where access to cutting-edge biotech enhancements has become the ultimate status symbol. In a society where genetic modification and organic implants are commonplace. Competition is ruthless as individuals rival to secure the most advanced enhancements for themselves. Those who fail to evolve become mere commodities, their bodies harvested for experimentation, stripping away their once-humanity as they become subjects of cruel scientific experimentation. Embrace evolution or face oblivion. May nature's favor be upon you, Rival.
MATURE THEMES A free DLC will be released to unlock all the mature content – mainly animations and dialogues. The things you can expect without the DLC are – nudity, skimpy outfits and slightly erotic animations, but not involving any adult-only activities.
NEXT STEPS A free beta on Steam is planned, but before that a couple of things have to be finalized including: • Roleplay game mode • More erotic animations • New characters • Skimpy outfits • Liquid system • Advanced cloth system (damage will tear your outfits) • More organs for the inventory • Boss war mode • Bad encounters • New levels for the beta
Frequent development updates will be posted on Steam. Thanks for reading!
1.1.11 * Fixed crash related to rare instances of negative reload time * Fixed T-64B1 x 4 platoon actually using T-64B1V units
1.1.10 * Fixed Mobile Defense transports getting stuck * Adjusted Mobile Defense total zone count and game end conditions * Adjusted the sounds of heavy artillery impacts * A few more localization fixes
It's been a while since our last transmission. Behind the scenes, we've been grappling with a few glitches at our cosmic diner, but it seems the kitchen has spiraled into chaos more than we anticipated. Now, we need your culinary prowess more than ever!
Based on extensive feedback from our community on all platforms, we're thrilled to announce our most substantial update yet: Culinary Calamity! Brace yourselves for a whirlwind of kitchen mishaps and galactic oddities.
Here’s what’s on the menu for Culinary Calamity:
Total Kitchen Mayhem: Our diner has turned into a hotspot for chaos, where luck seems to have left the building. Prepare to tackle new challenges such as invasive space bugs, malfunctioning tools, and the dreaded 'Out of Stock' status for essential ingredients. As the galaxy’s top lunch destination, expect to serve a swarm of alien patrons. Just cross your fingers that the gravity generator holds up under the pressure!
Gameplay Enhancements:
Accelerated Pacing: Get ready to shift into overdrive with faster gameplay that'll keep you on your toes from start to finish.
Revamped Customer Dish Rating System: We've overhauled the dish rating system for better balance and progression, making every shift a step towards culinary mastery.
Rebalanced Progression in Single Player & Co-op: We've fine-tuned shifts and events to ensure a smoother and more enjoyable journey through the cosmos. This includes a thoughtful introduction of new tools and ingredients, so new chefs feel welcome without being overwhelmed.
Streamlined Experiences:
Simplified Single Player Tools: To enhance fun and maintain pace, we've streamlined tools, reducing complexity without sacrificing the spice of challenge.
Enhanced Scanning Process: Constant scanning no longer cuts it. With upgraded kitchen tech, including new monitors, you’ll spend less time scanning and more time cooking.
Impatient Customers: Our customers now express their dwindling patience more vividly. Keep them happy before they decide to jet!
Additional Enhancements:
Bug Squashing: General bug fixes to smooth out your gameplay.
Uplifted Audio: We've cranked up the tempo for an even more thrilling kitchen adventure.
Extra Spacecraft: Look out for new ships zipping around in space.
Pico 4 Compatibility: We're excited to extend support to Pico 4 users.
Release Date:
Culinary Calamity will launch this month! Get ready to dodge disasters and deliver delectable dishes across the galaxy.
Looking Ahead:
Post-update, we plan to enhance the party co-op experience further. Though it's a blast with buddies, we want even more chefs in the kitchen. So rally your friends and family for some party co-op fun!
We're eager for both new and veteran players to dive into these updates and experience the fresh challenges and fun that Culinary Calamity brings. Here's to more adventures in the galactic gourmet!
Stay tuned, chefs, and prepare for a wild ride in the kitchen!
Last year, I took the decision to withdraw the initial version of First Session because it no longer corresponded to what Wild Dose was. Leaving this version freely available was damaging the game's image, especially with the French Independent Video Game Cup taking place, for which we were one of the finalists.
I'm pleased to announce that First Session has been restored and is now freely playable in its original version, as it was released in 2021. You'll be able to experience :
A Fresh Air session with Nora, your artificial intelligence
The discovery of the Void and an encounter with the Capetian
A flash appearance by a member of the Pack when you arrive in Wild Dose
An immersive-sim section with quests to complete in the city of Eleftheria
These sections were developed in the transitional phase when I thought the game would continue in this direction, before starting Wild Dose on a sound footing. By purchasing this DLC, you'll be able to enjoy original content that won't be present in the final game, while supporting the development of the game itself.
I'd like to take this opportunity to thank all those who have enjoyed this universe and continue to encourage me.
Today we are releasing the third update for SpellRogue!
A big focus for this one has been to improve Rituals and their place in SpellRogue. We felt like Rituals occasionally became a button you simply had to remember to press, so one of our primary goals has been to have more interesting choices for deciding when to cast them.
Many Rituals are now usable at intervals with different effects and added choices.
We also reworked map tiles and map generation: The elite reward has been severely reduced and now only provides an Artifact draft along with its high gold reward (so no more bonus Spell draft!), while dedicated Shard tiles only give a Shard and no gold/potions. There are also other important changes like how Rituals are now mainly gained as boss rewards along with the regular Boss Artifact that you are used to receiving there. We’re quite happy with the new direction as the balance between rewards seem to offer much more interesting choices on the world map, but we’re also eager to hear what you think of the changes!
Shards are now randomly placed on the map as well. There’s even an occasional Ritual Tile.
We added new “Destroy Dice” interactions to the game. Although we had this mechanic for a while, the game was really missing some more ways to combo and play around with dice destruction.
Ending turn with available dice now also destroys the unused ones!
There are also a couple of new monsters & combat encounters, improved graphics for several monsters in act 3, and added artwork for the random events throughout the game (although in various states of work-in-progress).
These poor Imp’s act as the vessel of the Master’s fiery magic.
Examples of some of the new event artwork being added.
Please note!: There are a lot of changes in this update, some of which we are still not 100% sure about. Please let us know what you think on the SpellRogue Discord or on the Steam forums. We want to keep experimenting and improving mechanics, so we hope you can forgive us if we broke your favorite mechanic or spell.
There are also a whole bunch of other changes and new content, which you can check out in more detail below!
SpellRogue 0.9.3: “Ritual Mastery”
General
Major overhaul of Rituals, 9 new Rituals and unique effects!
New content: 8 Spells, 2 Artifacts, 17 Mutators, and 3 enemies!
Map tile reward reworked and map generation tweaks.
“Random Event” UI improved with added story and image.
Mutator rebalance and slight difficulty increase on higher stages.
Reworked some Dice enchantments (Sapling/Ether/a few others) and added “Remnant” enchantment.
Shops now have 2 Void Spells available, and 1 more artifact
Improved text readability (new font, larger font sizes, etc.)
Enemy graphics update: Fierce Voidling, Wrath Voidling, Guardian Voidling and Door to Beyond.
Fixed Spell upgrade socket highlight issue. Fixed preview issue for Ignite + Rupture + targeted attack spell. Fixed Arkanax preview showing ‘9999 stacks’ in some cases. Fixed Flame Surge description for upgrade A. Fixed issue when returning to menu during map intro animation. Fixed persisting dice locking sockets in multi socket spells. Fixed some random effects showing up in previews. Fixed typos and grammatical issues.
If you have gotten this far, thanks for reading! One final thing we wanted to let you know about is the small Supporter Pack dlc we put together for SpellRogue, that will soon be available on the Steam page. It gives some minor cosmetic changes in the form of gold trimmings on characters, but it is essentially just a way to further support our work.
The weekend is a great excuse to treat yourself! When refilling your account every player can get not only GXP and bonus to them, but also nice gifts in Rappelz!
💎Fill your account from 09.05.2024 (15:00 Moscow time) to 11.05.2024 (15:00 Moscow time) inclusive and choose the right amount of GXP with the most attractive gift!
The more GXP - the cooler the gift!
✨20 Special Mana Potion (50%) Scroll of Creature Taming Secret Feather of Transmutation
✨50 [1] Particle of Chaos Attack Element of the Moon 1 hour [NP] - 3 units. Pass to the Hidden Village (5 days)