Upgraded the game to the latest Unreal Engine version.
Fixed a bug which prevented the in-game menu display.
Migrated the Bank to the Downtown map.
Added two subway train stations.
Added new style unlock on level-up
Added first person player view
Several locations from the older starting zones are currently in the process of being integrated into the new world. Patch 1.7.6 introduces many of the past and new locations, the upcoming updates will continue with this work and fine tune the level designs.
Expect next patches end of May and into June, when we turn to focus on bringing more art styles on a character progression basis.
You can test the new first person view with the default mouse scroll up / down.
Hi guys, I'm Daztrax, the lead developer of LEZ, I just wanted to let you know that I made an update to the steam leaderboards to the official songs, now you can see all the scores of all official beatmaps outside the game through the leaderboards page of the game on Steam through this link: https://steamcommunity.com/stats/1857370/leaderboards/, now this will apply only for official beatmaps, not for custom maps (when the beatmap editor comes out).
Finally, don't forget to join to the official Discord server of Daztrax Studios, there we talk not only about LEZ but also about anything and everything!
We bring you good news from the frontlines of the war effort. Our diligent engineers have been hard at work resolving some critical issues affecting our operations.
Firstly, a bug that had been causing misattributed kills within your armies has been successfully eliminated. Going forward, each unit will receive due credit for their contributions on the battlefield, with kills correctly counting towards the stats of the unit that dealt the highest damage.
In addition, a pesky problem in the tutorial has been rectified, ensuring that informative tooltips now appear precisely where intended, providing our new recruits with essential guidance in their strategic endeavors.
Lastly, a bug affecting the display of event and scenario images on the overview page has been squashed. You'll now be able to view these critical visuals in their full glory, without any unsightly zooming issues.
With these fixes in place, you can march forward with increased efficiency and precision. Stay vigilant, generals, and continue to lead your forces to victory on all fronts!
For a closer look at the changes please check out the detailed list of updates and share your feedback with us on the forums and our Discord server.
Commander, the latest Situation Report has just arrived!
In the ever-evolving world of mechanized warfare, attention to detail is crucial. Our engineers have been hard at work fine-tuning the systems that drive our war machines to ensure flawless operation on the battlefield. Today, we are excited to announce the successful elimination of several pesky bugs that have been causing minor hiccups in our operations and balancing adjustments.
In our pursuit of balanced and engaging gameplay, we have implemented significant adjustments to enhance the strategic depth of warfare. Zeppelin Dropships will now require an Airbase level 3 for deployment, with increased production time by approximately 45% and a 5-10% cost hike. These adjustments are based on the feedback we received from the frontlines that showed concerns regarding the point of researching commandos. The adjusted availability and costs of Zeppelin Dropships make both a valid option now.
Additionally, we adjusted the morale-based production time. A morale level of 100% will have a 10% reduced production time.
Thanks to our skilled engineers, kills will now be accurately attributed to the unit that truly earned them, based on the highest amount of damage dealt. No more confusion or misallocations - the true heroes will now receive their due recognition.
Furthermore, we have resolved an issue that could cause construction speed-ups to be erroneously charged twice. Your resources will now be spent efficiently, allowing you to bolster your forces and fortifications without unnecessary costs.
Last but not least, we have enhanced the visual experience by fixing a bug that was causing event and scenario images to appear zoomed in on the overview page. Now, you can admire the intricate details of our world without any unnecessary magnification.
To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you.
If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord!
This buff is showing love to the big guys! Heavy tanks are getting a slight speed buff to make them more mobile on the battlefield. At the same time we are increasing their Hitpoints, making Heavy Tanks a good choice for all out assaults on your opponent’s strongholds. Further we are adjusting the Tank Destroyers, giving them a slight upgrade on their damage values, and introducing the missing terrain modifiers that were supposed to be introduced with the last balancing update. This makes showdowns with hostile tank stacks all the more exciting!
Further we cleaned up some annoying bugs. Misattributed kills are no more! Now the kill credit will always go to the unit in the army stack that dealt the highest amount of damage. Floating tooltips in the tutorial now appear in the correct location. And event and scenario images in the main menu overview are no longer displayed in the wrong aspect ratio. Enjoy them again in all of their glory!
For a complete overview of this update, please check out the detailed Release Notes and share your feedback with us on the Forums and our Discord Server.
Calling all gnomish entrepreneurs and dungeon delvers! The Endless Replayability Fest is upon us, and EcoGnomix is here to inject a dose of quirky charm and strategic depth into your playtime!
Last week, the Torpor Games team went back to the Amaze Festival 🌟😍
Connecting with other indie studios, discussing our latest projects, and engaging with fellow creators and fans of indie gaming was inspiring. The passion and love for gaming we encountered reminded us why we do what we do.
Feeling inspired and energized, we can’t wait to bring you more innovative and engaging content.
Fixed issue with game bugging out if you hit view the "Player Card" during the game. Fixed issue with Trash Talk settings not always saving properly Sim all college games should now work Several UI fixes