Farm Together 2 - WaaghMan
Hi again! Today we're releasing a second update, with a few more bugfixes and some balancing changes to fuel and town shops, which have been a strong point of discussion since the beginning (Ponds have been another one, we'll probably take a look at it tomorrow!).

We talked about the most commented topics yesterday, so today we'll just be asking for some patience: We say this a lot, but we at Milkstone are just a team of 6 people, and while we're working hard on fixing things, doing support while working on future features, there's a limit on how much we can do at the same time!

We're doing our best to read, and comment whenever possible, on your suggestions, bug reports and feedback, but just reading all the chat messages in the Discord when we wake up would take a whole hour! So it's very likely that we miss some feedback or problems here and there, so if you are still having an issue and we haven't addressed it, please insist on it a bit to make sure we've noticed it.

We hope to finish most "small" improvements soon, so we can start on the big additions (the ones that would take a place in a roadmap!), in order to add more content and variety to the game. Meanwhile, we ask for some patience and understanding! :)

Languages
We also want to comment on Community languages. First of all, a huge thank you to all the people that have helped translating Farm Together 2 to a total of 17 languages so far!

There are currently two languages that have been requested by players, but aren't complete enough to add them to the game: Italian (Currently at 33%) and Danish (44%). If you are fluent in these languages and want to help with translation, please join the ft2-localization channel on our Discord server!

Update changes
Improvements
  • Added a "Dialogue sounds" setting in Settings->Audio.
  • Townspeople with quests will now have an exclamation over them instead of a box. They will also show it on the minimap.
  • Increased the time the "Quest Complete" notifications stay on screen.
  • Added a description of what the Warehouse does on its shop details.
  • Added a third camera distance, between the previous ones. Increased a bit distance of the furthest camera distance. Camera is also a bit more snappy when turning.
  • Added a setting to expand UI to cover the whole screen on wide aspect ratios. This is a setting to prevent causing neck pain to people with REALLY wide screens.
  • Tractor license plates are now less restrictive, allowing a mix of numbers and letters. They will pass a profanity filter. We all know you're going to find funny names anyway!

Balance changes:
  • Increased resource storage provided by the warehouse and town shops.
  • Slightly reduced amount of resources required to upgrade town shops.
  • Increased stock capacity and recovery rate of town shops when upgraded.
  • Increased base fuel capacity, as well as the amount and recovery rate upgrades from the garage.

Bugfixes:
  • Fixed network errors while creating an online game not stopping the load process.
  • Fixed getting stuck when travelling to/from the town while sitting on a bench.
  • Fixed terraforming price preview not matching its actual price.
  • Fixed being able to place one sprinkler over another, wasting its price.
  • Fixed getting stuck when placing flower shop.
  • Fixed getting stuck when a shop near a bench.

Farm showcase of today: I NEED FOOD by Pfanni
Train Sim World® 4 - DTG_Alex


TL;DR (too long; didn’t read) Summary

  • Semmeringbahn and LIRR Commuter – Released last month!
  • Cargo Line Vol.2 – Aggregates – Out Today!
  • Scotrail BR Class 380 – New Screenshots and TOD4 updates to Cathcart Circle
  • DB BR 218 – New details from the TSG team
  • Fife Circle Line – Rivet Games' update coming soon
  • Scotrail BR Class 158 – Information from Skyhook Games
  • Introducing High Iron Simulations – New TSW Partner!
  • Tadami Line – New screenshots from Union Workshop
  • Summer Core Update – Upcoming core update details.
  • Suspension Improvements – New video on the Class 323
  • Formation Designer – Creators Club functionality coming with the Summer Core
  • A Note about Roadmap Timelines

And just to cover the changes from the previous graphic:
  • Added ‘Formation Designer Creator Club compatibility’ to 0-3 months
  • Added ‘German route’ to ‘Release Date TBC’ section
  • Added ‘Santa Fe Gameplay Pack’, developed by High Iron Simulations, to Release Date TBC
  • Added ‘TOD4 lighting upgrade’ for Cathcart Circle to 0-3 months
  • Moved Scotrail Class 380 Loco into 0-3 months
  • Moved Scotrail Class 158 Loco into 0-3 months
  • Moved Expert BR 101 to 0-3 months
  • Moved Suspension Improvements to 0-3 months
  • Removed our longest-serving item, DB BR 420, from Roadmap, at the request of the developer – as it is not in active development
  • Removed Semmeringbahn, LIRR Commuter, and Cargo Line, as they have released

The Train Sim World Roadmap

Welcome to May everyone, with a new month comes our latest developer roadmap update for you all on Train Sim World!

In this Roadmap update, outside of talking about our recently released add-ons, you can expect this roadmap to primarily focus on 3rd-party developments from our TSW partners, who all have various development updates to share. After a quick tour of our progress to the Class 380, the TSG team will present new information on the DB BR 218, followed by Rivet Games with an update on Fife Circle improvements, Skyhook Games will also tag in with details on the Class 158, we’ll be introducing High Iron Simulations as a new TSW partner and providing more screenshots for the upcoming Tadami Line from Union Workshop!

For development insights, we’re including a new video to showcase upcoming Suspension Improvements, this time on the Class 323, Formation Designer Creator Club functionality coming to all platforms, a mention of Cathcart Circle TOD4 improvements and highlighting the best of the community’s Editor creations this month! We also make a short note regarding roadmap timeline changes, and the nature of working with external developers.

As usual, we’ll also be live tonight (Thursday, May 9th at 18:00 UTC / 19:00 BST) to talk you through this full article, find a stream event link at the end.

Releases last month!



Last month we saw the release of two TSW route add-ons, the first being our Austrian adventure through the Semmering Pass with Semmeringbahn: Wiener Neustadt – Mürzzuschlag, bringing glorious alpine mountain backgrounds to new ÖBB stock.



This was followed by our long-awaited return trip to New York with the release of LIRR Commuter: New York - Long Beach, Hempstead & Hicksville, offering a new way to experience America’s busiest commuter railroad, extending the route with the new Long Beach Branch and bringing the M9 EMU to Train Sim World.



For those who are interested in diving into the new Long Island experience, we’ve created an extensive guide on how you can operate the M7/M9 ACS and SCSES safety systems, which you can find below



We’ve also got an extensive LIRR Commuter Manual and a dedicated LIRR Commuter Gameplay Guide page for more information on the route, player support, gameplay tips, video guides and more!

Cargo Line Vol.2 – Aggregates – Out Now

Releasing just today, Cargo Line Vol.2 - Aggregates brings further freight haulage to three busy, British Train Sim World routes – Midland Main Line, Great Western Express and Southeastern High Speed – courtesy of the ubiquitous Class 66. Operate services in and out of yards featuring loading / unloading facilities before moving out onto the main lines through the Midlands and the West. Or work diverted trains through Kent in three separate Scenarios.



The pack includes:
  • NEW HOA Bogie Hopper Wagon (VTG branded, unbranded and graffitied forms)
  • NEW Midland Main Line gameplay (Updated Route, New scenarios + timetable services)
  • NEW Great Western Express gameplay (New scenarios + timetable services)
  • NEW Southeastern Highspeed gameplay (New scenarios + timetable services using SEHS stock)

Steam players can also make the most our of a 10% launch discount until 16th May, with further savings in the Cargo Line Collection Bundle. Read all the details in our Cargo Line Vol.2 – Aggregates Out Now article

ScotRail Class 380

Since teasing the Class 380 last month with a few details and a WIP image, we’re back today with all-new screenshots with it in-game and on its home route of Cathcart Circle, which may be looking a little fuller in the skies…Let’s head over to DTG's Product Marketing Coordinator, James with the details:



Work continues on the ScotRail Class 380, it’s now in-game and externally complete with all its numbering and scrolling destination board. The interior and cab are also in place, note the TMS (below) which does have explorable screens to see different parameters of the train.



Much like the Class 377 and 385, the cab corridor connection means the space is quite cramped, but the view is at least a tad more forgiving with the 380! Although perhaps the most iconic and distinctive feature of the Class 380 is its angled gangway.



As can be seen, there is a most unique animation for the Class 380 gangway, where after the connection has been made, the driver uses a switch in the cab to pivot the gangways into place and allow the coupling to complete. Once this is done, the cabs are then setup as per other corridor connection trains in TSW to allow for passenger walkthrough. We will show this in more detail in the coming months.



The eagle-eyed of you may have already spotted the volumetric elephant in the room – alongside the Class 380 release we will be bringing Cathcart Circle into the growing number of routes which support “TOD4” skies and lighting! This free update will breathe new life into the route, as will the other changes happening courtesy of Game Designer, Liam (who you may remember from his work on West Somerset Railway):
  • Updated signal visuals
  • New track and ground ballast
  • Latest water visuals for the River Clyde and other locations
  • And more!



We will share more details and imagery of the official Cathcart Circle remaster next time, along with a deep-dive into the gameplay. But to close on the 380 today, here is but a hint of what to expect with the brand-new Cathcart Circle timetable that will be coming with the Scottish Desiro:



Left: Glasgow Central at 07:50 in the original Cathcart timetable. Right: Glasgow central at 07:50 in the new Class 380 timetable

DB BR 218 – Update from TSG

As an update to last month’s announcement of the DB BR 218 loco from the TSG team, they wanted to share more details of the locomotive, as well as key features you can expect to find for the upcoming add-on.



TSG: “This mighty diesel-hydraulic loco from the late 60s is surprisingly still in service today, with an impressive reliability record, it can be seen throughout Germany's railways despite the introduction of newer EMUs. This mainstay of German motive power can be seen going where electric trains can't go and is much loved by fans from all over the world.”



Key features you can expect:
  • DB BR 218 series 400 with TB11 engine in traffic red
  • n-Wagens in traffic red with the diesel desk version of the Karlsruher cab car.
  • Timetable mode for Hamburg-Lubeck
  • 4 Scenarios, including route-length runs, a rescue mission of a stranded RE with a double formation of 218s, and a freight run with a mixed and heavy train from Lubeck to near Hamburg.
  • 2 Tutorials on Training Center for the 218 loco and an adopted n-Wagen cab car tutorial for the new diesel desk.
  • Journey mode services



Stay tuned in upcoming roadmaps and announcement articles for more detailed information as we get closer to the release of the DB BR 218.

Fife Circle – Update from Rivet Games

Rivet have been continuing work on improvements to Fife Circle, and currently they are focussing on the following changes in an upcoming patch:
  • 33 New services added to the base layer. These are the Cowdenbeath services
  • 6 New railtour services - Flying Scotsman services
  • 2 Jubilee railtour services - Using the WCL Steam Railtour
  • 2 Class 40 services going to and from Dunfermline City.
  • Prevent 'pop in' of the Forth bridge on Xbox One
  • Performance optimisations across the route
  • Adding a procedural foliage system (as seen in the Overground Line)

We’ll share more very soon, as you can expect these above updates to release later in May. Below are a couple of WIP screenshots of the scenery and foliage improvements:





Work also continues with the Leven branch, and Rivet haven’t updated that part of the route with scenery changes just yet as those changes will be implemented alongside the update which includes the branch, which the Rivet team will begin working on once they can access the site for references.
Additionally, Rivet have also been working on some important updates on Bernina Line, which are going through our QA teams at the moment, to include alongside the update to Fife Circle.
  • Fixed an issue with a runaround service not completing and causing a gridlock at Tirano.
  • Unlocked Journey chapters so players can play through them all without having to complete the previous chapter
  • Fixed engine cooling and fan audio being heard from a far distance.

Scotrail Class 158 – Update from Skyhook Games

We can’t talk about one Scotrail locomotive add-on without talking about the other! Skyhook Games have been working hard, with the release of Cargo Line Vol.2 – Aggregates just today, and they are still progressing well on the Scotrail Class 158 loco add-on. They have provided an overview of what you can expect:
  • Class 158 2-car Diesel Multiple Unit to Scotrail specification.
  • 1 Introduction to the Class 158 DMU at the Training Center.
  • 3 Scenarios for Edinburgh to Glasgow.
  • 3 Scenarios for Fife Circle Line.
  • Timetable services for both routes.
  • Compatibility with the Class 170 for combined running.

We’ll keep you updated on more information on when you can expect the Class 158 in following announcements.

New TSW Partner - Introducing High Iron Simulation

Our Train Sim World Partner family grows once again with the announcement that High Iron Simulation, who have previously developed multiple add-ons for Train Simulator Classic, are now working on their first couple of projects with Train Sim World! We reached out to their team for a quick mention in this roadmap, and a sneak peak at their upcoming releases.

High Iron Simulation: “[We have] been a third-party developer for Train Simulator Classic since 2016, producing a variety of TSC products ranging from scenario and locomotive packs to routes. Two of High Iron Simulations’ most recent releases have been the Saluda Grade: Asheville – Spartanburg and the Feather River Canyon Enhanced routes.

We’re excited to begin development for Train Sim World 4, and our initial team represents an experienced group of developers including Michael Stephan, Rick Grout, Cesar “Mannu” Pach, and Gary Dolzall.

High Iron presently has two projects in development, the first of which is a Santa Fe Gameplay Pack for the Cajon Pass route that will bring AT&SF 1990s-era railroading to the famous California Pass. Our second project will be a route, but we’re not quite ready to share information at this stage.

For our team, it’s an exciting prospect to utilize the advanced TSW4 tools and apply our collective railroad knowledge and years of sim experience to creating products for Train Sim World 4.”

We look forward to sharing more in the future for developments from High Iron Simulations, if you’d like to keep up with their socials, be sure to follow the High Iron Simulations Facebook Group!

Tadami Line – Update from Union Workshop

Development for Union Workshop’s previously announced Tadami Line is progressing, and they’ve provided a new range of WIP screenshots of the scenery that we wanted to compile for you today!







As we’ve mentioned, this route is quite far out from release, but we’re getting regular updates from the Union Workshop team to keep you informed on the development of the route. We also have a short segment further on in this article talking about how we think about TSW Roadmap timelines.
Patches & Updates


Summer Core Patch
Following the release of our previous Spring core update, we’re now preparing our next large batch of improvements for a range of TSW add-ons, focussing on feedback raised by you all across our community, as well as key issues we’re able to address in this update. We will keep you informed on when you can expect to see these changes in the near future.

As a brief summary of the key planned changes:
  • UK Routes & Locos, such as:
  • ECML – Class 801 improvements (flange squeal, opaque glass, GSMR audio, connected gangways, DVD/DSD going off with reverser in neutral) and Class 66 feature set improvements and fixes.
  • Southeastern High Speed – Class 700 (AWS & DVD audio levels) and Hoo Dares Wins scenario completion
  • Birmingham Cross City – scoring and achievements
  • Cargo Line Vol.1 – Petroleum improvements
  • West Somerset Railway – fixes for services and scenery improvements
  • London Commuter – rear doors on Class 377 remaining open
  • DE Add-ons – Various Improvements and fixes for multiple DE routes
  • Vorarlberg improvements + 1116 substituting into freight services
  • US Routes (Peninsula Corridor, New York - Trenton, Antelope Valley) - Rolling stock functionality and fixes
  • Core Improvements (Formation Designer, Scenario Planner, Passenger fixes)
  • And much more, including initial reports following the release of Semmeringbahn and LIRR Commuter.

Suspension Improvements
Today we are continuing to share further progress for suspension improvements, this time relating to the Class 323, with a showcase video utilising the new suspension system, from both an external and in-cab perspective. You can watch the showcase embedded below:



We have been extremely thankful for your feedback on our previous two updates for the Class 66 and the ÖBB 4024, and we’d like to continue to invite your feedback on our latest Class 323 Suspension Feedback Thread.

Next month we will be back for a larger update on Suspension, providing more details on which locos will be included in this update, and when you can expect it to release.

Formation Designer

It has been fantastic seeing everyone in the Train Sim World communities get involved with the Formation Designer tools since our previous update gave access to console platforms! Why don’t you read through this community thread of “Unusual Formations that did exist in real life!”

We’re now eyeing up the next step on our plan, coming with our Summer core update, which will introduce the ability to share custom created consists of and combinations via Creators Club, similar to how you would for Livery Designer and Scenario Planner.

Here is our updated Formation Designer timeline:
  • Phase 1 – Initial beta on PC platforms Done
  • Phase 2 – Welcoming Console platforms + Additional Improvements Done
  • Phase 3 – Creators Club Functionality + Additional Improvements Coming Soon
  • Phase 4 – Full Release! (Removing the Beta tag)

With the feature still in its beta period, we remain aware of various issues raised from the community, and we continue to ask if you do encounter any difficulties to please raise these on our dedicated Formation Designer Discussion forums, where we can share this with our internal development teams. We have a range of improvements coming alongside the next phase, and we will share more details of those closer to the release of the Summer core patch.

We continue to support and gather community feedback for Formation Designer as we look towards the last phase before the full release, it’s almost time to get sharing those amazing creations with the whole community!

Community Corner
A Note about Roadmap Timelines

The Train Sim World monthly roadmap is designed to provide information on our game which is accurate at the time of publication.

In the world of Game Development though, things can move around pretty quickly – seemingly small issues can cause much larger problems, and sometimes there can be a quick resolution for a seemingly-insurmountable task. We find this regularly when we develop content for TSW.

When we’re working with an increased amount of developers as part of our Partner Programme, especially those new to the world of developing within our game, that can mean that things move around a lot as we support them to tackle unforeseen challenges.

We believe that providing this picture is a better option, as it allows us to announce content earlier for you all to be excited about, but please bear in mind that things might change as development progresses, and this is often reflected in our monthly updated roadmap graphic. We explain the changes each month to help you understand what is happening.

Roadmap Livestream

Exec Producer Matt, and Senior Community Manager Alex, will be talking about all the things we’ve featured above, and answering your submitted questions in our May Roadmap livestream. The stream will begin from 18:00 UTC / 19:00 BST on our YouTube and Twitch channels.



Have a question for us? Put it in our May Roadmap Q&A thread and we’ll answer as many as we can live tonight!
BoneTown: The Second Coming Edition - D-Dub Software


BoneTown was developed to be a free-roaming game, where the only way to discover what the world had to offer was by exploring. But . . . we know not everyone is into that. As an alternative, we're happy to introduce Level Intros.



Starting now, the first time you enter a new level, we’ll show you what that level has to offer. If there's a chapter to the story available, what hidden interior spaces you can go into (like the Musky Thong, or BoneVista Apartments), plus any Pipe Bosses and Powermove Bosses you might meet.

There will also be a new yellow question mark on every level where you can replay the Level Intro if you get lost.



We hope this makes it even easier for to enjoy the game.

Plus! This is not available only with the Kinks DLC. It is now live for everyone who owns BoneTown: The Second Coming Edition. We hope you enjoy, and keep an eye out for the new BoneTown Kinks DLC, available June 3rd.
May 9, 2024
The Murder of H. - 0nironauta
Join the developers to test The Murder of Sherlock Holmes live from now until launch!
RAID: Shadow Legends - GreenKnight CM
New Update: Version 8.50.0

Tavern and Clan improvements, Epic Empowerment, and more!

With update 8.50.0, we are streamlining upgrading Champions, adding Epic Empowerment, rebalancing Champions, and more. See the full breakdown below.

Tavern Improvements

We have made some improvements to the Tavern, making it easier than ever to upgrade your Champions. We’ve also added the Champion Filter to the Tavern to help find the Champions you want to upgrade.

Instant Upgrade

We are introducing the Instant Upgrade function that lets you instantly upgrade a Champion's level using Common and Uncommon Champions of Rank 2 or lower. Once you tick the Instant Upgrade checkbox in the Tavern, the game will filter your Champion list to ensure that it only selects Champions that meet the criteria and can be sacrificed.

The following will not be selected:

  • Locked Champions
  • Champions that can be used to Fuse another Champion, if they have warnings turned on
  • Common and Uncommon Champions of Rank 3 or higher
  • Champions with Tags applied
  • Champions who are currently in Classic or Tag Team Arena Defense
  • Champions who are currently in the Sparring Pit
  • Champions who are currently in Saved Teams

You can also manually deselect Champions from the list by tapping on them.

Instant Rank Up

Instant Rank Up allows you to increase the Rank of several Champions at once, via the Instant Rank Up button in the Tavern. In the Instant Rank Up window, you can see Champions who can be instantly ranked up as well as Champions and Chickens that will be used as rank up material.

The following Champions will not be used as Rank Up material:

  • Locked Champions
  • Champions that can be used to Fuse another Champion, if they have warnings turned on
  • Champions who are currently in the Sparring Pit
  • Champions who are assigned as Faction Guardians
  • Champions who are currently in the Master or Reserve Vault
  • Empowered Champions
  • Champions who are currently in Classic or Tag Team Arena Defense
  • Champions who have reached maximum level in their current Rank

You can use a special Filter to set rules as to which Champions can be used as Rank Up material and in which order they will be chosen. You can find more information in the Instant Rank up guide, which can be accessed via the Info button in the Instant Rank Up window.

Skill upgrade improvements

All Skill Tomes of a certain rarity are now stored in one slot. When upgrading Champion’s skills, you can use a slider to set the number of Skill Tomes you want to use. You can also use the MAX button to use the maximum number of available Skill Tomes.

Champion Ascension improvements

When Ascending a Champion, you can now upgrade several Ascension levels at once using a slider or the MAX button.

Champion Filter

The Champion Filter is now available in the Tavern, allowing you to view all Champions in both Vaults, upgrade them, or use them as upgrade material.

Epic Empowerment

We’ve added the ability to empower Epic Champions! Now, Epic Champions as well as Legendary and Mythical Champions, can be Empowered using their own duplicates. Empowering Champions makes them significantly stronger by giving them permanent Stat boosts.

Redesigned News window

We’ve redesigned the News window so that it now has 2 tabs: Featured News and General News. The Featured News tab will display more important news so you won’t miss anything important.

Expanded immunity list for Bosses

We’ve added the [Enfeeble] debuff to each Boss’ list of immunities, making them all immune to that debuff.

Clan improvements

We’ve added a new Clan role - Lieutenant - as well as some quality-of-life improvements. One of those improvements focuses on allowing those with a specific role in a Clan to send a recruitment message to the Global Chat.

Numbers UX update

Numbers above 99,999 are now rounded using letters K (for thousands), M (for millions), and B (for billions) throughout the game UI. Number formats (dots, spaces, and commas) are also adjusted according to the rules of each in-game language.

Champion rebalance

Hakkorhn Smashlord

[Skill 2 – Rallying Bellow]

- Skill cooldown reduced from 4 to 3 turns.

[Ascended skill 2 – Rallying Bellow]

- Skill cooldown reduced from 4 to 3 turns.

[Skill 3 – Blood Offering]

- Skill changed

Old version: Sacrifices HP equal to 25% of this Champion's MAX HP, then attacks all enemies. Damage inflicted is equal to 50% of this Champion's MAX HP. This attack is always a normal hit.

The HP sacrifice will happen even if it kills this Champion.

New version: Attacks all enemies.

Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.

- Damage multiplier decreased.

Claidna

[Skill 1 – Touch of Slumber]

- Chance of placing a [Sleep] debuff increased from 50% to 80%.

[Skill 2 – Lost In The Woods]

- Effect added: Restores 100% of each ally's destroyed MAX HP.

Old version: Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns.

Also heals all allies by 20% of this Champion's MAX HP.

New version: Has a 75% chance of placing a 30% [Decrease SPD] debuff and a [Leech] debuff on all enemies for 2 turns.

Restores 100% of each ally's destroyed MAX HP, then heals all allies by 20% of this Champion's MAX HP.

[Skill 3 – Otherworld Infusion]

- Effect added: Removes all debuffs from all allies.

Old version: Places a [Block Debuffs] buff and a [Revive on Death] buff on all allies for 2 turns.

New version: Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive on Death] buff on them for 2 turns.

[Skill 4 – Fey Monarch [P]]

- Skill changed

Old version: Has a 30% chance of completely blocking the incoming damage of the first hit of an attack. Occurs once per turn.

New version: Has a 30% chance of completely blocking the incoming damage of the first hit of an attack on a random ally. Occurs once per turn.

Other improvements and battle fixes

  • Fixed a bug that caused Amius the Lunar Archon to not use their Lunar Storm and Rampant Chaos skills.
  • Fixed a visual bug that caused the VFX for Gizmak the Terrible’s Flames of Resentment skill to clip through the ground during battles in the Gold Tier of Classic Arena.
  • Fixed a visual bug that caused enemy shadows to disappear and reappear in Potion Dungeons.
  • Fixed a visual bug that caused Champions to appear burnt after a [HP Burn] debuff expired on them, if that debuff was placed by a Champion with the Incinerate Blessing.
  • Fixed a bug that caused Kaja the Wry to make a separate revive attempt for Timit the Fool when using their Back With A Bang skill.
  • Fixed a visual bug that caused [Shield] buffs granted by Artifacts to not be displayed on Sun Wukong’s HP bar.
  • Fixed a bug that caused Siegfrund the Nephilim’s Metamorph

    skill to activate before his Stay the Blade

    skill when his whole team received fatal damage, causing Siegfrund to transform into his Alternate Form and die immediately.

  • Fixed a bug that caused Aphidus the Hivelord to not use their Blisterbug Horde skill against the Demon Lord on Auto if they had three or more allies.
  • Fixed a visual bug that caused buffs stolen by Borgoth the Scarab King to be displayed after their duration had ended.
  • Fixed a bug that caused Siphi the Lost Bride to resist [Provoke] debuffs placed by Alaz the Sunbearer’s Searing Glare skill, even if Siphi had less than 50% HP.
  • Fixed a bug that allowed [Shield] buffs from Artifacts to be spread by the [Buff Spread] effect.
  • Fixed a bug that caused the Head of Decay’s Almighty Decay

    skill to destroy 15% of a Champion’s potential MAX HP, rather than their current MAX HP as intended.

  • Fixed a bug that caused Fatalis Blademaster to be able to damage Dreadbombs with their True Charged Slash skill.
  • Fixed a bug that caused Borgoth the Scarab King’s Easy Prey

    skill to not activate when damaged by an AoE attack when Borgoth was not the primary target.

  • Fixed a bug that caused Hydra battles to end in an error when the turn limit was reached when Wallmaster Othorion was on the team.
  • Fixed a visual bug that caused the reward notification for completing the “Connect your account to a Plarium ID” Quest to display incorrectly.
  • Fixed a visual bug that caused Area Bonuses to not be reflected in a Champion’s stats in the Team Setup window.
  • Fixed a bug that caused Champions using the Slayer Set to be able to exceed 10% of Bosses' MAX HP when dealing damage.
  • Fixed a bug that caused an opponent leaving a Live Arena battle to not contribute to any “Win [x] Live Arena Battles” Quests.
  • Fixed a visual bug that caused the [Increase SPD] buff to display incorrectly in battle.
  • Fixed a visual bug that caused the camera in the Cursed City to move to a different location after closing any Stage on any difficulty.
  • Fixed a bug that caused a user to see chat messages from a banned user, including those containing banned words.
  • Fixed a visual bug that caused an offer in the Shop that had been previously purchased to appear as though it had already been purchased again.
  • Fixed a bug that caused Tournaments and Events to stop working on Android devices with a version of Android 7.0.0 or earlier.
  • Fixed a visual bug that caused offers in the Shop to be displayed incorrectly.
May 9, 2024
MetaDock - undeclared
Hotfix release for 0.6.0.7, fixed several crash bugs
May 9, 2024
Junkyard Simulator - RebeliaGames
  • We have changed the turning curve for pickup, pickup1950, towtruck and truck vehicles, now it is more simulation-like - of course, let us know what you think. There will be further changes and improvements, we wanted to give you this quickly before the weekend



  • A big change when it comes to game lighting and shadows - within reason so as not to affect performance at all


  • Added a marker on the fast travel board showing the Quest's current location

  • Fixed overlap between the color change roller popup and sign editing. This way you could lock your character


  • Increase the visibility distance for Walls to build on the Lot

  • Correct the translation of the Polish version for the word Magnesium in the information about falls and increases on the stock exchange on the left side of the screen

  • Prevent a possible freeze of the game after exiting the Fast Travel Board and quickly turning on the Large Map

  • Add a security question after clicking to remove a vehicle from the parking lot, so that the player who clicks the button does not accidentally remove the vehicle

  • Improve intersection visibility when processing pallets in your Own Scrap Yard

  • Improve camera movement in disassembly mode. Now zooming and sideways movements are smoother and more precise

  • Add the ability to disable the "Whats New" popup using ESC

Also please support us in the review section ːsteamthumbsupː 🙂
Mushroots - professorik
[ ACHIEVEMENTS ]
  • Fixed a bug where the game didn't track the 'Fortifications' achievement.
Arena Breakout: Infinite - vanessapan
We are thrilled to announce the closed beta creator Incentive Program. Come and showcase your skills and earn enticing rewards while streaming Arena Breakout: Infinite!


Date: May 9th to May 15th


Cash rewards:
–The top five by Peak Concurrent Viewers will each receive $1000


In-game item rewards:
- Submit one stream session with more than 500 video views, you will win 100,000 Beta server Koen as a token of appreciation.
–Total prize pool of 50,000,000 Koen. It’s first-come, first-served.


Eligibility and Guidelines:
- Closed beta players and creators are eligible.
- Twitch streams are recommended with Twitch Drops enabled. Viewers have a chance to win steam keys to join the beta from drops.
- Streams must be of the PC version- ArenaBreakout: Infinite, with correct tags applied.
- Genuine gameplay is encouraged; no AFK farming.
- Recommended hashtags: #ArenaBreakoutPC #ABI #ArenaBreakoutInfinite.


How to Participate:
- Stream on Arena Breakout: Infinite Twitch or YouTube.
- Submit your works to https://t.ly/ABIStreamer
- You can submit multiple livestream links. The best performance stream will be used as your award criteria. You can get cash rewards and Koen rewards at the same time. However, each person can only receive cash and Koen rewards once.


Reward distribution:
-The list of in-game item winners will be announced in Discord on May 17th
-The in-game items will be distributed to winners’ in-game storage within May 17th
-Our team will verify the identity and data authenticity of the winners after the event and start the activity. The list of winners of cash prizes will be announced on May 22nd and will be distributed via bank transfer or paypal within three weeks after the event.
-For regions or users who have difficulty receiving cash, rewards will be replaced with gift cards, etc., but some losses may occur.


Join us in the ultimate gaming extravaganza, and let's break some records together!


Death of a Wish - ohnoitskevin
Today is the first day of LudoNarraCon, and we are thrilled to release the first major update for Death of a Wish: The Randomizer Update!

Death of a Wish Randomizer



The Randomizer Update adds a new mode that allows players to experience the Nightmare like never before! This mode allows players to replay the entire game with randomized enemy and item placements, including randomized starting equipment.

Take on the game in brand new ways by mastering different combat styles and managing unpredictable encounters. No two playthroughs will be the same, so it's almost like trying the game from scratch!



For those who want to crank the difficulty up even more, this update also includes a "True Randomizer" mode that makes it possible for players to encounter mini-bosses and regular bosses as regular enemies in the world. These options provide Death of a Wish with new depth and replayability!

The Randomizer Mode unlocks as a reward for completing the main game, but you can also unlock it and other completion rewards from a new "Unlock Completion Rewards" setting under - Options - in the main menu!


macOS and Linux Support

Alongside the Randomizer Update, we're also launching Mac and Linux versions of Death of a Wish today! As of today, the game is now available on PC, Mac, Linux, and Nintendo Switch. If you have been holding out for the game to come to your platform of choice, now's a fantastic time to get it because the game is being discounted for LudoNarraCon!

IMPORTANT: For STEAM DECK Users
For existing Steam Deck players, if you'd like to continue using the Windows version of the game, please select Manage (the gear icon) on the game in your library, then Properties > Compatibility > Force the use of a specific Steam Play compatibility tool, then select a version of Proton from the dropdown (Proton Experimental works fine from my testing). The game should then update briefly and you'll be good to go!

Likewise, if you'd like to use the native Linux version on Steam Deck instead, follow the directions above, except instead of choosing a version of Proton from the compatibility dropdown, select Steam Linux Runtime (it should be near the bottom or at the bottom of the list). After a brief update, the game will be ready to run its Linux version.

Note that the save file locations for the Windows and Linux versions are different from each other, so if you'd like to maintain your progress when switching platforms, you'll want to copy the save data file from the first location to the other. These files can be found on your Steam Deck at the file paths below:

Windows version: Home/.steam/steam/steamapps/compdata/2302080/pfx/drive_c/users/steamuser/AppData/LocalLow/melessthanthree/DeathOfAWish/savedGames.gd
Linux version: Home/.config/unity3d/melessthanthree/DeathOfAWish/savedGames.gd

LudoNarraCon

We're so excited to let you all know that Death of a Wish is an official selection for this year's edition of LudoNarraCon! This digital festival hosted by indie publisher Fellow Traveler runs from May 9 - 13, kicking off at 10 AM Pacific Time on the 9th.



During this event Colin will be showing off the Randomizer Update in action via a livestream on May 9 at 11 AM Pacific Time.

Colin and Kevin are also hosting a panel on Meaningful Combat Design in Narrative Games during the event alongside Marina Kittaka, Sherveen Uduwana, and Lily Valeen as part of LudoNarraCon! These are the brilliant minds behind Angeline Era, Midautumn, and BOSSGAME respectively! You can watch the panel live at 1 PM Pacific Time.

Finally, we are very happy to discount the game again for the festival so more people can play it! Purchase during the festival and save up to 20%!

https://store.steampowered.com/app/2302080/Death_of_a_Wish/
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