May 13, 2024
Starblast: 3D Wars - JNG
Grid has been updated to be more dense- the lines have also been made to be major and minor gridlines.
ship trail now emits light.
May 13, 2024
Redneck Joe Vs The Swamp Zombies - petersonsantos
It is with great excitement that we finally announce, YES, we have the long-awaited release date, save this day:

May 23, 2024

We're looking forward to the big day when our game sees the light of day for the first time!
We hope you like it, we are working on updates to improve performance and visual quality.
We also have plans to add new weapons, if the community's receptivity is good.

We thank all of you who are supporting us, reading our messages, downloading the demo (which we will also update soon), and also to everyone who added the game to their wish list.

A great day to everyone.

Yours sincerely
Peterson Santos
CEO - Cloud5 Studios
May 13, 2024
Fantasy Dungeon - Chris Hubel
- fixed Controls when switching Dungeon View between First and Third Person
May 13, 2024
Paper Planet - Willops
Just a tiny hotfix here.
- Buffed Tactical Nuke to drop a bigger explosion
- Gave Tactical Nuke a sound effect
- Buffed Charged Buddy to attack a lot faster
Project Heartbeat - EIREXE


Mark your calendars: May 20th is the day Project Heartbeat Phoenix releases to everyone!

Project Heartbeat Phoenix is our biggest release yet, featuring a new engine, improved performance and a first of it's kind subtick system.

Love will never be the same.
Lucky Tower Ultimate - Ame - AMC Games
Today marks the start of Endless Replayability Fest, running until May 20 - and we've updated the Lucky Tower Ultimate demo for the event!

Changelog:
  • Vending machines are all over the tower, where you can buy stuff
  • Throwing items like the axe and the shuriken fly in a straight line
  • The magic wand also has a new and improved curve
  • Hub rooms (the ones with the three doors) now have a random layout
  • New Djinn behaviour and voice lines by Joshua Tomar
  • Evelius bossfight is different now, albeit still with unpolished animation
  • Riddle Master can have different weapons, his shield can be looted and used by the player
  • Shields work in the back hand as well as in the front hand
  • Hammerguy does not remain brain dead after killing someone
  • The pick-up indicator is a bit more clear
  • Some foreground decoration
  • One new trap: Contact spikes, that only move up when you walk on them
  • More screenshakes
  • Lots of bug fixing and polishing!



Good luck, adventurers, and don't forget to wishlist Lucky Tower Ultimate on Steam!

Want more Lucky Tower Ultimate?
https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Olympian Knights - Loading..
Hello everyone, this post mainly serves as a test for an upcoming feature in the game. I probably won't bother to write patch notes for every update during closed alpha.
  • Added new Ability (Fireball throw) for Hades
  • Fixed an issue with the authentication system
  • A bunch of smaller bugfixes
Having a HARD Time - quadrupleq
Added a full translation for the French language and a few minor fixes to the other translations.

Going forward, future content will also be available in French.

~ Quadruple-Q
HumanitZ - YozzaHZ


Greetings Survivors,

We are back with another Zeek Feed, this week we report back on what we worked on last week and what is on our radar for the next couple of weeks.

We released the latest hotfix last week to fix a lot of crash issues and other bugs that have been in our game for a long time, so far this has been a successful patch.


What we have been working on…

Last week more work was done on the quest system creating the quest camps and their locations on the map. Also a host of new quests including NPC quests, random events, world quests and more.


We have implemented and are still testing a new level streaming system for the map that will help improve loading time of joining/starting a game. This will also help solve issues with players with lesser gaming PC’s struggling to load into a game, in turn helping with our steamdeck development as this was one of the stumbling blocks prior to this addition.


Additionally, we’ve also been working on map improvements with new smaller POIs, more house variations and layouts, and also improving the foliage and colour palette with new trees.


The team is also testing new quick slots for watch and compass as this has been a highly requested feature to improve the amount of quickslots the player has.


There has been some work done with play testing with the controller support, we are now working through our list of actions to improve how the controller works and to make sure it’s 100% functional with all aspects of the game and UI.


Future stuff:

Plans to add more parts and items needed for vehicles, for example oil, spark plugs and potential for wheels as well.
SAT NAV item for vehicles that will be used as a mini map feature while driving.
More work on lore and ideas for potentially expanding the map.

Thanks for the support and taking the time to read our latest zeek feed.
And we’ll see you on the next one

Regards
HZ Team
May 13, 2024
Forest Fellers - TheBigBard
Price variables
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