We are still experimenting with publishing updates here instead of our Discord.
CCK Changed so mirrors can support cut-out mirrors (included as a CCK example for worlds). Added so Shadow Distance and some other shadow settings are serialized and uploaded with your world.
Bug Fixes Fixed remote players rotation sometimes being laggy when joining a world. Fixed a component scan bug which could cause "DynamicBone Roots" to throw an exception, preventing the rest of the components from being scanned. Fixed a bug when a user would cancel a file upload, causing further uploads to stop working. Possibly fixed an issue causing avatars to get stuck in the loading state.
UI Improved the keyboard UI by increasing the scale to make it a bit easier to use in VR. Improved the scaling of the nameplates. Added a sound when toggling your microphone.
2FA Fixed a client bug which caused 2FA codes that starts with a "0" to not work.
Thank [Animal Crusaders] for the positive feedback and suggestions! We've gotten a lot of questions about the higher initial difficulty, White reinforcement is too weak and other issues, We've made adjustments on the hoof and will continue to optimize over several rounds of updates!
In addition, we have listened to the feedback of players who have crashed,power outage, shutdown and other abnormal process closure and lead to bad archive, has been the first time to release temporary treatment (see the home page announcement), in the next round of updates, we will optimize the archive, reduce the probability of archive completely corrupted! In addition, we have the most feedback on the summoning lag problem, we are also actively adjusting, and will be optimized in the subsequent updates.
Here's what's new in v1.0.2 -/h2]
Reduce the difficulty of Volcano and adjust the number of Potato
Increase white quality [Attack] keyword core for enhancement
Fixed misdescription of Mech Termite
Adjusted the unlock conditions for [Modified AlphaPup] [Catfish Armor], now [Modified AlphaPup] will be unlocked together with AlphaGou
Here's another small patch focused at fixing a few more things:
- Elya's skill "Blood Vows" will now show its healing formula numbers in its description. - Made adjustments at the starting city so that the main path to transition to a new map is clearer with lighting. - Ether Formula +'s EP healing increased from 200 to 300 (+5%) EP. - Damage Pop-ups will no longer stack on top of each other making them unreadable. The numbers should be clearer now even on multi-hit attacks, - Added a few variety to some of the late game enemy mobs' skillset. - Fixed some 4th wall-breaking dialogues, especially with Floryn.
Summary: · New music! · Dialogue system and narrative secret rooms! · Ball cam! · Tons of optimisation and performance improvement! · Tutorial visual revamp! · Training grounds are now unlocked! · And so much more 👀👀👀👀
Details: New Music Tracks in Limbo and Lust. These tracks aren’t finished but should convey the vibe we’re going for.
New Dialogue System. New system in place for our main narrative beats. For players who want to dive deeper into the narrative and the character dynamics between Dani and Vincent, we have hidden the narrative behind secret rooms and areas. Be on the lookout for these secret rooms.
Ball Cam. You now get front row seats to your mistakes! Now, whenever Vincent is off screen, a camera will appear in the top right to show where he is.
NOTE: This is a high performance cost feature, as it’s essentially rendering the game twice to function. Ball Cam is currently switched off by default, but you can enable it in the settings if you would like to try/ you have a powerful PC.
Tutorial Visual Revamp. Our tutorial section has been somewhat of the unloved child of the game. It’s now had a visual revamp that brings it in line with our other levels and as a result is much prettier! (We love it now we swear!!)
Tons of Optimization There are way too many to count! Across the board you should see higher performance and FPS. As well as our graphics settings have had an overhaul with a lot more love given to lower end systems whilst still passing the Oppolyon vibe check. (Even on low settings the game looks real nice)
The Training Grounds The training grounds are a way of practising levels that you have already completed in the main game, access them from the main menu and good luck trying to beat your PBs!
We have released a new update of the game today fixing several bugs including the following: - Points displayed before the shots in 3D games when shooting free throws - Generation of schedules including different amount of home games vs away games
Improved display of screen resolution lines in the menu for screens with a high refresh rate, for example 144 Hz. Now the text should fit completely, without moving to a new line.
+ Add setting to disable transitions * Fix some input bugs * Cleanup cursor rendering with transition * Fix all transitions * Fix bug causing the first mouse click to be ignored + Add transition to new game menu