First of all, we would like to thank all the testers who participated in our beta test over the past few weeks.
We have received valuable feedback with suggestions for improving the game. These will help us make the game experience even more accurate and enjoyable for you. Thank you all very much.
We are pleased to announce that in conjunction with the upcoming release of Forgotten Skies, a free demo version of the game will soon be available on Steam.
Unlike the beta version, the demo version will offer some more extensive features and a larger area to play and explore.
The previously announced features will also be included in the demo:
Here are the latest Patch Notes for update 0.2 that's just gone live for everyone.
Please also be aware that new structures, such as enemy bases, will not show up in old saves. You will need to create a new save in order for these to exist in the world.
Bug Fixes
Fixed an issue of the game crashing when flipping a respawned non-cab block
Further optimised the game to better handle LARGE endgame bases. You should see less stuttering when building/using these
Fixed the issue where subsequent Tech Cargo pages are ignored if the currently selected one is full when attempting to quick stack blocks from a Workbench
Fixed an issue where players were colliding with loose blocks and resource chunks on the ground when their cargo was full
Fixed an issue when putting a slash or backslash in a snapshot name hid it permanently in the UI
Fixed an issue causing enemies to do 30% less damage than intended…pew pew restored
The Medium Auxiliary Reactor licence is no longer offered as a reward for completing the Expert: Launch Rare Resources objective
Players using gamepad are now able to rotate Blocks by pressing Y. Pressing Y while not hovering over a block or any inventory UI will still bring up the Objectives tab (as reported here, thank you!)
Added a hint for players for when a Fusion Core is powered but not attached to a Tech Yard
Fixed an issue wherein Fusion Reactor costs were not updating in the Block Info Panel until the player exited and re-entered Build Mode
NEW MODEL - updated model to match new Grenade Launcher style
Increased explosion size, added range compensation for target
S-101 'Zeus` Missile Launcher - increased damage.
Major Feature Updates
Fusion Cores
Fusion Cores are a new resource acquired from building structures that you can spend to expand Tech reactor capacities:
You can now build Fusion Core structures from the Workbench(es) attached to your Tech Yard
Fusion Core structures require power to maintain
Fusion Core structures allow Fusion Cores to attach/use special Tech blocks, on your Tech, for example:
Small Fusion Reactor block that increases reactor capacity
Fusion Restore block that increases restore charges
More updates on this to come soon…!
Tech Size
We have increased the hardcoded Tech size limit from 16x16x16 to 32x32x32 which some players were encountering after the reactor capacity changes.
Variable Structure Power
We have switched our power system over to variable power:
Each structure has an operating power cost when active. When a structure is unpowered, off or idle, it does not consume its power cost.
The burn duration of a chunk of carbon in a carbon generator is now relative to how much power the grid is demanding (carbon generators burn slower/generate less power when the grid needs less power).
We have fixed how reserve power cell structures work:
Power cells now discharge an appropriate amount of power
Power cells now prevent the grid from tripping
We have added medium and large sized power cells that are craftable from the Workbench
User interface improvements
You can now interact with pylons and other power-related buildings to view more detailed numbers of power generation
The tripper power UI has been updated.
Brand new machine animations and VFX:
Most machines now have animations and VFX when they are actively crafting/doing something
Tech Yard Repair Charge Timer
We are offering new ways of increasing the number of Repair Charges a Tech has with the Fusion Core feature. As part of that we are reworking how Repair Charges are delivered.
Repair Charges take time to regenerate.
This timer starts when a Tech Yard is claimed, or after the owner has interacted with the Tech Yard and replenished any of their Repair Charges
A Tech with its maximum Repair charges will not trip this timer.
As part of this, Techs now respawn with any Repair charges left when the Tech was destroyed
The Tech Yard now has a UI panel that shows the Repair Charges available or the time left.
More Tech Yard upgrades are coming to expand this in the future.
New Tech Blocks
Simple Blocks™: we are adding a wider variety of blocks that will aid new players as well as older players trying to build larger Techs. These blocks will have more attachment points, but come with a higher reactor cost
Triple Grenade Launcher: we have now officially added this block to the game rather than accidentally…oopsie!
It has a lovely new model as well…oooh…ahhh…
Grenade Launcher has had its model updated to match this new style
Halo Relocator
Speedometer
Antenna (Cosmetic only, but still fun)
We have added new machine and structure blocks:
Reserve Power Cell M2
Reserve Power Cell L3
Planet Updates:
We have added more bases, crates and points of interest to discover.
Minor Features Updates
UI
We have added the popup panel to the planetary hazards
It will now show you how much health a lightning tree has
Tasks
Completed tasks now auto-claim their rewards (no more returning to the Tech Yard to claim rewards, wahoo!)
If a block is a reward for the task’s completion, it will drop in a crate near your Tech
Updated Active Task UI:
Shows whilst in all menus
Pulses and updates to draw attention when objectives update
Expands to offer more information periodically
Includes a reminder hint showing a shortcut to the objectives menu
Several onboarding objectives have been updated to help smooth out the onboarding flow.
Several older objectives have been removed as they are no longer needed (now that rewards auto-claim)
You’re now gifted several blocks during onboarding:
A set of platforms and ramps when setting up your first base
A reserve power cell
A power display
A lightning rod before attempting to harvest Halite (near lightning trees)
A tractor beam after making the fragmenter
A navigator cab after completing the certification track (now with more reactor capacity)
Tech Inventory
We have added a sort button so you can tidy up your individual cargo blocks.
We have added a sort all button that will tidy up all your cargo blocks.
Cargo is now sorted in size order (smallest first) and should remain consistent when adding/removing cargo blocks
Key Bindings
Z is now available to be rebound
Save Games
The game now allows the creation of backup saves
Maximum backups to keep and backup interval can be set in Settings
Mini Boss
We have added a new mini-boss for you to find and destroy (more to follow…)
Main Menu
You can now see if more than four of your friends are playing TerraTech Worlds. As they should be!
Wind Go Brrr
We have slightly increased how much power Wind Generators make.
That’s all for now: let us know what you think of the updates and changes in the comments below.
And if you do find anything that looks a little strange whilst playing, we have a new way for you to report bugs by visiting https://feedback.terratechworlds.com/.
Thank you as always for playing and giving us your feedback, we’ll have more updates for you in the next few weeks! Until then, Prospectors!
During the Swift Strike event, everything comes down to the wire. Find the right strategy, allocate your resources in the best possible way, ally with the right powers, and do all of it FAST! In this event, time can be your biggest ally or your biggest enemy! To win you have to be swift like a Luchs tank! There is no time in battle!
Settings for this special event:
10x speed
Starts immediately
Free country selection
Players flagged as inactive after 1 real-life day
Fixed runtime of 4 real-life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period, new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
The time has come to strike quick and strike hard! Cancel all your plans and prepare for some short nights and long fights over the supremacy of The Americas in this week's 4x speed event! If no player or coalition has achieved a regular victory within 14 days, the player with the most victory points is declared the winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen.
During the sign-up period, the event maps can be found at the top of the games list. Join this event map to participate. We wish you good luck and much fun!
Rewrite history by either saving or conquering the American heartland in our Dawn of the Patriot event!
In this exciting scenario the Axis won the war and established colonial empires in North America. While Japan exploits the west the Germans claimed the eastern shores of the former Land of the Free. But resistance is growing in the heartland of the fallen states and patriots are reclaiming the heritage of the Founding Fathers.
Liberate the United States from foreign occupation or defeat the uprising patriots in the center of the North American continent in this alternative history scenario!
Player count: 30
3 Teams with 10 players each
starts-when-full
free team selection
random country selection
24h peace period
During the sign-up period the event maps can be found at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
Head on over to the NosMall between 13th May (11 AM) and 16th May (11 AM CEST) and pick up rune and tattoo items at a discounted price! Take advantage and save lots of NosDollars!
We will be conducting Update Maintenance to provide better gaming environment.
Please kindly understand that you can't access the game during the Update Maintenance.
Remember to disconnect from the game at a safe place before the Update Maintenance.
■ Maintenance Schedule ASIA(UTC+8): Tuesday, May. 14, 2024, 7:00 am ~ 12:00 pm INMENA(UTC+6): Tuesday, May. 14, 2024, 5:00 am ~ 10:00 am EU(UTC+2): Tuesday, May. 14, 2024, 1:00 am ~ 6:00 am SA(UTC-3): Monday, May. 13, 2024, 8:00 pm ~ Tuesday, May. 14, 2024, 1:00 am NA(UTC-4): Monday, May. 13, 2024, 7:00 pm ~ Tuesday, May. 14, 2024, 12:00 am
■ Maintenance Target - ASIA / INMENA / EU / SA / NA
[Update Summary] 1. New Fissured Magic Square & Secret Peak 11F! - Encounter even stronger monsters at the new 'Fissured Magic Square & Secret Peak,' accessible only with an exclusive Entry Ticket. 2. New Transference Equipment: ‘Cheonpa's Jade Ornamental Hairpin’ - Equip the new ‘Cheonpa's Jade Ornamental Hairpin’ Transference Equipment to boost your defenses and resilience! 3. 1,000th Day Celebration Events (7 New Events) - 1,000th Day Celebration Love You Forever and Ever II (5 Events) - 1,000th Day Celebration Community Event (2 Events) 4. Legendary Spirit Treasure Challenge Event - Take on the challenge for a chance to summon a Legendary Spirit Treasure! 5. New Mounts - Stitch together a new adventure with our pawsitively perfect Crochet puppy mounts!
※ Portal / Raids will be restricted from 30 minutes before the maintenance. ※ Maintenance schedule may change depending on the circumstances without prior notice. ※ You can't access the game during maintenance.
Action Taimanin is scheduled to be updated on May 14th, 2024, 02:00 (UTC). The game won't be shut down during the process and you may keep playing the game.
※ If you have logged into the game before May 14th, 2024, 02:00 (UTC), please restart the game to apply the update correctly. ※ The update time is subject to change.
Prepare yourselves for an exhilarating update in the realm of Celestial Conquest! We're thrilled to introduce formidable challenges and exciting additions to your journey.
1. New Elite Monster - Celestial Soldier: Dive into battle with the celestial elite as you encounter the formidable Celestial Soldier! Traverse the majestic landscapes of the Celestial Court and engage in epic battles amidst breathtaking scenes.
2. New Boss: Great Sage Equaling Heaven: Brace yourselves for the ultimate test of skill and courage as you face off against the Great Sage Equaling Heaven! Only the bravest warriors dare challenge this legendary figure, but those who emerge victorious shall unlock new martial arts techniques of unparalleled power.
3. New Martial Arts Technique: Staff Techniques: Master the art of combat with the guidance of the Great Sage himself! Delve into the depths of martial prowess as you learn the intricate Staff Techniques, a formidable addition to your arsenal.
4. Other Updates: - Treasure Revamp: Experience the thrill of discovery anew as we revamp and enhance rarely used treasures, offering fresh strategies and possibilities in your quests. - Endless Mode Enhancement: Engage in endless battles with newfound flexibility! Our updated Endless Mode now features an adjustment feature for waves beyond 30, ensuring that your trials never grow stale.
Prepare to embark on an epic adventure like never before! Update now and unleash your inner warrior in Celestial Conquest!