SpellRogue - Tim
Greetings Dice Slingers,

Today we are releasing the third update for SpellRogue!

A big focus for this one has been to improve Rituals and their place in SpellRogue. We felt like Rituals occasionally became a button you simply had to remember to press, so one of our primary goals has been to have more interesting choices for deciding when to cast them.


Many Rituals are now usable at intervals with different effects and added choices.

We also reworked map tiles and map generation: The elite reward has been severely reduced and now only provides an Artifact draft along with its high gold reward (so no more bonus Spell draft!), while dedicated Shard tiles only give a Shard and no gold/potions.
There are also other important changes like how Rituals are now mainly gained as boss rewards along with the regular Boss Artifact that you are used to receiving there.
We’re quite happy with the new direction as the balance between rewards seem to offer much more interesting choices on the world map, but we’re also eager to hear what you think of the changes!

Shards are now randomly placed on the map as well. There’s even an occasional Ritual Tile.

We added new “Destroy Dice” interactions to the game. Although we had this mechanic for a while, the game was really missing some more ways to combo and play around with dice destruction.

Ending turn with available dice now also destroys the unused ones!

There are also a couple of new monsters & combat encounters, improved graphics for several monsters in act 3, and added artwork for the random events throughout the game (although in various states of work-in-progress).

These poor Imp’s act as the vessel of the Master’s fiery magic.

Examples of some of the new event artwork being added.

Please note!: There are a lot of changes in this update, some of which we are still not 100% sure about. Please let us know what you think on the SpellRogue Discord or on the Steam forums. We want to keep experimenting and improving mechanics, so we hope you can forgive us if we broke your favorite mechanic or spell.

There are also a whole bunch of other changes and new content, which you can check out in more detail below!


SpellRogue 0.9.3: “Ritual Mastery”


General
  • Major overhaul of Rituals, 9 new Rituals and unique effects!
  • New content: 8 Spells, 2 Artifacts, 17 Mutators, and 3 enemies!
  • Map tile reward reworked and map generation tweaks.
  • “Random Event” UI improved with added story and image.
  • Mutator rebalance and slight difficulty increase on higher stages.
  • Reworked some Dice enchantments (Sapling/Ether/a few others) and added “Remnant” enchantment.
  • Shops now have 2 Void Spells available, and 1 more artifact
  • Improved text readability (new font, larger font sizes, etc.)
  • Enemy graphics update: Fierce Voidling, Wrath Voidling, Guardian Voidling and Door to Beyond.
New Content
NEW: Spell (Void) ALCHEMY
NEW: Spell (Earth) BLOSSOM
NEW: Spell (Earth) GRAFT MANA
NEW: Spell (Fire) EMBERSTORM
NEW: Spell (Fire) PHOENIX WARD
NEW: Spell (Fire) SCORCHED ASSAULT
NEW: Spell (Water) MULTI JET
NEW: Spell (Water) SUBMERGE
NEW: Artifact CINDERCLASP STONE
NEW: Artifact FLAMEWARD FRAGMENT
NEW: Ritual CRISIS ORB
NEW: Ritual ELEMENTAL OVERDRIVE
NEW: Ritual EMPOWER
NEW: Ritual ESSENCE COLLAPSE
NEW: Ritual INTERLINKING
NEW: Ritual MANA VESTIGE
NEW: Ritual OSSUARY'S TOUCH
NEW: Ritual SORCERY SHIFT
NEW: Ritual TRUE NORTH
NEW: Enemy SLAVEMASTER
NEW: Enemy IMP IMMOLATOR
NEW: Enemy TESSERACT
NEW: Mutator AGGRAVATION
NEW: Mutator AGGRAVATION+
NEW: Mutator AGGRAVATION++
NEW: Mutator ARDUOUS
NEW: Mutator ARDUOUS+
NEW: Mutator ARDUOUS++
NEW: Mutator ARDUOUS+++
NEW: Mutator BOSS TOUGHNESS
NEW: Mutator BOSS TOUGHNESS+
NEW: Mutator MALADY
NEW: Mutator MONSTER TOUGHNESS
NEW: Mutator MONSTER TOUGHNESS+
NEW: Mutator OFFERING
NEW: Mutator OFFERING+
NEW: Mutator SPINY
NEW: Mutator SPINY+
NEW: Mutator SPINY++

Changes
Spells
Spell (Void) ETHER ECHO Sockets: [1-3] -> [*9*]
Spell (Void) ETHER ECHO Rarity: Rare -> Uncommon
Spell (Void) ETHER ECHO Redesigned: 'Roll 2 Ether Dice.'
Spell (Void) ETHER ECHO Charges: 2 -> 1
Spell (Void) ETHER ECHO+A Charges: 2 -> 1
Spell (Void) ETHER ECHO+B Sockets: [ ] -> [*6*]
Spell (Void) INVOKE MANA Sockets: [] -> [][]
Spell (Void) INVOKE MANA Rarity: Uncommon -> Rare
Spell (Void) INVOKE MANA Roll Dice: 2 -> 3
Spell (Void) INVOKE MANA Charges: 3 -> 1
Spell (Void) INVOKE MANA+A Sockets: [*1*] -> []
Spell (Void) MANA SYMMETRY+B Redesigned: '+1 charge'
Spell (Void) POWER NEXUS Sockets: [*7*] -> []
Spell (Void) POWER NEXUS Block: 1 -> 2
Spell (Void) POWER NEXUS+B Redesigned: '2 power'
Spell (Void) STELLAR WARD Sockets: [*6*] -> [][]
Spell (Void) STELLAR WARD Redesigned: 'Gain 12 Block. Random other Spell +2 Charges'
Spell (Void) STELLAR WARD Charges: 3 -> 1
Spell (Void) STELLAR WARD+B Block: 3 -> 6
Spell (Void) STRANGE PRESENCE Redesigned: 'Gain DiceX Block. Roll a Vex Dice.'
Spell (Void) STRANGE PRESENCE+B Redesigned: '+1 charge'
Spell (Void) TENDRILS Sockets: [*4*] -> [*10*]
Spell (Void) TENDRILS Redesigned: 'Deal 15 Damage. If Lethal: Gain 10 Gold.'
Spell (Void) TENDRILS+A Redesigned: '+7 damage'
Spell (Void) TENDRILS+B Redesigned: '+5 gold'
Spell (Earth) CARAPACE Block: 8 -> 6
Spell (Earth) CARAPACE+A Redesigned: '+4 block +1 sap'
Spell (Earth) CARAPACE+B Redesigned: [*2*]
Spell (Earth) FIXATION Rarity: Uncommon -> Common
Spell (Earth) FIXATION Rupture -> Marked
Spell (Earth) FIXATION+A Redesigned: '+2 marked'
Spell (Earth) FIXATION+B Sockets: [5-6] -> [*6*]
Spell (Fire) BURN SCAR Sockets: [Odd] -> []
Spell (Fire) BURN SCAR Charges: 1 -> 2
Spell (Fire) BURN SCAR+A Redesigned: '+1 charge +1 ignite'
Spell (Fire) BURN SCAR+B Redesigned: '[Even]'
Spell (Fire) BURNING BOTH ENDS Sockets: [4-6] -> [3-6]
Spell (Fire) BURNING BOTH ENDS Redesigned: 'Deal 3xDiceX Damage. Lose 3 Health.'
Spell (Fire) BURNING BOTH ENDS+A Redesigned: '5x dicex damage'
Spell (Fire) CHANNEL MANA+A Countdown: -2 -> -5
Spell (Fire) CHANNEL MANA+B Radiant: 1 -> 2
Spell (Fire) CHAOS BOLTS Redesigned: 'Deal 2 Damage to a random enemy 3 times. '
Spell (Fire) CHAOS BOLTS+B Redesigned: 'destroy: -2 countdown'
Spell (Fire) FLAME SURGE Sockets: [][] -> [1-2][1-2]
Spell (Fire) FLAME SURGE Redesigned: 'Gain 4 block for each charge left. On 4: Gain 1 Surge.'
Spell (Fire) FLAME SURGE+A Redesigned: '4: +1 surge'
Spell (Fire) FLAME SURGE+B Redesigned: '+2 block/charge'
Spell (Fire) FURNACE Sockets: [*6*] -> [*7*]
Spell (Fire) FURNACE Redesigned: 'Other Spells -1 Countdown for each Dice spent.'
Spell (Fire) FURNACE Charges: 1 -> 2
Spell (Fire) FURNACE+B Redesigned: 'Roll 2 dice1-dice2'
Spell (Fire) HEATSTROKE Redesigned: 'Apply 1 Weak then double Weak on target.'
Spell (Fire) HEATSTROKE+B Redesigned: '+2 weak'
Spell (Fire) INCANDESCENCE Sockets: [*9*] -> [*10*]
Spell (Fire) INCANDESCENCE Redesigned: 'Gain 4 Radiant. On Destroy: -1 Countdown.'
Spell (Fire) INCANDESCENCE+A Radiant: 1 -> 2
Spell (Fire) INCINERATE Redesigned: 'Deal 13 Damage. If 5 or more Dice spent: Roll 2 dice1-dice2.'
Spell (Fire) INCINERATE+A Damage: 6 -> 7
Spell (Fire) INCINERATE+B Redesigned: '+2 dice1-dice2'
Spell (Fire) LUMINANCE Charges: 1 -> 2
Spell (Fire) LUMINANCE+A Redesigned: '1 critical'
Spell (Fire) LUMINANCE+B Redesigned: 'destroy: -2 countdown'
Spell (Water) COLD SNAP Redesigned: 'Roll 1 Icy Dice.'
Spell (Water) COLD SNAP+B Fury: 3 -> 5
Spell (Water) CRYOGENESIS Sockets: [1-4] -> [1-5]
Spell (Water) FORBEARANCE Damage: 8 -> 9
Spell (Water) FORBEARANCE+A Damage: 4 -> 5
Spell (Water) FROZEN SHIELD Redesigned: 'Gain 8 Block. Apply 4 Rupture to front enemy.'
Spell (Water) FROZEN SHIELD+A Redesigned: '+4 rupture'
Spell (Water) GRASP FLOW Charges: 2 -> 3
Spell (Water) ICE WARD Sockets: [1-3] -> [*3*]
Spell (Water) ICE WARD+B Dice: 1 -> 2

Artifacts
Artifact CURSED PENDANT Weak: 3 -> 4
Artifact DREADSTONE Damage: 2 -> 3
Artifact ETHERWEAVE Redesigned: 'Roll 3 Ether dice1-dice3'
Artifact EXUBERANT WAND Cooldown: 12 -> 15
Artifact HEX ROBES Vex: 1 -> 2
Artifact BOSCO'S BELL Redesigned: 'Each turn: Enchant a random Dice with Ether.'
Artifact DARKHEART Redesigned: 'For each 4 dice4s rolled: Apply 2 Marked to ALL enemies.'

Rituals
Ritual ARCANE INFUSION Redesigned: '3 energy: Target Attack Spell +8 Damage this combat. On enemy death: +1 energy'
Ritual ASTRAL ATTUNEMENT Redesigned: '1 energy: Add 1 charge to target Depleted Spell. 2 energy: Add 1 charge to ALL Depleted Spells.'
Ritual CONJURATION CHORUS Redesigned: '7 energy: Gain 1 Spell Echo. On Spell Depleted: +1 energy'
Ritual CULTIVATION Redesigned: '1 energy: Enchant lowest dice with Sapling. 2 energy: Roll 2 Sapling dice1-dice3.'
Ritual EPIPHANY Redesigned: '2 energy: Cast random Spell. 3 energy: Cast target Spell. (Using highest possible value for dice/diceX effects.)'
Ritual FLUX REVERSAL Redesigned: '1 energy: Flip lowest Dice upside down. 2 energy: Flip ALL Dice upside down.'
Ritual FORTUNE'S FAVOR Redesigned: '1 energy: +1 to a random dice. 2 energy: +2 to 2 random dice. 3 energy: +3 to 3 random dice.'
Ritual LATHSPELL Redesigned: '9 energy: Roll Lathspell dice. On Spell Depleted: +1 energy.'
Ritual LIFELOCK Redesigned: '1 energy: Roll Wound dice1-dice2. 2 energy: Roll Wound dice. Gain 1 Vitality.'
Ritual REALM WARP Redesigned: '1 energy: Reroll random dice. 2 energy: Reroll ALL dice.'
Ritual RED CANDLE Redesigned: '1 energy: -2 countdown to a random spell. 2 energy: -3 countdown to 2 random spell. 3 energy: -4 countdown to 3 random spell.'
Ritual REFOLDING RITE Redesigned: '1 energy: Enchant target dice with Manifold. 2 energy: Enchant ALL dice with Manifold.'
Ritual SOUL GRASP Redesigned: '1 energy: Target loses 10 health. 2 energy: Target loses 25 health. 3 energy: Target loses 50 health.'
Ritual SPELL CATALYST Redesigned: '2 energy: Roll Energized dice. 3 energy: Enchant ALL dice with Energized.'

Potions
Potion CLOUDBURST NECTAR Hailstorm: 1 -> 2
Potion CRYSTAL SNORT Power: 3 -> 4
Potion PHOENIX PEARLS Redesigned: 'Roll 4 dice1-dice2.'
Potion PLURALITY PHILTER Amount: 2 -> 3
Potion SHADEPOWER VIAL Roll Dice: 3 -> 4
Potion SHADEPOWER VIAL Lose Health: 3 -> 4

Enemies
Enemy CORRUPT BRUTE HP: 9 -> 10
Enemy CORRUPT DEFENDER HP: 10 -> 12
Enemy CORRUPT FRIAR HP: 11 -> 12
Enemy CORRUPT RAVAGER HP: 13 -> 14
Enemy DREAD TREANT HP: 22 -> 25
Enemy FAERIE GUARDIAN HP: 30 -> 32
Enemy GHOST LIGHT HP: 8 -> 6
Enemy GOLEM HP: 32 -> 36
Enemy LIVING EMBERS HP: 12 -> 14
Enemy SHAMBLER HP: 26 -> 28
Enemy LESSER SHAMBLER HP: 7 -> 8
Enemy SPINE FIEND HP: 23 -> 25
Enemy WILL-O'-WISP HP: 34 -> 38
Enemy CARRION ABOMINATION HP: 55 -> 60
Enemy CORRUPT ABBOT Action 1 effect: Deal 3 Damage 2 times. -> Deal 4 Damage 2 times.
Enemy CORRUPT ABBOT Action 2 effect: Apply Fractured on 2 random Spells. -> Apply Snare on 2 random Spells.
Enemy SLAVEMASTER HP: 50 -> 55

Mutators
Mutator ADAPTATION Value: 4 -> 3
Mutator ADAPTATION+ Value: 9 -> 7
Mutator BANEFUL Value: 2 -> 3
Mutator BANEFUL Weak -> Rupture
Mutator BANEFUL+ Value: 4 -> 5
Mutator BLOODLETTING Value: 3 -> 2
Mutator CATACLYSM Value: 4 -> 2
Mutator CATACLYSM Damage: 30 -> 40
Mutator CATACLYSM+ Value: 6 -> 4
Mutator CATACLYSM++ Value: 9 -> 8
Mutator CATACLYSM+++ Value: 15 -> 12
Mutator CONDEMNATION Curse: 1 -> 3
Mutator CONDEMNATION+ Curse: 2 -> 3
Mutator CONDEMNATION+ Turn Number: 3 -> 2
Mutator CONDEMNATION++ Value: 3 -> 4
Mutator CONDEMNATION++ Curse: 2 -> 3
Mutator CONDEMNATION++ Turn Number: 2 -> 1
Mutator DECREPIT++ Sap: 1 -> 2
Mutator DECREPIT+++ Sap: 2 -> 4
Mutator DECREPIT+++ Turn Number: 1 -> 2
Mutator DECREPIT++++ Value: 5 -> 6
Mutator DECREPIT++++ Turn Number: 2 -> 1
Mutator DEPRIVED+ Value: 3 -> 2
Mutator DIMINISHMENT+++ Value: 10 -> 8
Mutator ELUSIVE FOES Value: 4 -> 3
Mutator ENGORGE Value: 6 -> 7
Mutator ENGORGE+ Value: 14 -> 15
Mutator ESCALATION Rupture: 2 -> 1
Mutator ESCALATION Turn Number: 3 -> 2
Mutator ESCALATION+ Rupture: 2 -> 1
Mutator ESCALATION+ Turn Number: 2 -> 1
Mutator ESCALATION++ Rupture: 3 -> 2
Mutator ESCALATION+++ Rupture: 3 -> 2
Mutator FRAGILE Value: 2 -> 1
Mutator FRAGILE++ Value: 7 -> 8
Mutator FRAIL FIVES Value: 6 -> 5
Mutator FUMBLE Turn Number: 3 -> 2
Mutator FUMBLE+ Turn Number: 2 -> 1
Mutator HUSH++ Value: 9 -> 8
Mutator IMPOVERISHED Value: 2 -> 1
Mutator IMPOVERISHED+ Value: 4 -> 3
Mutator INFECTIOUS ONES Value: 10 -> 12
Mutator INHIBITION Value: 2 -> 1
Mutator INHIBITION Redesigned: 'On Nth Spell cast each round: Deplete ALL Spells.'
Mutator INHIBITION+ Value: 4 -> 2
Mutator INHIBITION++ Value: 5 -> 4
Mutator INHIBITION++++ Value: 8 -> 9
Mutator INHIBITION+++++ Value: 14 -> 12
Mutator IRRECOVERABLE Reduction: 0.3 -> 0.25
Mutator IRRECOVERABLE++ Reduction: 0.7 -> 0.75
Mutator JINX Value: 6 -> 3
Mutator MAJOR VEX++ Value: 4 -> 3
Mutator MAJOR VEX+++ Value: 6 -> 4
Mutator MENACE Value: 3 -> 2
Mutator MENACE+ Value: 6 -> 5
Mutator OBSTACLE Block: 5 -> 10
Mutator OBSTACLE Turn Number: 2 -> 3
Mutator OBSTACLE+ Block: 5 -> 10
Mutator OBSTACLE+ Turn Number: 1 -> 2
Mutator OBSTACLE++ Block: 15 -> 10
Mutator OBSTACLE++ Turn Number: 2 -> 1
Mutator OBSTACLE+++ Block: 10 -> 20
Mutator OBSTACLE+++ Turn Number: 1 -> 2
Mutator PENANCE+ Value: 5 -> 4
Mutator SCARCITY+ Value: 6 -> 5
Mutator SPELLBREAK Value: 8 -> 5
Mutator SPELLBREAK On Health Lost: 1 -> 5
Mutator STRAINING FOURS Value: 6 -> 5
Mutator TEMPEST Damage: 2 -> 5
Mutator TEMPEST+ Damage: 2 -> 10
Mutator TEMPEST+ Turn Factor: 2 -> 3
Mutator TEMPEST++ Damage: 4 -> 5
Mutator TEMPEST++ Turn Factor: 3 -> 2
Mutator TEMPEST+++ Damage: 4 -> 20
Mutator TEMPEST+++ Turn Factor: 2 -> 3
Mutator TEMPEST++++ Value: 5 -> 6
Mutator TEMPEST++++ Damage: 2 -> 10
Mutator TEMPEST++++ Turn Factor: 1 -> 2
Mutator TEMPEST+++++ Value: 6 -> 7
Mutator TEMPEST+++++ Damage: 6 -> 5
Mutator TEMPEST+++++ Turn Factor: 2 -> 1
Mutator TEMPEST++++++ Value: 7 -> 12
Mutator TEMPEST++++++ Damage: 12 -> 20
Mutator TEMPEST++++++ Turn Factor: 3 -> 2
Mutator TEMPEST+++++++ Value: 9 -> 14
Mutator TEMPEST+++++++ Damage: 8 -> 10
Mutator TEMPEST+++++++ Turn Factor: 2 -> 1
Mutator UNWIELDINESS++ Value: 11 -> 12
Mutator VITALITY Value: 4 -> 2
Mutator VITALITY Heal: 4 -> 5
Mutator VITALITY+ Value: 7 -> 6
Mutator VITALITY+ Heal: 8 -> 10

Bug fixes
Fixed Spell upgrade socket highlight issue.
Fixed preview issue for Ignite + Rupture + targeted attack spell.
Fixed Arkanax preview showing ‘9999 stacks’ in some cases.
Fixed Flame Surge description for upgrade A.
Fixed issue when returning to menu during map intro animation.
Fixed persisting dice locking sockets in multi socket spells.
Fixed some random effects showing up in previews.
Fixed typos and grammatical issues.

If you have gotten this far, thanks for reading! One final thing we wanted to let you know about is the small Supporter Pack dlc we put together for SpellRogue, that will soon be available on the Steam page. It gives some minor cosmetic changes in the form of gold trimmings on characters, but it is essentially just a way to further support our work.


May your dice roll true 🧙

Tim & Thorbjørn

Free Chess - teraphlaxis
* Added ability to make Private Games
* Fix for Host Game not working after exiting a Game
May 9, 2024
Salt 2: Shores of Gold - Pilgrim
[h4]Changes[/h4]
  • Fixed Klaus shipwreck not spawning.
  • Fixed stack sizes getting cut off on radial menu within equipment window.
  • Fixed gun master talent not showing up on boots.
  • Fixed interaction with storage chests being blocked from some angles.
  • Removed floating lantern in red raider hideout.
  • Fixed clubs increasing the wrong skill.
  • Fixed some typos.
  • Slightly increased the angle that you can look down, making it easier to pick up items at your feet.
Rappelz - Julia


The weekend is a great excuse to treat yourself! When refilling your account every player can get not only GXP and bonus to them, but also nice gifts in Rappelz!

💎Fill your account from 09.05.2024 (15:00 Moscow time) to 11.05.2024 (15:00 Moscow time) inclusive and choose the right amount of GXP with the most attractive gift!

The more GXP - the cooler the gift!

✨20
Special Mana Potion (50%)
Scroll of Creature Taming
Secret Feather of Transmutation

✨50
[1] Particle of Chaos
Attack Element of the Moon 1 hour [NP] - 3 units.
Pass to the Hidden Village (5 days)

✨100
[2] Chaos Creation
Attacking Moon Elemental 1 hour [NP] - 5 pieces.
Large Stamina Stabilizer
Hidden Village Pass (14 days)

✨250
Altered Power Pieces (2) [NP].
Pet Evolution Stone
Great Potion of Experience

✨500
Ring of the Hidden World (28 days)
Master's Hammer - 5 pcs.
Strength Enhancer - 3 pcs.
Magnificent Potion of Experience - 3 pcs.

The campaign will last until 00:00 (Moscow time) on December 18 - hurry up to buy GXP and get your gift!
Karos - Julia


Today is full of great news! This weekend every player will be able to get not only GXP and bonus to them, but also nice gifts in Karos!

Refill your account between 09.05.2024 (15:00 Moscow time) and 11.05.2024 (15:00 Moscow time) inclusive and choose the right amount of GXP with the most attractive gift!

The more GXP - the cooler the gift!

✨20 GXP
-Small potion of HP/MP increase (24 hours) [Untransferable].
-Tombstone Tablet [Non-transferable] - 3 pcs.
-Loudspeaker [Non-transferable] - 2 pcs.

✨50 GXP
-Platinum Concentration Potion (1 day) [Non-transferable]
-Protective capsule [Non-transferable]
-Activity Potion (20 minutes) [Non-transferable] - 4 pcs.
-VIP status (3 days).

✨100 GXP
-VIP status (7 days)
-Experience Potion (24 hours) [Non-transferable] - 2 pcs.
-Stop Hunger [Non-transferable] - 3 pcs.
-Happy Stone [Non-transferable] - 2 pcs.

✨250 GXP
-VIP status (30 days)
-Happy Day (168 hours) [Non-transferable] - 2 pcs.
-Platinum Concentration Potion (168 hours) [Non-transferable].
-Elite Bag (7 days)

✨500 GXP
-VIP status (30 days)
-Experience Ring(30 days)
-Weapon Protection - 25 pcs.
-Protection of armor - 25 pieces.
-Elite Bag (30 days)

Hurry up to buy GXP and get your gift!
Karos Classic - Julia


Today is full of great news! This weekend every player will be able to get not only GXP and bonus to them, but also nice gifts in Karos Classic!

Refill your account between 09.05.2024 (15:00 Moscow time) and 11.05.2024 (15:00 Moscow time) inclusive and choose the right amount of GXP with the most attractive gift!

The more GXP - the cooler the gift!

✨20
Small HP/MP increase potion (24 hours) [Non-transferable]
Tombstone [Non-transferable]- 3 pcs.
Loudspeaker [Non-transferable] - 2 pcs.

✨50
Platinum Concentration Potion (1 day) [Non-transferable]
Defense Capsule [Non-transferable]
Activity Potion (20 minutes) [Non-transferable] - 4 pcs.
Happy Earrings (1 day)

✨100
Experience Ring (1 day)
Experience Potion (24 hours) [Non-transferable] - 2 pcs.
Stop Hunger [Non-transferable] - 3 pcs.
Lucky Stone [Non-transferable] - 2 pcs.

✨250
Necklace of Life (30 days)
Happy Day (168 hours) [Non-transferable] - 2 pcs.
Platinum Potion of Concentration (168 hours) [Non-transferable]
Elite Bag (7 days)

✨500
Necklace of Life (30 days)
Experience Ring (30 days)
Weapon Defense - 20 pcs.
Armor Protection - 20 pcs.
Elite Bag (30 days)

Hurry up to buy GXP and get your gift!
Sphere 3 - Evanesca


The weekend is a great time to pamper yourself! When replenishing their account, each player will be able to receive not only GXP and a bonus to them, but also pleasant gifts in Sphere 3!

💎 Top up your account between 05/09/2024 (15:00 UTC+3) to 05/11/2024 (15:00 UTC+3) and choose the right amount of GXP with the most attractive gift!

The more GXP, the better the gift!

✨20 GXP✨
- 1 day of premium account
- Breadwinner's Potion (1 hour) [NP]
- Travel Stone

✨50 GXP✨
- 3 days of premium account
- Small potion of the depths - 2 pcs.
- Weapon preservation crystal [NP] - 2 pcs.
- Hammer of the Recycling Master +500 [NP]

✨100 GXP✨
- 7 days of premium account
- Rare strong potion of protection [NP]
- Greater Depth Potion
- Rank 2 Fortification Crystal [NP]
- Armor Preservation Crystal [NP]

✨250 GXP✨
- 14 days of premium account
- Experience Potion (24 hours) (NP)
- Rare potion of power [NP]
- Strengthening crystal 2nd rank [NP] - 10 pcs.
- Weapon Conservation Crystal [NP]

✨500 GXP✨
- 31 days of premium account
- Craftsman's Potion (7 days) [NP]
- Strong elixir of the depths - 2 pcs.
- Weapon preservation crystal [NP] - 30 pcs.
- Armor preservation crystal [NP] - 30 pcs.

The promotion will last until 15:00 on May 11 - hurry up to purchase GXP and receive your gift!
Angel Legion - yymoon
Dear commanders, together with Miya, let’s join the event!
Come and collect Swordsovereign Equipment to unlock Special Fashion!

>>>> SS Equipment - Swordsovereign Set Arrival! <<<<
=Attribute=
Hit suit attribute only for SS Equipment.

=Exclusive Fashion=
Collect Swordsovereign Equipment to unlock Special Fashion.
(All Heroes can wear this fashion at the same time.)

=Attack Effect=
Every piece of Swordsovereign Equipment has random attack effect.

>>>> Swordsovereign Collecting Day | Exclusive Package <<<<
Period: May 10 - May 17

Package 1: SS Equipment Package
Price: 648 Star Dollars
Purchase Limit: 1
Preview: Swordsovereign Equipment*1(Random)

Package 2: Swordsovereign Shard Package
Price: 98 Star Dollars
Purchase Limit: 1
Preview: Swordsovereign Shard, Yellow Crystal, Diamond

Package 3: Equipment Sales
Price: 68 Star Dollars
Purchase Limit: 1
Preview: S Equipment(Chance to get a super one), Diamond

Package 4: Mother's Day Fashion
Price: 68 Star Dollars
Purchase Limit: 1
Preview: Water Lotus(Fashion), Diamond

>>>> Swordsovereign Season Combat Support Exchange <<<<
Period: May 10 - May 17

=Swordsovereign Bonus=
Commanders can obtain massive amount of event item Combat Coupon and Yellow Crystal after completing cumulative recharge and cumulative consumption missions.
TIPS: In this Swordsovereign Collecting Week, commanders can obtain Swordsovereign shard after completing designated cumulative recharge missions.
Mission Types:
1. Cumulative recharge X star dollar within the limited time.
2. Cumulative consume X star dollar within the limited time.

=Swordsovereign Adventure=
Commanders can obtain massive amount of event item Combat Coupon after completing Swordsovereign Adventure missions.
TIPS: In this Swordsovereign Collecting Week, commanders can obtain Swordsovereign shard after completing designated number of adventure missions.

>>>> Mother's Day Gifts | Sales in Mall <<<<
Period: May 9 - May 16
Event Detail: There will be brand new sale pieces appear in mall during this event!
Rare S Angel & Massive Resources are waiting for you!
Rare S Angel Preview: Dark Shooter

>>>> Invincible Swordsovereign | Serial Package <<<<
Period: May 10 - May 17
Key Contents Preview: SS Equipment - Swordsovereign Set, Hero Katana Gene Choice Chest, Rare S Genome, Light/Dark Elf Choice Chest, Yuko Natsume(Fashion)
TIPS: If commander A wants to purchase Level 4 of Package, he should have done the purchase of Level 1, 2 and 3 already.
May 9, 2024
Shields of Loyalty - MajesticBlue
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Greetings, noble warriors and esteemed members of the Shields of Loyalty community,

As we continue our journey towards the launch of Shields of Loyalty, we are thrilled to present to you the latest developments straight from the heart of Mantaria. The forge of Mosaic Mask Studio has been ablaze, crafting new features, refining gameplay mechanics, and preparing to unveil more about Warlord faction that will shape the destiny of this realm.

Unit Upgrades Evolve into Building Upgrades

In our relentless pursuit of innovation, we are revolutionizing the way players enhance their forces. No longer shall you solely upgrade individual units; instead, brace yourselves for a paradigm shift as we introduce Building Upgrades. By fortifying your structures, you will unlock the potential to recruit formidable Tier 2 and Tier 3 units. Embrace this strategic depth, for the fate of your armies lies within the walls of your citadels. Also these buildings will have small animations like waving flags or training soldiers to liven’ up the space.

Sneak Peek: Upgradable Buildings

While we unveil a glimpse of the formidable Knight Faction buildings, know that there are other structures shrouded in mystery yet to be revealed. Stay vigilant, for the foundations of your empire shall soon be fortified with new edifices, each bearing its own significance on the citadel that we are going to construct together.



Sneak Peek: Warlord Faction Heavy Infantry Units

Behold, warlords, for the Warlord Faction marches forth with a new breed of warriors. Among them stand the Heavy Infantry, stalwart guardians with bulky and strong statures and wielding weapons forged in the fires of war. These mighty warriors shall strike fear into the hearts of your foes, standing as bulwarks against the tides of darkness that threaten Mantaria.



Animating the Clash of Steel

Our skilled artisans have updated some of the animations of both old and upcoming units. Witness the beauty of animations and imagine them on the battlefield. From the swift attacks of agile Gryphons to the powerful stomps of Mountain Trolls, each movement exudes the essence of warfare. Can you spot the mystical units hidden within these animations, never before revealed to mortal eyes?



Embracing Feedback, Forging the Future

As we embark on this odyssey of creation, we are ever mindful of the invaluable feedback and ideas shared by our devoted community. Your passion fuels our determination, and your insights shape the very fabric of Mantaria's destiny. Together, let us march forward, united in our quest for glory and honor.

In Closing

With each passing day, Shields of Loyalty draws closer to its destined hour. Yet, let it be known that the journey is far from over. As we tread the path towards release, let your voices ring loud and clear, guiding us towards a realm where legends are forged and destinies entwined.
Warriors of Mantaria, the hour of reckoning approaches. Ready your blades, fortify your citadels, and stand firm in the face of adversity. For in the crucible of war, heroes are born and legends are made.
Until next we meet on the battlefield,

The Shields of Loyalty Team

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May 9, 2024
Chill Town - Low-Hi Dev
  • Explorations of deserted islands will now prioritize spawning items, plants, and creatures that you do not yet own.
  • Due to the current town rating scale being too low, leading to high ratings for insufficiently developed and decorated islands, we have significantly increased the rating requirements. Note that these scores may continue to be adjusted in the future. Users will have their ratings re-evaluated to match the current state when they enter the game.
  • Fixed a bug where the camera lock button (R3) did not work on controllers.
  • Fixed a bug that allowed opening the trading market while visiting someone else's island.
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