Anyone that owns the original Windward game and doesn't mind running into a few bugs along the way can try the early preview build of Windward Horizon for free this Friday, May 17th, starting at 10 AM EST.
To opt-in, follow these simple steps on Friday:
1. Right-click Windward in your game library, and go to Properties.
2. Under Betas tab there is a Beta Participation option. Simply choose the "horizon" branch to opt in.
3. Launch Windward like normal and have fun!*
Note: this special branch will only become available once the event begins at 10 AM on May 17th, and although the game's release will feature Linux/OSX builds, this preview will only be available for Windows. The event will end on early morning of May 20th.
Since this early build of the game doesn't have a tutorial, a handy new player guide can be found here.
P.S. I will be looking to expand my closed tester team after the event ends. At the very least, I'd like to add two people to it: a Linux gamer as well as an experienced modder. You can apply by messaging me directly in discord.
This update brings a lot of new features that will make the multiplayer experience a lot smoother. The AI might be improved in a future update, which still requires more work.
Way of Rhea releases in 7 days! In celebration, starting tomorrow I'm making a post a day, each about a new aspect of the game starting tomorrow.
In the mean time, if you want to support me the best thing you can do is mark May 20th, 2024 on your calendar, and share the game with others who you think would enjoy it!
Until June 10, all players that open Bloons TD 6 will receive a free pack containing 2000 MM, 3x Super Monkey Storms, 3x Monkey Boosts, 3x Cash Drops, and 3x Insta Monkeys: tier 4 Dart Monkeys of each path. You will also get an exclusive avatar for your profile!
Then try the new quest: Protect The Yacht. A challenge quest on a special map, where you need to protect the yacht.
New screen resolutions, fixed UI problems caused by aspect ratio, fixed boxing ring collisions, better rope physics, limits for selecting too easy or hard opponent, able to pause game in fights, some bug fixes.
Here’s some news about what to expect in Part Five of TALES FROM THE FAR TERRITORY, which we are targeting for the second half of June (depending on how long it takes to test and clear console certification), as well as an update on progress around bringing TALES to Switch.
Cougar
I recently confirmed that the Cougar will be included in Part Five. We’ve been wanting to add a dangerous “alpha predator” to the game for a while, beyond the Wolves and other dangerous wildlife you can encounter in the game. With every new type of wildlife, we try to introduce a new element of gameplay to give it a distinct role in the overall ecosystem, and also ensure it freshens up the game for all our players.
The Cougar will work a bit differently than the other predators in the game. Cougars are very territorial, and will get interested in you when you start to spend a lot of time in one region. If you hang around in one region for too long, they will take an interest in the region and occupy it. You’ll then start to encroach on their territory, which is very dangerous! You’ll have plenty of warning before they move in, and plenty of warning once they have occupied a region. What you won’t get is plenty of warning before they attack you, once they are encroaching on your territory (or you on theirs)! So pay attention to the warning signs, move around the world and be prepared with a second Safehouse location in a different region, and you’ll be ok. Eventually, if you stay out of the occupied region for a while, the Cougar will lose interest and leave you alone. There will be a variety of feedback systems to keep you informed of Cougar activities, if you’re paying attention.
The Cougar’s attack is vicious (with its own new Affliction) and can end the game for you, but if you’re fast and lucky you’ll get a chance to counter-attack, and if you’re very lucky, you’ll kill it. Otherwise, it will escape to continue to hunt you down in a region it occupies. If you want to buy yourself more breathing room, you can seek out the Cougar’s den which exists somewhere in the world (a different place each game), and if you destroy the den with Noisemakers, Cougars will leave you alone for a long time. Eventually, though, they will return.
We think the Cougar will keep players on edge, and keep things interesting for those who are looking for a good long-term challenge, while also giving players the info they need to avoid Cougars altogether if that’s what they prefer.
Since we know having Cougars stalking you in the game might be a bit too stressful for some of our players, you’ll have the choice to include them in your game (or not) when you start a new one, and when we introduce them in the next update you’ll have the option to keep them out of your current save. We’re hoping that for most players, however, the Cougar becomes a force of nature that keeps them on their toes, keeps them moving and planning ahead, and adds an element of danger to long-term survival.
Mountain Pass Region (Name TBA)
In Part Five, we’ll release the third and final new region for TALES. The Mountain Pass is our most vertical region so far, with plenty of steep and craggy terrain to pass through. You can follow the narrow road up higher and higher into the region, or take the lower path and rely on rope-climbs to find your way around. Keep an eye on key landmarks, including some human-made locations, like the Weather Station. In general, the weather in this region is bad, and the higher you go, the colder it gets. We’ll announce the region’s final name at launch.
The Third Tale (Name TBA)
We’re also releasing the third and final Tale with Part Five. Taking place in the Mountain Pass region, this third Tale wraps up the Rüdiger storyline first started in “Signal Void” and continued in “Buried Echoes”. Note that if you’ve already finished Tales One and Two, you’ll be able to just continue straight into Tale Three. Completing the third Tale will provide you with some profile-level benefits (in the form of new Feats) so it’ll be worth your while to complete all three Tales. And doing so will give you a glimpse into some worldbuilding and mysteries that will be paid off in Episode Five.
Misery Mode
We’ve been working on a new Experience Mode, specifically made for Interloper players who have maxed out that mode and are looking for a new level of challenge. Misery takes Interloper and ratchets up the difficulty by adding six new Afflictions that are applied over time. The purpose is to survive in the mode for as long as possible after all six Afflictions have come in, and while we’re not 100% sure yet as the mode is still being playtested (with some help from some of our Interloper players from the community), we suspect the Days Survived counts will be in the dozens and not the hundreds like some existing Interloper players are able to achieve. Just trying to keep the game fresh and challenging for a group of players in our community who really like punishment! Of course, this mode isn’t for everyone.
Cheat Death System
We’re adding an optional system that will allow you to cheat death.
Yes, our permadeath survival game is finally offering you a “way out” from Death that doesn’t involve backing up your save file!
How this will work is that upon dying in the game, players will have two options: Die (as they do currently), or Cheat Death. If they Die, their save is wiped as it is currently, and they can carry on as usual. If they Cheat Death, they’ll be offered a series of choices they need to make if they want to continue playing. These choices will offer a series of trade-offs, because while you can cheat death, you can’t cheat death for free. You’ll also have the opportunity to retrieve your pack with some of what you were carrying at the time of your death, but other aspects of the world will remain the same as they were when you died -- including resources and gear items you have stored in your favourite locations, places you have explored and looted, surveying progress, Tales completion progress, etc. Each time you cheat death, the game will become progressively more difficult for you, and you can cheat death up to three times (4 total “lives”). Your final life will be very difficult.
You can Cheat Death once, twice, three times, or not at all. At each death you’ll have to make the decision about how you want to continue, if you do.
This is the first change to our permadeath system that we’ve ever made in the game, and we hope it brings a new dimension to gameplay for those of our players who just aren’t ready to lose their favourite survivor, or those who just want something fresh. We’d love to see players get into the spirit of this and give it a try instead of backing up their saves and continuing without consequences.
WINTERMUTE, Episode Five
We’re still busy working on it and we’ll have more to say about it later this year, as mentioned in the December dev diary, where we revealed the episode title.
TALES on Switch
We were originally hoping to release TALES on Switch last week, but unfortunately we ran into several issues with memory and optimization with a few of the bigger regions in the game, which also resulted in some crashes we’ve been working on. We believe we are close to having the crashes resolved, and once those are fixed, the build will be submitted first to our internal Test team for final verification, and then when they give it the greenlight, it’ll go to Nintendo. Once the build is with Nintendo, it can take up to 20 days to pass their Certification, at which point we can release it to you.
So based on our current timelines, we think we’ll have TALES available on Switch by the second half of June. Please note that this will mean Parts One to Four of TALES, along with all the free updates to the “base” Survival mode, will all be released and the game will be updated to the current version available on the other platforms. The free updates will also be available to anyone who owns the game on Switch, not just people who own TALES, just as on the other platforms.
Afterwards, once Part Five is released on Steam, Xbox, and PlayStation, we will also submit it to Nintendo for the same approval process, which means we hope Part Five is available about a month after Parts One to Four are released. Part Six will follow the same process, with the Switch lagging the other platforms by about a month.
Thanks for reading, and we look forward to sharing the update video for TALES, Part Five, when it releases in the second half of June. We’ll share a more precise date once we have it.
We're quickly dipping by to let you know that Transport Fever 2 is currently on sale during the Steam Endless Replayability Fest!
From now until May 20th, you can pick up Train Fever, Transport Fever, and Transport Fever 2 on deep discount! If you've been waiting to purchase any of our endlessly replayable transit simulators, now is the perfect time! Tell your family, tell your friends, and be sure tell that person sitting next to you on the metro while you're doing real-life Transport Fever NPC roleplay. They (probably) won't be freaked out.
In celebration of our participation in the Steam Endless Replayability Fest, we are happy to release a new regular update.
Here's what you can look forward to in Version 0.52. Have a nice fest!
LOCALIZATION
To enhance the accessibility of our game for our international audience, we have decided to implement 23 new localizations, in addition to the 8 already available.
These new languages are generated using "LocalAIze," our in-house tool built on a Large Language Model (LLM) architecture. As such, these translations may be imperfect. If you prefer to avoid encountering errors in the game's text, we recommend using English or one of the other seven languages directly managed by our development team.
While not flawless, our automated translation tool is considered over 95% reliable and allows us significant development agility during this early access phase. If you have suggestions for improving any translations, please do not hesitate to let us know, as we can incorporate your suggested corrections.
GAMEPLAY
Various terrain objects such as ore veins and quicksand are now generated in clusters, providing more consistently distributed resource zones and obstacles.
GRAPHICS
Added a new shader for calderas.
Improved alignment of characters and objects to better match certain actions and animations.
Enhanced and fixed several animations including crafting, running on the treadmill, and walking cycles.
USABILITY
The options menu now closes with the ESC key, and settings are applied automatically.
Redesigned several event tooltips for enhanced clarity.
Adjusted menu alignments for improved clarity.
Increased the size of tutorial videos.
BUG FIXES
Fixed a bug that prevented the use of elevators and the EVA module when a character had a fracture.
Resolved multiple issues related to the "carry a teammate" action.
Fixed a bug concerning the "share oxygen" action.
Addressed an issue with the medikit usage.
Corrected a graphical bug related to chromatic aberration.
Fixed a drilling event that could block the character.
Restored missing buff icons.
Resolved minor graphical bugs (such as floating elements and artifacts on selection outlines).
Fixed a rare global bug that occasionally prevented certain actions from initializing.
Added the version number to the main game menu.
Addressed various bugs related to translation and save reliability.
We love all the feedback you've given so far about the game and we're working hard to update the demo all the fixes you've mentioned! Here's the first patch for the demo and we're working hard on more fixes so keep those bug reports and feedback coming in! We're also part of the Endless Replayability Festival!
FIXES - Updated tutorial - Multiple bugfixes -Added more bugs to fix later
ADDITIONS - Dynamic tips for various secret rooms - Added new dialog - Demo now includes challenge "The Tank" - Russian Language Added!
Be sure to wishlist and share the game with your friends, every little bit helps us make a better game.