May 9, 2024
The Indigo Parallel - Danelon x
- x12 levels Expanded with new areas to explore
- x5 New pathways
- Reworked insanity mode
- Hid a monster during the underwater sequence
- You can now get soda from the vending machines
- There are more things you can interact with
- No clip camera mode added
- Fixed the do not press the button Achievement
- Bug Fixes

Instructions for no clip camera mode:
Hold down C B G keys for 3 seconds, use the WASD keys to fly around, shift to speed up, Ctrl to slow down, Q and E to go up and down, press SPACE to attach the camera back to the player.
May 9, 2024
DFHack - Dwarf Fortress Modding Engine - myk002
This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.
Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!
Highlights
Localization support
You can now install both DFHack and the Dwarf Fortress localization project for translating essential parts of the DF UI into your native language!



It currently has good support for:
  • Spanish
  • Italian
  • Russian
  • German
  • Portuguese (Brazil)
  • French
  • Polish
The translations are done by volunteers. Please consider contributing to the translations if you are bilingual -- these translations help make Dwarf Fortress more accessible to non-English speakers.

More details at the Dwarf Fortress localization project home page: https://github.com/dfint
Adventure mode support


Dwarf Fortress adventure mode is currently available on DF's Steam beta branch. DFHack supports the adventure beta on its own adventure-beta branch. Please make sure you are subscribed to DFHack's adventure-beta branch if you are running the DF adventure beta!



We are going through our back catalog and steadily updating adventure mode tools. Moreover, we are modifying existing tools as necessary to be useful for adventure mode.



Here's what's been validated so far:
  • flashstep: teleport the adventurer to the mouse cursor
  • ghostly: allow the adventurer to walk through walls
  • gui/create-item: create arbitrary items
  • gui/reveal: reveal the map beyond your cone of vision
  • gui/sandbox: create units or trees (or items too)
  • gui/unit-info-viewer: get extended information on the selected unit
  • resurrect-adv: bring your adventurer back to life
  • reveal-adv-map: reveal hidden world map tiles
  • reveal-hidden-sites: reveal hidden world map sites
  • reveal-hidden-units: reveal hidden units on the local map
  • unretire-anyone: start an adventure as anybody in the world
In addition, all tools that aren't mode-specific, such as the mod manager and the new markdown unit/item description export, should work just fine too. If you try to use a tool in adventure mode and it doesn't behave as you'd expect, please tell us so we can improve the experience!
Expectations for the adventure mode beta
DFHack needs to release a new compatible build whenever a new DF beta is pushed, just like we need to release a new compatible build whenever a stable DF version is released.

The good news is that DFHack now has a process in place to automatically build a compatible DFHack version when a new DF beta drops. DFHack should be compatible with new DF betas within 15 minutes. Sometimes, however, Steam gets one update but not the other. If you get a message that DFHack does not recognize the version of Dwarf Fortress, try going into the app settings in your Steam client for both DFHack and Dwarf Fortress, click on Installed Files, and click the Verify integrity of game files button. That will poke Steam to ensure that both DF and DFHack are fully updated.



In addition to compatibility bumps, the adventure-beta branch of DFHack will be updated frequently as DFHack's support for adventure mode is improved.
Export unit and item descriptions
This release includes a unit/item description exporter that will write details about the selected unit or item to a formatted markdown text file.



Just select a unit or item and hit the Ctrl-t hotkey (or select markdown from the DFHack logo context menu)! The text will be written to a file in your Dwarf Fortress game directory, named after your current world. If you export multiple times, the text will be appended to the same file, so feel free to run markdown on all your forgotten beasts and expensive artifacts. The whole list will be ready for you when you're done.


Quick switch favorites for building planner materials


When you want to use a specific material for construction, say because you are designing a pattern in your tavern floor, it can be annoying to have to set the material filter each time. Now, you can set your favorite material filters and quickly switch among them with the new building planner favorites panel!



Your favorites are saved with your fort, so they'll be there for you if you save and load the game.

You can also rename a favorite by shift-clicking on the name.
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Many DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools do not compile yet and are not available at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New Tools
  • Updated for adventure mode:
    • reveal
    • gui/sandbox, gui/create-item, gui/reveal
  • adaptation: (reinstated) inspect or set unit cave adaptation levels
  • fix/engravings: fix corrupt engraving tiles
  • flashstep: (reinstated) teleport your adventurer to the mouse cursor
  • ghostly: (reinstated) allow your adventurer to phase through walls
  • markdown: (reinstated) export description of selected unit or item to a text file
  • resurrect-adv: (reinstated) allow your adventurer to recover from death
  • reveal-adv-map: (reinstated) reveal (or hide) the adventure map
  • unretire-anyone: (reinstated) choose anybody in the world as an adventurer
New Features
  • DFHack and the Dwarf Fortress translation project can now both be run at the same time
  • buildingplan: quick material filter favorites on main planner panel
  • instruments: new subcommand instruments order for creating instrument work orders
Fixes
  • blueprint: correctly define stockpile boundaries in recorded stockpile ("place") blueprints when there are adjacent non-rectangular stockpiles of identical types
  • caravan: don't include undiscovered divine artifacts in the goods list
  • combine: respect container volume limits
  • dig:
    • refresh count of tiles that will be modified by "mark all designated tiles on this z-level for warm/damp dig" when the z-level changes
    • don't affect already-revealed tiles when marking z-level for warm/damp dig
  • gui/quantum: fix processing when creating a quantum dump instead of a quantum stockpile
  • logistics: include semi-wild pets when autoretrain is enabled
  • modtools/create-item: now functions properly when the reaction-gloves tweak is active
  • prospect: don't use scientific notation for representing large numbers
  • quickfort:
    • don't designate multiple tiles of the same tree for chopping when applying a tree chopping blueprint to a multi-tile tree
    • fix detection of valid tiles for wells
  • suspendmanager: fully suspend unbuildable dead ends (e.g. buildling second level of a wall when the wall top is only accessible via ramp, causing the planned wall to be pathable but not buildable)
  • zone:
    • fix display of distance from cage/pit for small pets in assignment dialog
    • refresh values in distance column when switching selected pastures when the assign animals dialog is open
Misc Improvements
  • Dreamfort: move wells on services level so brawling drunken tavern patrons are less likely to fall in
  • New commandline options for controlling the Cloud Save coprocess when launching from Steam. See the dfhack-core documentation for details.
  • caravan: display who is in the cages you are selecting for trade and whether they are hostile
  • combine: reduce combined drink sizes to 25
  • deathcause: automatically find and choose a corpse when a pile of mixed items is selected
  • dig:
    • warm/damp/aquifer status will now be shown in mining mode for tiles that your dwarves can see from the level below
    • warm/damp/aquifer status will now be shown when in smoothing/engraving modes
  • flashstep: new keybinding for teleporting adventurer to the mouse cursor: Ctrl-t (when adventure map is in the default state and mortal mode is disabled in DFHack preferences)
  • gui/autobutcher: add shortcuts for butchering/unbutchering all animals
  • gui/launcher: add button for copying output to the system clipboard
  • gui/quantum:
    • add option for whether a minecart automatically gets ordered and/or attached
    • when attaching a minecart, show which minecart was attached
    • allow multiple feeder stockpiles to be linked to the minecart route
  • markdown: new keybinding for triggering text export: Ctrl-t (when unit or item is selected)
  • prioritize: add PutItemOnDisplay jobs to the default prioritization list -- when these kinds of jobs are requested by the player, they generally want them done ASAP
  • regrass:
    • can now add grass to stairs, ramps, ashes, buildings, muddy stone, shrubs, and trees
    • can now restrict area of effect to specified tile, block, cuboid, or z-levels
    • can now add grass in map blocks where there hasn't been any
    • can now choose specific grass type
  • stockpiles: support import and export "desired items" configuration for route stops
  • unretire-anyone: new keybinding for adding a historical figure to the adventurer selection list in the adventure mode setup screen: Ctrl-a
API
  • dfhack.items.getReadableDescription(): easy API for getting a human-readable item description with useful annotations and information (like tattered markers or who is in a cage)
  • Items::createItem: now returns a list of item pointers rather than a single ID, moved creator parameter to beginning, added growth_print and no_floor parameters at end
  • World::getAdventurer: returns current adventurer unit
  • World::ReadPauseState: now returns true when the game is effectively paused due to a large panel obscuring the map. this aligns the return value with the visual state of the pause button when in fort mode.
Lua
  • dfhack.internal.setClipboardTextCp437Multiline: for copying multiline text to the system clipboard
  • dfhack.items.createItem: return value and parameters have changed as per C++ API
  • dfhack.world.getAdventurer: returns current adventurer unit
Documentation
  • Quickfort Blueprint Library: add demo videos for pump stack and light aquifer tap blueprints
  • Update docs for dependency requirements and compilation procedures
Falling Ever - Loop!
Modifications:

- Full English translation.
- New filter.
- Compressed files, making the game lighter. (Before(1.3GB) > After(433MB)

Main details of the update:

"Kimi sae Ireba" has already been released on Steam in 2 different languages (Japanese and Portuguese - Brazil), and will soon have another RPG version!

Previously it was only the interface, but now the game is available with full English support, so that as many people as possible can play and get to know the world of "Kimi sae Ireba".

Take the opportunity to buy it and begin to understand the planet "Ser****", which will be shown a little more in depth in the near future in the RPG that will tell the past of the protagonist "Sutelz Selz"!

https://store.steampowered.com/app/2534630/Kimi_sae_Ireba/

Translation by: Douglas Almeida - designdouglas


Lucas Vacari Gomes

Follow the developer page
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Apple Music
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Youtube Music
May 9, 2024
DR4X - UntrustedLife
Join the weeklyish dr4x art stream.
https://www.twitch.tv/natch_evil
May 9, 2024
Mechanical Trap - Toriel_mom
【更新】
*三个关卡

【调整】
*携卵蜘蛛的卵 - 产出能力 ↓
*飞虫掉落概率 ↑5%
*孢子蜘蛛 -生命 ↓ 5
*甲壳蜘蛛 - 攻击中不能够起飞
*滚石蜘蛛 -移动 ↓
*种子炮塔 -减少1金币

【修复】
* "三叠蜘蛛" 在正常倍速下无法上墙

【优化】
*优化一些性能
*每局对战前两次出售"全额返"(开花和果实难度只有一次)
*防御塔安置时增加攻击范围显示
*调整地图色调
Project Bismuth Playtest - mwolff
Updating the April Milestone build to fix a few minor graphical issues.
Tap Ninja - Idle game - Shamahan
To honour the day of motherhood, the Mother's Day holiday week is now live!

During this week complete as many tasks as you can to unlock various rewards, among them the glamorous Royal Hat!
(Not all tasks can be completed by all players)

The event is active from May 10 to May 16
Blush Blush - Sad Panda Studios


Hey Panda Peeps!

Wanna get into some trouble? The fun kind, obviously. You know, the kind that makes your heart race, the kind that leaves you smiling for days… The kind that trickster kitsune Aki is oh-so-good at…

Aki’s talents don’t stop there, though. He’s also nice to look at. A real yummy yakitori, you might say. Go ahead, see for yourself by unlocking his all new Pinup.

Getting away with an epic prank is pretty exhilarating, but we have a feeling this pic might be a pretty close second. And unlike an epic prank, there’s no planning or trickery involved: just complete the Limited Time Event, starting today!

We love you so hard,

The Pandas
Microsoft Flight Simulator (2020) 40th Anniversary Edition - Ink


On Tuesday, we announced that Sim Update 15 will be delayed for a little longer while the team works to resolve a few remaining issues which we consider release blockers. Delivering a Sim Update of very high quality is extremely important to us, so we are taking a bit of extra time to make sure SU_15 will be positively received by simmers.

Also on Tuesday, we released a new pre-release test build to those players enrolled in the optional SU_15 public beta. You can read the release notes for this build (1.37.17.0) on our forums here. Notably, this build includes a bug fix for players on PC using DX12 which was previously causing some airport ground scenery to display improperly. This build also includes a fix to a bug introduced in the 1.37.15.0 test build which impacted players on Xbox by preventing add-on aircraft which use WASM from functioning correctly.

As always, we would like to thank all the volunteer testers from the community for your feedback and bug reports. Whether you're helping to test SU_15 or using the current release build, we wish everyone a great weekend in the virtual skies. Happy flying!

– MSFS Team

Click here to continue reading the Development Update!
May 9, 2024
Tactical Breach Wizards Playtest - Pentadact
In case you haven't noticed, the Playtest has re-opened its slumbering maw and spewn forth a demo! We just patched it today, but honestly, if you already finished it there's nothing worth going back for. This is mainly for folks who didn't realise they had access to it yet. Hi, those folks!

Patch notes
  • Dall's showcase goal now requires less special knowledge.
  • Disabled some dev options.
  • Clarified phrasing of some objectives.
  • Added Beastie Boysesque emphasis to flyer.

Feedback before May 13th is extra appreciated!
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