Reduce the rate that a couple of autopilot prestige abilities scale: the ones to make insight more efficient and automation to have shorter cooldown.
Improve the way ships are laid out in battle when there are a very large number of them to make the battle easier to watch.
Rewrite some of the core targeting code that decides where to move when no targets are in range (in particular, this should prevent all ships from moving toward the exact same target as they used to, which was very inefficient).
Nerf sniper 'sap engine' and 'enemy range limiter' abilities to not scale so hard because they were sort of game breaking at high levels.
Possible fix for crash when working with bans in upgrade settings.
Remove show messages option in settings tab which no longer did anything for a long time now, since creation of the log tab.
New experimental setting to limit the number of ships per type on the battlefield for performance reasons, and crank up the base stats via multiplying mark level to compensate.
Remove debug output that occasionally showed in selected ship info ('will die in frames...')
When clicking on the Level panel at the bottom of the battle screen, the game shows a readout of your fleet and theirs. But that panel didn't update each battle with exp gain, and also was overly wordy for a large fleet. It now displays the information in a very concise, logical way.
Nerf golden battle chance abilities, and golden battle reward abilities. They should never happen for even half of the battles no matter how many bonuses you have.
Fix it so that when you prestige with the 'start with market' or 'start with innovation center' prestige abilities, you won't just start with the building as before, you'll also start with the trade and/or insight associated with buying that building under normal circumstances.
Starting Location: Spacetime Rift ・Chapter 25 of the Main Story (Part 1) must be cleared. ・Start the Cat Scratchbook unlock event by visiting the Spacetime Rift after updating to version 3.7.10.
Use the entries in the Cat Scratchbook to find cats out on walks around the world. Find them to get prizes!
You have a chance to receive prizes such as Key Cards or Chronos Stones, and you will also receive a stamp in your Scratchbook for finding a cat. Collect Scratchbook stamps to earn Majestic Furballs, which can be traded in the Cats' Saucer for gear with special Abilities.
Your Scratchbook will level up based on factors like finding cats on Scratchbook trips, as well as Main Story progress. A higher-level Scratchbook means cats can visit more places, gives you more cats to look for daily, and will raise the weekly cap on stamps you can receive. Cat Scratchbook Campaign To celebrate the release of the Cat Scratchbook, we're holding a campaign where an extra cat can be found wandering around. Don't miss this chance to raise the level of your Scratchbook and earn more rewards!
▼Duration From the Ver 3.7.10 Update to May 26, 2024 14:59 (UTC)
New Encounters
Encounter Characters
・Encounter Yakumo Another Style Högni to encounter the new Sidekick Kumos: Another Style. *If you already have the Sidekick Kumos, the new Style (Another Style) will be added
New Feature: Sidekick Styles
In Version 3.7.10, released Sidekick Kumos will receive a new Style. If you already have the Sidekick Kumos and you Encounter Yakumo's Another Style (Högni), you will be able to change Kumos to Another Style via the Sidekick Details screen.
Update Information
The app must be updated to version 3.7.10.
New Content
Cat Scratchbook added
The following Encounters will open.
[Fateful Encounter] Another Style Högni <Kumos: Another Style>
You can encounter the following 5★ class character at a 10% encounter rate on the tenth encounter.
Yakumo Another Style (Högni)
Pick-Up Bonus Eligible 5★ Class Characters
Yakumo Another Style (Högni)
*Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
Paid only 3 times max Until June 2, 2024 14:59 (UTC)
[/tr][/table]
[Fateful Encounter] Amber Heroes Edition
You can encounter one of the 5★ class characters listed below on the tenth encounter.
Daisy Another Style (Prthivi)
Ewella Another Style (Oberon)
"Blooming Blade" Akane
Wenefica
Orleya Another Style (Sigrdrifa)
"Porcelain Pixie" Myunfa
Melody Another Style (Medea)
Felmina Extra Style (Erinys)
Elseal
Flammelapis Another Style (Völva)
[/td]
Paid only 2 times max Until June 2, 2024 14:59 (UTC)
[/tr][/table]
[Fateful Encounter] Lapis Heroes Edition
You can encounter one of the 5★ class characters listed below on the tenth encounter.
Kuchinawa
Oboro
Cerius
"Dream Weaver" Dunarith
Garambarrel Another Style (Ymir)
Claude Extra Style (Kelkale)
"Jet Tactician" Shion
Red Clad Flam.
Hardy Another Style (Maverick)
Cetie Another Style (Crimson Ray)
[/td]
Paid only 2 times max Until June 2, 2024 14:59 (UTC)
[/tr][/table]
Another Style Högni <Kumos: Another Style>
Chronos Stones (Free) can be used.
Pick-Up Bonus Eligible 5★ Class Characters
Yakumo Another Style (Högni)
*Encounter the Pick-Up Bonus character(s) in their corresponding 5★ class and Style and they will be automatically Stellar Awakened. Once Stellar Awakened, if you Encounter them they will receive an extra +10 Light/Shadow Points.[/td]
Until June 9, 2024 14:59 (UTC)
[/tr][/table]
Cat Express Ticket Eligible Dungeons added
Omegapolis (Hard)*When using the Skip function, Phase Shifts do not occur (and Phase Crystals cannot be obtained)*By using a Cat Express Ticket, you will not receive EXP or Git from winning battles, or certain drop-amount-limited items.*For items that drop from enemies that respawn continually, you will receive an amount within a fixed range.*Some Dungeons allow you to choose your route. After defeating the bosses that appear at the end of those routes and clearing, you will be able to skip those routes.*Routes that require items or certain conditions to be met to proceed are not eligible for the Skip function.*For Episodes, etc., that give Key Item collection bonuses to certain characters when in the party, these bonuses will not activate when using the Skip function.*The list of Dungeons eligible for Cat Express Tickets is planned to be expanded in the future.
Added new content to the Replay Story feature.
・Kuchinawa Character Quest 3・"Virtual Reflection" Ciel・Episode: The Mists of Myth (Wryz Saga III)*Uncleared quests will not be displayed.*We are planning to add more stories to the Replay Story feature in the future.
Added the following features.
Added a feature that allows you to prevent the Phase Amplifier from shutting down once per day to the Guide of the Heavens service*There is no change to the max number of Phase Amplifier output boosts (max of 2)*This feature can also be used to prevent the Phase Amplifier DS (max boosted state) from shutting down once
The following adjustments were made
・Added the ability to jump between the first and last pages when viewing a manual・Adjusted/added some skill use voices for Sidekick Kumos・Added Personality ・Sazanca ・Forager・Adjusted some skills and abilities. ・Helena ・When the Comet Tail Stellar Skill is used during a Stellar Burst, in some cases the intended result is not achieved due to the buff category overlapping with the Stellar Burst Boost effect To bring this character up to the intended level of power, we have adjusted the effects of the Stellar Skill and Stellar Burst Boost ability
Skill/Ability
Adjustments
Comet Tail
Added a buff effect increase when in Vespers mode
Obtain Ability Stellar Burst Boost
Party Staff equipped characters' damage +25% until end of turn changed toUser gains Increase damage against Weak Point until turn-end
Enhance Ability Stellar Burst Boost
Party Staff equipped characters' damage +50% until end of turn changed toParty gains Increase damage against Weak Point until turn-end
Identified Issue
・There are cases where the duration for the time limited Chronos Stones sale is displayed incorrectly Correct: –5/16(UTC) x1 *The issue can be fixed by updating to the latest game version.・If the Sidekicks manual has already been unlocked, the Sidekicks/Styles manual will not be displayed・When Stellar Burst is used at a specific timing when only certain Stellar Awakened characters are in the party, the Light/Shadow Gauge may be consumed with no other effects.・When Felmina Extra Style (Erinys) uses a Skill that would apply Iceburst to enemies and the Skill misses, Iceburst is still applied. *We have confirmed that all skills aside from the normal attack variation "Shatterglass" have been corrected
Fixed the following issues
・In a specific boss battle in Episode: The Mists of Myth (Wryz Saga III), the boss's Aura may be continuously active if you have a Sidekick in your party.・In a specific boss battle in Another Dungeon: Entrana, the app may forcibly close under certain conditions・In the Steam version, the background does not display correctly for certain areas.・Kuchinawa's Character Quest 3, "Swamp Light," cannot be played・When Anabel Extra Style (Holy Sentinel) uses Another Force weapon type Lance's Special Attack, an unintended attack animation occurs・Text and display issues.・Other small bugs
Darkchaser: Battletide kicks off its Early Access on May 8, 19:00 Pacific Standard Time. Transform into a hero and enter a world ravaged by monsters, arm yourself with various skills and relics, and engage in fierce battles against countless enemies. Grow stronger through challenges!
After the game's release and during the Infinite Replay Festival, we'll also have developer live streams from time to time. Don't miss out!
Additionally, our Early Access is expected to last 4 months. You can wait to play the full version of the game after Early Access ends. However, please understand that the game's price may increase after Early Access.
[About the Early Access Version] We chose the Early Access model to get player feedback and suggestions earlier. This helps us understand player needs directly, allowing us to focus our development efforts on what players care about most.
For language support, the early access launch already includes Simplified Chinese, Traditional Chinese, and English. We'll be rolling out more supported languages soon, so stay tuned!
The early access version includes: - 12 unique characters and their talent trees - Over 50 different skills - More than 170 relics with various effects - Three difficulty levels and an endless mode - 16 types of regular enemies, 7 elite enemies, and 3 powerful lords
After this early access release, we hope you'll head to our game community or official channels to share your feedback, helping us improve the game for an even better experience down the line.
Two soul stones can now be equipped on two-handed weapons.
Item Option Revamp
The range of options increases with each level tier.
It can increase up to level 17.
Option changes apply to levels 98 to 120.
All attributes will be available in cloth, leather, and plate armor, with differences in maximum values depending on the type of armor.
Bug Fixes
Fixed an issue where effects overlapping during gameplay would cause slowdowns.
4. Caution
- During the maintenance period, game access and gameplay will be unavailable. - Please note that the maintenance may end early or be extended depending on the situation.In case the date or details of the maintenance change, we will post a follow-up announcement. - Please make sure to completely exit the game to safely save your data prior to the maintenance. - We will make an announcement on the details of the maintenance after the maintenance is complete.
We will continue to do our best to meet your expectations for Mad World.
*New Asura Heroes Zilan, the rope dart master. Fluffette, the airborne shooter.
*New Mirage Pass & exclusive skin Creation Chroma for Penhaligon.
*New Boss - Takanashi Sayako, the Geisha Onryō
*New Mechanisms Weapon grants heroes with a third skill. Both primary & secondary skills can have skill styles. *New items & revamps. *Tweaks Revamped Aigneis, & Ginzo's second skill; Renovated Display Room; Optimized scenes' ambiance; Optimized rift mode; Other optimizations.
Trial 36 of Savage Gauntlet will arrive soon! This Trial features a boss battle with limited respawns. You will fail the Trial if your remaining respawns reaches zero. Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter. The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 36 Playable Period
10/05 2024 03:00 UTC ~ 14/05 2024 02:59 UTC 05/09 2024 20:00 PDT ~ 05/13 2024 19:59 PDT
Map
Spacetime Rift
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
Rank
Condition
Obtainable Award
Master
Completion time ranking in the top 20%
Gauntlet Master
Fighter
Completion time ranking in the top 50%
Gauntlet Fighter
Survivor
Complete Savage Gauntlet at least once
Gauntlet Survivor
Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.
Thanks to everyone's support and feedback, we have made adjustments to parts of the game that could lead to a less enjoyable experience. With the update to version 1.1.0, game saves can now record players' real-time progress. Additionally, upon first completion, players will receive prompts for achieving other endings.
Here are the specific updates:
New Features:
Added the ability to customize outfits for the DM;
Implemented an automatic backup save feature.
Adjustments:
Tweaked certain storyline texts.
Optimizations:
Enhanced the save function to store progress in dungeons;
Improved and adjusted some monsters` buff effects;
Streamlined the unlocking process for multiple endings. After the first completion, the quest log will regularly display conditions for achieving other endings;
Maintenance has been completed as of 11:12 AM PDT and the servers are open once more. We thank you for your patience and understanding. [Update 9:40 PM] The maintenance has been extended for 2 hours. The new proposed end time is 12:00 PM PDT. We've encountered unforeseen issues with a backend server update, and are working to resolve them as quickly as possible. Thank you for your patience. We apologize for any inconvenience this has caused, and thank you for your understanding. Mabinogi will have a scheduled maintenance on May 9th. During this time, the game will be unavailable. Maintenance is expected to begin at 5:00 AM PDT and last approximately 5 hours.
Please note that the estimated length of time for each maintenance is subject to change without notification.
-Time-
Thursday, May 9th
Pacific (PDT, UTC -7): 5:00 AM - 10:00 AM Eastern (EDT, UTC -4): 8:00 AM - 1:00 PM Paris (CEST, UTC +2): 2:00 PM - 7:00 PM Sydney (AEST, UTC +10): 10:00 PM - 3:00 AM (May 10th)
To address the following:
Weekly server upkeep.
Ready for some improvements to your Fantasy Life? May's Quality of Life Update will be helping out your end game dungeon runs and more!
A fairly sizeable update that adds a bit more content and fixes a lot of major issues.
Bugs - Fully solved all prefab ID errors. - Solved the issue with the Player Prefab not spawning, causing the user to be a static camera. - Solved the issue with crates not spawning upon clocking in. - Fixed the phone magically flying in the air on Thursday. - Fixed most crate miscount errors.
Features + Added new overhauled lockers + Added nameplates to lockers + Placed the Reality Anchor button in a better position + Renamed the Anchor to Reality Anchor. + Added quota sheet so the level's passing percentage is conveyed to the Player. + Added volume controls to the Main Menu. (non-operational) + Placed an "out of order" sign on the unused Stable button + Added new décor props to levels. +/- Reduced Player mouse sensitivity. +/- Set UI elements to scale with screen size rather then maintaining physical size. +/- Changed blacklight terminal text on certain levels.
Unity Engine has been updated from 2022.3.4f1 to 2022.3.17f1