We are excited to announce the release of update 0.1.3.54 for PolyDestroyer! We continue refining the game during early access, and this update brings significant improvements aimed at improving the gameplay experience, focusing on controller support.
New Features & Improvements
Controller Support Added: Full controller support has been implemented, making it easier for you to navigate and enjoy the game.
Controller Glyphs: Controller glyphs are now displayed on the screen for PlayStation and Xbox controllers, with more controllers coming soon.
Enhanced Shooting Sounds: We've added new shooting sound effects (SFX) for players and enemies.
Faster Gameplay Pace: Gameplay has been sped up to offer a more significant challenge and enjoyable experience while playing the game. Both player and enemy movements, as well as shooting, have been increased.
Increased Pickups: The spawn rate for coins and health pickups has been increased.
User Interface Enhancements: We've redesigned the main menu and all user interface buttons to be more controller-friendly. You can now navigate menus using the controller.
Bug Fixes
Ship Movement: Fixed an issue where the ship would stutter while moving.
Fixed an issue where if the player dies and clicks continue, they were put back into the wave they died in instead of being reset to the first wave.
Fixed an issue where the game would crash if you go to the main menu before all enemies have spawned.
Fixed an issue where clicking the main menu button in certain circumstances would restart the wave instead of going to the main menu.
Changed player shooting so it is now hold to fire instead of tap. This means you will continuously shoot when holding the shoot button. This change was made to align better with player expectations and feedback.
What's Next?
Stay tuned for upcoming features, including Steam Achievements, Online Multiplayer Modes, Leaderboards, more ship customisation options, new ship weaponry, and localization.
Join the Community
PolyDestroyer is an early-access title, and your feedback is invaluable in shaping its future. Join our Steam community or Discord server to stay updated on the latest developments and share your thoughts!
Thank you for your support!
The PolyDestroyer Team
This update aims to refine gameplay, improve user experience, and expand the game content based on your feedback. As always, we're committed to enhancing PolyDestroyer and invite you to share your suggestions, which will influence development decisions.
Draw Games Developers here with the final localization update!
Polish and Japanese Localization
Thanks to the help of our amazing volunteers, we now have Polish and Japanese in-game translations! If you find any mistakes or bugs, contact us at drawgamesdev@gmail.com or join our community Discord.
1. Aim Assist Bug: Fixed an issue where Aim Assist mode would not automatically engage when transitioning to a new battle after completing one with a gamepad.
2. Aim Assist Lock-on Bug: Addressed an intermittent issue where gamepad users would experience difficulties locking onto targets while in Aim Assist mode.
3. Simon Clone Stutter Bug: Resolved a bug that caused Simon's clones to stutter and freeze.
4. Team Difficulty Selection Bug: Fixed a bug that prevented gamepad users from opening the difficulty selection menu in the team interface using the right joystick.
5. Taisuke Shunzan Buff Bug: Addressed an issue where Taisuke's Shunzan buff would sometimes prevent Shunzan attacks from being executed.
6. Breaking Show and Team Match Description Errors: Corrected errors in the descriptions of Breaking Show and Team Match events.
7. Team Buff Synchronization Bug: Resolved a bug that prevented certain buffs from synchronizing with other teammates in team match gameplay.
8. Buff Tip Text Errors: Corrected errors in the tip text descriptions for certain buffs.
9. Controller Respawn Button Indication Bug: Fixed a bug that displayed the respawn button as the "F" key instead of the correct controller button prompt for teammates when using controllers.
10. Personal Info Panel Bug: Addressed a bug that caused temporary unresponsiveness when switching the Personal Info Panel on and off immediately while selecting a 3-in-1 Driver or Relic.
11. Offline Mode Bug: esolved an issue where Prosthetic descriptions would display incorrectly in Offline Mode.
Performance Optimization:
1. Implemented general performance optimizations to enhance the overall gaming experience.
Finally the Vikings: Sex and Blood V.0.4update is done and shared on our Patreon. We are expecting to release the first Steam version in August or September.
This update took way longer than expected, as I spent a good deal of time enhancing already existing visuals and also did some changes to the code. Unfortunately, this means that this update will need to be a full download, we can do a patch for it.
A few new visuals from this update:
Also, regarding future plans for the next update:
- add a building system: this would allow you to build your own houses and assign Love Interests to them. As we progress with the game and add new LI, you will need to build a house for them, in order to be able to interact with them.
- add a Fight mechanic: this will be needed for the raids that you will launch on other villages and towns of the realm.
- add the World Map: again, needed for raids.
- We will host a poll soon, to decide on witch characters will be the main focus of the next update content. Probably next week, "Fantasy Initiator" and higher tiers will be able to vote for Freya, Lei, Yrsa or Kai as the focused character.
V0.4 Changelog:
The First Raid - Get revenge for the attack on the village.
Training Events With Freya -- Test your might against the sword-maiden in a three-stage quest with six variations. Break Shields, Shed Blood and Make an impression.
A New Role In Town -- Obtain a position of influence in the village as Hilda's replacement. Manage resources in the storehouse as Krokr's very own Quartermaster.
A Brand New Love Interest -- Lei's been taken by the same marauders who invaded the village, only they escaped unharmed. Hunt them down and bring her back to safety.
Unraveling Kai -- New interactions that help to illuminate who she is and what her motivations are.
Astrid's Herb Quest -- Assist the village witch in acquiring a special herb, but be wary lest you end up somewhere frosty...
A Special Spying Event -- Observe Sindri in her quarters and begin a quest-line that's filled with spice!
250 new static visuals (for a total of 950 visuals)
11 new animations ( 40 total animations )
A rework of more than 300 visuals to increase the quality and design of the game.
Various rearrangements to the allocation of stats and relationship points to make the game flow better. We are continuously tweaking this process as time goes on and more content is added.
A Revamped Audio System : We've added over 40 theme-fitting songs for unique events; we've added over 100 SFX for nearly every event in the game (battle noises, doors opening, etc). We hope to continue adding more depth and richness to our sound design to further immerse the player in the savage world of Vikings: Sex and Blood.
Fixed some issues with spawning trees and rocks. Optimized the AI behavior when teammates follow the player. Optimized the logic of enemy generation. Fixed an issue that could occur when using ropes at close range in certain situations.