Tripearl Games is fully committed to crafting the premier training simulator for V.E.D.A and agents worldwide. We are delighted to offer insights into our development processes.
In addition to sharing the visual aspects of our agents, we recognize the significance of designing their training environments. Through collaboration with V.E.D.A, Tripearl Games has iterated on various designs.
While we are unable to unveil every prototype per V.E.D.A's request, we can offer a glimpse into the initial designs we've created for immersive training environments.
Simulation
The simulator simulates facilities and indoor environments on the surface
We implemented unique loading screens to portray the simulator aspects during training.
Hazards are a Friend and Foe
Agents will train to utilize the obstacles to increase survival within the simulator
The facilities and indoor environments also pose dangers where agents will have to train also.
These indoor facilities boast defense measures to ward off both agents and creatures from outside.
Agents must navigate deeper into these intense environments to ensure their survival.
Encrypted Message Could the words "creatures," "survival," and "surface" hold significance? We remain committed to sharing any pertinent information about V.E.D.A to ensure agents' safety.
Legendary Merchant Wales has traveled far and wide over the years, collecting many coveted treasures. Recently, this great merchant has once again come to Cronus City.
From May 17, 2024, to May 31, 2024, he is preparing to hold a grand sale, offering a variety of valuable goods for heroes to choose from, along with exciting rebates!
0.7.3-EarlyAccess! Build Change Notes - May 14, 2024
NEW CARDS
DEVIL
On Play: Change this Realm to World's End.
LORD MEISER
+5 Attack Power each time any Realm changes to a new Realm.
MOTHER GOTHEL
On Play: The highest Attack Power Character(s) your opponent has here loses 3 Attack Power.
GNAT SPY
On Play: Add the top Card of your opponent's deck to your hand.
NEW REALMS
GRIMOIRE GROTTO
Draw Cards until your hand is full. Destroy the rest of your deck.
BALANCE CHANGES PIF-PAF-POLTRIE
Old -> 2 Mana 4/0
New -> 2 Mana 2/0 Pif-Paf has been a longtime frontrunner in most ramp decks. His high health stat has been a nuisance to deal with since day one where most of the time it's hard to even deal 4 Damage in one game. This Health reduction should really set Pif-Paf in the right power level.
HOOPOE
Old -> 3 Mana 2/5 - Channel: Cards played here move to a different Realm.
New -> 3 Mana 2/5 - On Play: Cards played here this turn move to a different Realm. Hoopoe's original intention was to proc other Cards' move abilities, however, he quickly became a 3-Mana Limitation Sphere where he would shut out an opponent from that Realm. This change is more luck-based similar to The Huntsman. We will be monitoring Hoopoe in the future to see if he has the same impact.
NEW ART
Town Square
ADDITIONS:
Cards that are unlocked at Tier 3 and higher now have a Locked Crate instead of a Locked Card. We wanted players to be able to enjoy the shop without a full wallet commitment. The odds inside a locked crate and very fair and are as follows: - New Card - 60% - 500 Gold - 25% - 400 Gems - 10% - Mystery Variant - 5%
CHANGES:
All 4 Daily Quests now show on the Main Menu.
Quests now reset if they reach 0 seconds while logged in.
FIXES:
Fixed a bug where Fat Trina would not consume all of your revealed cards at her Realm.
Fixed issue where Gatekeeper would stop cards that has 0 Mana from being played at his Realm.
Fixed gamebreaking issue where match would softlock after all cards have been revealed that turn.
Fixed a bug where Charred Mother's ability would not activate.
Fixed a bug where Young Mr. Fox would sometimes draw a Spell.
Fixed issue where Damien Sykora does not send the next card you play to the opponent's side.
Fixed a bug where Daily Quests that were able to be rerolled where redeemable every time you played a match.
Fixed bug where Maid Maleen would give Cards immense amounts of Health after Arcane Barrier was played.
Fixed a bug where Corpse Bride would not copy the Card's current Health.
Fixed a bug where Shadows of Chaos would not work.
Fixed a bug where Katrinelje would not disable Cards that did not have keywords in their abilities.
Fixed a bug where General Kavaldi would not change the Realm when his ability activated.
Fixed some issues with 16:10 resolution.
Card Backs now properly save between matches.
Fixed an issue where sometimes Midas Cards where not loading correctly in the shop.
Fixed a graphical issue in the shop when you can claim free gold.
KNOWN ISSUES:
We're aware of an issue where Allerleirauh does not transform correctly and has been currently disabled from all collections.
We're aware of sometimes an interaction between cards does not completely resolve, freezing the match into a "Waiting" state. Conceding is the only way to currently bypass this.
spin-gravity had a lot of problems like : - moving hoops around after placing them in spin-space would move them to fixed-space - pressing reset while connected to a hoop would not leave the hoop where it was, instead would bring the hoop to the reset location - save/load of hoop colors/textures completely broke
spin-grav has more objects, some obstacles with color-change like the hoops. spin-grav has a unique limitation in that non-convex colliders do not work with the spin-space , , (as it uses rigidbody interpolation in order to rotate smoothly, and physx does not support convex mesh colliders with rigidbody) ,, so it has a unique set of objects that players can use to make courses for it. Spin-grav also presents a unique limitation with the racetype "timer on reset" because the player is not allowed to move until the countdown is over,, BUT the ship is in motion with the spin-drum. It might be possible to verify that the ship velocity matches the reset location to within a tolerance, but I have not attempted this.
training levels run a little smoother overall and work from the all-saves menu or from inside of a campaign.
save-load system SHOULD run fine after increasing the total color-change options available to players, however it is possible that some colors have moved around on any existing saves once loaded again. The most likely issues are going to be that either the texture selected will not show, or a color will be on an object that was not assigned, and the textures will not show ,, in this case unfortunately the player will just have to reset those bits of lost info and save again.
load from campaign and all-saves was not properly working with spin-grav and should now.
The upcoming update already has a lot of new features for armored vehicles enthusiasts - the ability to repair modules from inside the vehicle, new realistic effects for the gunner's and commander's optics. But there is one more important improvement that we want to please you with, and it’s not just for tankers, but also for outside observers (watching through a sniper’s scope) - better placement of commanders looking out of the tank’s hatch.
Realistic positioning of hands on the hatch, holding the anti-aircraft machine gun’s grip, and simply adjusting the position of commanders in the hatches to make everything look natural.
This is just the beginning of the improvement process - we have already modified more than a dozen vehicles and will continue this process in the future, but you can already enjoy the changes.
NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 5.6 to 5.12, there are 18 players who have successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
Hi everyone! Adam and I have tackled a bunch of reported issues, mostly small but some that were preventing progress for a small set of players. Changes detailed below:
Fixed grenade spawn issue
Fixed final boss animation glitch after rapid damage
Fixed final boss sequence player getting trapped in fence
Fixed mini-boss alternative defeat not counting for the achievement
Fixed some environment colliders to prevent trapping the player
Fixed some typos
Fixed some UK English spellings into US English, so as not to break the V I B E