Prepare to face the formidable Nightmare Wraith within the dreams of Ettrian, confronting your innermost fears and unlocking hidden truths. Feel the adrenaline rush with our new energetic battle tracks, enhancing the intensity of every encounter.
In addition to these thrilling new features, we've listened to your feedback and made significant improvements across the board. Experience smoother gameplay with enhanced translations in German and French, ensuring a more immersive experience for international players. Encounter even more challenging foes with our revamped enemy AI, providing a true test of your skills. We've also fine-tuned the balance of Ettrian's stats and those of the monsters, creating a more engaging and rewarding gameplay experience.
Furthermore, our Ethereum Nexus system has received a boost, offering even more strategic depth and customization options for your party. Say goodbye to frustratingly frequent random encounters with our refined encounter rate adjustments, allowing for smoother exploration of the game world. Finally, enjoy a more streamlined user experience with adjustments to the game menu windows, making navigation more intuitive than ever before.
Bang Average Football – Play, Manage, Create - ruairidx
Massive thanks to everyone who has bought and played Bang Average Football so far! This is a small update with some quality-of-life tweaks and fixes based on early feedback.
Easy & Medium difficulties rebalanced slightly. Your own team's stats will be slightly boosted on these difficulties. This should help make it easier to score at the beginning of Story mode when your team is horrendous.
Added dedicated Shift + Caps Lock keys to on-screen keyboard, and added a page of special unicode characters.
Camera position in replay GIFs is interpolated more to prevent unpleasant jerking and twitching.
Update Details: - Added case details. - Optimized some features and the user interface. - Archives can be carried over to the official version. - Support for Mac systems. - English language support added.
Please note that this update will overwrite the progress of the old demo version.
The recent day and night cycle revision was a needed boon for visual quality and the ever elusive immersive game experience that inspires confidence and value of every feature in Medusa Frontier.
After careful consideration, I realized a 2x terrain scale makes better use of limited development resources and strikes a balance that is ideal for the intended game experience and target graphics performance. Using a 2x terrain scale increases explorable game world and surface area by 4x and creates a nice balance of intended visuals, improved open world gameplay, good graphics performance and a better overall immersive experience as players explore the game environment.
To be blunt, 2x terrain scale also makes the most of limited game engine features while securing a better open world game experience and exploration scenarios involving large travel distances.
Steam achievements have been added. (They've been available for a while but some were buggy and should be functioning properly now.)
Added a dodge roll mechanic.
Changed controls of special abilities to accommodate for dodge roll controls. Space bar now dodges, and the 'F' key now activates special abilities. Also changed the help menu to reflect the changes in controls.
The option for borderless window mode is no longer opposite.
Added full controller support.
Added a new option to the options window: Enable gamepad - Enable/Disable the use of controllers.
Added a new option to the options window: Gamepad style - Change the controller button display from Xbox style to PS.
Added a new option to the options window: Gamepad Speed - Adjust the speed of the controller cursor.
Any mouse click, keyboard press, or gamepad button press will now send the player to the Meta-Upgrades menu after death.
Zombies and skeletons should now get stuck much less frequently.
Added hotkey notation for the lantern, strafing, rolling, and destroying objects. This is shown in both mouse and keyboard modes as well as controller mode. This option can be disabled in the options menu.
Fixed a typo on a 'How to play' page at the title screen.
If windowed mode is enabled, the game will now start in windowed mode.
Fixed a bug where the mouse would be locked outside the game window when the game is set to windowed mode at smaller resolutions.
Updated the help menu controls section to reflect gamepad controls when controller mode is enabled.
Unlockable doors are now saved, and are no longer required to be unlocked a second time after exiting the game.
Chests are now saved, and do not respawn after saving and exiting.
Fixed a bug where the game would crash after leaving the player-built mine.
Fixed the broken discord link at the title screen.
Skeletons no longer walk through doors. They now open them!
Added an effect for zombie spawning.
Removed the white ring from the war hammer attack animation.