- Made it so bosses upgraded with the ??? core will no longer be effected by active difficulty modifiers - Fixed core building messing up navigation on controller
Fixed bug with dialogue not closing if clicking certain areas Fixed bug with auto settings menu staying open when dying Fixed bug with log menu getting in the way of closing menus Fixed bug with potions bugging out if you die with them in inventory Received gear will now default to going into empty gear slots Fixed bugs related to right click inventory movement Removed unclickable Move/Use buttons from Holden/Chest menus Added ability to shift-left click to quickly move things in and out of Gear Added ability to craft or brew using ingredients in held slots Potions now refill on Rebirth Increased potion brewing cost Fixed bug with repeatable quests starting with 0 objectives Adjusted enemy stats and max health Reduced damage done by reflecting Overhauled backend save system for inventory and quests Added βOwnedβ section for potion brewing
So excited to participate in the festival. Want to hear your feedback about the game!
Stay tunned for what's comming this week: - Wednesday 15th May - New update which changes completely the game experience - Friday 17th May - New Steam Page Screenshots of what's comming
Welcome to the latest season for Marbles on Stream!
Season 52 is here with exciting new features and enhancements:
New Customizations: Explore fresh options in the shop and tournament chest.
Revamped Builder Pieces: Enjoy new scale, physics, and capping logic.
Updated Tilted Local Leaderboard: Smoother and more competitive.
Offline Feature for Tilted: Play seamlessly even with connectivity issues.
New Laps Map: Race through multiple laps for added strategy.
Plus, the top streamer on the racing and royale leaderboard will receive a custom streamer skin, passed down if they already have one.
Where will you sit at the end of the Season?
The partnership with CaptainTV and Revenue share system continues on. Visit https://captain.tv/marbles to get more info!
As always keep an eye out for events taking place during the Season, so be sure to pay attention to Discord and Twitter!
If you are not seeing the update please try shutting down Steam and restarting it. It should process the update then!
We hope to have the mobile app updates for Android (GooglePlay) and the Apple iOS available shortly.
Season 52 will be ending on Friday June 21st, 2024 at 12pm ET
--------------------------------------------------------------------- - Now you may be wondering what is Marbles on Stream? MoS is a stream interactive game designed to involve a Twitch Streamers viewers in a fun Marble racing game. All the viewer needs is to type !play in the respective streamers chat they would like to join. Simple and easy for all.
- Where were we before Steam? We were tucked away in our little Discord server and that is how it was downloaded before as we developed out the game season by season. If you are interested in joining feel free as we use Discord as our gathering space for the community. Discord.gg/pixelbypixelstudios.
- How to play Marbles on Stream? Streamers - Download marbles, log in with your Twitch Credentials so the game can connect to your Twitch chat and begin reading typed commands. Play in Game Tracks, Community Tracks, Marble Battle Royale, and Tilted. All modes are viewer implemented so you can involve your viewers in all the game modes and just have fun.
Viewers/Racers - Join any stream on Twitch.tv streaming Marbles on Stream, be sure to greet the streamer, and get involved in their races simply by typing !play in their chat.
- Seasons?? Why? We introduced seasons in May 2018 and each season brings new content to the game. It also resets the leaderboards and deletes all the community tracks from the global system.
Leaderboard points are global which means it does not matter where you race, you are earning points towards your total. We also delete all the community tracks from our system so each season brings fresh tracks in, and gives the builders the chance to reflect on the votes and possibly make changes to their existing tracks.
Streamers get a unique experience with Marbles. Streamers earn XP by conducting races. We use a very complex mathematical system to calculate how much each race earns them. At the end of the season the Top 3 will have ONE of their emotes added to the game to spawn in marbles for those who use the emote.
Interested in getting involved now? If you are simply looking to play the game as a racer, check out the Twitch category Marbles on Stream and people are playing Right now! We are always happy to engage with you all. Whether it be on our discord, here on the community hub or out there on the tracks, you will learn we are very passionate and love chatting with you all.
Take care and may the force be with your marbles! -Pixel by Pixel Studios
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Fixed an issue where external controller input could be doubled if CEC control was enabled
Fixed an issue where scroll wheel Steam Input bindings weren't functional
Known Issues
Frequent session switches can result in the sound driver crashing, needing a system reboot
It's hard to hide your secret under your skirt, especially when you live with girlfriends! After all, the girls sleep together naked and often swap panties... Ahhhh what kind of debauchery goes on in the girls' bedrooms, you'd know! Let's take a peek through the keyhole... π
Futanari Viola is tired of hiding from her underfucked roommates. And if they find out her secret, they won't leave her alone at all! Hopefully they haven't tracked down the brothel she works at yet. πΈ We urgently need to help Viola deal with her girlfriends' sex and dirty fantasies! Remind her that she has holes too! π¦π¦π¦
The event about Futanari Viola and her secret has NOW started and will be available from May 15 to May 28. Hurry up and take part in the dirty woman's story! But be careful, suddenly Viola's secret is bigger than yours... π€ͺ
In the futa event you will be waiting for:
MYTHIC card βFutanari Violaβ from Kinkies;
LEGENDARY card βShy Girlβ;
EPIC card βSlutty Girlβ;
Unique MYTHIC item βBraβ;
And such a huge SILICONE PACK for connoisseurs of created beauty! π
And very soon you'll have a stellar and exciting gift waiting for you in the game! Another set with new Zodiac Signs and a unique Black Hole battle effect πͺ. You want to build a complete collection of the most powerful cards, right? These incredibly beautiful bitches will not leave anyone indifferent! Catch your luck by the... skirt. π
P.S. I know you're hiding something from me in your pants too! Get it out! π Your Dayana π
It's been a while coming, but now you can finally fight your rivals! Prepare for a brand new challenge, as your rivals not only bring magical attacks your way, but they also bring some interesting defensive challenges for you to face.
We've had a great beta period with some good feedback and squashed some bugs related to Rivals, but now it's officially here! Here's what's in this version...
NEW:
New enemy types to fight: Fire Mage, Ice Mage, Earth Mage, Storm Mage. Each mage type has it's own unique challenges to face
New option to attack your rival when you meet them
Rivals are now more difficult to locate. NPCs will not easily divulge their locations.
Bribe or schmooze Conclave Chapterheads to discover the location of your rivals
New NPC greetings - now NPCs comment on you based on a variety of factors (your appearance, their relationship with you, how long ago they last saw you, etc)
Gain additional legacy bonuses for eliminating a rival
You can now hunt down and kill your primary rival in the Mabren's Tower quest after you've completed the quest
New combat arena - Town Street
Added new magic XP book reward to Innkeeper starter town quest
New death animation over rival portrait after killing that rival
IMPROVED:
Prompt to abandon a quest when talking to a quest giver now shows the name of the quest
Added AP cost to button tooltip on weapons
Additional "do not know" NPC responses
Knocking on doors now actually sound like knocking on doors instead of bashing them down
Made the spell power slider easier to adjust
FIXED:
Fixed VFX glitch when casting Fireball
Fixed a bug with enemy difficult scaling
Fixed some gender-related text generation bugs
Fixed some minor combat background formatting issues
Fixed a bug where abandoning the tower quest wouldn't remove the prompt to abandon the tower quest
Fixed dynamic greeting bug when speaking with Shipwrights, Ship Captains and Harbormasters
Fixed an issue with selecting dialogue options with keyboard shortcuts while services and subject pop-up windows are open
Fixed an issue with creatures not showing up in the subject pop-up
Fixed an issue with notifications (for example, letters from the Chapterhead) being hidden behind US in resolutions higher than 1080p
Fixed a bug preventing the spell power slider tutorial from popping up
There are likely more fixes and additions not listed here that I may be missing :).
As usual, this is our first initial releasable pass at the Rivals / Mage monster-types, so we welcome any feedback on how they play so we can tune them up and make them even better.
Weekly Dev Update:
Here's what the team is working on this week:
Exploration Team:(Mark, James, Michel, Tyler, Nolan) Building a prototype of the updated Events/Encounters system UI Team:(Phil, Jessi, Jonathan, Andrey) Framing the new HUD into the game so we can test it Dynamic Quests Team: (Thomas, Zach) Building a testable MVP quest generated by the Dynamic Quests system
Emily has been helping us getting better organized for running our sprints from here on out, which will hopefully help us move faster and more efficient, and Alex has been hard at work revising our internal QA process and finally help us get a start on a Known Issues list (thanks for asking for it!).