam in 6 days, I'm making a post a day about a different aspect of the game.
Let's look at the first area of the game: Shrew's Biome.
Be warned--this blog series features mild spoilers!
Shrew is your excitable friend who's very invested in you solving the forest puzzles tonight for some reason.
Color Changing
From left to right: gate, lamp, orb, & you.
Way of Rhea's main mechanic is the ability to change colors. You can enter gates and elevators when you match their color, otherwise you cannot.
To change color, you place a colored orb into a lamp. Upon doing this, you become the color of the orb and the orb is destroyed.
Teleportation
Teleportation in Way of Rhea requires two steps:
Set a teleporter as your destination by interacting with it
Interact with any other teleporter in the map to be sent back to this destination
As a result, you can only teleport to locations that you've already been.
Undo/Redo
This clip also shows off the undo/redo mechanic that is taught in this biome. As you progress through the game the puzzles become difficult to solve, but you're always free to explore different options without committing to them through use of undo/redo.
Orb/Tele Fields
As the puzzles increase in difficulty, orb and tele fields are introduced. Orb fields (right) prevent you from carrying orbs across them, whereas tele fields (left) disable the active teleport destination when they are crossed.
Difficulty
As you progress through the biome, the puzzles increase in difficulty as you're increasingly required to take advantage of edge cases of the mechanics to progress. That being said, this is still the intro area, and seasoned puzzle gamers likely won't have much trouble with it.
PlayStatus - Media & Controller Battery Overlay - gymtimidator1996
-Added the ability to set a custom button mapping for showing the battery status widget. -Added the ability to set how long the mapping needs to be held for in order to show the widget. -Added the ability to hide/show Game launch/exit notifications. -Fixed UI issues with dropdown boxes. -Improved backend controller input management.
- Large stalactites no longer block visibility or cause gaps in map - Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall. - Fixed an exploit with a very secret area - Changed timing on multi item puzzle in final area, to be slightly less demanding - Improved French localization for unlit candle -Made it impossible to trigger fireworks more than once in rare situation where it would block access to another part of the game - Reduce flashing option now addresses another part that was reported as uncomfortable
I bet a lot of you followed our Steam page, because you enjoyed Lost Eidolons or you’re a fan of turn-based strategy RPGs. Either way, you’re probably waiting for our closed beta to release. We’re still working on that - but we do want to show you what we’ve been working on so far!
We are going to be playing the build for you on our Discord server tomorrow Wednesday, May 15, 2024, at 3PM PT! This is our very first playable build and we want to show you what it looks like currently.
Assign yourself to the Lost Eidolons and Let’s Play roles! This will give you access to our Discord Exclusive Stream channel where we’ll be hosting the stream.
If you can’t make it to this stream, don’t worry! We’re planning to do more of these in the future, as well as stream on other platforms and share highlight videos! Make sure you follow our social media to know when we are streaming next or when we publish new content for you!
I bet a lot of you followed our Steam page, because you enjoyed Lost Eidolons or you’re a fan of turn-based strategy RPGs. Either way, you’re probably waiting for our closed beta to release. We’re still working on that - but we do want to show you what we’ve been working on so far!
We are going to be playing the build for you on our Discord server tomorrow Wednesday, May 15, 2024, at 3PM PT! This is our very first playable build and we want to show you what it looks like currently.
Assign yourself to the Lost Eidolons and Let’s Play roles! This will give you access to our Discord Exclusive Stream channel where we’ll be hosting the stream.
If you can’t make it to this stream, don’t worry! We’re planning to do more of these in the future, as well as stream on other platforms and share highlight videos! Make sure you follow our social media to know when we are streaming next or when we publish new content for you!
Welcome, fellow Stumblers, to the most exhilarating, fast and furious Stumble experience of the year! Get ready to dive into the heart-pounding world of our Speedrun Spectacle, The Time Leaderboard Feature – where every second is a chance to break records and redefine what's possible in the Stumbleverse! So rally your friends, gather your courage, and prepare to Beat the clock like never before. The Stumbleverse awaits, and greatness beckons. Are you ready to seize it? Let's do this!