May 14, 2024
Gold Mining Simulator - alex
It was a season full of challenges, emotions, and of course... gold! 🌟

We would like to sincerely congratulate all miners for participating in this season and achieving impressive results. Your determination and perseverance made this season unforgettable!





We would also like to extend our heartfelt congratulations to xlr8 for his perseverance and dedication, having achieved an unimaginable amount of gold, totaling 1 million!

But wait, there's more good news! For our leaderboards winners, we have something special: new, exclusive skin for Dump Truck đźšśđź’°



Additionally, we want to emphasize that we are constantly monitoring the progress of all players, ensuring fairness and integrity in the gameplay. Therefore, with regret, we inform you that individuals attempting to cheat and violate the rules have been detected and decisively excluded from the game. We believe in fair competition and strive for everyone to enjoy the game with full fair play.

Thank you all for your support and fair play! 💪🚫✨

Thank you for participating, and let's look forward to the next challenges together! Now, miners, back to work! đź’Ş

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https://store.steampowered.com/app/451340/Gold_Mining_Simulator/

Follow us on social media:
Facebook: https://www.facebook.com/goldrushthegame

X (ex-Twitter): https://twitter.com/GoldRushTheGame

Join our discord: https://discord.gg/goldminingsimulator
Nebula Flow - After Nap Games
Nebula Flow is coming out soon!

A demo will be available a week before release.

Come immerse yourself in hypnotic beats and vibrant landscapes!

May 14, 2024
XiuzhenWorld - noforgetit
Fix bug in restricted trading
Level limit, increased to level 30 per day
Values less than 1, displayed as decimals
Simple mode:
Number of spirit stones * 100
Experience * 10
Difficulty mode:
Enhanced Dummy
Hangup range:
Adjust from 200 to 180
Spirit Beast:
Summoning distance adjusted from 38 to 50
May 14, 2024
Rustil: Eternal Labyrinth Castle - KTMG LLC.
- Fixed a bug that prevented returning from the Familiar screen.
- Fixed a bug that the performance of familiars' reinforcement pieces were not remembered and re-lottery when the game was saved.
- Added key configurations to the settings.
- Added a function to change the resolution in the settings.
- Added a texture quality setting to the settings.
- Adjustment of the time to re-summon Otomo Familiars.
- Improved the phenomenon that sometimes nothing comes out of the golden treasure chest.
- Added more items to the store. Made it easier to get a Support Rod.
- Increased the free mode time limit by 30%.
- Weapons can now be switched while dashing.
- Adjustment of the "Lightning speed" ability of the heroes: Fixed a bug that the critical rate does not increase. Parameter adjustment. Maximum Lv. 3 to 5.
- Adjustment of the "Lightning sword" ability: Increased the number of hits required.
- Addition of the ability "Aggressive Initiative" for the heroes.
- Adjustment of the normal attack of the sword: Increased the power of the 5th stage attack.
- Added a damage indicator to the "Punching bag".
- Fixed a bug that caused some monsters/familiars to use their skills in succession.
- Added the ability to delete familiars' reinforcement pieces.
May 14, 2024
Bitty Engine - Tony Wang
Patch notes v1.3 → v1.3.1:

Improved usability, fixed some bugs.

  • Fixed an indent/unindent bug with context menu
  • Fixed a selection positioning issue after comment/uncomment
  • Fixed a shortcut handling bug of closing searching bar with Escape
  • Fixed a potential crash bug when search for the first time
  • Improved usability with touch screen
  • Improved asset corruption notification
A Twisted Path to Renown - LEVEL 90 PALADIN


⌛ It's almost time until the clock hits High Noon, partners.

The team is thrilled to announce the official Steam Early Access date reveal trailer for the PvEvP extraction-based first-person shooter A Twisted Path to Renown.

Mark your calendars because starting đź“… June 6th, 2024, Steam players will be able to explore the unforgiven Wild West. Looting and shooting are simply the beginning of what is to come.

Expect new craftable level-action rifles, including the new Vanguard '71, new military and bandit groups, revised and realistic ammunition ballistics and muzzle velocity, updated blood splatters, the addition of invulnerability during spawning (no more unfair deaths while loading!) and numerous quality-of-life improvements. New bosses will also appear in random areas throughout the game world, so be vigilant because you never know when you'll run into one.



As always, thank you for your support and feedback. We cannot wait to see you on June 6th!

If you want to be notified when the EA goes live, don't forget to wishlist A Twisted Path to Renown using the link below, together with keeping up to date with our Steam forums discussions.



https://store.steampowered.com/app/2304660/A_Twisted_Path_to_Renown/
Great Houses of Calderia - Lau_Rad
A new minor update [1.0.0.1298 (b14362655)] is now live with the following changes:

Fixed
  • Protect/Destroy emperor army objectives had incorrect text
  • Peace negotiation conflict had effects wrong way around
Known Issues
  • UI scaling might cause some buttons to go outside the screen on some resolutions. To fix this, adjust the UI scaling percentage in Video Settings.
  • Character customization images might fail to load occasionally. The UI still works, and reopening the menu sometimes fixes the issue.
  • Army movement with “intercept” command, might not work correctly all the time
  • Tooltips may not work properly on all zoom levels. Try zooming into the map to fix issues.
  • Characters show Military damage FX in Conflict
Other
  • We are working on fixing issues with Civil War and Marriage
- Great Houses of Calderia Team -
Infestation: The New Z - Silenterror


Hey!

It's 2024 and it's time to change the yearly Skinbox that's available as a reward in our Battle Royale game mode.



You can obtain this box by winning a Battle Royale round or from a random premium drop after a round.
We will not put the previous one as a legacy because of further events.

We also added some new character clothes with the same style available for the Park Ranger and The Mechanic.




We hope you guys like this style and good luck everyone!
USC: Counterforce - Lau_Rad
Hey Marines!

Yesterday, we pushed the last major update before the 1.0 release. We know that some of you have questions regarding the Campaign. As a reminder, the Campaign is still scheduled and will be added with the 1.0 version. On our side, we are still making good progress on it, and we really are excited to know your thoughts when it launches, and we think it's time to share our new updated roadmap until the 1.0 release! As you can see, we plan to release the game in July 2024, so be ready for the Campaign coming soon!



Now, back to today Dev Diary about the general mechanics of the squad management!

General Campaign mechanics

Squad management



The Squad Assembly screen you know from the preparation phase of a mission in the other game modes will be familiar, but with many, many changes that befit the new and changed mechanics of the Campaign.

One of the most important differences is that you have a fixed starting roster of 30 marines, including your avatar, the returning crew of U.S.C. Wraith (15 marines), and 14 (randomized) marines from your fleet. All of them have preset skills and ranks, with some spare skill points left, so you can start training them in the direction you want to from the get-go. Unlike non-Campaign games, units will gain Experience Points (XP) for all kinds of actions they perform and, with that, achieve promotions that give them new skill points and other perks. “Demoting” or re-organizing their skills will not be an option, nor will resurrecting the dead (yes, we are talking about permadeath!). Sometimes you’ll have to wait until you can re-deploy a marine (if they are seriously injured or assigned to a somewhat longer task or mission, etc.), so you’ll have to make sure you don’t only have an “A-Team” of 6 killing machines but more reliable individuals to send on missions.



The other big difference is how global inventory is handled. In the Campaign, all items are “status persistent”, which in this case actually means that if they’re gone, they’re gone. There are no “loadout configurations” that are reset after a mission, as every bullet you fire or medikit you use is spent forever; your inventory can change swiftly, and you have to work with what you have, not with what you’d think is optimal. You will, however, start with a great assortment of weapons, ammo, and equipment, as well as a good pool of crafting materials; you’ll feel powerful and unstoppable… until you realize that reinforcements are weeks away and your supplies deplete quickly. The time will come to clear the dust from those good old, reliable .44 pistols! Of course, you will be able to craft anything if you have the resources. And don’t forget, “status persistence” for items also means that what you pick up and bring home is truly yours to keep (or to disassemble for materials…)!

With that, “squad configurations” are also gone. For each mission, you can decide freely who to deploy. You can configure up to 3 squads of 6–6 marines in many cases. Having good intel will help you decide how many marines to bring and what equipment they should carry for a specific mission.

Missed our previous dev diaries on the Campaign? You can read them here:
https://store.steampowered.com/news/app/1574870/view/3883854408804767159
https://store.steampowered.com/news/app/1574870/view/4211502692132648548

Stand by for more information about the Campaign and upcoming sneak peeks!

The USC: Counterforce team
Athenian Rhapsody - npapalia617
It's been real, it's been fun. I may even say it's been real fun

It's finally time for YOU to embark upon YOUR Athenian Rhapsody! Please enjoy the game in all its glory, its quirks, messages, aspirations and all it tries to accomplish - I tried my very best alongside great support to make this a game that really, really stays with you for a lifetime. I hope this story really impacts you in your heart for years to come.

Check out our new launch trailer, pick up the game, and REMEMBER TO LEAVE A REVIEW!!!!!
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