May 13, 2024
Into The Void Playtest - bbq1314
fix a bug causing Exp blessing not working.

fix a bug causing Summons "Kilab Harb" ignore evasion rate.

fixed -When asking players if they want to become slave adventurers or not. The Repeat description option shows "undefined". Also female Characters miss this option.

fix a bug causing Random Event generated in inaccessible area.

Turn keyboard input to default.

fix a bug causing text cut off in EN language.
Necromorphosis - Elektrobear
Patch Notes:

New weapons:
Bomb
>Throw bombs at distant enemies, explodes appying both On-hit and On-death effects.
Crossbow
>Shoot spike bolts towards enemies, piercing their ranks.

New spells:
Lightning
>Killing enemies may cause Lightning strikes
Bolt
>Your heartbeats may trigger lightning bolts to emerge
Dust
>Killing enemies may summon Dusty tornadoes to swirl around you
Ice
>While standing still, spew Ice blocks to freeze enemies within

New passives:
Vampirism
>chance to gain Life when killing enemies
Luck
>improves various chance-based effects
Dodge
>chance to avoid damage when hit
Regeneration
>improves amount regenerated / reduces heartbeat time
Running
>improves movement while defending
Gravity
>increases collection area
Learning
>increases the value of Marrow pickups
Cooldown
>reduces time taken to cast spells

New areas:
Swampy Mudlands
>Unlock by beating the Pump King endboss at the Boneyard
Iron Horde Fortress
>Unlock by beating the Maleable Snake endboss at the Swamp


New enemies:
>Sludges, Iron Hats, Deathbots, Mothmen and many, many more.


Changes:

Danger
>Enemies now spawn based on Danger rather than player Level
>The longer you've been in the run, the more Dangerous it becomes
>Time runs out quickly after you opened all Chests
>Endbosses will spawn after around 15 minutes have passed
>Killing an Endboss will win you the run

Chests
>Require a Key to open. May contain Weapons, Spells, Brains and Arms
>Opening a chest may draw attention of a Miniboss.
>Bone Totems will point at chests when available.

Barrels
>Can be broken.
>May or may not drop Marrow, Hearts, Arms or Keys.

Weapons
>All weapons now require one Arm to be equipped in.
>Arms may drop from well Armed enemies as well as from Barrels and Chests.
>Changes done to statistics of all weapons

Spells
>All spells require available Brain to be learned.
>Brainpower can be increased with Levels or found in Chests.

Portals
>After all chests have been opened, a Portal can take you to the next level where enemies will be stronger, spawn faster and new chests will appear.
>Bone Totems will point towards portals once all chests were open.

Shop
>Sometimes a Portal may take you to the Crow shop.
>A very friendly but hungry Ordofeu Crow will want a piece of your Heart in exchange of items.

Hats
>2 Different cosmetic Hats can be worn in place of a Helmet.
>Full version will include many more that must be found around the world
May 13, 2024
Horror Cartridge Collection - Tillion
Fixes
Ore in The Mine no longer has debug glowing light on
Spelling mistake in Nightmare

Improvements
Lots of improved 3D models have been added
MORDHAU - Titan
Patch 29 Hotfix #1 Changelog 05/13/2024

Demon Horde

  • Improved Demon Horde performance at later stages
  • Fixed map bosses sometimes spawning with less health
  • Fixed objective catapult taking damage from weapons
  • Fixed lighting disparity in local Demon Horde match
  • Castello - Fixed final-objective cannon sometimes being inoperable
  • Mountain Peak - Fixed first boss lightning attack sound
  • Totenwald - Fixed invisible collision blocking path
  • Totenwald - Adjusted log health scaling rate
  • Totenwald - Increased boss health
  • Fixed Blessed Longsword misaligned particle effects

Gameplay
  • Fixed Holy Grenade not having a cooldown
  • Blessed Eveningstar no longer stuns bosses
  • Blessed Crossbow no longer affects bosses
  • Blessed Executioner no longer affects vehicles
  • Added Explosive keg to Horde and Demon Horde buying menu
  • Disabled knockback blessing effect on Rake if player is falling

Maps
  • Totenwald - Fixed the mercenary select being blacked out
  • Totenwald - Fixed various spots where player could get stuck
  • Totenwald - Fixed spots where player experienced a whiteout effect
  • Mountain Peak - Fixed invisible collisions blocking players
  • Mountain Peak - Fixed bot navigation mesh issues

Weapons
  • Removed reload turn-caps for Chickenator

Skins
  • Fixed Warrior and Huntsman gloves not following face selection

UI
  • Horde/ Demon Horde Ultimate icon no longer visible when spectating other players
May 13, 2024
SunnySide - Mayumi


The youngest granddaughter of Kazuki and Chiyo, Hanako came to Sunnyside to work through her medical residency at the local clinic. She doesn’t love the country town, and she's definitely not afraid to complain about it... loudly. When she's not on her phone or pulling pranks on Dr. Okada, Hanako will find any excuse to visit the nearby city, Higashi.
If you want to get to know her, try a shopping trip in the city or maybe a coffee date.


Join our discord for exciting events and news about the game!

Wishlist SunnySide now on Steam!

https://store.steampowered.com/app/1746930/SunnySide/
Prometheus Wept - Timeslip
Hi there-

Daithi here. I hope you're doing well! I've just wrapped up the militia finale – that's all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to:

- Allow AI characters to target objects
- Allow AI characters to spend AP activating objects
- Improve trap mechanics
- Equip a faction's troops


Olga's artwork for con man and sociopath, Ferdia Beckett. (He's on your team!)

Debugging these additions ate a fair bit of time, so I'd expect the rebel finale will be quicker to complete. The focus for the next couple of months will be the rebel finale, along with making the maps more interesting with small encounters and loot. Then it'll finally be early access time.

You can find more a more detailed outline of recent developments in the below video, or continue reading for the short version.



Artwork:
Olga has been working on illustrations for key characters and has completed the artwork for Markus Tiber, Sheriff of Sunny Pines, and sociopath/con man, Ferdia Beckett.


Olga's artwork for Markus Tiber, Sheriff of Sunny Pines. Depending on your choices Tiber can be a key ally, or an enemy.


Militia Finale:
- The finale starts after completing recruitment, crafting and purchasing of equipment for the militia.
- Sunny Pines comes under attack by a substantial rebel force, which will attack different districts with different attacks, including a head on attack of the main gates, encouraging rioting, attacking infrastructure, and more.
- If you are defeated in any fight, you regroup with what remains of the leadership and militia for a last ditch defence. If you win this battle, you'll push back the rebels and will launch an attack on their HQ. If you lose the battle, Sunny Pines will fall under rebel control and you'll move on to act 2.

Almost there :) I'll check back in some time in June.

Until then, all the best, and if you have any comments, questions, or suggestions, please let me know!

Daithi
Deep Rock Galactic: Survivor - Stidsholt

Hello Survivors,

Welcome to the second content update for Deep Rock Galactic: Survivor. This update features several new enemies, new/revamped boss encounters, tons of new overclocks, and much more! If you want to play the update spoiler-free, you should just go ahead and close these update notes and fire up the game. We hope you enjoy it!

Features
New Boss Encounter: The Dreadnought Twins
There is now a chance that you will meet The Dreadnought Twins instead of the Dreadnought at the end of a dive. The twins consist of two smaller Glyphid Dreadnoughts: An Arbalest and a Lacerator. The Lacerator will charge you and deal damage in melee range. The Arbalest shoots deadly fireballs at you from range. In higher hazard levels these abilities become more and more intense. The twins have separate health bars and will heal each other if the difference in their remaining health becomes too large.

Reworked Dreadnought Encounter
In an effort to not make the old Dreadnought jealous of the newborn twins, we have given it some new abilities. You'll always be our special bug <3
The first new ability is the Trembling Stomp which shoots out a tight cone of spikes that trap you until you dig through them. The second is the Swarm Bladder attack: A ranged projectile attack where the Dreadnought spits out a cocoon that bursts open and spawns a pack of Glyphids. Much like the twins, these abilities scale with hazard levels.

New Elite: Q’ronar Shellback
In Update 01 we added the Q'ronar Youngling and a mini-elite version of it. Now we have the Elite Q'ronar Shellback ready, and it's toxic as hell!
Like its younger sibling, it can roll through rocks, but it has also evolved an Acid Spit attack that shoots a beam of acid towards you.
The Q'ronar Shellback elite can be found on Hazard 2 and up, but only in Crystalline Caverns, Magma Core, and Salt Pits.

New Enemy: Huuli Hoarder
Get ready to hear the characteristic jingling of the clown car! The Huuli Hoarder has made its way into the game, and you don't want to miss this one. The Loot Crate it drops when you exterminate it can contain gold, nitra, weapon upgrades, and even rare artifacts.
Finally an enemy that doesn't run towards you.

New Weapon Inspect screen
We have had a ton of requests for more information about damage calculations, so we have added a weapon inspection screen that can be accessed by pausing a run. On this screen, you can see how the weapon works, how the damage of the weapon is calculated, what the overclocks are doing, etc.

New Weapon Stats
We are introducing two new keywords in weapon descriptions: Pierce and Potency.

Pierce is now a stat on projectile weapons. Increasing the pierce stat will increase the amount of enemies that can be pierced by that weapon's projectiles.

Potency is a new stat that affects the amount of status effect stacks that is applied by a weapon (Fire, Electric, Cold, Acid). For example, if you want to increase your chance to freeze an enemy, you want to apply as many stacks of cold as possible, and increasing Potency is a great way to do that.

New Overclocks
We have added a bunch of new overclocks. Formatted here with the name and description of the overclock, and then a bullet point list of what weapons can receive the particular overclock.

Storm E-Mag
The last bullet in the clip fires in all directions.
  • DRAK-25 Plasma Carbine
  • "Thunderhead" Heavy Autocannon
  • "Stubby" Voltaic SMG
Knuckle Grip
Boomerang flies in an outward spiral before returning
  • Voltaic Stun Sweeper
Crisis Protocol
Drones rush to protect you when you take damage
  • Electrical Defense Drone
  • Cryo Defense Drone
  • Acid Viper Drone
Feedback Harness
Throws grenades when you take damage
  • Incendiary Grenade
  • High Explosive Grenade
  • Neurotoxin Grenade
The Favourite
You really like this one (different stat upgrades)
  • Cryo Grenade
  • "Hurricane" Guided Rocket System
  • Seismic Repulsor
  • LOK-1 Smart Rifle
  • Deepcore 40mm PGL
  • Plasma Burster
Omni Barrel
Fires in 8 directions
  • Zhukov
  • BRT7 Burst Fire Gun
Spliced Emitter
Increased beam length and duration
  • CRSPR Flamethrower
  • Cryo Cannon
Runic Warhead
Even bigger explosions
  • "Hurricane" Guided Rocket System
Potent Juice
Greatly increase potency at the cost of impact damage
  • Cryo Cannon
  • Neurotoxin Grenade
Impact Punch
Greatly increase impact damage at the cost of potency
  • "Stubby" Voltaic SMG
Unlimited Power
Splits into multiple beams
  • TH-0R Bug Taser

General Improvements
  • Worked with the transparency of the stats system, highlighting different stat modifier groups with different colors
  • Added a stage and hazard level widget, so it is now visible at all times during a run
  • Added more tooltips
  • TH-0R Bug Taser got a rework and is now a lot cooler
  • Plasma projectiles works with the piercing stat
  • Worked on a bunch of explosion and ground zone VFX to reduce screen clutter and improve visibility of other gameplay elements
  • Added a retry button to the end screen if the mission failed
  • Equipped Overclocks can now be viewed on pause and weapon inspect screens

Balance
  • We have fixed a long standing issue where enemies that were under the effect of knockback would take double damage from most sources.
  • Rebalanced weapons with knockback to account for the knockback fix
  • Fire, Electrical and Acid weapon tag upgrades now apply extra stacks
  • LOK-1 locks on way faster, has knockback and improved fire rate, damage and reload speed
  • LMG Gun Platform now has a clip size of 20 and an internal reload speed of 0.5 sec
  • Decreased the corrosion spread effect radius from 2 to 1
  • OC Drone Mining Damage: Increased mining damage from 10 to 15
  • OC Lead Wrapped Ammo: Reduces fire rate and reload speed by 20%
  • OC The Favourite: Now modifies both reload speed and fire rate
  • OC Cluster Grenade: Now also affects potency if the weapon applies status effects
  • OC Drone Mining Damage: Increased the amount of damage done from 10 to 15
  • Reduced the HP of regenerating vines in Hollow Bough significantly
  • Changed the way cold damage can freeze enemies. This results in a slight nerf for fast firing cold weapons, while retaining the awesome freezing power of high potency cold weapons
  • Rebalanced the number of Cryo status effects a weapons applies to make the new freeze status feel cool

Bug Fixes
  • Fixed an issue where the player could re-enter the drop pod just after arriving
  • Fixed a bunch of weapons showing too few stats on the pause screen
  • Fixed an issue where Spitball Infector would shoot once when spawning even from outside the screen
  • Fixed an issue where loot bugs would absorb all projectiles
  • Fixed a rare issue where first-time players would not be able to choose a class mod, and had to manually delete their save to continue
  • Plasma Burster: Fixed Explosion VFX was not affected by explosion range upgrades (visuals only)
  • Experimental Plasma Charger: Fixed an issue where the projectile would not pierce through big swarms.
  • Armskore Coilgun: Fixed Beam angle calculation so when using multiple beams, is now properly centered around the target
  • Shredder Swarm Grenade: Fixed several performance issues with this weapon.
  • OC Conduit: Fixed several performance issues with this overclock. We now limit how often the lightning explosion VFX can appear when hitting friendly targets, but the damage logic still executes as often as before
  • OC Conduit: Fixed an issue that could actually cause a game freeze. FPS drops might still occur, but the game should recover. This was especially prevalent when used in combination with Shredder Swarm
  • OC Drone Mining Damage: Fixed an issue where it would not show up in the UI and could be equipped more than once
  • OC True TNT: Fixed an issue where grenades with mining damage would do very little mining damage
  • Audio: Fixed very loud Vine destruction sound when drop pod lands on a whole bunch of them
  • Audio: Fixed the wrong pickaxe sound playing when mining certain minerals
World of Guns: Gun Disassembly - -=NE=-
The new model has been requested by our user: Alien Pistol by Laugo Arms

In 2016 Laugo Arms moved its headquarters to Prague, Czech Republic, and in 2019 it announced its next indigenous product, the Laugo Alien pistol.

More on modernfirearms.net>>

Booty Farm [18+] - TenderTrouper
Times they are a changin', and even immortal goddesses have to get with the program.
Miss Valentine herself wants to acquire a hot new style.
But a celestial transformation of this sexitude requires a helping hand. Or two. Or three.
"In order to seal this ritual, I need to lay down with my ultimate love champion!”



Snaps are a chance to bring back old events,
and grab any juicy scenes you might have missed!

Live May 13th-14th.
Across the Wonderlands - adam.kaczmarek
Embark on a captivating journey with the Journal in "To the Star"! As you traverse the enchanted realms of the game, keep an eye out for scattered journal entries that delve deep into the backstories of our heroes and their enigmatic father.



In "To the Star," you will uncover torn pages from your father’s journal that detail his thrilling adventures, reveal the mysteries of the universe, and reflect his unique perspective on its quirks and absurdities. Discover why he had to leave his family on such an unfamiliar planet and the obstacles that prevented his return.

Along your adventure, you might also stumble upon unique cooking recipes, maps leading to hidden treasures, or indispensable tips for handling hostile creatures.

That being said, the story layer of the game is absolutely optional, so you won't be required to know it at any point.

Join us in "To the Star" to uncover these secrets through the lens of our hero’s father. Your epic journey awaits! 🌟
...