The new campaign takes place in The Seas of Autilis, a territory occupied by seafaring people known as the Offlanders. Highly adept in the art of ship building, the Offlanders sail the sea around their islands in a variety of ships, some built for transport & trade, while others are built for war.
The Offlanders don’t just rely on floating defenses either, they also have a habit of mining their coastal waters and have built formidable defensive structures on their rocky island homes.
When it came to creating ocean environments, both for the campaign and sandbox, we wanted to make the areas beneath the surface just as interesting and interactive as those above it. Beneath the waves you’ll find scenes featuring beautiful aquatic flora, marine life and the last remains of ancient beasts.
In addition to the campaign, The Splintered Sea also brings an ocean Sandbox level featuring several points of interest, including: A calm zone & circuit for racing high-speed craft, a powerful Galleon to fight and various ruins to explore & people to terrorize!
That's all for today, but we have also just posted an FAQ for the expansion on our Discord.
Just two more weeks until you'll be raiding settlements, drowning armies and burning fleets in The Splintered Sea! We hope you're as hyped as we are, can't wait to see what you guys get up to in this new water world!
Cheers, Von
If you haven't already, please consider wishlisting the expansion and check out The Splintered Sea’s steam page for more information! :)
Thank you for your support. Although it has been officially launched, it does not mean the end of our development. We are still intensively developing follow-up content, so please look forward to it!
Join us on Discord to review the week's progress and discuss continue development. This week we will review the finished foliage system and discuss ongoing development of our sample game XFORM.
Our latest Anti-Cheat Status Update for May 2024 is here, bringing the latest updates on MouseTrap, the QB System and more!
TEAM UPDATE
Our Anti-Cheat team is evolving. We're currently restructuring, growing, and allocating more resources to our Anti-Cheat team, ensuring that we can provide a secure future for Siege. As the team expands, we'll have more opportunities to reflect the benefits of this growing team in-game. While we're in this stage, our team remains focused on improving your experience.
BANS: DATA BANS + BATTLEYE
BAN NUMBERS
Here we have our latest ban data, including bans for February, March, and April.
DATA BANS & ADDITIONAL DETECTIONS
This season marks a significant evolution in our approach to cheating, as we've made improvements to our Data Ban system moving to a machine learning model. We've vastly increased the number of data points used to analyze a player's performance, resulting in a meaningful increase in cheaters being detected and sanctioned through this method. We've also optimized our sanctioning process by increasing how often we run our sanctions, effectively reducing the time it takes to ban detected cheaters by half using this model.
In addition to these efforts, we also have new Distributed Denial of Service (DDoS) detections which are currently being used to sanction players. We know that this has been affecting players and we want to make it clear that we are working on identifying behaviors and sanctioning players who are taking advantage of these services.
Looking ahead, we're working on an improved detection of AFK avoiders (idle botters) as well as additional cheat detection updates. These will further enhance our ability to identify and ban cheaters in Rainbow Six Siege, improving the experience for everyone.
ADDRESSED CHEATS & HARDENING
ONGOING INVESTIGATIONS
CHEATING INCREASE
As we recently communicated, we are aware of the increase in cheating behaviors reported by the community. We want to reassure you that addressing these concerns is a top priority for our Anti-Cheat team and that we are looking to deploy solutions to resolve these issues as soon as possible. The Y9S1.3 patch deployed on May 2nd has temporarily improved this situation while we work on longer term solutions to prevent those cheats. CRASH EXPLOIT
Our team is actively working on a fix for the Crash Exploit reported by the community. Until then, Abandon Penalties have been retroactively reduced to a 5-minute duration. All newly issued Abandon Penalties will be 5 minutes as well. Thanks a lot for your reports!
ADDRESSED CHEATS
Several cheats have been addressed since our last Anti-Cheat Status Update, with some updates going live with Y9S1.3. However, in recent months, we have seen a dramatic decrease in a number of rage cheats being used. This reflects the ongoing work that our team is doing in order to tackle new cheats and protect the game and its players.
HARDENING
Hardening is the act of increasing the security and reducing the surface of vulnerability of the game's code, to protect against attackers. In Y9S1.2, we made several changes which resulted in improved overall game security, and we'll have more improvements coming in Y9S2. These improvements are continuous, and our updates are playing a crucial role in making the game safer. We'll be sharing more on our hardening efforts in the future.
QB SYSTEM
QB is a security system available on PC, designed to make cheat creation more tedious, difficult, and expensive. By creating a less effective environment for cheat creators, our aim is to reduce the amount of cheats being successfully created and sold.
UPDATE CADENCE & UX IMPROVEMENTS
We want to ensure that QB remains effective, so as promised, we are continuing to provide regular updates to this system, and these will come at an increased cadence compared to Year 8.
Another goal of ours is to share more information with legitimate players, helping to understand why a game restart may be happening. Some of these changes are already live; for instance, you may now see the "Update available" prompt in-game in some circumstances, asking you to restart the game when possible.
MOUSETRAP
CURRENT STATUS
MouseTrap is a system designed to detect spoofing devices which enable the use of mouse and keyboard on consoles. Changes implemented in Y9S1 have broadened its detection capabilities, allowing us to find more suspicious players.
This season, we are also focusing on your feedback, with most changes being aimed towards enhancing our current system. The Y9S1.3 update is helping to further increase the accuracy of MouseTrap by expanding on the types of devices that it can recognize, and improving the detection of currently identifiable devices. As well as this, the update is working to further minimize false positives, resulting in fewer controller players being incorrectly detected.
MOUSETRAP PENALTIES & MATCHMAKING [TARGET: Y9S4]
In Y9S4, we'll be making use of MouseTrap's detection in new ways, directly improving the experience for controller players. In this upcoming Y9S4 update, if a player is detected using a spoofing device three times,the updated Crossplay system will automatically place them into the PC matchmaking pool for a 90-day period. This will result in matches that feel fairer for controller players, while giving users of the spoofing devices a choice in how they want to play the game.
CONCLUSION
In conclusion, our dedication to upholding the integrity and fairness of Rainbow Six Siege is unwavering. Our goal this year is to make Rainbow Six Siege both more secure and more reactive when it comes to cheating. Through a multifaceted approach, encompassing machine learning and Data Bans, rigorous hardening, and innovative detection systems such as QB and Mousetrap, we are continuously following up on our commitment to safeguarding the gaming experience for all players.
Cheaters have no place in Siege, our teams are committed to making Siege safe and enjoyable for everyone.
Join us on Discord to review the week's progress and discuss continue development. This week we will review the finished foliage system and discuss ongoing development of our sample game XFORM.
Meet the EA SPORTS FC™ 24 Ligue 1 Uber Eats Team of the Season. Football Ultimate Team™ welcomes a full squad of standout performers inspired by an exciting season in France’s highest division.
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We’ve got a little hotfix for you today, especially focused on fixing some UI issues we had at the launch of 2.3.0. I hope you all enjoy it! :)
Also, just a lil tease… ;)
🏃❤️Just Keep Running for Charity
Friendly reminder that we are still running a FUNDRAISER for Just Keep Running, and ALL PROCEEDS ARE GOING TO CHARITY! We raised over $70 for Heart to Heart International last time, so let’s try to BEAT THAT RECORD! ❤️
For just a dollar, you can get Just Keep Running as well as some other benefits, such as HQ Downloads of the Soundtrack, Bonus Content, and Steam Keys for Just Keep Running! (Once we launch in Early Access)
100% of all Net Earnings from the Sale and Twitch Revenue will be donated to World Central Kitchen, which prepares & serves fresh, nourishing meals to communities and areas impacted by natural disasters and during humanitarian crises.
If you want to support the cause, you can either PAY FOR JUST KEEP RUNNING, or you can WATCH VSWEDEOFFICIAL on Twitch, where Victor does Gaming content and Dev Streams of Just Keep Running & T-1000, and contribute via cheering, tipping, subscribing, or watching ads!
Speedrun Mode: If a Speedrun has been started, the toggle to turn on/off Upgrades gets disabled to prevent abuse.
FIXED
Not being able to pause if the player restarts the level after getting to the End Screen.
End Screen Upgrades UI not scaling correctly at resolutions other than 1920x1080. (S/O Petroid and wyte on Discord for pointing out this issue! 😁👍)
Adjusted Full Screen Effects to ensure “Walljump Counter” isn’t obscured by other UI.
Credits sequence updated to give more space for Playtesters.
KNOWN ISSUES
Playing a level for the first time on the Steam build might result in slower loading times. We’re looking into potential solutions for this.
Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.
Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.