Sad news this friday! There will be one last delay before releasing this massive new update, Parts of the Dozers and Loaders still needs texturing and that wont be done before the 15th, But we dont want any more delays so we are moving the release one final time to the 29th,
However, this update contains everything we hoped to release for the entire year of 2024, with Mp, suspension, next generation of dirt, effects, sounds, feel of the vehicles optimization etc. So with that in mind i want to thank you for being understanding and supporting us!
And here are 3 short video teasers showing a bit of what you can expect!
Digging with the next gen dirt, no sounds and still tweaks to be made
Dozer undercarriage working (might explain a bit why these take time to make)
Just the big haultruck going offroad becuse its nice to look at
Thats all for now! but we are getting really exited for this update and hope you are too! Preliminary Release for Next gen, Multiplayer (beta) and Trucking updates (yes all in one go) is 29th May
Stay tuned for more updates! ːsteamhappyː
And don't forget, if you want to see your world's screenshot featured on our TikTok account, "Out Of Ore," use the hashtag #TIKTOKPOST when sharing it in the Discord group ooo-screenshots ːsteamhappyː
Today is Friday, and it means it’s time for updates!
We’re making fast progress on FreshWomen Season 2 Episode 3, and I’m very happy with how we’ve advanced over the past few weeks. I’m testing a few new ideas in our pipelines, and one of them seems to be working extraordinarily well.
Specifically, I’m now personally responsible for the polishing stage. This means that artists no longer have to make final fixes on renders, such as: deal with clippings, cloth simulation, polishing expressions, shader adjustment, etc. Instead, they can focus all of their efforts on Blocking, Lighting and Facial Expression.
These changes to our pipeline, along with our new character rig (with faster performance), seems to have increased our productivity (but also our work in progress). I’ll keep watching our numbers in order to observe two things: 1 - If this trend is indeed true and if it impacts our final quality, 2 - If I won’t become a bottleneck by adding these task to my stack.
If my hypothesis is correct, these changes can result in faster updates, and will become permanent.
Speaking of updates, this is our progress summary of Season 2 Episode 3 Part 1:
Blocking: 7 scenes are blocked, 2 in progress;
Lighting: 6 scenes done, 2 in progress, 1 to go;
Facial Expression: 5 scenes done, 3 in progress, 1 to go;
Cloth Simulation and Polish: 2 scenes done, 3 in progress, 4 to go;
Animations: 7 animations done, 8 in progress, 16 to go;
Characters, Script and Storyboards are done!
Voice Acting is done, except for Lily’s now extended sex scene.
This progress makes me very excited! Season 2 Episode 3 is hilarious, sexy, and I’m very hyped to get it in your hands!
Forbidden Fantasy Chapter 3 is making fast progress too, and we’ve blocked almost everything! Here’s a summary of our progress so far:
Blocking: 8 scenes are blocked, 1 in progress;
Lighting: 2 scenes done, 6 in progress, 1 to go;
Facial Expression: 2 in progress, 7 to go;
Cloth Simulation and Polish: 9 to go;
Animations: 2 animations done, 6 in progress, 20 to go;
Characters, Script and Storyboards are done!
Voice Acting is done.
We’re progressing quickly, and Chapter 3 is absolutely STUNNING. Honestly, the Zhara sex scene is one of the prettiest scenes I’ve seen, EVER!
This week we also shared the Story Outline for FreshWomen Season 2 Episode 4, and it was approved by you! This is awesome news, and our writers are already writing the script! Episode 4 will be the last episode of Season 2, and we’ll end this season with a bang!
Starting the preproduction for Episode 4 also means we’ll soon start to turn our gears for a Steam Release of Season 2. We’re aiming for a second semester release! Stay tuned for more news!
As always, I’d like to thank you for your support! We’re very amazed by how much you guys have supported and helped us, and it’s a huge pleasure to create this games for you!
-------bugs and QoL fixes list----------------- made a bug list for steam updates foreground images need to go behind pause menu removed steam achievements button make touch pause button 3x bigger with the pad on tutorial 1 nothing tells you how to jump removed darkness foreground from challenge 13, busy reverse controls not working for touch make alternative to powerups unlock clicking on the game screen can bring up the sub menu when not paused tutorial 2 page, show pad button glyphs crazy crow crouching no longer kills you when you jump off the starting platform changed lots of text for spelling and to match other changes starting platform not disapearing unless you jump
Due to technical difficulties, we are going to release our 0.1.3 patch today on Steam. To remember what included in this patch we will be linking the previous post as well. While we have no new changes in this update, you can take a look our weekly community video to see what happened in Obilia this week.
We also want to remind that next Friday we will release our 0.1.4 patch which will include several changes for gameplay and new content.
Today we will be hosting friendly 3v1 CONNECTED VS. multiplayer lobbies open to community participation. Come learn about strategies specific to the game mode such as team ZONE attacks, dealing with tough bosses, and reviving teammates.
Do you want to participate in the community matches? All skill levels are encouraged to participate! Join the official Enhance Discord : https://www.discord.gg/enhance