Good day, everyone! This is Sheepy, reporting live from the Alliance Camp.
Today, I've got quite a hot interview for you all. I'm about to venture into the Dark Army camp to interview none other than the imps from the Demon Pit. Let's see what they have to say!
It’s usually pretty easy to find them. You just have to follow the smoke trail visible from miles away.
Look, there they are!
Miguel: Well, well, well, look who's come to visit us. What brings a fluffy reporter like you to our humble abode?
Sheepy: I’m interviewing the ranks, and getting to know our Alliance better. What brought you here?
Miguel: (chuckling) It's quite the tale. Us demons got sent to dig up gold in the dwarven mines to expand the Dark Lord’s treasury. But we didn’t mine for very long.
Sheepy: And what happened?
Miguel: (smirking) One day, we stumbled upon this magnificent lava spring deep in the mines. And let me tell you, it was like finding paradise. We realized that we didn't have to hate our jobs anymore.
Imp: Let's just say we found our true calling: relaxation!
Sheepy: So you turned the Demon Pit into your own personal spa retreat?
Miguel: You could say that. Why slave away in the dark when you can relax in the warm glow of molten lava? We may still have to fight, but at least now we do it on our terms. And let me tell you, this lava pool does wonders for the complexion!
The other imps nod in agreement, some lazily floating on inflatable rafts
Sheepy: And what about your new abilities, such as explosive damage? How did those come about?
Miguel: (grinning) Ah, those are just a few perks of our improved working conditions. Plus, a steady diet of lava fumes does wonders for your explodability.
Sheepy: Fascinating! And I hear you hold the record for the best fighter with a towel?
Miguel: (proudly puffing out his chest) No one can wield a towel like I can. It's just one of the many talents I've developed since we upgraded our workplace.
I thanked them for their time and wandered off, feeling a sense of warmth both from the hot air and the unexpectedly charming encounter with Miguel and his crew.
As I strolled back towards my tent, I reflected on the imps' approach to life. After all, amidst the chaos of battle, finding moments of relaxation and joy is essential for maintaining one's sanity!
Perhaps I should consider joining Miguel and his crew for a dip in the lava pool a couple of times a week?
Sheepy out!
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🚀 E-Startup 2: Business Tycoon Launches Today! Hello, Steam Community!
I am thrilled to announce that E-Startup 2: Business Tycoon is available starting today, May 14, 2024! After much anticipation and feedback from those who played our prologue and demo, I decided it was time to bring the full experience to you ahead of the previously scheduled date.
What to Expect:
Engaging Gameplay: Dive into the world of entrepreneurship and navigate the challenges of building a business from the ground up.
Continuous Updates: Development doesn't stop here. Throughout the year, I will be rolling out updates to add new features, refine gameplay, and incorporate your feedback to improve the game.
Community Focus: Your input is invaluable. I encourage you to share your experiences, suggestions, and feedback to help shape the future of E-Startup 2. Special Thanks: A heartfelt thank you to everyone in the community for your support, patience, and enthusiasm. This game is a product of not just my efforts but also your valuable input and encouragement.
E-Startup 2: Business Tycoon is now available for download. I look forward to seeing your business empires flourish and hearing about your experiences in the game.
Hello, dear followers of the development of Tales of Elondria! After a long time, I’m back with another devlog, number 20!
If you’ve read the latest announcement I shared on the website, you would know that I’ve been busy with the Save/Load system. Well, I still am 😀 However, now I have some updates to share. Without further ado, let’s start!
Changing the First Buffs
When I first started developing the game, I added six buffs at the beginning.
They were “Well Rested” and “Tired”, “Well-Fed” and “Hungry”, “Happy” and “Unhappy”, and they were supposed to give some stat boosts. At the time, I envisioned them as providing a 5% increase or decrease to specific stats. However, as I continued development, the buffs I added afterward seemed to have the feeling rather than the effect in their explanation text (by choice). The reason behind this choice was me wanting players not to chase some numbers but instead experience the world and role play easier.
Additionally, the starting stats were very low. For example, you would start with 3 strength, and calculating a 5% increase on such a low stat seemed trivial.
So, I decided to revisit and change the explanation text of all the “old” buffs to reflect the feeling rather than the effect.
After this, I changed how the effects work.
Now, if your base stat is lower than 10, the buff will give you 1 extra point in the specified stat(s). If it’s between 10 and 20, then the buff will give you 2 points in the specified stat(s). You get the idea. Debuffs work the same way.
And the effect can be seen on the character panel, if a stat is green or red it means that it’s affected by a buff or a debuff.
New Loading Images
I’ve added 5 new loading images to the game so that you don’t have to look at the same image every time you start the game.
Save/Load
Regarding the save/load implementation, I managed to finish the saving implementation. Now in the game, if you go to the menu and click Save, a saving panel will appear. From there, you can name your save and then save your game’s current situation. All the save files can be seen from the main menu.
Loading the saves?… I’m working on it 😀
Hope to talk to you next week when I’m done with loading as well. Take care!
Fixed: Forge UI couldn't be closed after being opened twice. Fixed: After dying in the arena, clients were unable to use skills. Fixed: After transitioning to the next location, other players' gatekeepers could appear without animation. Fixed: If you die with the Forge UI open, it would carry over to the main menu. Fixed: Connection breakdown to the lobby from the lobby browser (UI disappearing). Fixed: Incorrect display of nicknames in the lobby chat. Fixed: Inability to obtain the "Unstoppable" achievement in some cases. Fixed: Breakdown of Lucid Ethel when the Mediator transitions to Ghostwalk mode.
Changed: Minor adjustments to the health of the Doomed enemy. Additionally, the Doomed will now appear more frequently. Changed: More efficient Edge Detection method.
We are very grateful for your feedback. Don't forget to update to play multiplayer.
Lewd Girls, Leave Me Alone! I Just Want to Play Video Games and Watch Anime! - Hentai Edition - ア
The game has been translated into Spanish. If you want to help us translate our games into your languages, please write to us! email: anityper@gmail.com
Anna Ambush was renamed to Anna La Ambouché.
Added a mention of the Latte game to the main menu.