Experience smoother gameplay with enhanced translations in German and French.
Encounter even more challenging foes with a revamped enemy AI, providing a true test of your skills. We've also fine-tuned the balance of Ettrian's stats and those of the monsters, creating a more engaging and rewarding gameplay experience.
We’d like to formally invite you all to a competition of speed. It’s the first event of this kind for Dynasthir. And we are very excited to do our best in hosting it.
Shoot from the hip & end up on target.
In my years delving ever deeper into games; Few things have fascinated me as much as the true dedication and depth speedrunners will go to, preferably to avoid playing anything of a game at all.
In doing so, they often end up playing it more than anyone else.
This is the dichotomy I want to invite you to partake in. As a community I’d like you to obsess about details, talk about strategies.
Will you persist against a clock, heading towards the end of time?
Together with Retro Plus Games, who’s currently developing their dream tabletop game Dracula's Curse which is a crimson love child born of a lifelong passion for games and Goliath Guitars Game Development who is a solo developer who’s pushing the boundaries of tool design for use in Unreal with performance & usability in mind; We, the TwinlakeMinstrels have gathered up a price pool of 500 USD for the competition.
With these amazing people backing us up, we can confidently move forward and give back more to our community.
What follows is the allocation of the price pool & the rules for the competition.
Price Allocation 300 USD goes to 1st place winner 100 USD goes to 2nd place winner 75 USD goes to 3rd place winner 25 USD goes to best new speed tech as judged by the Jury
Rules
Runs have to be live streamed and available to the public
Practice can be off-cam
Runs have to be Completed in a time under sixteen minutes and thirty seconds (16:30) to Qualify
Qualify is defined as entering the Run into the competition to be considered for a Price
People may perform & submit as many runs they want. Significant runs should be linked and marked with the runners name and time
Timer begins after the Intro Cutscene
Timer ends after the Sovereigns end speech, right after the word “Crucible”
There will be a week of Discovery between 13/05/2024 ending at 20:00 GMT+1 on the seventh day
There will be a week of runs between 20/05/2024 ending at 20:00 GMT+1 on the seventh day
This is an Any% speedrun, meaning as long as the word “Crucible” has been spoken by the Sovereign NPC in the Scene at the “natural” end of the Demo. Anything goes until that point. And this counts as the Demo being “Completed”
Strategies found during the week of Runs are required to be shared on the TwinlakeMinstrel Discord
Links to runs have to be shared on the TwinlakeMinstrel Discord
Links to New trick discovery have to be shared on the TwinlakeMinstrel Discord
If any of the rules are wrangled by rule bending smart asses the Jury reserve the right to make a judgment call
External applications to tamper with the game code is not allowed. For example Cheat Engine, Unreal Unlocker, AI or any TAS tools
Jury Mireneye - Creative Lead at TwinlakeMinstrels Ulfgang - Animations, Combat & UI Lead Designer at TwinlakeMinstrels John - Excellent exalted of Retro Plus Games www.draculascurse.com Jackson - Tools Developer & Tutor at Goliath Guitars Game Development https://www.patreon.com/goliathgamedevelopment/
This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed.
Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay.
Added a CRT visual mode for a bit of nostalgia, adding an old-school vibe to the game.
Upgraded the Unity lighting package for better lighting. The lighting is discreet but significantly improved.
I hope these updates make the game better for you 🙌🏻
After pixel pitch, watching Asmongold and the juges play made me realize the starting area felt a little empty, and the animation could use some love.
I added 200 new playtesters, if you have the chance to play, let me know how it went, it helps me improve the game!
I'm also adding a new public server, this will allow me to see people playing directly and test how chaotic it can get!
New:
Added a public server! Check the public server tabs to see all public servers. (note that the experince in a public server can be degraded as anyone can destroy your buildings)
Added a permanent light on your character that only activates when you are in dark areas (dense forest etc...)
A chat bubble now pops up when you type in game. The chat icon also adapt to the chat content to an extend.
Changes:
Increased the trees density in the starting area (x2)
Added a yellow highlight for the tutorials UI
Changed the crafting UI background to transparent
The run animation without weapons has been changed.
Added a missing jump start animation.
Bugs
Fixed a bug with slimes where they would not properly synchronize their height.
Environmental damage sources will no longer be shown as "fall damage" in death recap
Fixed a bug with global entities (giant golem, giant snake) where they would not be properly synchronized when the player would be too far.
The npc update loop no longer blocks the main thread, an other source of freezes that was removed.
-Adjust upper limit for obtaining rare relics from 1 to 2 Even if rare relics are powerful, sometimes a random one may not be suitable for current team. So I think it might be better to have another chance to choose. In addition, it's also a chance to achieve stronger synergy by combining 2 rare relics.
-Add unlocked relic info in game record UI
-Solve the problem that [Loyalty Medal] triggers [Rush To Rescue] loop 2 units both with ability Rush To Rescue and rare relic Loyalty Medal, can trigger rush to rescue repeatly. That make those 2 units will never be defeated.
-[Magic Relaxer] adds description that it does not take effect on [Ease]
-[Archer Tower] renames [Shooting Platform], and [Extreme Maneuver] will not add [Fatigue] on it
Event
We'll participate in the Steam Endless Replayability Fest which is from May 14th to May 21st. There will be good discounts during the event. You can buy it then (although it is not expensive now).