Archmage Rises - philmacnevin


It's been a while coming, but now you can finally fight your rivals! Prepare for a brand new challenge, as your rivals not only bring magical attacks your way, but they also bring some interesting defensive challenges for you to face.

We've had a great beta period with some good feedback and squashed some bugs related to Rivals, but now it's officially here! Here's what's in this version...

NEW:
  • New enemy types to fight: Fire Mage, Ice Mage, Earth Mage, Storm Mage. Each mage type has it's own unique challenges to face
  • New option to attack your rival when you meet them
  • Rivals are now more difficult to locate. NPCs will not easily divulge their locations.
  • Bribe or schmooze Conclave Chapterheads to discover the location of your rivals
  • New NPC greetings - now NPCs comment on you based on a variety of factors (your appearance, their relationship with you, how long ago they last saw you, etc)
  • Gain additional legacy bonuses for eliminating a rival
  • You can now hunt down and kill your primary rival in the Mabren's Tower quest after you've completed the quest
  • New combat arena - Town Street
  • Added new magic XP book reward to Innkeeper starter town quest
  • New death animation over rival portrait after killing that rival

IMPROVED:
  • Prompt to abandon a quest when talking to a quest giver now shows the name of the quest
  • Added AP cost to button tooltip on weapons
  • Additional "do not know" NPC responses
  • Knocking on doors now actually sound like knocking on doors instead of bashing them down
  • Made the spell power slider easier to adjust

FIXED:
  • Fixed VFX glitch when casting Fireball
  • Fixed a bug with enemy difficult scaling
  • Fixed some gender-related text generation bugs
  • Fixed some minor combat background formatting issues
  • Fixed a bug where abandoning the tower quest wouldn't remove the prompt to abandon the tower quest
  • Fixed dynamic greeting bug when speaking with Shipwrights, Ship Captains and Harbormasters
  • Fixed an issue with selecting dialogue options with keyboard shortcuts while services and subject pop-up windows are open
  • Fixed an issue with creatures not showing up in the subject pop-up
  • Fixed an issue with notifications (for example, letters from the Chapterhead) being hidden behind US in resolutions higher than 1080p
  • Fixed a bug preventing the spell power slider tutorial from popping up
There are likely more fixes and additions not listed here that I may be missing :).

As usual, this is our first initial releasable pass at the Rivals / Mage monster-types, so we welcome any feedback on how they play so we can tune them up and make them even better.

Weekly Dev Update:

Here's what the team is working on this week:

Exploration Team: (Mark, James, Michel, Tyler, Nolan) Building a prototype of the updated Events/Encounters system
UI Team: (Phil, Jessi, Jonathan, Andrey) Framing the new HUD into the game so we can test it
Dynamic Quests Team: (Thomas, Zach) Building a testable MVP quest generated by the Dynamic Quests system

Emily has been helping us getting better organized for running our sprints from here on out, which will hopefully help us move faster and more efficient, and Alex has been hard at work revising our internal QA process and finally help us get a start on a Known Issues list (thanks for asking for it!).
DOLOS: Your Best Future - Dim
LudoNarraCon ended yesterday, but we haven't finished telling you about it yet!

Today we'd like to take a look back at our livestream, which was broadcast throughout the event.

On the livrestream program:
We can't end this news item without thanking Guillaume LAURENT (Ours Productions), who played a huge part in producing both the livestream and the trailer. [Many thanks to him[/b].

Don't miss our first devlog coming tomorrow, featuring LudoNarraCon 2024, the demo and more!

May 14, 2024
Sons Of The Forest - Dishmink
Hey Everyone,

Here is a hotfix for some issues that came up in yesterday's patch release.

  • Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure
  • Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
May 14, 2024
Mutagenic - zediven
Changes today:

Monster damage stops scaling at zone 125 now, instead of 150.

Unique drop table distribution has been better balanced.

Cheers!
Humans are not that against Lizardwomen - phobos.art
Greetings, Humans!

Good news, everyone!

When we released our community items, something had to go wrong – and it did. The profile background with the lizards was pixelated, and the mini profile backgrounds got flipped.

Some of you spent your hard earned Steam points on those right away, and we felt really bad – but didn’t despair! We contacted support, got help with the backgrounds, and everything’s working the way it should now!

https://store.steampowered.com/points/shop/app/2715650



Everybody who has purchased the backgrounds should have the updated version. Yay!

Meanwhile, work on the update has already started!



Stay tuned!
May 14, 2024
Outliver: Tribulation - GBROSSOFT
We added localisation support for 10 languages including German, Spanish, French, Italian, Japanese, Korean, Portuguese Brazil, Russian, Turkish and Chinese (simplified). Stayed tuned for a more detailed blog post!
Emergency Parking Only - xaroth8088
"Ok, so spinning lights are kinda cool, but aren't there more flashy lights on some of these vehicles?"

"Yep! And now they actually flash!"

Enjoy!

  • Remaining lightbar lights are now hooked up
  • Unity engine upgrade
Djikstra's Enigmatic Puzzle Cube - EldritchSandwich
Patch notes:
- Fixed several small bugs in UI navigation with the mouse
- Fixed a bug where the particle system, whether enabled or disabled, always showed up as disabled in the in-game menu
- Modified the leaderboard to allow switching between leaderboards on cube size
- Added a new cube size submenu to allow easier switching between cube sizes
- Modified help menu to display controls for controller or keyboard, depending on what is being used
- Fixed several bugs in the controller test build relating to switching between keyboard/controller

New features:
- Added a new tooltip system that will display control tips and gameplay tips occasionally
- Added a new animated background map
- Added controller support for: xbox, playstation, steam deck, and several controller types adjacent to these three
May 14, 2024
Crime Simulator: Playgrounds - CookieDev
1.08:
- Added 80 FoV option
- Increased sneak attack damage
- Decreased stamina usage while running
- Thrown weapon durability tweaks
- Added new funny room option: High jump

Park Studio - AzaelOff
This patch includes the following bug fixes:

- Selecting Scenery objects will not automatically update attributes anymore.
- Duplicating lights will now correctly duplicate the attributes.
- Supports will regenerate correctly when resetting a node.
- Gizmos won't lock when leaving the pause menu.
- Fixed an issue with saves and coasters.

New!

- Added a Discord join button in the main menu.
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