To bring a better gaming experience, we will shut down servers for maintenance. Please schedule your time properly to avoid unnecessary loss.
Maintenance time: EU: 5:00-11:00 AM on May 08 (GMT+1) OC: 12:00-6:00 PM on May 08 (UTC+9) US: 0:10-6:00 AM on May 08 (EDT) SA: 0:10-6:00 AM on May 08 (UTC-3) KR: 12:00-6:00 PM on May 08 (UTC+9)
After the update, please close the client completely and re-enter, otherwise there may be loading errors. 500 Gold Ingots (Bound) as update compensation will be sent by mail for seekers who reach lv.15. Thank you for your understanding and support!
◇Update Notice
[New System] Phantom Beast System: Unlocked when character level reaching Lv. 100, each Eidolon can carry up to three Phantom Beasts and deploy one to battle. Once deployed, a Phantom Beast will assist the corresponding Eidolon in battle.It can directly participate in combat, possessing HP and taking damage (the Eidolon itself will not take any damage). Source: Phantom Beast Island, Beast Breeding, Stall, Expedition Auction, etc. You can check Phantom Beasts - Archive for more details.
[New Dungeon] New A4 Lv. 139 Party Challenge Dungeon: Hell's Realm: True New A4 Lv. 129 Group Challenge Dungeon: Floating Realm: True
[Sacred Book System Modifications] New Sacred Book System classification: Sacred Books are divided into four types based on skill effects: Offensive, Defensive, Support, and General. New Sacred Book Formation Promotion: After Form of Duo and Form of Trio reach Lv.15 can promote formations and unlock new slots.
[Territory Conquests Optimizations] New entrance to Territory War, Void War and Mystic Odyssey, click it to check the interface of distribution of the personnel of your side in the battlefield, the Mod can remove members in the member list. Optimized the mining experience of Territory War, Void War and Mystic Odyssey events. After optimization, mining will not be interrupted by opening interface or characters collision. A new Chariot upgrade mechanism added to Mystic Odyssey, when the chariots on the battlefield are full, a Normal Chariot can be upgraded to a Super Chariot.
[New Content] New Design: Amusement Park, Seekers can preview through Homestead - Design.
[Blastsmith Balance Optimizations] Sage Expertise Enhance Heat’s crit damage done to monsters decreased to 5% from 10%. Skill Heat Cover’s crit damage done to monsters decreased to 5% from 10%, and effective for both physical and magical damage. Skill [Setup Formation]’s cooldown increased by 5 sec. Deleted the effect that self PCrit Rate +10% in Overheat state, this effect is added in Demon Expertise Quick Guard. Rune Skill [Divine Might] increases the effect of reducing the cooldown for Setup Formation, 5 sec reduced at max level. In Setup Formation, Turbo Charge is adjusted, damage done is adjusted to 15% from 30%, damage taken is adjusted to 5% from 15%. Damage of Setup Formation Skills [Explosion Bullet] and [Spraying Bullet] is decreased.
[Archer Class Balance Optimizations] Skill Barrage’s Chi Cost decreased to 100 from 200, Mana cost decreased and damage increased. Sage Expertise [Twinvolt] trigger chance increased, effect at max level increased to 70% from 50%.
[Team-Up experience Optimizations] Added Auto Team-Up, switch on Circle/Couple/Mentorship to accept automatically party/group applications/invites from the following players. Once selected, if you and the party leader are in a Circle/Couple/Mentorship relationship, you will automatically confirm entry into a Party Dungeon, but not into an already open Group Dungeon.
[Mirage Optimizations] Optimized the interface of Mirage, added Server Expert Mirage Ranking. Last week’s Rankings will be cleared when Mirage opens this week. Cloud Peak Mirage added to Group Mirage Dungeon which will appear randomly. After this update, Mirage Dungeon will be refreshed.
[Combat experience Optimizations] As some classes’ AoE attack skills do not have a limit on the number of targets, resulting in obvious imbalances in combat in some battles, in this update we have added an upper limit on the number of targets for AoE attack skills in some scenes: Scenes affected include: Territory War, Void War, Mystic Odyssey, Guild League, Supreme League Max number: 6 characters (excluding Phantom Beast )
[Other optimizations] Increased the maximum number of levels that can be challenged in Abyssal Realm. Added PCrit DMG Reduction, MCrit DMG Reduction stat to Recasting Bonus Stats.
◇New Arrivals:
New Aerogear is available! Name: Orange Flight Launch time: May 08, after the update – May 14, 11:59 PM On sale time: May 08 – May 10 Details: Enjoy 12% off when purchasing this new Aerogear in the first 3 days.
New Outfit is available! Name: Street Fashion Launch time: May 08, after the update – May 14, 11:59 PM On sale time: May 08 – May 10 Details: Enjoy 12% off when purchasing this new Outfit in the first 3 days.
Starmoon Chest Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants a chance to get one of the following rewards: Rune Essence, SP Starcore I, Element Orb, Light Tear, Runeword Stone, or [Astroglow Pack]. Note: Open this item 100 times for a guaranteed [Astroglow Pack]. All items are bound.
Astroglow Pack Contents: Grants an R5 Starplate that fits your level. The Base Stat of this Starplate is HP. It has 9 Bonus Stats that fit your class: Crit DMG Bonus, Crit, Crit, Hit, PCrit DR, MCrit DR, and 3 other random stats. This Starplate has a Trait - Stargaze. 5% chance to trigger (twice max within 60s) when taking DMG: DMG taken -80%/50%/20% for 1s. Valid for 7 days. Make sure that you use it before it expires.
Limitless Treasure Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants one of the following rewards: Cleansing Dew I x25, Universal Unit x10, Element Orb x25, Universal Unit x20, Lv.4 Soulstone S-Pack x20, Universal Unit x50, Dark Sigil: Legend x10. All items are bound.
Lucky Firefin Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants one of the following rewards: Firefin x1, R3 Enchant Material x1, SP Starcore I x1, Cleansing Dew I x3, Soul Gem III x5, Lv.1 Earth Tome x2. Open this item 10 times for a guaranteed Firefin. All items are bound.
Starlight Growth Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants 50000 Silver Coins x1, Bright Starlight x1, and a chance of getting Starsand x3.
Mediumship Advance Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants [Yin Yang Coin] x3-6. Trust your luck! All items are bound.
Adv Talisman Chest Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants 50000 Silver Coins and one of the following rewards: Cleansing Dew I x8, Study Tip x3.
Pattern Growth Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants 50000 Silver Coins, Pattern Material Pack x10, and a chance of getting Chongli Flame x1. All items are bound.
Lucky Soul Gem Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents:A discount makes for a perfect bargain! Grants 10-20 [Soul Gem], so this could be your chance to get lucky.All items are bound.
Adv Blessing Pack Launch time: May 08, after the update – May 14, 11:59 PM Contents: Grants Blessing Stone II x1 and guarantees one of the following rewards: Mirage Stone x2, Blessing Stone x1, Elysium Stone x1 or Blessing Stone II x1.
Lucky Growth Pack·B Launch time: May 08, after the update – May 14, 11:59 PM Contents: Use to select one of the following items:Archaic Scroll x5, Study Tip x20, Lv.1 Earth Tome x10, SP Starcore I x20.
◇New Events:
The Pattern Rate UP Event time: May 08, after the update – May 14, 11:59 PM Details: During the event, increase the probability of success by Painting and Inscribing.
Daily Bank Event time: May 08, after the update – May 14, 11:59 PM Event details: During the event, recharge the required amount every day to claim the corresponding rewards. The recharge amount is reset at midnight every day. After the event is over, unclaimed rewards will be lost. Make sure that you claim your rewards in time.
The Great Treasure Event time: May 08, after the update – May 11, 11:59 PM Event details: Spend Treasure Orders to play Treasure Hunt and earn a bounty each time. Earn 10 points from each Treasure Hunt. Earn the required number of points to collect the corresponding rewards. Points are NOT shared between different maps. All points will be cleared after the event is over. Treasure Orders can only be used during the event period. Treasure Hunt progress rewards increase.
Group Challenge Double Drop Event time: May 13, 04:00 AM – May 14, 03:59 AM Event details: During the event, Seekers who participate in Group Challenge can enjoy double drop rates.
Party Challenge Double Drop Event time: May 13, 04:00 AM – May 15, 03:59 AM Event details: During the event, Seekers who participate in Party Challenge can enjoy double drop rates.
Grand Opening Event time: May 11 – May 14 Event details: Seekers get the chances to spin the prize wheel after activity reaches 0, 40 and 80. And 6 chances guarantee all the rewards.
We would like to inform you about the new products for sale after the May 9 (Thu) update. Please see below for more details about the products, or check the 'Paid Shop' in the game.
Please refer to the information below when using the Paid Shop.
◆ UNDECEMBER New Product and Package Sales
■ Purchase Product - The products can be purchased with the G Key in the game or at the top right screen in the 'Paid Shop'.
■ New Package List (1) - The products listed below can be purchased until the Jun. 20 (Thu) maintenance. ※ You can obtain 10 Tickets when using each ticket bundle.
■ New Package List (2) - The products listed below can be purchased until the Jul. 18 (Thu) maintenance. ※ You can obtain 10 Tickets when using each ticket bundle.
■ New Package List (3) - The products listed below can be purchased until further notice. ※ You can obtain 10 Tickets when using each ticket bundle.
■ To Note ※ Collector's Recommendation Ticket Bundle and Croco's Recommendation Ticket Bundle, as well as Tickets will be deleted on Jun. 20 (Thu). ※ Eunos Ticket Bundle and Tickets will be deleted on Jul. 18 (Thu). ※ The sales period and some of the product contents may be subject to change. ※ You must have enough space in your Bag to receive the purchased products. ※ For more information on chances for chance-type items, please check the ▶Notice of our official website. ※ The refund guidelines and terms of service are available within the game and FLOOR. [Refund Guidelines and Terms of Service] ※ For inquiries about the product, please contact FLOOR Support. [Go to Support] ※ These products may be resold in the same or similar format in the future.
Harvest Island is going to have a DLC! I've asked the community if they would like a "Multiple Expanded Endings" for Harvest Island and the support is great! For a small niche community, this is good support! I'm already developing this DLC. Since my last announcement of a DLC, I had to think about what content would be good for it. So I brained stormed a little bit more, reread the reviews on how to improve the game more (Within my limitations/budget) and looked at the future of Harvest Island and it's sequel/prequel.
There are only 3 things that has reoccurred within the recent reviews. 1) People expect Harvest Island to be like stardew valley but horror (which is not) 2) UI is clunky (Limitations from the game engine. Out of my power as a developer. Fixing this would take an enormous budget/time and needs to be ported to a new engine.) 3) The story's ending isn't finished. (This is something I can fix)
I think Harvest Island should have a good ending. Where there are no to be continues. I'm doing this because Harvest Island sequel/prequel is on a hold due to budget issues. And I think waiting years before I get the budget to start developing it to complete the story is too much of a wait. And by then, I think people will forget about Harvest Island. I wish I had the budget for it. I honestly do. I have such great ideas... (This is why I'm making a smaller game called A Journey's End which is more affordable.)
So, making a DLC is the 2nd best thing. And it's time to add a good ending to Harvest Island. That's why I'm making this multiple expanded ending where it'll have 4 endings in total. This is very different from the alternative endings which I am not doing. Multiple endings are endings where all the endings are a part of the lore and story to the overall game.
All of these endings will tie together to end Harvest Island in one complete cohesive story. And these endings are obtained during late game.
I won't be able to develop the sequel/prequel to Harvest Island but you will experience the conclusion of Harvest Island and be once again moved by the story its told.
And the price will be $4.99 for this DLC. There will be new character portraits, illustrations, trophies/achievements, music, and a bit of gameplay! Stay tuned for the release! (I have been secretly developing this before the announcement, so it'll be released! I'm almost done!)
🔻Mini-Game: Blood Noon 1.2 Enemies now fire a single projectile, have 3 hit points before the mini-game ends, I added a progress bar that shows how many more waves remain, and now you gain credits based on your score. I've been looking forward to this upgrade because it's designed to help new players practice Movement and Shooting mechanics in a safe environment, earn extra resources, and it's a root'n toot'n good time.
🔻Miscellaneous Fixes and Changes
Fixed a bug where the Dialog Skip button wasn't working sometimes.
Reworked some tiny areas of the tutorial I noticed people were getting stuck on.
This update carries over to the demo (0.5.6.2) as well.
If you find any bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!