Mercenaries of the Kingdom: First Blood - Insane Dreamers
Hi, Captains of Fortune!

Some quick changes to balance the start of the Adventure mode.


CHANGES IN EARLY ACCESS 4.2:

- Now, "Exploration" type missions give a reward when completed: 100 coins and 10 reputations.
It's not much, but this way, the player will always have an income available if he manages to extract from the battle.

- In the first two days of Adventure mode, the available missions will only be "Exploration" type missions.
This way, the player has time to gain some experience with the game before having to rush to face the more challenging missions.

- The recruitment of mercenaries at the beginning of the game was really too high, so I set that mercenaries can only have equipment whose unit cost does not exceed 1000 coins.
In any case, at the beginning, I recommend recruiting the cheapest soldiers and using the weapons in the containers next to the forge.

- I removed the objective bar at the top in Quick Runs because it's not needed anyway.

- If you were playing in Spanish or Portuguese, there was a translation problem in the Quick Run start screen, meaning the two translations were mixed up; everything should be fine now.



That's all for now; see you in the next update!


FACE THE HORDE, GRAB THE LOOT, CROSS THE PORTAL.
May 14, 2024
Grave Realms Playtest - UberKull
- Added feedback menu item that links to Feedback discussion forum on Steam store page
- Fixed animation for Story scene
Soulbind: Tales Of The Underworld - rg
Hi everyone, we continue to improve our game, in the current update we have:

  • Redesigned the character death window;
  • Added gamepad vibration on critical hits;
  • Improved the impact of combat by shaking the screen and pushing away enemies;
  • Reworked the balance of the manticore monster's abilities;
  • Added misses in monster battles
.
If you have suggestions for improving the game contact us at support@rubedogames.com.

Subscribe to our social networks:
May 14, 2024
SANCTION - LethalLizard
Updates
  • New scorpion enemy added to the wasteland
  • White Suits (Corpses) now only have one lootable spot
  • Anomaly pulsating sound readded
  • Outside forest ambience added
  • Menu selector icons changed
  • Added context text to timer
  • Added more detailed colliders to trees
  • Removed beginners guide
  • Added glowsticks to stairs to make them more visible
  • Intro timer is now 45 seconds (was 30)
  • Menu back buttons fit the styling better

Patches
  • Fixed crashing bug from equipping discarded item
  • Fixed Spirit-Walkers from shooting the player through bunker roof
  • Adjusted volume of various sounds
Within the next few updates, I will completely rework the current achievements and add many more to an in-game achievement menu. The new enemy in this update also has some visual and logic changes that still need to be made. Thanks for playing!

c/o Leland (LethalLizard).

YouTube/Discord/Twitter
Topac Battle - Keep Games
We've rolled out some small updates for the game:

  • The feeding issues in the park have been resolved.
  • We’ve fixed the bug where topac monsters were not being caught.

Great news for Mac users: Topac Battle is now playable on Mac systems! Your feedback on the Mac version is crucial for us as we continue to improve, so please share any issues you encounter.


Happy gaming!
May 14, 2024
Chronique des Silencieux - PFS_Tom
* Disabled debug mode that was accidentally left active (should incidentally provide a speed boost)
* Fixed players being able to click on hypothesis buttons before being allowed to (and leading to a crash)
* Fixed confrontation elimination stage being skipped even if player had necessary info
* Fixed cursor offset in safe interaction
* Fixed issue with Linux build pipeline
Animal Bomb Chess - 十二炼机圣EX
New Map - Bays
Partial bug fixes
=============
Launch online mode
Develop more gameplay modes, such as poker mode and arena competition mode, etc
Optimize UI and improve sound effects
Support for more languages
This is the first independent game I have developed, and I hope everyone can support it more
Arcadium - Space Odyssey - Luciano
Arcadium - Space Odyssey is partecipating in the Endless Replayability Fest, from 13rd May to 20th May!
A new update along with a limited time playtest is now available!

Here's the update notes:

New Content

The new stage "Celestial Champion" has been added.
The new feature "Celestial Nexus" has been added; available from "Celestial Champion" stage and forward.
The new spaceship "Cupid" has been added.
Several new items have been added: "Frenzied Charge", "Darkstorm", "Nova Sentry Call", "Nova Sentry", "Vitality Shield", "Space Fishing Rod", "Bio Hull Protection", "Alien Chaser".


Improvements

Golden Statuettes have been replaced by "Cosmic Essence"; the description of the item has been improved. Cosmic essence, unlike statuettes, are not bought from the merchant but are dropped with a low chance by any enemy in the universe.
Improved the size of the game's world when playing with a small screen.
Slightly improved the base speed of all spaceships.
There's now a tremble visual effect when you take damage from crashing on a planet.
Several changes have been added to make it so that it's easier to recognize when you're taking resources from a planet, how many resources are left, and when you fully harvested a planet.
Upon resuming a session, the game now also remembers items on the ground, broken allies that where repaired, and eventual allies that were with you.
Sentry Gun skill from Antevorta has been overhauled.
Consumable items are no longer a thing; the current two consumable items (cookies and cheese) are now pickups.
Some items received a visual overhaul.
Moved UI Scale to Video settings rather than General.
Simplified description for several abilities.
The stage specific feature has now a much higher chance to appear in the universe for that stage.
Improved the visibility of the interaction button.
Skills are no longer mentioned by "base" and "advanced" but rather by "first" and "second".
Improved animation for items spawn.


Fixes

Fixed an issue where landing aid was not applied correctly.
Fixed an issue where if you modified your attack pattern two or more times through abilities, you would keep a modified attack pattern.
Fixed an issue where comets were ignoring moons.
Fixed an issue where markets would still be marked with an arrow even when everything was bought.
Fixed a crash issue when the FPS were set to maximum in the options.
Fixed an issue where stats attributes for broken allies where not applied on repair.
Various improvements and fixes.
Banana - Robert Partyson
how to obtain?
Nfx gur qri sbe uvf sni fbat
first 25 get it

Join Discord to ask: https://discord.gg/thebananas
May 14, 2024
誘拐犯 Kidnappers - gieko.gamedukuri
-Fix Achievement
...