After the first closed playtest, which took place in February 2024, I spent a lot of time analysing all the data and feedback that players shared with me. I've also been changing various mechanics and aspects of the game, as well as implementing entirely new systems. For example, I completely overhauled the healing mechanics, movement, skill unlock and distribution, and much more.
The result of this is the new demo of VOIN, which will open its doors to everyone today!
What to expect from this demo
Detailed onboarding into the game
Master all major aspects of the game by exploring a special dungeon at the beginning of your adventure! You'll learn to wield your sword, use your abilities, and move around utilising your lightning powers!
First look at the cutscenes
Meet Lightning, the protagonist of VOIN, and witness his awakening!
Explore the Hub and two huge open-world locations
Complete 3 main quests as you explore two giant open-world locations. Experience dynamic weather and day-night cycles. Fight the final boss of the first act and uncover all the secrets I've hidden for you!
Share your feedback with me
VOIN is in active development, and I pay close attention to every comment because I want to create this game with you based on the feedback I get! Share it with me in Discord or through the feedback form in the game.
What's next? Or "A section for playtesters. Mostly."
I've already shared some details on what I plan to add to future versions of the game on the Discord server. I'm still determined to add everything that is listed below, and more.
However, I would like to make one extremely important point: the current demo version is far from perfect, but it contains a number of critical fundamental changes that will allow me to implement all of the intended mechanics in the future accordingly.
For example, there's a new system and a menu for unlocking and assigning abilities with a couple of examples of future abilities!
The key binding system, added at such an early stage of development, will allow me not to think about it later and will make the game much more enjoyable because now you can customise the graphical settings AND the controls completely to your liking! You can customize your gamepad controls, too!
There are A LOT of such under-the-hood changes in the game, and I won’t be able to fit all of them in this post to describe each of them. I’ll be happy to answer your questions in the comments or in Discord, so don't hesitate to ask!
For those who wonder - yes, new stuff is also on the way! You can expect working item affixes, difficulty settings and a few new enemy types!
Until then, go slay some otvrats, stay safe and take care!
REMEDIUM: Sentinels - Mr. Horrible Gelatinous Blob
We are thrilled to announce that REMEDIUM: Sentinels is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 25% discount! Don't miss this opportunity to dive into the endless replayability of REMEDIUM: Sentinels and enjoy the action-packed gameplay at a reduced price. Grab your copy now!
Scholar of the Arcane Arts - Mr. Horrible Gelatinous Blob
We are thrilled to announce that Scholar of the Arcane Arts is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 25% discount! Don't miss this opportunity to dive into the endless replayability of Scholar of the Arcane Arts and enjoy the action-packed gameplay at a reduced price. Grab your copy now!
BattleJuice Alchemist - Mr. Horrible Gelatinous Blob
We are thrilled to announce that BattleJuice Alchemist is participating in the Steam Endless Replayability Fest! From now until May 20th, you can purchase the game at a fantastic 20% discount! Don't miss this opportunity to dive into the endless replayability of BattleJuice Alchemist and enjoy the action-packed gameplay at a reduced price. Grab your copy now!
Tavern Talk - A Cozy Visual Novel - GentleTommysTavern
📰 The general news 📰
While the game is currently running circles in internal QA we are waiting for the last bits and pieces to fly in from the collaboration partners so those dialogs can find their way into editing and translations real soon.
Approaching content completion ✍️
Everything is coming together now and it looks like we are going to have a content-complete version of the game by the end of the month, missing mainly localized content (because ~150.000 words are a lot to translate). That version will then go into external QA for an additional pair of uncompromised eyes to find the bugs we're incapable of seeing with our tunnel vision. 👀
Pushing audio 🎶
In the meantime our audio team is making a massive push to bring in music and sound effects with a special focus on the extraordinary parts of the game we managed to finance thanks to your generous support. Stay excited! We will reveal more about these in future updates when the time is right 🤐
👁️ A closer look... 👁️
Now that we have the general progress covered, let's take a closer look at some juicy details: Today we'd love to take a deep dive into what was made possible thanks to your extraordinary support on Kickstarter and after!
Of course, we won't spoil anything regarding the Story of Tavern Talk or some special pledges that will be included in the game like the Wanted Posters, Trinkets, or Andu Animations! 👀 So don't worry as you continue reading.
Everything is coming along really well and looking great so far! And having you all be a part of the game is just fantastic. 🥰
Check out these features that have found their way into the game and will contribute to a very special experience:
🎲 Bringing more TTRPG to the table 🎲
The new Tavern Talk title screen! We have a new title screen! 🤩 Of course, this is still subject to change, but making our title screen a Dungeon Master screen seemed like the perfect match! And now the team needs one in real life 😭, but that's a discussion to have some other time! 😌
The new Tavern Talk menu screen!
When opening the title screen, we get to the new menu screen! 🙀 Right now there are some placeholders, like the "Gentle Troll"-Troll (or is it an easter egg, who knows 🥚), but those will be replaced with Wanted Posters - yay! 🤠
And yes, every time you return to the game, there will be another randomly selected Wanted Poster waiting for you. One of them will be your own if you pledged for the Infamous Hero tier. Eventually, you'll be able to see them all on the in-game gallery screen. 🖼️
📏 Font size & speed 📏
Let's talk about the new settings!
Thanks to some amazing feedback we've received on the demo and in our Discord, we worked away on the font size of the dialog bubbles within the game! As you can see you can now adjust the font size and have a text example show off the change right beneath it. ⬇️
That way you won't bump into any surprises when returning to the game. Also, you can now choose to turn the text animation off, making the text appear instantaneously.
Speaking of things appearing fast, let's talk about text speed! ⛷️
A slider lets you gradually adjust text speed adjusting it perfectly to your personal reading speed! That way you can customize how fast your Patrons talk to you. So, if you'd like to tune down speed to up the cozy feel ... you're welcome! Or if you want to make it faster, because you are on your 111th playthrough, we've got you covered! 👍
But the settings and screens are not the only things that have changed. 👀
🛠️ Renovation time! 🛠️
The new Tavern background Can you spot the differences? And more importantly, can you spot all the easter eggs we have already hidden in this screenshot? 👁️
With the new Trinkets being added to the game and the cool in-game camera zooms (remember that stretch goal from the campaign?), some things had to be rearranged in the Tavern. 🧹
But we also added and polished more details in the background, to give the Wayfarer's Inn a more lifed-in feel! You know what they say, the cozier, the better! 💕
What do you think of the new additions so far? Leave us a comment here or in our Discord. 💜
Next time we will show you some of the fancy tarot cards currently in the making and even more wonderful additions to the game! Stay tuned for our Tavern Spotlight! 🔍
It's 2024 and it's time to change the yearly Skinbox that's available as a reward in our Battle Royale game mode.
You can obtain this box by winning a Battle Royale round or from a random premium drop after a round. We will not put the previous one as a legacy because of further events.
We also added some new character clothes with the same style available for the Park Ranger and The Mechanic.
We hope you guys like this style and good luck everyone!
We are delighted to announce that Fields of Mistria will enter Early Access on August 5th for $13.99 USD! 🌼
We've been hard at work filling Mistria with magic, and we can't wait for you to experience it!
So, why Early Access, you ask? Early Access will allow us to hear your feedback as we continue to shape and refine the game in the leadup to the 1.0 release. Your feedback is invaluable to us, so don't hesitate to share your thoughts along the way!
Now, let's talk about what you can expect in Mistria during Early Access:
🌾 Gameplay
Play through the four seasons with unique weather, crops, forage, fish, insects, and more!
Raise a variety of adorable animals, and even breed them to discover rare color variants.
Give your animals toys to play with, and even dress them up with their own cosmetics!
Crafting, Cooking, and Blacksmithing are available with over 600 items to craft!
Complete over 50 museum sets through fishing, bug catching, farming, mining, and archaeology!
Explore the depths below Mistria (down to level 60 with more to come) with engaging combat and surprises in store.
Upgrade your home (with more upgrades to come) and customize it with over 200 available items.
Unlock Powerful Magic Spells to aid you in your experience.
Check out our website for the full list!
💖 Villagers
Meet and befriend 30+ characters, including 10 marriage candidates and 2 special candidates.
Raise marriage candidate hearts up to 4 hearts and unlock their unique 2 and 4 heart events. Additional heart level progression and events will be added up to 10 hearts via planned updates.
Get to know the villagers' dynamic daily routines that change based on seasons, weather, and special events.
Villagers have unique seasonal outfits and special beach outfits for the romanceables.
Villagers have a variety of beautiful and expressive animated portraits.
📖 Story
Rebuild and revitalize Mistria through a series of main story quests, with future content planned.
Raise Mistria’s renown and Star Rank from a lowly Wood Star rank up through Sapphire Star rank (with more ranks on the way via planned updates).
Begin to unravel the mysteries of the town’s past and the return of magic power to the land.
Enjoy 5,000+ lines of unique character dialogue and dozens of cutscenes.
Complete dozens of hand-written requests available daily at the town’s request board, with more on the way.
And that's just the beginning! With regular updates planned throughout Early Access, there will always be something new coming to Mistria! Keep an eye on our social media channels, website, and Steam page for all the latest updates and roadmaps as they become available!
After taking some much needed vacation we are back with our first major post full release update.
Broadly speaking, our main focus for this update is to implement all the QoL suggestions possible as well as tweaking numbers and balancing everything better to improve the overall feeling of pacing and progression.
Most noticeably we have added the ability to move workstation networks in bulk. This will make rearranging your workshop much faster and more fun. In the same vein, we have also drastically reduced the material costs of most workstations which should reduce the amount of late game grinding required to fill your workshop.
We also took a look at tools. Mostly, we improved those that were not at an acceptable baseline level. And while we are not going for absolute balance, we had to reduce the effectiveness of the fully upgraded Gilded Pick since it was simply so good that other tools paled in comparison. We don’t like nerfing things but had no choice with this one - but don’t worry, it still feels super satisfying to use while allowing other picks to shine.
Some UI screens also got some love. Most importantly, the map screen now displays repair costs of broken landmarks - like bridges and teleportals - and the import tooltip has been updated, making the repeating orders option more obvious.
The potion value calculations have also been revamped. The short version is that potions are now worth more early on, since modifiers are now flat value increases. Instead, bottle quality is now a multiplier, making bottles much more rewarding to produce in the mid to late game. Overall, this should result in a slight increase in income in the early game, not much change in the mid game, and a potential huge increase in income late game if you make the effort of crafting high quality bottles.
New
Workstation Network Moving ○ You can now move entire workstation networks based on their existing connections.
Shroompedia HUD button ○ You can now open the Shroompedia no matter where you are through a new HUD button in the bottom left of the screen. ○ The default hotkey is ‘R’.
Store Interface Notifications ○ When a new interaction or if new info is available in a UI interface, an in-world notification now makes you aware of this. ○ This affects the Calendar, the Cargo Lift, the Bookshelf, the Alchemy Table, and the Customer Ledger.
Petting Fiona the cat now gives a random resource harvesting buff every day.
Changes
Map Improvements ○ All broken landmarks and teleportals are now shown on the map once discovered. ○ Selecting a broken landmark or teleportal on the map now shows the material costs needed to repair them, no matter where you are. ○ When zooming out, all area names are displayed. ○ It is now much clearer where you are on the map when you click a landmark.
Potion Value Changes ○ ‘Standard’ power rating now increases potion value by 16, was 12. ○ ‘Strong’ power rating now increases potion value by 32, was 24. ○ ‘Mighty’ power rating now increases potion value by 64, was 48. ○ The Prime Essence, Optimal Ingredient and Preferred Flavor stamps now increase potion value by a flat 8 coins, instead of a +25% bonus. ○ Bottles now multiply the value of a potion instead of adding a flat bonus. ◆ Flask/Classic: 0% ◆ Robust: 25% ◆ Quality: 50% ◆ Elegant: 100% ◆ Fancy: 200% ○ The daily tally value breakdown for potions have been simplified as a result of these changes.
Costs Reduced ○ All workstation costs have been drastically reduced. ○ Workshop expansion material costs have been slightly reduced. ○ The size 4 workshop expansion coin cost has been reduced to 15000. ○ The size 5 workshop expansion coin cost has been reduced to 50000. ○ The size 6 workshop expansion coin cost has been reduced to 200000. ○ The Alchemical Society admission test unlock cost has been reduced to 100000 coins. ○ The Alchemical Society expertise test unlock cost has been reduced to 500000 coins. ○ The Alchemical Society mastery test unlock cost has been reduced to 2500000 coins.
Tool Changes ○ Gilded Pick: The Wham! Wham! Wham! enchantment now only reduces the cooldown of Heavy Slam by 50% instead of 100%. Heavy Slam now instead has two charges. ○ Ronin’s Wakazashi: Blade Dash now pierces all resources, even those it does not damage. ○ Tempest: Cyclone Swing now does more damage. ○ Bearded Berserker: The order of the enchantments for Speed and Damage increases has been swapped. ○ Fists of Judgement: Divine Retribution now damages all resources around you when it triggers.
Updated the import screen to make it more obvious that you can make repeating imports.
All resources, potions and materials now have their base value shown just under their tooltip.
Transmuters now sometimes turn yeast into tier 2 and tier 3 ingredients, as well as tier 1.
Bottle Makers can now also use classic bottles instead of glass to make more advanced bottles.
Summoner Crates can now have multiple chest colors toggled on or off to better control where they summon from.
When a tool or origin ability becomes ready, a notification is shown above the player character.
The Flavorizer schematic is now easier to unlock and cheaper to purchase.
The Well Rested movement speed buff is now active no matter when you go to bed, as long as you do not get knocked out.
All work orders and daily tasks have had their objectives and rewards adjusted, making them more worthwhile.
Holding shift while dragging or clicking an inventory stack moves half the stack.
Holding ctrl while dragging or clicking an inventory stack moves one item.
Resources are now discovered the moment you have them in our inventory OR when you select them - not only when you select them.
The druid Fox Shape ability can now be canceled. If canceled within 5 seconds, the cooldown is halved.
Arcane-O-Coils now have a range of 2 per power rating with a maximum of 10 at ‘Mighty’.
Settings now have a ‘Brightness’ slider.
Catapult Crates no longer throw resources if the receiving workstation is full, off or broken.
Moving a workstation now hides the connection points of its original location.
Tool abilities are now displayed in the gear chest.
Tully’s minecart now spawns right in front of the quarry portal, making it much more convenient to loot daily.
All gems and fossils are now worth more coin when exported.
Reduced amount of Noxious Bulbs in the Bubbling Bog.
Dreamsnatchers now also grow in the Forgotten Forest and are less populous in the northern Wilderness.
Dreamsnatchers have had their range and damage reduced.
Klaphats have had their damage reduced.
Glowlights are now easier to hit.
Brain Fungus now also grows in the northern Wilderness.
Bracket Fungus stumps now have the same amount of hit points as regular tree stumps.
Signpost notifications are now disabled after interacting with them.
Moving or building a workstation that requires or produces arcane power now displays all powered tiles.
Updated some colliders.
Bug fixes
It is now easier to select mixtures in the Shroompedia.
Mandrake Bud and Brain Fungus now have values that match their ingredient tiers.
Hodgepodge mixtures no longer randomly change potency between saving and loading.
Workstations with exclusively linked connection points longer incorrectly show the connected resource twice in the workstation interaction overview.
Trevor is now easier to select.
Pinecones can now be burned to ash.
Fossils now correctly turn into pebbles when crushed.
Witch’s Hats are now properly considered mushrooms when it comes to perks and abilities.
The Tempest Cyclone swing no longer randomly misses resources right in front of you.
The Grower workstation now has a “show schematic” button just like all other workstations.
Customers no longer gain cravings for mixtures that they should not be craving.
Chests no longer randomly ‘eject’ their contents.
The ‘Diversify’ achievement can now be completed with all customers, not just Chunk.
The rogue origin ability Shadowstrike should now be much better at targeting resources.
Umbra spirits now correctly work on tree stumps.
Invisibility, True Sight, Agility, and Resistance mixtures and potions now have their correct fluff text.
Bottlers now correctly display potion Power Rating.
Fixed an issue that resulted in inventory slots not being interactable.
Arcane-O-Coil tooltips are now in line with other workstation tooltips.
Hovering over a resource in the turn in screen no longer results in flickering tooltips.
Commercial Endeavours part 1 should no longer disappear from your quest log when you load a game.
Summoner Crates no longer randomly ignore filter changes.
Hi mtionauts! 🎉 We have some awesome updates and improvements in this patch.
Video and display sharing with friends
With this update, we introduce video and display sharing with friends. Not only can you send audio and VMC data, but now you can also share any display in your space with someone else. This could be anything inside your clubhouse: an image, video, camera feed, desktop capture, or more! Being creative with others just got that much better.
Change Log
✨ New Features
Video and Display Sharing: we added a whole new way to collaborate and engage with friends inside mtion. Share your video, displays, images, or screen capture with your friends.
Save on Application Disconnect: Never lose your progress again! Your work will now be automatically saved if the application disconnects, ensuring you can pick up right where you left off.
🌟Improvements
Updated shaders: Tweaked support for shaders. Expanded improvements for standard and AutoDesk interactive shaders.
Video Display Rendering Fix: We've addressed issues with video display rendering, resulting in smoother and more reliable video playback.
🚀 Technical Enhancements
Consolidated WebSocket Connections: We've streamlined our WebSocket connections, improving the overall stability and performance of the application.
Refactored Connections: We refined connection handling processes inside the node graph, enhancing the efficiency and reliability across the board.
🎬 Audio Improvements
Audio Improvements: Experience better audio quality and performance. We tweaked the algorithm to better handle disconnects and bad connections
Thank you for your continued support and feedback. We are committed to providing the best possible experience with Mtion Studio, and your input is invaluable to us. Update to Version 0.41.1f1 today and enjoy these fantastic new features and improvements!
Optimization of movement and smoothness. Introduction of Dungeon Crafting System (Dungeoncoin). Reviewed durability text for discretion. Added Google Sign-In on iOS. Reviewed terms and conditions (account selling section). Fixed keybinds when chat is open. In permadeath mode, bosses only cause you to lose experience points, similar to normal servers. Added Discord link on the Login interface. And More