mtion worlds - DismayingSphere
Hi mtionauts! 🎉 We have some awesome updates and improvements in this patch.


Video and display sharing with friends



With this update, we introduce video and display sharing with friends. Not only can you send audio and VMC data, but now you can also share any display in your space with someone else. This could be anything inside your clubhouse: an image, video, camera feed, desktop capture, or more! Being creative with others just got that much better.



Change Log

✨ New Features
  • Video and Display Sharing: we added a whole new way to collaborate and engage with friends inside mtion. Share your video, displays, images, or screen capture with your friends.
  • Save on Application Disconnect: Never lose your progress again! Your work will now be automatically saved if the application disconnects, ensuring you can pick up right where you left off.

🌟Improvements
  • Updated shaders: Tweaked support for shaders. Expanded improvements for standard and AutoDesk interactive shaders.
  • Video Display Rendering Fix: We've addressed issues with video display rendering, resulting in smoother and more reliable video playback.

🚀 Technical Enhancements
  • Consolidated WebSocket Connections: We've streamlined our WebSocket connections, improving the overall stability and performance of the application.
  • Refactored Connections: We refined connection handling processes inside the node graph, enhancing the efficiency and reliability across the board.

🎬 Audio Improvements
  • Audio Improvements: Experience better audio quality and performance. We tweaked the algorithm to better handle disconnects and bad connections


Thank you for your continued support and feedback. We are committed to providing the best possible experience with Mtion Studio, and your input is invaluable to us. Update to Version 0.41.1f1 today and enjoy these fantastic new features and improvements!

Happy creating!
May 14, 2024
World of Solaria 2D MMORPG - Bernardo
Optimization of movement and smoothness.
Introduction of Dungeon Crafting System (Dungeoncoin).
Reviewed durability text for discretion.
Added Google Sign-In on iOS.
Reviewed terms and conditions (account selling section).
Fixed keybinds when chat is open.
In permadeath mode, bosses only cause you to lose experience points, similar to normal servers.
Added Discord link on the Login interface.
And More
May 14, 2024
Caliber - BadBishop


Congratulations on successfully completing the Common Cause!

Your combined efforts and teamwork have allowed you to gain the necessary amount of Combat Merits and reach the final frontline. We are proud of your achievements and wish to remind you that you will be able to claim your rewards on the event screen until May 22, if you haven’t done so already.

We are also prolonging the sales of Envelopes: they will be available until the end of the event, so you can continue launching fireworks and calling for reinforcements. The latter will prove useful if you weren’t able to complete the Personal Impact objectives during the Common Cause.

We also wish to share some interesting stats regarding the Common Cause: Not a Step Back event and Defense mode:

• 16 163 824 bots eliminated.
• 80 796 battles played.
• 15 026 battles won.
• 83 785 times reinforcements were called in (Shelling, Supply, and Airstrike).
• 9 510 fireworks launched.
小小英雄生存 - CCHAO
1.修复黑暗法球的自动追踪失效
2.修复HP和MP错误的溢出

还未修复的已知问题
1.游戏内第一次使用的子弹类技能放出的子弹会无法击中目标
Towercore: Survivors - Cody Game Dev
New enemies were added to the game. The next version (v0.1.24) will include the Demo Release Candidate.



New features in the version 0.1.23:

  • 1 new passive power (Bomb)
  • 2 new enemies (Minion and DarkMask)
  • 7 new animations (for the new enemies)
  • New map design (Main square)
  • 2 Bugs solved.

Don't forget to add 'Towercore: Survivors' to your wishlist.

And you can send any bug you have detected in the game or translation errors to my Discord channel.


Die Again - DieAgain_Game
Great news! 🙌

For the first time ever, Die Again will have a limited time discount!

This means that the game can be bought for less than 10 bucks! (Final price depends to your country)

Dont wait and get the game before the offer ends


And, if you already own the game, write a review if you haven't done so, this helps the game a lot!

https://store.steampowered.com/app/1839860/Die_Again/

Join the community:

Discord
Twitter
May 14, 2024
Once a Tale - d.cote
  • Fixed a crash that would sometimes happen when Hansel exits the mine
A Night On The Farm - frozenflameinteractive
Hey again!

I wanted to let everyone know that another performance patch for "A Night On The Farm" is in the works! This patch (Version 1.4) will greatly improve the game's frame rate and overall CPU performance.

Bug Report:

While building and testing 1.4, I discovered a bug that only affects the Steam Deck (or possibly any mobile PC device) version of the game.

If you're playing the game on PC and toggle off the "Full Screen" Option, when starting the game on Steam Deck after syncing to the cloud, the Steam Deck's screen will be black when you reach the Main Menu. (You'll hear music, but won't see visuals.) To fix this, you have to go back to your PC version, toggle Full Screen "On", and then resume playing on Steam Deck after a cloud sync.

Sorry for the inconvenience! This bug will of course be fixed in 1.4.

As always, thank you for the continued support!


Happy Farming!

-- Matt
Tales of Fablecraft - JoeyRiftweaver
We have big news to share today, Mages! 🧙

The Tales of Fablecraft demo will launch on Steam tomorrow, May 15th, 2024.

Today, we’ll discuss the demo’s features, share our plans for its future (yep, we’re updating it), reveal the goodies you can unlock by completing specific segments, and detail when we plan to take it down.

So, let’s dive in!



Tutorials, Adventures, Battles…oh my!

The Fablecraft demo will receive updates! What launches tomorrow will feature a brief tutorial to show new and old Mages the ropes. That means choices, dice rolls, and a brief combat session.

Gather your parties! You’ll also be able to take your new-found skills on the trail with friends and experience the first three sessions of The Road to the Starfall Festival adventure.



One of you will need to be the Game Master, of course, but you’ll have access to our GM Guide to make it happen. This tool truly makes running a session a breeze for seasoned and newbie GMs alike.

Oh! A note to our Closed Beta players… we’ve updated The Road to the Starfall Festival adventure quite a bit since you played it, so get ready for a fresh take on these opening sessions.

Future demo updates inbound

Over the coming weeks, we'll update the demo with tons of content for future Mages to sink their teeth into.

First, we'll add new battle tutorials for the Elementalist, Gravimancer, and Radiant combat styles. We'll also add a tutorial specifically for Game Masters.



If you’re looking for a tight, addictive loop of top-down tactical combat, we're adding a brand new arena-style battle mode! Here, you’ll battle computer-controlled combatants as you work through a gauntlet of fights and rack up damage worth sharing.

Alright, fellow dice gremlins, there’s cake on the line

Want to earn something special for clearing segments of the demo? We’ve got you covered.



In a future update to the demo, we’ll have two unlockables available for free, and they’re both on the sweet side. Completing the arena-style combat mode will get you the Rainbow Cake Battle Token, and completing all the Combat Style tutorials will get you the Rainbow Cake Dice Skin.

Delicious.

When’s the demo leaving Steam?

The Fablecraft demo will be with us for a little over a month before we take it down. The current plan (and plans can change) is to remove the demo on June 18th, 2024.

Of course, you won’t be without Fablecraft for long, as the Early Access launch is still slated for this summer. We’ll share when we’re set to launch as soon as we can.

https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/

Until then, be sure to Wishlist Fablecraft on Steam to be notified of our release. See you soon!
Swirl W@tch - sleeper_games

The second major content update for Swirl Watch is live, just in time for the endless replayability sale. 1.2 Precision Gear adds a much requested loadout system, allowing you to more easily manage your ship equipment. And you can fill those loadout slots with new 9 new items too, including many fresh gadgets that allow for new tactics, interactions and synergies. Teleport yourself or other objects across the map with the displacer pad, open new paths by consuming structures with the recycler torpedo or use some of the titular precision gear to take out CorPo ships with a single hit.

The new sync-shot gadget drone always aims true and copies your own attack, enabling simultaneous takedowns of multiple guards if you are using high powered weapons. The bridge bore heavy weapon even homes in on enemy bridge section for big critical damage. And on top of that, the Rhizome Blue ship got new mods and base stats that benefit long-range precision builds. Other existing gear like recyclers and copy-goo got major reworks as well and a bunch of items got some new mods to give them new functionalities.

Also newly added: A wildlife capture system that gives you access to certain unlocks, as well as new bestiary entries for Cloud 2’s distracting critters. But in order to go on animal rescue runs you will need to unlock the net launcher first. This new gadget can be used to capture ships too, at range and even when they haven’t been incapacitated.

Most of the new gear becomes available in the mid and late game. Loadout slots also require wins on various difficulties. So if you are already progressed well into the high level missions you will have many new options available immediately, otherwise the game will ease you into these new systems, as it does with the original content. Some of the new items got their own training sims and some more demanding simulations scenarios have also been added, allowing you to stress test your builds in more complex and dangerous scenarios.

And of course the update also includes a bunch of small changes and fixes (full changlog here). As with all my updates, 1.2 is now part of the game for free. I hope you get something out of it.

Up next I'll be focusing on finishing the next entry of the Hyperspace Anthology: Hyperspace Deck Command. It has a demo available if you want to check it out. There are still some minor additions to Swirl Watch I want to implement, but that will probably only happen after HDC is out.
Until then, a thousand limbs uplift you!

Stefan – Sleeper Games
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