Fix bug: Increase the maximum stacking quantity of items Equipment upgrade data overflow limit (exceeding useless) Too many items picked up in the backpack, game FPS reduced: Optimize equipment recycling algorithm The backpack is full, do not pick up items
- Esc added as permanent Pause key in game, the player can change the other pause key bind in the settings menu, the default key is P. - Fixed the button size in the controllers and keyboard settings menu
- All illustrations are updated for the last two cutscenes - Sangfroid Clutch will have an additional effect - Not-on-landing Charge Attack will deal more damage. - Fixed some typos.
Changed the planting window display type so it won't be closed accidentally when the font size is set to large. But now it can only be closed by the close button and the ESC key.
Now batches mixed by grapes from more than three blocks will shown as "MB" for the block numbers to avoid UI display errors.
Hi all, Today I have a VERY important announcement regarding the development of Table Ball. Coming this year, Unreal Table Ball, a continuation of the Table Ball project made entirely in Unreal Engine.
What does this mean?
This means that work on the 2.4 update of the Unity version is being discontinued effective immediately. Though I do plan to release the games source code and the last build on itch.
What are the differences between Unreal Table Ball and the Unity version?
The game is being completely remade in the Unreal Engine, this means that a LOT of the tech debt the game has built up over the last year or so will be cleaned up.
The launch build will NOT contain a lot of the game modes from the current Unity build, for example Space Game and the Endless game modes will not be included. The game will also be missing features such as the customisation system and DLC content.
What about the DLC I purchased?
Unfortunately the launch build won't contain DLC content, however it will be released as a Beta Branch on Steam once it's done. I'm considering creating a brand new store page for Unreal Table Ball, but I also don't want to make people have to purchase the games DLC all over again.
However, you can be assured that if I do release the Unreal version as an update to the regular game, it won't be released to the main branch until such a time that it includes DLC content.
When can we expect this to release?
Not sure, I hope to have the launch build release before the games original delisting date, but I may release it earlier depending on when I get this done. I hope to have a beta build active through Steam Playtest by the time I go on holiday in June.
If you would like to participate then please go to the store page and select Request Access. I am also planning to take the demo down in about a week so if you have some unfinished business there then now is your time to finish it.
I would strongly recommend playtesters to play the tutorial. I would love some feedback on it. There have also been new mechanics added that the tutorial will teach you.