We’ve prepared a very special offer for the celebrations of the end of the Second World War anniversary. This offer includes:
Gift of the Desert
Desert Bundle
Marine Bundle
WW2 bundle with two epic WW2-themed skins
MPF Tier 10 Premium Light Tank
Challenger 2 Streetfighter II Tier 10 Premium Main Battle Tank
Bradley AAWS-H Tier 8 Premium Tank Destroyer
Stryker ADATS Tier 9 Premium Tank Destroyer
M1A1 Storm Tier 7 Premium Main Battle Tank
Leclerc T40 Tier 9 Premium Tank Destroyer
AMX 10 RCR Tier 8 Premium Tank Destroyer
Sabre Tier 6 Premium Armored Fighting Vehicle
Challenger 1 Falcon Tier 8 Premium Main Battle Tank
Europe's Edge Battle Coins
Between May 8 and May 16, 2024, the following items will be available:
Gift of the Desert
To celebrate the anniversary of the end of the Second World War in Europe, we’ve prepared a gift for you. Since the spring of 2024 in Armored Warfare belongs to European assets, we thought we’d keep the theme by introducing more European camouflages for you to enjoy. For the lovers of British paintjobs, there's the El Alamein camouflage based on the iconic M3 Grant look from the Bovington Tank Museum along with era-appropriate decals.
The gift contains the following items:
El Alamein camouflage
Decal: Number 86
Decal: 2nd Armoured Brigade
Decal: 10th Armoured Division
This gift is available in our Web Shop.
Desert Bundle
This bundle contains the European (Desert) camouflage. The camouflage is a real-life one, based on real-life camouflage by Patria as seen during the Defence and Security Exhibition expo in London in the September of 2023.
The bundle contains:
European (Desert) camouflage
Sahara Yellow base paint
3 Platinum Loot Crates
This bundle is available in our Web Shop.
Marine Bundle
This bundle contains the T-80BV skin for the T-80B MBT, which is based on the modern Russian 155th Separate Guards Marine Brigade of the Pacific Fleet. It bears its tactical sign and symbol. The general design – including the base paint and stripes – is based on a T-80BV exercise that took place in Primorye in the January of 2022.
The bundle contains:
T-80BV skin for T-80B
14 days of Premium Time
2000 Gold
This bundle is available in our Web Shop.
Second World War Bundle
This bundle contains two historically-themed skins for high-Tier vehicles. The Desert Rat skin is modeled after the famous British 7th Armoured Division and the Bastogne skin is modeled after a famous American Sherman tank, “First in Bastogne.” You can read about the history of these skins in our dedicated article.
The Second World War Bundle contains the following items:
Desert Rat skin for the Challenger 2 ATDU Tier 10 MBT
Bastogne skin for the M1A2 Abrams Tier 8 MBT
Please note that in order to use the skins, you need to own the respective progression MBTs.
This bundle is available in our Web Shop.
MPF Light Tank
The General Dynamics Light Tank prototype is one of the contenders in the U.S. Mobile Protected Firepower program to replace the Stryker platform in the fire support role for the U.S. Airborne forces. It is one of very few modern Light Tanks in existence. You can read more about it in our dedicated article.
In Armored Warfare, the MPF is a Tier 10 Premium Light Tank. Within its class, it’s one of the heaviest and the best protected specimen with its hull protected by NERA armor capable of absorbing damage in the initial stages of battle. With its powerful 120mm gun and decent mobility, it is a decent front-line fighter, holding its own even in the thickest of fighting.
The MPF Tier 10 Premium LT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
Challenger 2 Streetfighter II
The Streetfighter II is an upgrade program to overhaul the venerable Challenger 2 Main Battle Tank for the conditions of modern battlefields, especially urban combat. It features a number of improvements and extra components, most notably a dozer blade, a Brimstone ATGM twin launcher and an advanced camera system by Elbit. You can read more about it in our dedicated article.
In Armored Warfare, the Challenger 2 Streetfighter is a Tier 10 Premium Main Battle Tank. Its main advantages include excellent frontal armor (enhanced by the presence of its dozer blade covering its lower frontal plate), increased ramming damage and long range lethality, courtesy of a powerful ATGM launcher. Whether you desire to bring the fighting up close or support other MBTs at distance, the Streetfighter’s got your back.
The Challenger 2 Streetfighter II Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.
Bradley AAWS-H
The Bradley AAWS-H Tank Destroyer was an attempt by Loral Vought to mount four kinetic guided missiles on an extendable arm while using the Bradley IFV chassis as a platform. Kinetic missiles were cutting edge tech back in the 1980s – unlike standard ATGMs, they destroyed the target by their kinetic energy instead of a HEAT warhead, accelerating to several times the speed of sound. There was little to no defense against them, although they did have some drawbacks, which was why they were never adopted in real life. You can read more about the vehicle in our dedicated article.
In Armored Warfare, the Bradley AAWS-H is a Tier 8 Premium Tank Destroyer. It’s an ATGM-based TD, carrying special kinetic missiles that actually become more effective with increasing distance to your target. It is the embodiment of a long-range missile carrier and is perfect for players who prefer sniping to close combat.
This bundle is available in our Web Shop.
Stryker ADATS
ADATS stands for “Air Defense Anti-Tank System,” describing its purpose very well. The system is intended to engage both air and ground armored targets. It was developed in the 1980s by a Swiss company called Oerlikon-Contraves and was offered as an interesting hybrid that would be able to deal with both Soviet tanks and helicopters or attack planes. Unfortunately for it, it came too late – only Canada would actually accept it in service and the end of the Cold War meant the end to all attempts at its large-scale introduction. The ADATS missiles were quite large but, more importantly, extremely fast and were certain to be extremely destructive to any Soviet armored targets, even though this thankfully never had to be tested in real combat. The ADATS turret was offered for a wide variety of platforms and was actively installed on a vehicle that is kind of like a cousin to the Stryker, the Canadian LAV-III. In this configuration, the vehicle was called MMEV.
In Armored Warfare, Stryker ADATS is a Tier 9 Premium Tank Destroyer. It is a wheeled vehicle armed with two weapon systems – powerful long-range guided missiles and short-range unguided rockets, offering it some survivability in short range combat as well as the ability to deal tremendous damage if left to its devices.
This bundle is available in our Web Shop.
M1A1 Storm
In 1985, the Abrams was upgraded with, amongst other things, the 120mm M256 smoothbore cannon. Over 5000 M1A1 tanks were produced until 1992. This tank participated in Operation Desert Storm, which forged its legendary reputation.
In Armored Warfare, the M1A1 Storm is a Tier 7 Premium Main Battle Tank. The M1A1 Storm look was inspired by Operation Desert Storm, including a gorgeous camouflage net model. But, more importantly, this tank is equipped with a massive frontal dozer blade, adding extra armor and ramming damage to the long list of its advantages.
This bundle is available in our Web Shop.
Leclerc T40
Sometimes called the French Terminator, this vehicle was designed on the Leclerc MBT chassis with one purpose in mind – to accompany tanks and fight off infantry attacks the same way as the Russian BMPT series does. You can read more about it in our dedicated article.
In Armored Warfare, the Leclerc T40 is a Tier 9 Premium Tank Destroyer. It offers you a combination of a durable hull, rapid-fire 40mm automatic cannon and, most importantly, the Javelin missile system. Simply right-click the target, wait until it becomes locket and fire the Javelin ATGM – it will home itself on the target, attacking its weak roof armor. Thanks to this ability, the Leclerc T40 is one of the most destructive vehicles in the game.
This bundle is available in our Web Shop.
AMX-10 RCR
The AMX 10 RCR is the updated variant of the French AMX 10 RC fire support vehicle by GIAT, originally developed in the early 1980s. This light and nimble wheeled 6x6 AFV was armed with a 105mm gun, allowing it to knock out even armored targets at considerable distances. Over 200 of these aging vehicles were upgraded by Nexter in 2010 with improved armor and electronics, enabling them to fulfill modern battlefield tasks until their eventual replacement by the Jaguar. You can learn more about its history in our dedicated article!
In Armored Warfare, the AMX 10 RCR is a Tier 8 wheeled Premium Tank Destroyer. It’s incredibly agile with its wheeled chassis allowing it to outrun pretty much any enemy on the battlefield save for the fastest AFVs. Its gun accuracy is also top notch, making this vehicle perfect for sniper-style gameplay as its thin armor can’t protect it against enemy shells at close distances. This vehicle also comes with the Hydraulic Suspension active ability.
This bundle is available in our Web Shop.
Sabre
The Sabre is an interesting British recon vehicle, assembled together from older Scorpion hulls and Fox turrets after both parts were brought to zero hour state (completely overhauled) by a company called Alvis. The resulting vehicle from the early 1990s was called Sabre and, considering it was made of decades old components, it worked fairly well as a scouting vehicle, participating in the Iraq War as well as in several peacekeeping missions. You can read more about it in our dedicated article.
In Armored Warfare, the Tier 6 Sabre Premium Armored Fighting Vehicle is one of the deadliest vehicles on the battlefield thanks to its rather unique upward-aimed Swingfire missile launcher that allows it to fire over obstacles or while hidden, for example behind uneven terrain. While being quite difficult to master, this ability makes it a potent ambusher, especially in skilled hands.
This bundle is available in our Web Shop.
Challenger 1 Falcon
The Falcon is an experimental turret developed in the early 2000s in Jordan as an upgrade to the Jordanian Al-Hussein (Challenger 1) Main Battle Tanks. It's a low profile turret, armed with an automatically loaded Swiss 120mm L/50 RUAG smoothbore gun, capable of firing standard NATO ammunition. The operator controls the turret from inside the vehicle's hull, significantly improving crew protection. A prototype was built and tested, but the design was never mass-produced.
In Armored Warfare, the Challenger 1 Falcon is a Tier 8 Premium Main Battle Tank. The best word to characterize this lumbering behemoth in the game is “tough” – its excellent hull armor shrugs off most shells while the damage its low profile turret takes when it is reduced by 90% thanks to the fact the crew is not located directly in it. Despite being generally very slow and sluggish, the Challenger 1 Falcon can take tremendous punishment and is ideal for the players who prefer the British Main Battle Tank play style.
A load of bugfixes, some QoL improvements and more difficulty options!
This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch!
The default/Stable branch on Steam, as well as the Humble/GOG branches, will be updated after this has been in testing for 1-2 weeks!
Details
About the patch
After watching a lot of streams and reading a lot of feedback, we've come to realize that the difficulty options in the game are a bit limited, and there are two seemingly pretty big groups that is affected: people looking for something a bit less demanding, and people who'd like to face a greater challenge than Normal but don't appreciate the current Hard Mode. The patch contains a couple of new difficulty settings hoping to improve on this: Chill Mode and Expert Mode, and some toning down of Hard Mode.
There are also changes to display options, as well as the possibility to adjust controller deadzone and assign the DPad to be a quickslot shortcut instead of being used for movement.
Another noteworthy change is the addition of proper translator credits, where authors of the fan-translations now have the option to appear at the start of the game, and during the credits!
Oh, and the difficult Phase Shift Course no longer has to be fully completed in order to get the True Ending.
...and a bunch of other changes that can be found in the patch notes!
More Details on Difficulty Changes
The first part of addressing the difficulty issue is a new “Chill Mode” (aka Easy Mode). We hope this mode will suit players who want to go on an adventure but not necessarily be under a lot of pressure skill-wise.
Conversely, we’ve realized that the gap between Normal and Hard is very big – especially considering the final boss' moves of disabling the Health Potion and Barrier; two tools that a lot of players feel forced into when playing the mode. For some, Normal feels like a cakewalk and Hard like a punishment.
To better serve this second crowd, we will adjust the difficulty of Hard Mode, where HPot and Barrier will always be allowed, and the mode will generally be made slightly easier across the board. It is basically equivalent to Catalyst 2 in Arcade Mode, with some adjustments.
We will at the same time introduce a fourth difficulty: “Expert”. This mode is slightly harder than current Hard, mostly due to the Health Potion and Barrier being weaker right from the start. Overall, though, the experience will mostly be about the same as current Hard.
The Hard Mode-achievement will be rebranded as an Expert Mode-achievement, and everyone who has unlocked it will keep it but under the new name!
Patch Notes
Version 1.02c (May 16, Hotfix)
Bug Fixes
Fixed some layering issues in Post Ending startington
Fixed a bug where one of the final bosses might crash the game for clients during his fireball attack
Version 1.02b (May 15, Hotfix)
Bug Fixes
The fire hurtboxes now properly disappear during the Frosty Foe phase of the final battle
The 'Preserve Ratio' graphics option is now saved properly between sessions
The Boots of Bloodthirst now deals its player damage on Chill Mode as well, but at a reduced rate
The difficulty selection now wraps around properly when pressing Left (from Chill to Expert)
Fixed a bug where the new burn code could cause a highly unnecessary amount of updates and network sends in Co-op
In multiplayer Arcade, the Floor 5 spawn sequence no longer occasionally disables item collision for clients
Version 1.02a (May 9, Main Patch)
Additions
Translation authors can now add a name and logo to be more prominently credited in-game!
There's now an option to enable/disable black borders when playing fullscreen with a monitor that's not 16:9 aspect ratio
Gamepad players can now choose to have the DPad quick-access the left clover (the one accessed with LT/L2) instead of moving the character
Gamepad players can now adjust the deadzone of the left thumb stick to match their preference
Potions can now be equipped one-by-one to remove the need for multiple button presses, if preferred
The 'Hard' difficulty is now a bit easier overall (especially towards the end), and a new difficulty called 'Expert' is like the old Hard Mode
The fighting part of the Collector Exam now includes a short shield trial
Changes
It's now possible to select zoom levels higher than 3 for monitors that support it
Red Giga Slime's level scaling will now be locked to the player level when first fighting it [Story Mode]
If equipping a weapon through a Quickslot, you can now switch back by pressing the same button again (especially convenient for things like the Bug Net)
Larvacids no longer leave continuous acid behind unless they're angry
Health Orbs now have a larger pickup radius
The player is now healed between every battle in the final tower, except on Hard and Expert Mode
The Burn debuff, when affecting a player, now has a short 'mercy timer' before being applied
Enemy Shockwave-attacks now have less punishing colliders
The Arena Gauntlet Challenges now scale in a more reasonable manner on high levels
The player can now move earlier after putting the shield away
The player can now move earlier after taking shield damage, and can attack and use spells at any time during the shield damage animation
Input when turning and raising the shield is now somewhat context sensitive, making the timing less strict
("[Arcade Mode] The zoning field (jumpdown) in the Flying Fortress Boss Rooms now has an indicator to lessen confusion
Kailan's ghost-gift has been changed from the Phase Resequencer to a new item, 'Kailan's ID', which is found earlier in the bonus phase course
Thorn Worms can now be interrupted during the beginning of their dig-animation
After completing a Twilight-locked challenge in the Ghost Ship, the player now automatically leaves Twilight
The monkey barrel room in Tai Ming's Inner Shrine will now become an efficient Monkey + Statue grind room after saving Shiidu
Monkeys can now spawn as elites, mostly for drop-rate-increase purposes
Bug Fixes
Skipping the quests that grant potion flasks should now more reliably set the potion amount correctly
Reading Penn Wryte's final book as a client in multiplayer no longer removes it from your inventory
The Penn Wryte achivement's progress is now tracked on the character, not the world
Burn particles for burning players are now displayed correctly on clients
Player 2 no longer automatically picks up the health orb when reaching Floor 5 in Arcade Mode
Fixed a bug in the cannon-scene in the Lost Ship that made the scene become rather silly
Fixed several music bugs related to Tai Ming
When receiving the Valkyrie Hat DLC reward, the game no longer mentions being in Beta
The housing menu no longer puts Rotate and Place on the same button on gamepads
What's next?
If nothing major arises, this update will make its way to Stable and the other storefronts in 1-2 weeks!
After that, more QoL (with focus on clutter reduction and other clarity improvements) and New Game+ awaits!
Akuma will unleash his rage on foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to the inner demon?
Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6.
Coming with this update is a new stage, Enma’s Hollow, where Akuma resides to continue his hellbent training. Year 1 Ultimate Pass owners will receive this stage on May 22. Akuma’s Outfit 2 is inspired by his debut look in Super Street Fighter II Turbo, and can be purchased or unlocked through World Tour.
Like all other Fighting Ground characters, Akuma will also appear as a Master in World Tour. Increase the bond with Akuma to learn his demonic moves.
Akuma will unleash his rage on foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to the inner demon?
Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6.
Coming with this update is a new stage, Enma’s Hollow, where Akuma resides to continue his hellbent training. Year 1 Ultimate Pass owners will receive this stage on May 22. Akuma’s Outfit 2 is inspired by his debut look in Super Street Fighter II Turbo, and can be purchased or unlocked through World Tour.
Like all other Fighting Ground characters, Akuma will also appear as a Master in World Tour. Increase the bond with Akuma to learn his demonic moves.
* Fixed base board colliders and cheese issues * Added Settings into In-Game Menu * Fixed UI Border in Idle Mode * Added AnyKey to skip Intro * Added Restart Game for Host in In-Game Pause Menu * Fixed Logo Screen Showing when Host Disconnects
This patch adds support for community translations. Russian language was already done by a few brave enough to tackle the tens of thousands of words! But due to the frequency of my updates, no language other than English will be officially supported until the whole game is done. Since the translations are done by the community for now, they will always have to translate changes and new text after each update is live. Case in point, even this small patch needs the translators to add text from new menu options before it becomes usable.
For now, if you would like to try the Russian language, or if you would like to attempt a different translation, you will have to look in the game's official discord. (The link is in a pinned forum post) Although, it should be noted that Japanese, Chinese, and any other language that will require a different font is not yet supported, but soon.
The other big thing in this patch is that most battle songs have a new alternative starting point. If you hear a song again in the same run, it will have a new intro that leads to some point in the middle of the song! Probably some parts you didn't get to hear often before! Each song will alternate intros every time you hear it within the same run.
v8.7d - May 9th, 2024 -Added support for custom language translation files -1 New song for Kiwi's event -Added several new characters and wave layouts to Kiwi's event -In Kiwi's event, slightly lowered enemy HP in later waves and made several other balance adjustments -In Kiwi's event, you will now reach maximum mood after 9 battles instead of 8 -In every mode except Quickplay, most battle songs will start from a new intro point if they are heard multiple times in the same run -Adjusted the rates of removing Burning and Poisoned Health so that they are easier to clear -Bug Fix: Certain HUD elements were offset incorrectly if you had a burden that hides your health bar -Bug Fix: The setting for Lower Quality mode did not save -Bug Fix: In Dandy's battle, breaking a glyph on the same frame that it creates a beam would cause the beam to stay for the rest of the battle -Bug Fix: It was possible for Dual Prisma to hit you with a beam during their first faked glitch movement -Bug Fix: While paused, entering the check monster dreams menu would potentially softlock the game if you had low frame rates
Now that my other work on Keylocker is (mostly) done, I can set a date for v8.8 on May 24th! EDIT: Looks like I need to make this May 31st instead. Lot's of last minute work had to be done!