Sombionic - GenePunk
where access to cutting-edge biotech enhancements has become the ultimate status symbol. In a society where genetic modification and organic implants are commonplace. Competition is ruthless as individuals rival to secure the most advanced enhancements for themselves.
Those who fail to evolve become mere commodities, their bodies harvested for experimentation, stripping away their once-humanity as they become subjects of cruel scientific experimentation.
Embrace evolution or face oblivion. May nature's favor be upon you, Rival.

MATURE THEMES
A free DLC will be released to unlock all the mature content – mainly animations and dialogues. The things you can expect without the DLC are – nudity, skimpy outfits and slightly erotic animations, but not involving any adult-only activities.

NEXT STEPS
A free beta on Steam is planned, but before that a couple of things have to be finalized including:
• Roleplay game mode
• More erotic animations
• New characters
• Skimpy outfits
• Liquid system
• Advanced cloth system (damage will tear your outfits)
• More organs for the inventory
• Boss war mode
• Bad encounters
• New levels for the beta

Frequent development updates will be posted on Steam. Thanks for reading!
Regiments - Soundwolf776
1.1.11
* Fixed crash related to rare instances of negative reload time
* Fixed T-64B1 x 4 platoon actually using T-64B1V units

1.1.10
* Fixed Mobile Defense transports getting stuck
* Adjusted Mobile Defense total zone count and game end conditions
* Adjusted the sounds of heavy artillery impacts
* A few more localization fixes
Cryptic Route - Callmerat
Hello, This is Callmerat Games.

I have updated the Cryptic Route Demo to v1.2.
I am personally very satisfied with it.

Thank you to everyone who has supported me.
Here are the update details:

  • Double the number of events and changes, shorten the interval
  • Screen brightness adjustment feature
  • Playtime: 15 minutes
  • Being chased event
  • Remove forks. Only cliffsides outside of roads
  • Decrease speed outside of roads
  • Ending messages
  • Add bad endings

You can enjoy the demo game through the link provided above. Thank you.

Astro Chef - LC-RR
Hello, Space Chefs!

It's been a while since our last transmission. Behind the scenes, we've been grappling with a few glitches at our cosmic diner, but it seems the kitchen has spiraled into chaos more than we anticipated. Now, we need your culinary prowess more than ever!

Based on extensive feedback from our community on all platforms, we're thrilled to announce our most substantial update yet: Culinary Calamity! Brace yourselves for a whirlwind of kitchen mishaps and galactic oddities.

Here’s what’s on the menu for Culinary Calamity:

  • Total Kitchen Mayhem: Our diner has turned into a hotspot for chaos, where luck seems to have left the building. Prepare to tackle new challenges such as invasive space bugs, malfunctioning tools, and the dreaded 'Out of Stock' status for essential ingredients. As the galaxy’s top lunch destination, expect to serve a swarm of alien patrons. Just cross your fingers that the gravity generator holds up under the pressure!

Gameplay Enhancements:

  • Accelerated Pacing: Get ready to shift into overdrive with faster gameplay that'll keep you on your toes from start to finish.
  • Revamped Customer Dish Rating System: We've overhauled the dish rating system for better balance and progression, making every shift a step towards culinary mastery.
  • Rebalanced Progression in Single Player & Co-op: We've fine-tuned shifts and events to ensure a smoother and more enjoyable journey through the cosmos. This includes a thoughtful introduction of new tools and ingredients, so new chefs feel welcome without being overwhelmed.

Streamlined Experiences:
  • Simplified Single Player Tools: To enhance fun and maintain pace, we've streamlined tools, reducing complexity without sacrificing the spice of challenge.
  • Enhanced Scanning Process: Constant scanning no longer cuts it. With upgraded kitchen tech, including new monitors, you’ll spend less time scanning and more time cooking.
  • Impatient Customers: Our customers now express their dwindling patience more vividly. Keep them happy before they decide to jet!

Additional Enhancements:

  • Bug Squashing: General bug fixes to smooth out your gameplay.
  • Uplifted Audio: We've cranked up the tempo for an even more thrilling kitchen adventure.
  • Extra Spacecraft: Look out for new ships zipping around in space.
  • Pico 4 Compatibility: We're excited to extend support to Pico 4 users.

Release Date:
Culinary Calamity will launch this month! Get ready to dodge disasters and deliver delectable dishes across the galaxy.

Looking Ahead:
Post-update, we plan to enhance the party co-op experience further. Though it's a blast with buddies, we want even more chefs in the kitchen. So rally your friends and family for some party co-op fun!

We're eager for both new and veteran players to dive into these updates and experience the fresh challenges and fun that Culinary Calamity brings. Here's to more adventures in the galactic gourmet!

Stay tuned, chefs, and prepare for a wild ride in the kitchen!
First Session - Lappi Soft
Dear Members of the Pack,

Last year, I took the decision to withdraw the initial version of First Session because it no longer corresponded to what Wild Dose was. Leaving this version freely available was damaging the game's image, especially with the French Independent Video Game Cup taking place, for which we were one of the finalists.

I'm pleased to announce that First Session has been restored and is now freely playable in its original version, as it was released in 2021. You'll be able to experience :
  • A Fresh Air session with Nora, your artificial intelligence
  • The discovery of the Void and an encounter with the Capetian
  • A flash appearance by a member of the Pack when you arrive in Wild Dose

For those who wish, you can also enjoy the DLC “First Session Original Remastered”, which contains, in addition:
  • The continuation of your adventure in Wild Dose
  • An immersive-sim section with quests to complete in the city of Eleftheria

These sections were developed in the transitional phase when I thought the game would continue in this direction, before starting Wild Dose on a sound footing. By purchasing this DLC, you'll be able to enjoy original content that won't be present in the final game, while supporting the development of the game itself.

I'd like to take this opportunity to thank all those who have enjoyed this universe and continue to encourage me.

Maxime
May 9
My Garage - Viking



Long rampbed truck, Lad wagon and new muscle car
+ added different width drag rims

Also if anyone is interested in sailing games I have finally added steam page for my other project I have been working when I got bored of My Garage

https://store.steampowered.com/app/2866270/Sail_the_Seas/
SpellRogue - Tim
Greetings Dice Slingers,

Today we are releasing the third update for SpellRogue!

A big focus for this one has been to improve Rituals and their place in SpellRogue. We felt like Rituals occasionally became a button you simply had to remember to press, so one of our primary goals has been to have more interesting choices for deciding when to cast them.


Many Rituals are now usable at intervals with different effects and added choices.

We also reworked map tiles and map generation: The elite reward has been severely reduced and now only provides an Artifact draft along with its high gold reward (so no more bonus Spell draft!), while dedicated Shard tiles only give a Shard and no gold/potions.
There are also other important changes like how Rituals are now mainly gained as boss rewards along with the regular Boss Artifact that you are used to receiving there.
We’re quite happy with the new direction as the balance between rewards seem to offer much more interesting choices on the world map, but we’re also eager to hear what you think of the changes!

Shards are now randomly placed on the map as well. There’s even an occasional Ritual Tile.

We added new “Destroy Dice” interactions to the game. Although we had this mechanic for a while, the game was really missing some more ways to combo and play around with dice destruction.

Ending turn with available dice now also destroys the unused ones!

There are also a couple of new monsters & combat encounters, improved graphics for several monsters in act 3, and added artwork for the random events throughout the game (although in various states of work-in-progress).

These poor Imp’s act as the vessel of the Master’s fiery magic.

Examples of some of the new event artwork being added.

Please note!: There are a lot of changes in this update, some of which we are still not 100% sure about. Please let us know what you think on the SpellRogue Discord or on the Steam forums. We want to keep experimenting and improving mechanics, so we hope you can forgive us if we broke your favorite mechanic or spell.

There are also a whole bunch of other changes and new content, which you can check out in more detail below!


SpellRogue 0.9.3: “Ritual Mastery”


General
  • Major overhaul of Rituals, 9 new Rituals and unique effects!
  • New content: 8 Spells, 2 Artifacts, 17 Mutators, and 3 enemies!
  • Map tile reward reworked and map generation tweaks.
  • “Random Event” UI improved with added story and image.
  • Mutator rebalance and slight difficulty increase on higher stages.
  • Reworked some Dice enchantments (Sapling/Ether/a few others) and added “Remnant” enchantment.
  • Shops now have 2 Void Spells available, and 1 more artifact
  • Improved text readability (new font, larger font sizes, etc.)
  • Enemy graphics update: Fierce Voidling, Wrath Voidling, Guardian Voidling and Door to Beyond.
New Content
NEW: Spell (Void) ALCHEMY
NEW: Spell (Earth) BLOSSOM
NEW: Spell (Earth) GRAFT MANA
NEW: Spell (Fire) EMBERSTORM
NEW: Spell (Fire) PHOENIX WARD
NEW: Spell (Fire) SCORCHED ASSAULT
NEW: Spell (Water) MULTI JET
NEW: Spell (Water) SUBMERGE
NEW: Artifact CINDERCLASP STONE
NEW: Artifact FLAMEWARD FRAGMENT
NEW: Ritual CRISIS ORB
NEW: Ritual ELEMENTAL OVERDRIVE
NEW: Ritual EMPOWER
NEW: Ritual ESSENCE COLLAPSE
NEW: Ritual INTERLINKING
NEW: Ritual MANA VESTIGE
NEW: Ritual OSSUARY'S TOUCH
NEW: Ritual SORCERY SHIFT
NEW: Ritual TRUE NORTH
NEW: Enemy SLAVEMASTER
NEW: Enemy IMP IMMOLATOR
NEW: Enemy TESSERACT
NEW: Mutator AGGRAVATION
NEW: Mutator AGGRAVATION+
NEW: Mutator AGGRAVATION++
NEW: Mutator ARDUOUS
NEW: Mutator ARDUOUS+
NEW: Mutator ARDUOUS++
NEW: Mutator ARDUOUS+++
NEW: Mutator BOSS TOUGHNESS
NEW: Mutator BOSS TOUGHNESS+
NEW: Mutator MALADY
NEW: Mutator MONSTER TOUGHNESS
NEW: Mutator MONSTER TOUGHNESS+
NEW: Mutator OFFERING
NEW: Mutator OFFERING+
NEW: Mutator SPINY
NEW: Mutator SPINY+
NEW: Mutator SPINY++

Changes
Spells
Spell (Void) ETHER ECHO Sockets: [1-3] -> [*9*]
Spell (Void) ETHER ECHO Rarity: Rare -> Uncommon
Spell (Void) ETHER ECHO Redesigned: 'Roll 2 Ether Dice.'
Spell (Void) ETHER ECHO Charges: 2 -> 1
Spell (Void) ETHER ECHO+A Charges: 2 -> 1
Spell (Void) ETHER ECHO+B Sockets: [] -> [*6*]
Spell (Void) INVOKE MANA Sockets: [] -> [][]
Spell (Void) INVOKE MANA Rarity: Uncommon -> Rare
Spell (Void) INVOKE MANA Roll Dice: 2 -> 3
Spell (Void) INVOKE MANA Charges: 3 -> 1
Spell (Void) INVOKE MANA+A Sockets: [*1*] -> []
Spell (Void) MANA SYMMETRY+B Redesigned: '+1 charge'
Spell (Void) POWER NEXUS Sockets: [*7*] -> []
Spell (Void) POWER NEXUS Block: 1 -> 2
Spell (Void) POWER NEXUS+B Redesigned: '2 power'
Spell (Void) STELLAR WARD Sockets: [*6*] -> [][]
Spell (Void) STELLAR WARD Redesigned: 'Gain 12 Block. Random other Spell +2 Charges'
Spell (Void) STELLAR WARD Charges: 3 -> 1
Spell (Void) STELLAR WARD+B Block: 3 -> 6
Spell (Void) STRANGE PRESENCE Redesigned: 'Gain DiceX Block. Roll a Vex Dice.'
Spell (Void) STRANGE PRESENCE+B Redesigned: '+1 charge'
Spell (Void) TENDRILS Sockets: [*4*] -> [*10*]
Spell (Void) TENDRILS Redesigned: 'Deal 15 Damage. If Lethal: Gain 10 Gold.'
Spell (Void) TENDRILS+A Redesigned: '+7 damage'
Spell (Void) TENDRILS+B Redesigned: '+5 gold'
Spell (Earth) CARAPACE Block: 8 -> 6
Spell (Earth) CARAPACE+A Redesigned: '+4 block +1 sap'
Spell (Earth) CARAPACE+B Redesigned: [*2*]
Spell (Earth) FIXATION Rarity: Uncommon -> Common
Spell (Earth) FIXATION Rupture -> Marked
Spell (Earth) FIXATION+A Redesigned: '+2 marked'
Spell (Earth) FIXATION+B Sockets: [5-6] -> [*6*]
Spell (Fire) BURN SCAR Sockets: [Odd] -> []
Spell (Fire) BURN SCAR Charges: 1 -> 2
Spell (Fire) BURN SCAR+A Redesigned: '+1 charge +1 ignite'
Spell (Fire) BURN SCAR+B Redesigned: '[Even]'
Spell (Fire) BURNING BOTH ENDS Sockets: [4-6] -> [3-6]
Spell (Fire) BURNING BOTH ENDS Redesigned: 'Deal 3xDiceX Damage. Lose 3 Health.'
Spell (Fire) BURNING BOTH ENDS+A Redesigned: '5x dicex damage'
Spell (Fire) CHANNEL MANA+A Countdown: -2 -> -5
Spell (Fire) CHANNEL MANA+B Radiant: 1 -> 2
Spell (Fire) CHAOS BOLTS Redesigned: 'Deal 2 Damage to a random enemy 3 times. '
Spell (Fire) CHAOS BOLTS+B Redesigned: 'destroy: -2 countdown'
Spell (Fire) FLAME SURGE Sockets: [][] -> [1-2][1-2]
Spell (Fire) FLAME SURGE Redesigned: 'Gain 4 block for each charge left. On 4: Gain 1 Surge.'
Spell (Fire) FLAME SURGE+A Redesigned: '4: +1 surge'
Spell (Fire) FLAME SURGE+B Redesigned: '+2 block/charge'
Spell (Fire) FURNACE Sockets: [*6*] -> [*7*]
Spell (Fire) FURNACE Redesigned: 'Other Spells -1 Countdown for each Dice spent.'
Spell (Fire) FURNACE Charges: 1 -> 2
Spell (Fire) FURNACE+B Redesigned: 'Roll 2 dice1-dice2'
Spell (Fire) HEATSTROKE Redesigned: 'Apply 1 Weak then double Weak on target.'
Spell (Fire) HEATSTROKE+B Redesigned: '+2 weak'
Spell (Fire) INCANDESCENCE Sockets: [*9*] -> [*10*]
Spell (Fire) INCANDESCENCE Redesigned: 'Gain 4 Radiant. On Destroy: -1 Countdown.'
Spell (Fire) INCANDESCENCE+A Radiant: 1 -> 2
Spell (Fire) INCINERATE Redesigned: 'Deal 13 Damage. If 5 or more Dice spent: Roll 2 dice1-dice2.'
Spell (Fire) INCINERATE+A Damage: 6 -> 7
Spell (Fire) INCINERATE+B Redesigned: '+2 dice1-dice2'
Spell (Fire) LUMINANCE Charges: 1 -> 2
Spell (Fire) LUMINANCE+A Redesigned: '1 critical'
Spell (Fire) LUMINANCE+B Redesigned: 'destroy: -2 countdown'
Spell (Water) COLD SNAP Redesigned: 'Roll 1 Icy Dice.'
Spell (Water) COLD SNAP+B Fury: 3 -> 5
Spell (Water) CRYOGENESIS Sockets: [1-4] -> [1-5]
Spell (Water) FORBEARANCE Damage: 8 -> 9
Spell (Water) FORBEARANCE+A Damage: 4 -> 5
Spell (Water) FROZEN SHIELD Redesigned: 'Gain 8 Block. Apply 4 Rupture to front enemy.'
Spell (Water) FROZEN SHIELD+A Redesigned: '+4 rupture'
Spell (Water) GRASP FLOW Charges: 2 -> 3
Spell (Water) ICE WARD Sockets: [1-3] -> [*3*]
Spell (Water) ICE WARD+B Dice: 1 -> 2

Artifacts
Artifact CURSED PENDANT Weak: 3 -> 4
Artifact DREADSTONE Damage: 2 -> 3
Artifact ETHERWEAVE Redesigned: 'Roll 3 Ether dice1-dice3'
Artifact EXUBERANT WAND Cooldown: 12 -> 15
Artifact HEX ROBES Vex: 1 -> 2
Artifact BOSCO'S BELL Redesigned: 'Each turn: Enchant a random Dice with Ether.'
Artifact DARKHEART Redesigned: 'For each 4 dice4s rolled: Apply 2 Marked to ALL enemies.'

Rituals
Ritual ARCANE INFUSION Redesigned: '3 energy: Target Attack Spell +8 Damage this combat. On enemy death: +1 energy'
Ritual ASTRAL ATTUNEMENT Redesigned: '1 energy: Add 1 charge to target Depleted Spell. 2 energy: Add 1 charge to ALL Depleted Spells.'
Ritual CONJURATION CHORUS Redesigned: '7 energy: Gain 1 Spell Echo. On Spell Depleted: +1 energy'
Ritual CULTIVATION Redesigned: '1 energy: Enchant lowest dice with Sapling. 2 energy: Roll 2 Sapling dice1-dice3.'
Ritual EPIPHANY Redesigned: '2 energy: Cast random Spell. 3 energy: Cast target Spell. (Using highest possible value for dice/diceX effects.)'
Ritual FLUX REVERSAL Redesigned: '1 energy: Flip lowest Dice upside down. 2 energy: Flip ALL Dice upside down.'
Ritual FORTUNE'S FAVOR Redesigned: '1 energy: +1 to a random dice. 2 energy: +2 to 2 random dice. 3 energy: +3 to 3 random dice.'
Ritual LATHSPELL Redesigned: '9 energy: Roll Lathspell dice. On Spell Depleted: +1 energy.'
Ritual LIFELOCK Redesigned: '1 energy: Roll Wound dice1-dice2. 2 energy: Roll Wound dice. Gain 1 Vitality.'
Ritual REALM WARP Redesigned: '1 energy: Reroll random dice. 2 energy: Reroll ALL dice.'
Ritual RED CANDLE Redesigned: '1 energy: -2 countdown to a random spell. 2 energy: -3 countdown to 2 random spell. 3 energy: -4 countdown to 3 random spell.'
Ritual REFOLDING RITE Redesigned: '1 energy: Enchant target dice with Manifold. 2 energy: Enchant ALL dice with Manifold.'
Ritual SOUL GRASP Redesigned: '1 energy: Target loses 10 health. 2 energy: Target loses 25 health. 3 energy: Target loses 50 health.'
Ritual SPELL CATALYST Redesigned: '2 energy: Roll Energized dice. 3 energy: Enchant ALL dice with Energized.'

Potions
Potion CLOUDBURST NECTAR Hailstorm: 1 -> 2
Potion CRYSTAL SNORT Power: 3 -> 4
Potion PHOENIX PEARLS Redesigned: 'Roll 4 dice1-dice2.'
Potion PLURALITY PHILTER Amount: 2 -> 3
Potion SHADEPOWER VIAL Roll Dice: 3 -> 4
Potion SHADEPOWER VIAL Lose Health: 3 -> 4

Enemies
Enemy CORRUPT BRUTE HP: 9 -> 10
Enemy CORRUPT DEFENDER HP: 10 -> 12
Enemy CORRUPT FRIAR HP: 11 -> 12
Enemy CORRUPT RAVAGER HP: 13 -> 14
Enemy DREAD TREANT HP: 22 -> 25
Enemy FAERIE GUARDIAN HP: 30 -> 32
Enemy GHOST LIGHT HP: 8 -> 6
Enemy GOLEM HP: 32 -> 36
Enemy LIVING EMBERS HP: 12 -> 14
Enemy SHAMBLER HP: 26 -> 28
Enemy LESSER SHAMBLER HP: 7 -> 8
Enemy SPINE FIEND HP: 23 -> 25
Enemy WILL-O'-WISP HP: 34 -> 38
Enemy CARRION ABOMINATION HP: 55 -> 60
Enemy CORRUPT ABBOT Action 1 effect: Deal 3 Damage 2 times. -> Deal 4 Damage 2 times.
Enemy CORRUPT ABBOT Action 2 effect: Apply Fractured on 2 random Spells. -> Apply Snare on 2 random Spells.
Enemy SLAVEMASTER HP: 50 -> 55

Mutators
Mutator ADAPTATION Value: 4 -> 3
Mutator ADAPTATION+ Value: 9 -> 7
Mutator BANEFUL Value: 2 -> 3
Mutator BANEFUL Weak -> Rupture
Mutator BANEFUL+ Value: 4 -> 5
Mutator BLOODLETTING Value: 3 -> 2
Mutator CATACLYSM Value: 4 -> 2
Mutator CATACLYSM Damage: 30 -> 40
Mutator CATACLYSM+ Value: 6 -> 4
Mutator CATACLYSM++ Value: 9 -> 8
Mutator CATACLYSM+++ Value: 15 -> 12
Mutator CONDEMNATION Curse: 1 -> 3
Mutator CONDEMNATION+ Curse: 2 -> 3
Mutator CONDEMNATION+ Turn Number: 3 -> 2
Mutator CONDEMNATION++ Value: 3 -> 4
Mutator CONDEMNATION++ Curse: 2 -> 3
Mutator CONDEMNATION++ Turn Number: 2 -> 1
Mutator DECREPIT++ Sap: 1 -> 2
Mutator DECREPIT+++ Sap: 2 -> 4
Mutator DECREPIT+++ Turn Number: 1 -> 2
Mutator DECREPIT++++ Value: 5 -> 6
Mutator DECREPIT++++ Turn Number: 2 -> 1
Mutator DEPRIVED+ Value: 3 -> 2
Mutator DIMINISHMENT+++ Value: 10 -> 8
Mutator ELUSIVE FOES Value: 4 -> 3
Mutator ENGORGE Value: 6 -> 7
Mutator ENGORGE+ Value: 14 -> 15
Mutator ESCALATION Rupture: 2 -> 1
Mutator ESCALATION Turn Number: 3 -> 2
Mutator ESCALATION+ Rupture: 2 -> 1
Mutator ESCALATION+ Turn Number: 2 -> 1
Mutator ESCALATION++ Rupture: 3 -> 2
Mutator ESCALATION+++ Rupture: 3 -> 2
Mutator FRAGILE Value: 2 -> 1
Mutator FRAGILE++ Value: 7 -> 8
Mutator FRAIL FIVES Value: 6 -> 5
Mutator FUMBLE Turn Number: 3 -> 2
Mutator FUMBLE+ Turn Number: 2 -> 1
Mutator HUSH++ Value: 9 -> 8
Mutator IMPOVERISHED Value: 2 -> 1
Mutator IMPOVERISHED+ Value: 4 -> 3
Mutator INFECTIOUS ONES Value: 10 -> 12
Mutator INHIBITION Value: 2 -> 1
Mutator INHIBITION Redesigned: 'On Nth Spell cast each round: Deplete ALL Spells.'
Mutator INHIBITION+ Value: 4 -> 2
Mutator INHIBITION++ Value: 5 -> 4
Mutator INHIBITION++++ Value: 8 -> 9
Mutator INHIBITION+++++ Value: 14 -> 12
Mutator IRRECOVERABLE Reduction: 0.3 -> 0.25
Mutator IRRECOVERABLE++ Reduction: 0.7 -> 0.75
Mutator JINX Value: 6 -> 3
Mutator MAJOR VEX++ Value: 4 -> 3
Mutator MAJOR VEX+++ Value: 6 -> 4
Mutator MENACE Value: 3 -> 2
Mutator MENACE+ Value: 6 -> 5
Mutator OBSTACLE Block: 5 -> 10
Mutator OBSTACLE Turn Number: 2 -> 3
Mutator OBSTACLE+ Block: 5 -> 10
Mutator OBSTACLE+ Turn Number: 1 -> 2
Mutator OBSTACLE++ Block: 15 -> 10
Mutator OBSTACLE++ Turn Number: 2 -> 1
Mutator OBSTACLE+++ Block: 10 -> 20
Mutator OBSTACLE+++ Turn Number: 1 -> 2
Mutator PENANCE+ Value: 5 -> 4
Mutator SCARCITY+ Value: 6 -> 5
Mutator SPELLBREAK Value: 8 -> 5
Mutator SPELLBREAK On Health Lost: 1 -> 5
Mutator STRAINING FOURS Value: 6 -> 5
Mutator TEMPEST Damage: 2 -> 5
Mutator TEMPEST+ Damage: 2 -> 10
Mutator TEMPEST+ Turn Factor: 2 -> 3
Mutator TEMPEST++ Damage: 4 -> 5
Mutator TEMPEST++ Turn Factor: 3 -> 2
Mutator TEMPEST+++ Damage: 4 -> 20
Mutator TEMPEST+++ Turn Factor: 2 -> 3
Mutator TEMPEST++++ Value: 5 -> 6
Mutator TEMPEST++++ Damage: 2 -> 10
Mutator TEMPEST++++ Turn Factor: 1 -> 2
Mutator TEMPEST+++++ Value: 6 -> 7
Mutator TEMPEST+++++ Damage: 6 -> 5
Mutator TEMPEST+++++ Turn Factor: 2 -> 1
Mutator TEMPEST++++++ Value: 7 -> 12
Mutator TEMPEST++++++ Damage: 12 -> 20
Mutator TEMPEST++++++ Turn Factor: 3 -> 2
Mutator TEMPEST+++++++ Value: 9 -> 14
Mutator TEMPEST+++++++ Damage: 8 -> 10
Mutator TEMPEST+++++++ Turn Factor: 2 -> 1
Mutator UNWIELDINESS++ Value: 11 -> 12
Mutator VITALITY Value: 4 -> 2
Mutator VITALITY Heal: 4 -> 5
Mutator VITALITY+ Value: 7 -> 6
Mutator VITALITY+ Heal: 8 -> 10

Bug fixes
Fixed Spell upgrade socket highlight issue.
Fixed preview issue for Ignite + Rupture + targeted attack spell.
Fixed Arkanax preview showing ‘9999 stacks’ in some cases.
Fixed Flame Surge description for upgrade A.
Fixed issue when returning to menu during map intro animation.
Fixed persisting dice locking sockets in multi socket spells.
Fixed some random effects showing up in previews.
Fixed typos and grammatical issues.

If you have gotten this far, thanks for reading! One final thing we wanted to let you know about is the small Supporter Pack dlc we put together for SpellRogue, that will soon be available on the Steam page. It gives some minor cosmetic changes in the form of gold trimmings on characters, but it is essentially just a way to further support our work.


May your dice roll true 🧙

Tim & Thorbjørn

Free Chess - teraphlaxis
* Added ability to make Private Games
* Fix for Host Game not working after exiting a Game
May 9
Salt 2: Shores of Gold - Pilgrim
[h4]Changes[/h4]
  • Fixed Klaus shipwreck not spawning.
  • Fixed stack sizes getting cut off on radial menu within equipment window.
  • Fixed gun master talent not showing up on boots.
  • Fixed interaction with storage chests being blocked from some angles.
  • Removed floating lantern in red raider hideout.
  • Fixed clubs increasing the wrong skill.
  • Fixed some typos.
  • Slightly increased the angle that you can look down, making it easier to pick up items at your feet.
Rappelz - Julia


The weekend is a great excuse to treat yourself! When refilling your account every player can get not only GXP and bonus to them, but also nice gifts in Rappelz!

💎Fill your account from 09.05.2024 (15:00 Moscow time) to 11.05.2024 (15:00 Moscow time) inclusive and choose the right amount of GXP with the most attractive gift!

The more GXP - the cooler the gift!

✨20
Special Mana Potion (50%)
Scroll of Creature Taming
Secret Feather of Transmutation

✨50
[1] Particle of Chaos
Attack Element of the Moon 1 hour [NP] - 3 units.
Pass to the Hidden Village (5 days)

✨100
[2] Chaos Creation
Attacking Moon Elemental 1 hour [NP] - 5 pieces.
Large Stamina Stabilizer
Hidden Village Pass (14 days)

✨250
Altered Power Pieces (2) [NP].
Pet Evolution Stone
Great Potion of Experience

✨500
Ring of the Hidden World (28 days)
Master's Hammer - 5 pcs.
Strength Enhancer - 3 pcs.
Magnificent Potion of Experience - 3 pcs.

The campaign will last until 00:00 (Moscow time) on December 18 - hurry up to buy GXP and get your gift!
...