fix a bug causing Summons "Kilab Harb" ignore evasion rate.
fixed -When asking players if they want to become slave adventurers or not. The Repeat description option shows "undefined". Also female Characters miss this option.
fix a bug causing Random Event generated in inaccessible area.
New weapons: Bomb >Throw bombs at distant enemies, explodes appying both On-hit and On-death effects. Crossbow >Shoot spike bolts towards enemies, piercing their ranks.
New spells: Lightning >Killing enemies may cause Lightning strikes Bolt >Your heartbeats may trigger lightning bolts to emerge Dust >Killing enemies may summon Dusty tornadoes to swirl around you Ice >While standing still, spew Ice blocks to freeze enemies within
New passives: Vampirism >chance to gain Life when killing enemies Luck >improves various chance-based effects Dodge >chance to avoid damage when hit Regeneration >improves amount regenerated / reduces heartbeat time Running >improves movement while defending Gravity >increases collection area Learning >increases the value of Marrow pickups Cooldown >reduces time taken to cast spells
New areas: Swampy Mudlands >Unlock by beating the Pump King endboss at the Boneyard Iron Horde Fortress >Unlock by beating the Maleable Snake endboss at the Swamp
New enemies: >Sludges, Iron Hats, Deathbots, Mothmen and many, many more.
Changes:
Danger >Enemies now spawn based on Danger rather than player Level >The longer you've been in the run, the more Dangerous it becomes >Time runs out quickly after you opened all Chests >Endbosses will spawn after around 15 minutes have passed >Killing an Endboss will win you the run
Chests >Require a Key to open. May contain Weapons, Spells, Brains and Arms >Opening a chest may draw attention of a Miniboss. >Bone Totems will point at chests when available.
Barrels >Can be broken. >May or may not drop Marrow, Hearts, Arms or Keys.
Weapons >All weapons now require one Arm to be equipped in. >Arms may drop from well Armed enemies as well as from Barrels and Chests. >Changes done to statistics of all weapons
Spells >All spells require available Brain to be learned. >Brainpower can be increased with Levels or found in Chests.
Portals >After all chests have been opened, a Portal can take you to the next level where enemies will be stronger, spawn faster and new chests will appear. >Bone Totems will point towards portals once all chests were open.
Shop >Sometimes a Portal may take you to the Crow shop. >A very friendly but hungry Ordofeu Crow will want a piece of your Heart in exchange of items.
Hats >2 Different cosmetic Hats can be worn in place of a Helmet. >Full version will include many more that must be found around the world
The youngest granddaughter of Kazuki and Chiyo, Hanako came to Sunnyside to work through her medical residency at the local clinic. She doesn’t love the country town, and she's definitely not afraid to complain about it... loudly. When she's not on her phone or pulling pranks on Dr. Okada, Hanako will find any excuse to visit the nearby city, Higashi. If you want to get to know her, try a shopping trip in the city or maybe a coffee date.
Join our discord for exciting events and news about the game!
Daithi here. I hope you're doing well! I've just wrapped up the militia finale – that's all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to:
- Allow AI characters to target objects - Allow AI characters to spend AP activating objects - Improve trap mechanics - Equip a faction's troops
Olga's artwork for con man and sociopath, Ferdia Beckett. (He's on your team!)
Debugging these additions ate a fair bit of time, so I'd expect the rebel finale will be quicker to complete. The focus for the next couple of months will be the rebel finale, along with making the maps more interesting with small encounters and loot. Then it'll finally be early access time.
You can find more a more detailed outline of recent developments in the below video, or continue reading for the short version.
Artwork:
Olga has been working on illustrations for key characters and has completed the artwork for Markus Tiber, Sheriff of Sunny Pines, and sociopath/con man, Ferdia Beckett.
Olga's artwork for Markus Tiber, Sheriff of Sunny Pines. Depending on your choices Tiber can be a key ally, or an enemy.
Militia Finale:
- The finale starts after completing recruitment, crafting and purchasing of equipment for the militia. - Sunny Pines comes under attack by a substantial rebel force, which will attack different districts with different attacks, including a head on attack of the main gates, encouraging rioting, attacking infrastructure, and more. - If you are defeated in any fight, you regroup with what remains of the leadership and militia for a last ditch defence. If you win this battle, you'll push back the rebels and will launch an attack on their HQ. If you lose the battle, Sunny Pines will fall under rebel control and you'll move on to act 2.
Almost there :) I'll check back in some time in June.
Until then, all the best, and if you have any comments, questions, or suggestions, please let me know!
Welcome to the second content update for Deep Rock Galactic: Survivor. This update features several new enemies, new/revamped boss encounters, tons of new overclocks, and much more! If you want to play the update spoiler-free, you should just go ahead and close these update notes and fire up the game. We hope you enjoy it!
Features
New Boss Encounter: The Dreadnought Twins
There is now a chance that you will meet The Dreadnought Twins instead of the Dreadnought at the end of a dive. The twins consist of two smaller Glyphid Dreadnoughts: An Arbalest and a Lacerator. The Lacerator will charge you and deal damage in melee range. The Arbalest shoots deadly fireballs at you from range. In higher hazard levels these abilities become more and more intense. The twins have separate health bars and will heal each other if the difference in their remaining health becomes too large.
Reworked Dreadnought Encounter
In an effort to not make the old Dreadnought jealous of the newborn twins, we have given it some new abilities. You'll always be our special bug <3 The first new ability is the Trembling Stomp which shoots out a tight cone of spikes that trap you until you dig through them. The second is the Swarm Bladder attack: A ranged projectile attack where the Dreadnought spits out a cocoon that bursts open and spawns a pack of Glyphids. Much like the twins, these abilities scale with hazard levels.
New Elite: Q’ronar Shellback
In Update 01 we added the Q'ronar Youngling and a mini-elite version of it. Now we have the Elite Q'ronar Shellback ready, and it's toxic as hell! Like its younger sibling, it can roll through rocks, but it has also evolved an Acid Spit attack that shoots a beam of acid towards you. The Q'ronar Shellback elite can be found on Hazard 2 and up, but only in Crystalline Caverns, Magma Core, and Salt Pits.
New Enemy: Huuli Hoarder
Get ready to hear the characteristic jingling of the clown car! The Huuli Hoarder has made its way into the game, and you don't want to miss this one. The Loot Crate it drops when you exterminate it can contain gold, nitra, weapon upgrades, and even rare artifacts. Finally an enemy that doesn't run towards you.
New Weapon Inspect screen
We have had a ton of requests for more information about damage calculations, so we have added a weapon inspection screen that can be accessed by pausing a run. On this screen, you can see how the weapon works, how the damage of the weapon is calculated, what the overclocks are doing, etc.
New Weapon Stats
We are introducing two new keywords in weapon descriptions: Pierce and Potency.
Pierce is now a stat on projectile weapons. Increasing the pierce stat will increase the amount of enemies that can be pierced by that weapon's projectiles.
Potency is a new stat that affects the amount of status effect stacks that is applied by a weapon (Fire, Electric, Cold, Acid). For example, if you want to increase your chance to freeze an enemy, you want to apply as many stacks of cold as possible, and increasing Potency is a great way to do that.
New Overclocks
We have added a bunch of new overclocks. Formatted here with the name and description of the overclock, and then a bullet point list of what weapons can receive the particular overclock.
Storm E-Mag
The last bullet in the clip fires in all directions.
DRAK-25 Plasma Carbine
"Thunderhead" Heavy Autocannon
"Stubby" Voltaic SMG
Knuckle Grip
Boomerang flies in an outward spiral before returning
Voltaic Stun Sweeper
Crisis Protocol
Drones rush to protect you when you take damage
Electrical Defense Drone
Cryo Defense Drone
Acid Viper Drone
Feedback Harness
Throws grenades when you take damage
Incendiary Grenade
High Explosive Grenade
Neurotoxin Grenade
The Favourite
You really like this one (different stat upgrades)
Cryo Grenade
"Hurricane" Guided Rocket System
Seismic Repulsor
LOK-1 Smart Rifle
Deepcore 40mm PGL
Plasma Burster
Omni Barrel
Fires in 8 directions
Zhukov
BRT7 Burst Fire Gun
Spliced Emitter
Increased beam length and duration
CRSPR Flamethrower
Cryo Cannon
Runic Warhead
Even bigger explosions
"Hurricane" Guided Rocket System
Potent Juice
Greatly increase potency at the cost of impact damage
Cryo Cannon
Neurotoxin Grenade
Impact Punch
Greatly increase impact damage at the cost of potency
"Stubby" Voltaic SMG
Unlimited Power
Splits into multiple beams
TH-0R Bug Taser
General Improvements
Worked with the transparency of the stats system, highlighting different stat modifier groups with different colors
Added a stage and hazard level widget, so it is now visible at all times during a run
Added more tooltips
TH-0R Bug Taser got a rework and is now a lot cooler
Plasma projectiles works with the piercing stat
Worked on a bunch of explosion and ground zone VFX to reduce screen clutter and improve visibility of other gameplay elements
Added a retry button to the end screen if the mission failed
Equipped Overclocks can now be viewed on pause and weapon inspect screens
Balance
We have fixed a long standing issue where enemies that were under the effect of knockback would take double damage from most sources.
Rebalanced weapons with knockback to account for the knockback fix
Fire, Electrical and Acid weapon tag upgrades now apply extra stacks
LOK-1 locks on way faster, has knockback and improved fire rate, damage and reload speed
LMG Gun Platform now has a clip size of 20 and an internal reload speed of 0.5 sec
Decreased the corrosion spread effect radius from 2 to 1
OC Drone Mining Damage: Increased mining damage from 10 to 15
OC Lead Wrapped Ammo: Reduces fire rate and reload speed by 20%
OC The Favourite: Now modifies both reload speed and fire rate
OC Cluster Grenade: Now also affects potency if the weapon applies status effects
OC Drone Mining Damage: Increased the amount of damage done from 10 to 15
Reduced the HP of regenerating vines in Hollow Bough significantly
Changed the way cold damage can freeze enemies. This results in a slight nerf for fast firing cold weapons, while retaining the awesome freezing power of high potency cold weapons
Rebalanced the number of Cryo status effects a weapons applies to make the new freeze status feel cool
Bug Fixes
Fixed an issue where the player could re-enter the drop pod just after arriving
Fixed a bunch of weapons showing too few stats on the pause screen
Fixed an issue where Spitball Infector would shoot once when spawning even from outside the screen
Fixed an issue where loot bugs would absorb all projectiles
Fixed a rare issue where first-time players would not be able to choose a class mod, and had to manually delete their save to continue
Plasma Burster: Fixed Explosion VFX was not affected by explosion range upgrades (visuals only)
Experimental Plasma Charger: Fixed an issue where the projectile would not pierce through big swarms.
Armskore Coilgun: Fixed Beam angle calculation so when using multiple beams, is now properly centered around the target
Shredder Swarm Grenade: Fixed several performance issues with this weapon.
OC Conduit: Fixed several performance issues with this overclock. We now limit how often the lightning explosion VFX can appear when hitting friendly targets, but the damage logic still executes as often as before
OC Conduit: Fixed an issue that could actually cause a game freeze. FPS drops might still occur, but the game should recover. This was especially prevalent when used in combination with Shredder Swarm
OC Drone Mining Damage: Fixed an issue where it would not show up in the UI and could be equipped more than once
OC True TNT: Fixed an issue where grenades with mining damage would do very little mining damage
Audio: Fixed very loud Vine destruction sound when drop pod lands on a whole bunch of them
Audio: Fixed the wrong pickaxe sound playing when mining certain minerals
Times they are a changin', and even immortal goddesses have to get with the program. Miss Valentine herself wants to acquire a hot new style. But a celestial transformation of this sexitude requires a helping hand. Or two. Or three. "In order to seal this ritual, I need to lay down with my ultimate love champion!”
Snaps are a chance to bring back old events, and grab any juicy scenes you might have missed!
Embark on a captivating journey with the Journal in "To the Star"! As you traverse the enchanted realms of the game, keep an eye out for scattered journal entries that delve deep into the backstories of our heroes and their enigmatic father.
In "To the Star," you will uncover torn pages from your father’s journal that detail his thrilling adventures, reveal the mysteries of the universe, and reflect his unique perspective on its quirks and absurdities. Discover why he had to leave his family on such an unfamiliar planet and the obstacles that prevented his return.
Along your adventure, you might also stumble upon unique cooking recipes, maps leading to hidden treasures, or indispensable tips for handling hostile creatures.
That being said, the story layer of the game is absolutely optional, so you won't be required to know it at any point.
Join us in "To the Star" to uncover these secrets through the lens of our hero’s father. Your epic journey awaits! 🌟