Ghost of Tsushima DIRECTOR'S CUT - Nixxes_Community
Hey everyone,

Ghost of Tsushima Director's Cut is releasing on PC soon. We're excited for you to experience Jin's journey, the Iki Island expansion, and Legends co-op multiplayer!

You can now pre-load the game on Steam. By doing so, you can download the game ahead of its release on May 16. Ghost of Tsushima Director's Cut launches on May 16 at 8:00 AM PDT / 5:00 PM CEST / 7:00 PM GST. Check out the infographic below for more time zones (click to enlarge).


Legends co-operative multiplayer
As previously announced, Legends co-op multiplayer mode will include cross-play between players on PS4 consoles, PS5 consoles and PC. Legends will be functional on PC at launch, but you won't be automatically matched with players on different platforms. Cross-play will launch in beta, meaning you can try it out by inviting your PlayStation Network friends. We would love your feedback as we continue to make adjustments in the weeks following launch!
Steam Deck support
We know many of you are eager to play Ghost of Tsushima Director's Cut on handheld gaming devices like the Steam Deck. We're happy to share that the single player experience, including the Iki Island expansion, can be enjoyed on Steam Deck and similar handheld gaming PCs as we’ve worked extensively to optimize performance and deliver the best possible experience on these devices.

You may notice that Steam marks the game as 'Unsupported' for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features.

On behalf of everyone at Nixxes and Sucker Punch, we can't wait for PC players to start their adventure and fight for the freedom of Tsushima!

Dynasthir Playtest - Mireneye:Wishl Dynasthir NOW!
Patch Notes #01 for Dynasthir Speedrunner Demo
- Bloodline (Skill Tree) Hovered, Activated and Unavailable Nodes updated to better reflect expectation
- Bloodline Essence Growth description renamed to reflect "HP" upgrade. HP also renamed to Life Essence in Stats
- Bloodline (Skill Tree) Tooltips for Upgrade Points should display, *this is untested*
- Hitting Cultist (Hooded guys) should be MUCH more consistent
- Player Weapons hitbox has increased slightly in size to match player expectations
- Graphical Settings added for Potato PCs, might break the visuals of the game, but they are there.
- Landscape should no longer pop out of Existence on the lowest Render Distance
Infestation: The New Beginning - Silenterror


Hey!

It's 2024 and it's time to change the yearly Skinbox that's available as a reward in our Battle Royale game mode.



You can obtain this box by winning a Battle Royale round or from a random premium drop after a round.
We will not put the previous one as a legacy because of further events.

We also added some new character clothes with the same style available for the Park Ranger and The Mechanic.




We hope you guys like this style and good luck everyone!
May 14, 2024
Descenders - ZxAxify
Hi everyone!

Can you believe it's been 5 years since the full launch of Descenders? And more since we put Descenders in Early Access? Neither can we!

To celebrate, you can grab Descenders for 70% OFF as part of Steam's Replayability Fest!

To keep the celebrations going, we thought we'd go over some pretty cool milestones over the last few years and recap all the cool stuff we've brought to Descenders, and the future of it too... πŸ‘€

Over 25 maps added since launch

We haven't been shy in giving you new content since the launch of Descenders, adding over a whopping 25 maps, including some fan favourites such as Stoker, Jump City & more!



We launched Descenders on consoles, Game Pass, and added crossplay

We've managed to bring Descenders to pretty much every platform you can think of! This has included adding Descenders to Game Pass, 4K support on Xbox consoles, and we've even brought it to mobile! Because there are so many of you who were wanting to play with your friends on different platforms, we added crossplay between Xbox & Steam!



Added new customization options

We've added a bunch of customization options to your rider since launch, including snazzy beards, LGBTQ flags for your bike, and a bunch more gear!



WE ADDED A BOUNCY CASTLE!

Enough said.



What's Next?

Well, you're probably wondering about the future of Descenders, but don't worry... there are some big things coming Next. We're still working on our beloved Descenders so don't worry, we'll be dropping more news for you soon with more detail on everything we have planned, which you don't want to miss!



Thanks for tuning in to this very wholesome recap, and we'll see you soon!

- RageSquid & No More Robots

https://store.steampowered.com/app/681280/Descenders/
May 14, 2024
Star Trek Legends - jrousseau
Greetings,

With 0.9.6 we have introduced the following changes:

Alliance Balance Changes:

  • Increased alliance progression rewards from 5 to 10.
  • Increased alliance currency reward per progression chest, from 250 to intervals of 250, starting at 500.
  • Final chest of alliance progression reward gives a much larger amount than previous chests, to incentivize maxing it out.
  • Increase alliance battles exp from 250 to 1250.
  • Reduced alliance power up node requirement from 25 to 15.
  • Created a proper ratio between alliance currency - latinum. Now, 100 alliance crystals = 2000 latinum.
  • Tweaked all alliance store prices.
  • Added better biogels to the alliance store, based on player level.
  • Added summon shards to an alliance store slot, shared with the existing power cell slot. Which of the two appears there is going to be random.
  • Reduced points required to unlock alliance chests from an interval of 25 to an interval of 15.
Alliance UI Fixes:

  • Alliance currency now displays on all screens while in the alliance menus.
  • Alliance info is now not obscured while in the alliance menu.
  • UI functionality changes:
  • Hovering over info buttons with your mouse will now require a click for that info pop-up to open thus eliminating unwanted information overload for players.
  • The player ID β€œcopy” button has been made functional.
Bug fixes:

  • Further improvements to the Mission menu selection screen.
  • Resolution and Quality settings will now save between sessions.
  • Display issue for Seven of Nine
Thank you for playing!

Live Long and Prosper,
- The Star Trek Legends Team

VOIN - Xsarion
Hey everyone!
It’s Nikita, and today, I’m excited to invite you to play VOIN’s demo!

It’s part of the Steam Endless Replayability Fest and will be available to play until June 3rd.

https://store.steampowered.com/app/2464530/VOIN/

After the first closed playtest, which took place in February 2024, I spent a lot of time analysing all the data and feedback that players shared with me. I've also been changing various mechanics and aspects of the game, as well as implementing entirely new systems. For example, I completely overhauled the healing mechanics, movement, skill unlock and distribution, and much more.

The result of this is the new demo of VOIN, which will open its doors to everyone today!

What to expect from this demo
Detailed onboarding into the game
Master all major aspects of the game by exploring a special dungeon at the beginning of your adventure! You'll learn to wield your sword, use your abilities, and move around utilising your lightning powers!



First look at the cutscenes
Meet Lightning, the protagonist of VOIN, and witness his awakening!



Explore the Hub and two huge open-world locations
Complete 3 main quests as you explore two giant open-world locations. Experience dynamic weather and day-night cycles. Fight the final boss of the first act and uncover all the secrets I've hidden for you!



Share your feedback with me
VOIN is in active development, and I pay close attention to every comment because I want to create this game with you based on the feedback I get! Share it with me in Discord or through the feedback form in the game.

What's next? Or "A section for playtesters. Mostly."
I've already shared some details on what I plan to add to future versions of the game on the Discord server. I'm still determined to add everything that is listed below, and more.


However, I would like to make one extremely important point: the current demo version is far from perfect, but it contains a number of critical fundamental changes that will allow me to implement all of the intended mechanics in the future accordingly.

For example, there's a new system and a menu for unlocking and assigning abilities with a couple of examples of future abilities!


The key binding system, added at such an early stage of development, will allow me not to think about it later and will make the game much more enjoyable because now you can customise the graphical settings AND the controls completely to your liking! You can customize your gamepad controls, too!

There are A LOT of such under-the-hood changes in the game, and I won’t be able to fit all of them in this post to describe each of them. I’ll be happy to answer your questions in the comments or in Discord, so don't hesitate to ask!

For those who wonder - yes, new stuff is also on the way! You can expect working item affixes, difficulty settings and a few new enemy types!

Until then, go slay some otvrats, stay safe and take care!

Follow VOIN on Social Media:
REMEDIUM: Sentinels - Mr. Horrible Gelatinous Blob
We are thrilled to announce that REMEDIUM: Sentinels is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 25% discount!
Don't miss this opportunity to dive into the endless replayability of REMEDIUM: Sentinels and enjoy the action-packed gameplay at a reduced price. Grab your copy now!

https://store.steampowered.com/app/2244480/REMEDIUM_Sentinels/
Scholar of the Arcane Arts - Mr. Horrible Gelatinous Blob
We are thrilled to announce that Scholar of the Arcane Arts is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 25% discount!
Don't miss this opportunity to dive into the endless replayability of Scholar of the Arcane Arts and enjoy the action-packed gameplay at a reduced price. Grab your copy now!

https://store.steampowered.com/app/1650200/Scholar_of_the_Arcane_Arts/
BattleJuice Alchemist - Mr. Horrible Gelatinous Blob
We are thrilled to announce that BattleJuice Alchemist is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 20% discount!
Don't miss this opportunity to dive into the endless replayability of BattleJuice Alchemist and enjoy the action-packed gameplay at a reduced price. Grab your copy now!

https://store.steampowered.com/app/1384060/BattleJuice_Alchemist/
Tavern Talk - A Cozy Visual Novel - GentleTommysTavern
πŸ“° The general news πŸ“°

While the game is currently running circles in internal QA we are waiting for the last bits and pieces to fly in from the collaboration partners so those dialogs can find their way into editing and translations real soon.

Approaching content completion ✍️

Everything is coming together now and it looks like we are going to have a content-complete version of the game by the end of the month, missing mainly localized content (because ~150.000 words are a lot to translate). That version will then go into external QA for an additional pair of uncompromised eyes to find the bugs we're incapable of seeing with our tunnel vision. πŸ‘€

Pushing audio 🎢

In the meantime our audio team is making a massive push to bring in music and sound effects with a special focus on the extraordinary parts of the game we managed to finance thanks to your generous support. Stay excited! We will reveal more about these in future updates when the time is right 🀐

πŸ‘οΈ A closer look... πŸ‘οΈ

Now that we have the general progress covered, let's take a closer look at some juicy details: Today we'd love to take a deep dive into what was made possible thanks to your extraordinary support on Kickstarter and after!

Of course, we won't spoil anything regarding the Story of Tavern Talk or some special pledges that will be included in the game like the Wanted Posters, Trinkets, or Andu Animations! πŸ‘€ So don't worry as you continue reading.

Everything is coming along really well and looking great so far! And having you all be a part of the game is just fantastic. πŸ₯°

Check out these features that have found their way into the game and will contribute to a very special experience:

🎲 Bringing more TTRPG to the table 🎲



The new Tavern Talk title screen!
We have a new title screen! 🀩 Of course, this is still subject to change, but making our title screen a Dungeon Master screen seemed like the perfect match! And now the team needs one in real life 😭, but that's a discussion to have some other time! 😌



The new Tavern Talk menu screen!

When opening the title screen, we get to the new menu screen! πŸ™€ Right now there are some placeholders, like the "Gentle Troll"-Troll (or is it an easter egg, who knows πŸ₯š), but those will be replaced with Wanted Posters - yay! 🀠

And yes, every time you return to the game, there will be another randomly selected Wanted Poster waiting for you. One of them will be your own if you pledged for the Infamous Hero tier. Eventually, you'll be able to see them all on the in-game gallery screen. πŸ–ΌοΈ

πŸ“ Font size & speed πŸ“

Let's talk about the new settings!



Thanks to some amazing feedback we've received on the demo and in our Discord, we worked away on the font size of the dialog bubbles within the game! As you can see you can now adjust the font size and have a text example show off the change right beneath it. ⬇️



That way you won't bump into any surprises when returning to the game. Also, you can now choose to turn the text animation off, making the text appear instantaneously.

Speaking of things appearing fast, let's talk about text speed! ⛷️



A slider lets you gradually adjust text speed adjusting it perfectly to your personal reading speed! That way you can customize how fast your Patrons talk to you. So, if you'd like to tune down speed to up the cozy feel ... you're welcome! Or if you want to make it faster, because you are on your 111th playthrough, we've got you covered! πŸ‘

But the settings and screens are not the only things that have changed. πŸ‘€

πŸ› οΈ Renovation time! πŸ› οΈ



The new Tavern background
Can you spot the differences? And more importantly, can you spot all the easter eggs we have already hidden in this screenshot? πŸ‘οΈ

With the new Trinkets being added to the game and the cool in-game camera zooms (remember that stretch goal from the campaign?), some things had to be rearranged in the Tavern. 🧹

But we also added and polished more details in the background, to give the Wayfarer's Inn a more lifed-in feel! You know what they say, the cozier, the better! πŸ’•

What do you think of the new additions so far? Leave us a comment here or in our Discord. πŸ’œ

Next time we will show you some of the fancy tarot cards currently in the making and even more wonderful additions to the game! Stay tuned for our Tavern Spotlight! πŸ”

Cheers,
Tommy
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