As a highlight, we got 9 new companions and 15 new items! Let's get into the patch notes, because I'm busy with the tasks of the game!
Gameplay Changes:
Rogue Class: Now available in beta. Includes new dice slot selection indicators and skill VFX.
Health & UI Updates: Max HP limited to 149. New victory and defeat screen colors added. Health slot adjusted for better clarity.
Tutorial Enhancements: Complete tutorial flow implemented with fade in & fade out animations for messages, ensuring tutorial messages display under the correct conditions.
Item Updates: Tooltip for items on endgame screen added. "Locked" icon added for trinkets section on the endgame screen. "Go Back" button now returns to hero selection screen.
Visual & Special Effects:
VFX Updates: Skill activation VFX added for all heroes. Specific updates for Paladin, Thief, Rogue, and various others including Monk, Beggar, and Princess.
Companion Cards: Updated companion images for sync. Fade & destroy current companion card when Missionary uses special ability.
Items & Companions:
Item Acquisition: Added filter for items by "CanAcquireRandomly". Updated effects for Aleia's Flower, Archmage's Staff, and other key items.
Special Abilities: Updated special abilities for Joker, Scribe, Archeologist, Sculptor, Trader, Artist, Cook, Gambler, Fisherman, Wanderer, Beggar, and Peasant.
Once Per Game Restriction: Implemented for certain companions' special abilities.
Miscellaneous:
Cleanups and Merges: General cleanup and merges with master branch to ensure stability and synchronization across all game elements.
UI Improvements: New menu, tutorial UI enhancements, and additional polish to improve overall user experience.
We're closing in on 0.13's completion, but there's still quite a bit to reveal.
The Face of Evil
It's been quite some time since we've added new enemies to the Talented roster but that ends today! This update will see 3 new additions...
Tatty the Rat
This little guy is ready to annoy! Appearing on either Night 2 or 5 he'll race into the lane and burrow. when he's close he will pop back up but he'll be so tired from all of that hard work that he'll move very slowly!
The Treedle Twins
These little guys spawn in a pair, and while they might seem harmless at first - if you kill one, the other will become extremely angry and run you down! They'll have a chance to spawn at Night 10, so prepare if you can!
Omegoo
Our biggest Blob yet! When they Omegoo dies it will spawn 2 Mega Blobs, which can each then become 2 Lil' Blobs. By Night 15 you'd better be ready to take on a whole army-in-a-box (or blob?).
New Elites!
We're further sprucing up the enemy pool with a pair of new elite traits that can be applied to all enemies. Keep an eye out for these in your 0.13 runs!
Metallic
Slow and steady wins the race. Metallic elites are slower than normal enemies and take reduced damage and knockback. The real headline - they cannot be Critically Struck.
Chromatic
From another plain of existence, Chromatic elites are slightly faster than normal enemies but every hit inflicts double knockback. While that doesn't sound *so* bad, they take 50% damage from everything other than Basic Attacks... Sorry Alchemist...
...and that's your lot for this week! We can't wait to hear what everyone thinks of these little guys when the update drops. As always we'll be listening closely to feedback to ensure they fit in properly with the rest of the game so do head over to the Discord if you have any thoughts.
Next time we'll be pulling the curtain on the new Alchemist Challenges and the Skins that come with them! Until then...
The Steam Page is finally here! So go watch the trailer, and don't forget to wishlist Amanda The Adventurer 2, and keep an eye on the page for when the demo drops during Steam Next Fest!