Mercenaries of the Kingdom: First Blood - Insane Dreamers
Hi, Captains of Fortune!
Some quick changes to balance the start of the Adventure mode.
CHANGES IN EARLY ACCESS 4.2:
- Now, "Exploration" type missions give a reward when completed: 100 coins and 10 reputations. It's not much, but this way, the player will always have an income available if he manages to extract from the battle.
- In the first two days of Adventure mode, the available missions will only be "Exploration" type missions. This way, the player has time to gain some experience with the game before having to rush to face the more challenging missions.
- The recruitment of mercenaries at the beginning of the game was really too high, so I set that mercenaries can only have equipment whose unit cost does not exceed 1000 coins. In any case, at the beginning, I recommend recruiting the cheapest soldiers and using the weapons in the containers next to the forge.
- I removed the objective bar at the top in Quick Runs because it's not needed anyway.
- If you were playing in Spanish or Portuguese, there was a translation problem in the Quick Run start screen, meaning the two translations were mixed up; everything should be fine now.
White Suits (Corpses) now only have one lootable spot
Anomaly pulsating sound readded
Outside forest ambience added
Menu selector icons changed
Added context text to timer
Added more detailed colliders to trees
Removed beginners guide
Added glowsticks to stairs to make them more visible
Intro timer is now 45 seconds (was 30)
Menu back buttons fit the styling better
Patches
Fixed crashing bug from equipping discarded item
Fixed Spirit-Walkers from shooting the player through bunker roof
Adjusted volume of various sounds
Within the next few updates, I will completely rework the current achievements and add many more to an in-game achievement menu. The new enemy in this update also has some visual and logic changes that still need to be made. Thanks for playing!
The feeding issues in the park have been resolved.
We’ve fixed the bug where topac monsters were not being caught.
Great news for Mac users: Topac Battle is now playable on Mac systems! Your feedback on the Mac version is crucial for us as we continue to improve, so please share any issues you encounter.
* Disabled debug mode that was accidentally left active (should incidentally provide a speed boost) * Fixed players being able to click on hypothesis buttons before being allowed to (and leading to a crash) * Fixed confrontation elimination stage being skipped even if player had necessary info * Fixed cursor offset in safe interaction * Fixed issue with Linux build pipeline
New Map - Bays Partial bug fixes ============= Launch online mode Develop more gameplay modes, such as poker mode and arena competition mode, etc Optimize UI and improve sound effects Support for more languages This is the first independent game I have developed, and I hope everyone can support it more
Arcadium - Space Odyssey is partecipating in the Endless Replayability Fest, from 13rd May to 20th May! A new update along with a limited time playtest is now available!
Here's the update notes:
New Content
The new stage "Celestial Champion" has been added. The new feature "Celestial Nexus" has been added; available from "Celestial Champion" stage and forward. The new spaceship "Cupid" has been added. Several new items have been added: "Frenzied Charge", "Darkstorm", "Nova Sentry Call", "Nova Sentry", "Vitality Shield", "Space Fishing Rod", "Bio Hull Protection", "Alien Chaser".
Improvements
Golden Statuettes have been replaced by "Cosmic Essence"; the description of the item has been improved. Cosmic essence, unlike statuettes, are not bought from the merchant but are dropped with a low chance by any enemy in the universe. Improved the size of the game's world when playing with a small screen. Slightly improved the base speed of all spaceships. There's now a tremble visual effect when you take damage from crashing on a planet. Several changes have been added to make it so that it's easier to recognize when you're taking resources from a planet, how many resources are left, and when you fully harvested a planet. Upon resuming a session, the game now also remembers items on the ground, broken allies that where repaired, and eventual allies that were with you. Sentry Gun skill from Antevorta has been overhauled. Consumable items are no longer a thing; the current two consumable items (cookies and cheese) are now pickups. Some items received a visual overhaul. Moved UI Scale to Video settings rather than General. Simplified description for several abilities. The stage specific feature has now a much higher chance to appear in the universe for that stage. Improved the visibility of the interaction button. Skills are no longer mentioned by "base" and "advanced" but rather by "first" and "second". Improved animation for items spawn.
Fixes
Fixed an issue where landing aid was not applied correctly. Fixed an issue where if you modified your attack pattern two or more times through abilities, you would keep a modified attack pattern. Fixed an issue where comets were ignoring moons. Fixed an issue where markets would still be marked with an arrow even when everything was bought. Fixed a crash issue when the FPS were set to maximum in the options. Fixed an issue where stats attributes for broken allies where not applied on repair. Various improvements and fixes.