If you like what you see, you can download the ROBOBEAT demo now to try it out OR buy the full game today!
We’ve got a bunch of amazing collaborations and bundles for you to check out, including iconic tracks from BPM: Bullets Per Minute, ULTRAKILL, and DUSK. If you want to find out more, then read our launch announcement here.
We’re also running an epic launch giveaway for a pair of AKG K702 professional studio headphones. Follow the link here to find out more about how you can enter!
Don’t forget to join our Discord and follow us at @robobeatgame across social media for all of the juiciest updates 👀
We are excited to announce that the second public alpha Playtest for Over The Top: WWI will be from the 25th till 26th May 2024!
We will have new and tweaked content for you, such as balance changes, new maps, weapons and vehicles, so even if you played in the previous test, come check it out to provide us useful feedback!
As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release.
The second alpha Playtest for Over The Top: WWI will start on Saturday the 25th May at 16:00 CET and will end on the 26th May at 06:00 CET. Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay. The Playtest will be multiplayer only. We will be hosting a small selection of different maps to evaluate performance and gameplay.
If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.
We are excited to announce that the second public alpha Playtest for Over The Top: WWI will be from the 25th till 26th May 2024!
We will have new and tweaked content for you, such as balance changes, new maps, weapons and vehicles, so even if you played in the previous test, come check it out to provide us useful feedback!
As previously announced we are looking to host a couple of public Playtests prior to release of Over The Top: WWI, so that we can find bugs, get feedback and tweak gameplay well ahead of the official release.
The second alpha Playtest for Over The Top: WWI will start on Saturday the 25th May at 16:00 CET and will end on the 26th May at 06:00 CET. Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay. The Playtest will be multiplayer only. We will be hosting a small selection of different maps to evaluate performance and gameplay.
If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.
"Adapt your strategy and claim the glory of the fray!"
The new update is now live! v1.11.4 brings not only the previously announced balance changes, but it also includes improvements to the readability of cards while in the hand on mobile devices and a number of bug fixes.
For a full list of balance changes, visit our latest web post.
We are very happy to be part of the Steam Endless Replayability Festival. To celebrate we updated our demo with a bunch of cool stuff (list below). Thanks for all your feedback! We highly appreciate it, as it helps us make Sinus better.
New character: Vex
Vex is an elite warrior from planet Wigua. Ability: Acid Barrier - Spawns powerful acid bombs around him, that knockback enemies and deal erossion. Trait: Reptile Flux - Health regen in small doses.
New character: Lora
Lora is a scientist from planet Saphed. Ability: Time Warp - Bends time around her to slow down enemy bullets. Trait: Wuxia - Dashes in double time.
Nero, Tina, and AIO's abilities and traits have also been changed, polished and tweaked. Nero can now spawn shields to turrets controlled by his Virus ability. Besides Double Damage, Tina now has a high chance to deal critical hits. She also regenerates grenade ammo. AIO's ability has been completely reworked. He can now turn invisible for a short time and has extra sword damage and attack rate.
NEW STUFF: - extra playable characters in Campaign and Versus game modes - plasma weapons can now deal critical hits - better, punchier turrets - new critical hit related weapon upgrades - weapon upgrade chips can now be picked up in your backpack for future use - inventory weapon upgrade system - bigger items UI - new and fleshed out weapons UI - new tutorial
I won't bother you with a long list of improvements and fixes. We've heard you, and added a lot of quality of life changes, so check out this bad boy instead...
Thanks for playing! George and Tibi Early Sun Games
The new project has already been released, hope you enjoy it. We have a cool idea for a new project(maybe after one), and we hope you will like it. We will continue to make you happy with new puzzles. The answer to the question to those who want to put achievements in the profile: -While the game is not bought a specific quantity of times, Steam does not display the game and Achievements in the profile. We hope that in time all our games will have this feature. Also after that we will add cards and backgrounds for the profile at once!
Skill system refactoring and will completely optimize the skill bug content Achievement function open Opened Favorites function Newbie guide added Setting function open: resolution and window adjustment function Optimize the operation, add the corresponding operation tips special effects Open mini map mapping function Fix numerical value bugs Fix equipment bugs Upgrade and open store automatically pause