We have updated Geneforge 2 - Infestation to v1.0.2. This patch fixes a wide variety of issues, big and small, and should result in a more pleasant experience for all. Geneforge 2 has been selling very well and is getting great reviews. We're very grateful and hope to keep bringing you odd indie games for many years to come. Thank you!
Version 1.0.2 Patch Notes - May 8, 2024
* To see one of your creation’s resistances, you can now mouse over its health in the editing window. * Genevforge 2 now defaults to Whole Screen drawing mode. (If the game is already installed, you can switch Game Screen Area to Whole Screen in the Settings window.) * Players with very large monitors get a more helpful resolution selection window. * The gazer in the Radiant College will be less of a problem for Pacifist players. * More advanced versions of Sharon’s Bracelet are better. * Problems with the Zhass-Uss Outskirts stairway are fixed. * A rare bug that caused characters to get stuck in the architecture should be better now. * Zensital no longer turns on you when you make the nearby faction angry, * Damaged pylons now take longer to return to functionality. * Weapon Shaping now works with the Feisty Slap Glove. * Your magical creations can be augmented in more useful ways. * The rotghroth Rotting Lunge attack now takes a full turn. * The Creation Haste upgrade now has a 50% chance to work. * The Creation More Criticals upgrade now has a 40% chance to work. * Hannah’s coin is now upgraded correctly. * Slow and Wrack statuses go down less quickly on bosses. * Added clarity to the message when trying to equip a weapon you don’t have the stats for. * The standard array of minor tweaks and typo fixes.
I hope you're all doing well! It's time for a quick update on the latest developments.
New Shop System:
Run your very own shop and attract customers to sell your crafted items. You set the price, but beware: there's a supply and demand system in place. While it's easy to spread your shop's influence and gain fame, it can also drop quickly if your customers are unhappy.
Find new furnitures and customize your shop to your heart's content.
Upgrade your shop to unlock more space. More space means more profit — yay!
Keep an eye out for furniture imbued with mystic energy. These magical items can boost your customers' satisfaction, make them more generous with their wallets, or even deter would-be thieves!
Future Plans (for later update):
Get ready for some friendly competition; Competitive stores will challenge you to become the best in the region. Can you rise to the top and make the most profit from your crafted items?
Brace yourselves for random events that shake up the supply and demand system, affect competitive stores, and even sway the attitudes of your customers. Adaptability is key to success!
Participate in mini-competitions and launch shop advertisements to attract more customers and increase your revenue.
I know it's been a while since the last update, and for that, I sincerely apologize. 🙏 Developing the game solo while juggling work has presented its challenges, and progress on the new big update has been slower than expected. I ask for your continued patience as I work tirelessly to bring you the best possible gaming experience I can create.
Your unwavering support and dedication mean the world to me, and I can't thank you enough for playing my game and eagerly awaiting updates. From the bottom of my heart, thank you. ♥
Fixed crash when switching scenes on maps where centipede like enemies are present (v.0.9.4.0b)
Fixed multiple cashes on switching to skilltree during fights (v.0.9.4.0b)
The heart positions are now not only updated on the minimap overlay but also on the normal minimap, yes that feature was actually missing until now 🙂(v.0.9.4.0c)
Fixed player minimap position and boss minimap positions hidden after scene switch (v.0.9.4.0c)
Fixed crashes on scene transitions (v.0.9.4.0c)
Fixed persistent damage numbers after scene switch (v.0.9.4.0c)
Fixed initial skilltree tutorial not being hidden (v.0.9.4.0c)
Fixed unspent skillpoint ui not being hidden (v.0.9.4.0c)
Fixed further crashes on scene transitions (v.0.9.4.0d)
Fixed crash when freezing enemeis with frozen vessel weapon (v.0.9.4.0d)
Fixed skygems not being removed from minimap after pickup (v.0.9.4.0e)
Fixed not updated player walk animation when walking while attacking (v.0.9.4.0f)
Fixed bug related to freeze conditions (v.0.9.4.0g)
Fixed clear tier 1 map without spending skill points challenge achievement had wrong enemy count for maps (v.0.9.4.0h)
Fixed descent expedition events not starting when entering rooms (v.0.9.4.0i)
Fixed attack replacer skills like (constructs) not updating after exiting skill tree (v.0.9.4.0j)
Fixed glaring light not applying correct melee/ projectile damage (v.0.9.4.0k)
Fixed all weapons all skills challenges trigger to early (v.0.9.4.0l)
Fixed additional skill point gem icon staying on minimap after pickup (v.0.9.4.0l)
Fixed wrong reset of map enemy counter UI (v.0.9.4.0l)
Fixed descent event increasing elite spawns of other events (v.0.9.4.0l)
Fixed a crash when switching to skill tree when utilizing permanent companions (v.0.9.4.0m)
Fixed awakened gatekeeper not spawning additional boss loot chest (v.0.9.4.0m)
Fixed enemies being idle after scene switch and getting stuck in spawning state (v.0.9.4.0m)
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.
D100 Dungeon Computer Companion - Dungeon Software US
Fixed:
The need-secret-tunnel test was not properly handling areas that contained open exits (no door).
The code to limit the adventurer's defense to 5 was yielding an incorrect result.
The Dragon Armour area 5 persistent attribute to ignore darkness was missing.
Corrected three Dragon Armour paragraphs that were transitioning to paragraph 70 without a prompt to read paragraph 70.
When some Dragon Armour paragraphs were causing damage outside of combat, the damage was not being reduced by any armour worn at the location.
Within Dragon Armour, if the entrance to another area is blocked by a door that is not successfully opened, the area will not be entered or drawn, but the door will be drawn. These "phantom" areas cannot be edited at this time.