Kedemara - The Orphan's Ballad - Kragh
Hello all!!


My, oh my...if only game development moved as quickly as life does! I'd be writing up posts on Kedemara II if that were the case! Long overdue, but here's another update on Chapter 5's progress and some neat things to look forward to in it!

Life events (such as changing dayjobs and ALMOST moving again) aside, things should be leveling out a bit more now. My new job affords me more sanity (though less money and vacation time), but the quality of life and overall positivity of the environment is well worth the sacrifice. There's more consistent time during the year to work on Kedemara, but I am without massive breaks during the year like my last job. That aside, I believe I'm settling into the new schedule and things should be moving along at a better pace now.

But enough about that...time for a new feature that may be delaying the release, but is WELL worth it, in my opinion!!



Living History

Kedemara is a very story-heavy game, I'm sure anyone who made it past Chapter 2 is well aware of this! I like to introduce something fun or different into each Chapter release, and it's even better when it can be thematically consistent with the narrative concepts!! This new feature for Chapter 5 is definitely taking more time to flesh out properly, but I think it will be worth it in the long run.

As Deirdre ages, her awareness of the world and other contents therein becomes more vivid and complete. It only seems appropriate to do the same with experiencing detailed historical accounts. Without adding spoilers, there are different locales in Chapter 5 which make "enhanced storytelling" a plausible scenario for Deirdre to experience. As of right now, it will be roughly 4 or so "locations" where this happens.

Where automated events or "cinematics" occurred as a watch-only experience in prior chapters, Chapter 5 will immerse allow you to take control of historical figures at certain points to "play out" the story or account being given to Deirdre. You will move about a new map environment as this historical figure, able to speak with others, interact with their environment or experience events as they saw them in the past.

The numbers may fluctuate some, but thus far it's a sizeable amount. Four are already completed, with the final total being somewhere in the ballpark of 10 or so. Different historical figures may have multiple "stories" you experience, but here are a few notable ones you will get to experience:

King Robert MacLeod (father of Prince Edgar)
King Namath MacLeod (son of Prince Edgar)
Queen Cora MacLeod (Descendant of the MacLeod family)

Prince Edgar
Lady Anora Erling
King Phillip Norton

Izakael Thaen
Prophet Malakhai
Prophetess Tovah
[this one's a secret...]

Sahaiah of Myrador



Needless to say, while adding this in now is QUITE the undertaking, it will bring some fresh storytelling options that I'm sure the lore-lovers will enjoy. With the exception of 2 or so, these will be voluntary experiences, so you won't be forced to check them out if you don't wish to. Hopefully after trying one, you'll want to check the others out too!

Aside from the required ones, the others will be repeatable in their areas of origin. Later on in the game, you'll have the option to re-experience all of them from one place if you so choose. No worries if you missed a few here and there earlier!! You may also get something really nice for checking all of them out ;-)



Estimated Release Date
I would love nothing more than to pull a quick one and tell you it's coming out next month, but since Chapter 4's release time set me back (and the job I was working back then), I'll readily admit I'm far behind where I'd like to be on the release date. I'll give some context to where we are and give my best guess at what we can expect.


Since I was at ROUGHLY the halfway mark for the rough draft a month or so ago, I had one of my alpha testers do a quick run-through. I still felt the dialogue needed polishing and many things needed finalizing (background music, sound effects, minor interactions, etc.), but she was very happy and impressed with what I had thus far. Even without music to enhance the setting, she felt it was very powerful and emotion-invoking as it stood. I sincerely hope things will be even more profound when completed.

This was prior to having the living history portions (except one of them) in the game, and we were looking at roughly 3 hours of gameplay. There was also a large chunk of story near the end that was inaccessible because of a programming error at the time, so we are likely closer to 3.5-3.75 hours of content so far.


A lot of things are done out of order during creation, such as mapping, then graphical assets, then eventing/programming, map tweaks and music too. The finishing touches are usually smaller environment interactions, combat, items, and mini-games/secrets here and there. I believe, when all is said and done, we should be clearing 9-10 hours of content when Chapter 5 is done...EASILY. It's quite likely the whole of Kedemara will exceed 50 hours total.


So when are we looking at release, date-wise? I still need to go back over the earlier chapters (namely, 1 and 2) for text reformatting and a few other fixes that were minor but affect consistency. As far off as it sounds, it will likely be Winter of this year (2024) at the earliest that we'll see Chapter 5 completed and the game where it needs to be as a whole.




I really want to finish strong on this game, and my alpha tester's feedback about progress thus far tells me it will be worth it to proceed in like fashion. Hopefully the pace can quicken, as I get used to my new normal. I appreciate everyone's patience with me and sincerely hope the wait is worth it for everyone. Til next time...



- Andrew (Creator)
14 Minesweeper Variants - 2jjy
Hi all,

The third content update is now live for the Windows and Mac version of 14 minesweeper variants (including the demo version)! The update includes the following new content:

1. A new puzzle set [#'] is added to [?] . You can unlock it by completing 5 levels each for all right-hand-side rules in [?] and [+'].
2. A new game mode (ultimate mode) besides normal and expert mode. The game mode is initially locked. You can unlock the game mode by finishing the main game once.
3. Added touchscreen mode. This mode allows you to mark mines and non-mines more easily in touchscreen devices.
4. Added multiple save slots.
5. Color schemes in the drawing mode are now customizable. Customized color schemes are saved.
6. Added Italian translation (thanks to Savez) and other minor fixes to existing languages.
7. The clue range indicator (pointer) now has a customizable color.
8. Added more puzzles to [!!].
9. Other minor fixes & improvements.

Meanwhile, we are now actively developing the sequel: 14 Minesweeper Variants 2. In case you did not know it yet, there is a demo for 14mv2 that you can try out now!

https://store.steampowered.com/app/2631960/14_Minesweeper_Variants_2/

Stay tuned for more news!


Alith & Artless
Sex and the Furry Titty 3: Come Inside, Sweety - shanesmith
Hey there, friends!

It's not long before we get to see Sex And The Furry Titty 3 together and celebrate the release. Third time's the charm, right?

That's why Bella is back once again to entertain you, and she's back even cooler than ever!



You see, Bella is ambitious and she loves her home City so much she wants to change it for the better. And there's only one way of doing so - that's why she joins the race to become a mayor.

Elliot is, of course, always here to help his woman, as good future husbands do. However, there's a lot of work to do, and it affects their personal time spent together. In fact, Elliot misses Bella so much he would do anything to come back to the way it was. He's way too shy to take what he wants when the whole campaign depends on Bella, Judy and him. They can't lose.



As much as Elliot would want it, he can't leave his girlfriend in trouble, even if it means meeting the opposing party in person. Luckily, everyone gets what they deserve in the end.



Will Elliot be able to give Bella the support she needs? Will they find a minute to spend together like before, or is it only politics for Bella now?



Is Elliot ready to share his woman with loads of documents and Judy? Is a pack of leaflets enough to estabilish peace between Bella's best friend and her man?

Find out in Sex And The Furry Titty 3 out May, 16!

Thank you so much for your support through the years, guys. We can't imagine our projects live without your love. We see each and every one of you counting days until the release, and it's so flattering, you can't even imagine!

Join us on Twitter: https://twitter.com/furlough_games
Hang out with us on Discord server: https://discord.com/invite/PZJfRpRRqR

See you in the next oneːls_heartː

XO
Shane
Vektor Z - ZaxtorGameS


The six games listed above will be increasing in price on or around Monday, May 13th depending on
when Steam approves the price changes submitted.

These price increases are influenced by a number of factors including these six games haven't seen
a price increase since 2022 or earlier. These are games that offer incredible value for their price even
after the price increase, and also due to the inflation of almost everything the world over.

While these price increases are only a dollar or two each, if you've been considering purchasing one
of these six games, this weekend before the price increases would be a great time to grab them!

Have a great weekend or day whenever you read this message!


Sincerely,

ZaxtorGameS .. (Solo Indie Game Developer)
Nerm the Worm - ZaxtorGameS


The six games listed above will be increasing in price on or around Monday, May 13th depending on
when Steam approves the price changes submitted.

These price increases are influenced by a number of factors including these six games haven't seen
a price increase since 2022 or earlier. These are games that offer incredible value for their price even
after the price increase, and also due to the inflation of almost everything the world over.

While these price increases are only a dollar or two each, if you've been considering purchasing one
of these six games, this weekend before the price increases would be a great time to grab them!

Have a great weekend or day whenever you read this message!


Sincerely,

ZaxtorGameS .. (Solo Indie Game Developer)
The Lost - Noah McMoney
Hello,

We are proud to announce that The Lost Trailer has been released to the public.

We are very excited what's to come in these next few months!

Watch the trailer here:
FAN'CIE VEER! (Fish Are Nasty, Cake Is Excellent Vektor Evading Emblazed Rapture) - ZaxtorGameS


The six games listed above will be increasing in price on or around Monday, May 13th depending on
when Steam approves the price changes submitted.

These price increases are influenced by a number of factors including these six games haven't seen
a price increase since 2022 or earlier. These are games that offer incredible value for their price even
after the price increase, and also due to the inflation of almost everything the world over.

While these price increases are only a dollar or two each, if you've been considering purchasing one
of these six games, this weekend before the price increases would be a great time to grab them!

Have a great weekend or day whenever you read this message!


Sincerely,

ZaxtorGameS .. (Solo Indie Game Developer)
Tavern Talk - A Cozy Visual Novel - GentleTommysTavern
Hey there Travelers!

We are so proud to be part of the LudoNarraCon - Official Selection!

Today, we broadcast something special: we stream the latest version of Tavern Talk!
Jassi (any pronouns), our Narrative Designer, and Tommy (he/him), our Communications Manager, show what is new and what has changed during development.
And that's not all! Stay until the end to get an exclusive first look at two new characters in our new trailer.

We will show what is new and what has changed during development, but that's not all! Stay until the end to get an exclusive first look at a new trailer and two new characters that will be revealed during the LudoNarraCon!

Have fun, stay tuned, and don't forget to wishlist. 💜
Jassi & Tommy

Casino Boss Simulator - Nons Games
Osiris: New Dawn - publishing
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.



Hello Explorers! Welcome to Gemini, a Super-Earth world now available on the Experimental Branch!

Gemini has been in development for some time, and with the latest advancements in our tools and technology, we're thrilled to finally introduce this new world to the game.



IMPORTANT NOTE! Please keep in mind that this version of Gemini is still a work in progress and will undergo further iteration in the coming weeks. Currently, you may notice that the ground lacks textures and the trees are not properly LOD'd, which may result in frame rate issues, particularly in forested areas.

Additionally, you'll encounter placeholder plants and creatures from other worlds, primarily from the Proteus world. These placeholders are temporary and serve to refine the world tech as we gradually introduce world-specific assets.

To access Gemini:

  1. Start in Single Player Creative Mode
  2. Create a new Avatar
  3. Select Gemini as the Starting World









You'll be able to build, save, and load progress as usual.

Stay tuned for more incremental updates to Gemini as we continue to breathe life into this exciting new world!

Warm Regards,
Fenix Fire
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