I hope you're all doing well! It's time for a quick update on the latest developments.
New Shop System:
Run your very own shop and attract customers to sell your crafted items. You set the price, but beware: there's a supply and demand system in place. While it's easy to spread your shop's influence and gain fame, it can also drop quickly if your customers are unhappy.
Find new furnitures and customize your shop to your heart's content.
Upgrade your shop to unlock more space. More space means more profit — yay!
Keep an eye out for furniture imbued with mystic energy. These magical items can boost your customers' satisfaction, make them more generous with their wallets, or even deter would-be thieves!
Future Plans (for later update):
Get ready for some friendly competition; Competitive stores will challenge you to become the best in the region. Can you rise to the top and make the most profit from your crafted items?
Brace yourselves for random events that shake up the supply and demand system, affect competitive stores, and even sway the attitudes of your customers. Adaptability is key to success!
Participate in mini-competitions and launch shop advertisements to attract more customers and increase your revenue.
I know it's been a while since the last update, and for that, I sincerely apologize. 🙏 Developing the game solo while juggling work has presented its challenges, and progress on the new big update has been slower than expected. I ask for your continued patience as I work tirelessly to bring you the best possible gaming experience I can create.
Your unwavering support and dedication mean the world to me, and I can't thank you enough for playing my game and eagerly awaiting updates. From the bottom of my heart, thank you. ♥
Fixed crash when switching scenes on maps where centipede like enemies are present (v.0.9.4.0b)
Fixed multiple cashes on switching to skilltree during fights (v.0.9.4.0b)
The heart positions are now not only updated on the minimap overlay but also on the normal minimap, yes that feature was actually missing until now 🙂(v.0.9.4.0c)
Fixed player minimap position and boss minimap positions hidden after scene switch (v.0.9.4.0c)
Fixed crashes on scene transitions (v.0.9.4.0c)
Fixed persistent damage numbers after scene switch (v.0.9.4.0c)
Fixed initial skilltree tutorial not being hidden (v.0.9.4.0c)
Fixed unspent skillpoint ui not being hidden (v.0.9.4.0c)
Fixed further crashes on scene transitions (v.0.9.4.0d)
Fixed crash when freezing enemeis with frozen vessel weapon (v.0.9.4.0d)
Fixed skygems not being removed from minimap after pickup (v.0.9.4.0e)
Fixed not updated player walk animation when walking while attacking (v.0.9.4.0f)
Fixed bug related to freeze conditions (v.0.9.4.0g)
Fixed clear tier 1 map without spending skill points challenge achievement had wrong enemy count for maps (v.0.9.4.0h)
Fixed descent expedition events not starting when entering rooms (v.0.9.4.0i)
Fixed attack replacer skills like (constructs) not updating after exiting skill tree (v.0.9.4.0j)
Fixed glaring light not applying correct melee/ projectile damage (v.0.9.4.0k)
Fixed all weapons all skills challenges trigger to early (v.0.9.4.0l)
Fixed additional skill point gem icon staying on minimap after pickup (v.0.9.4.0l)
Fixed wrong reset of map enemy counter UI (v.0.9.4.0l)
Fixed descent event increasing elite spawns of other events (v.0.9.4.0l)
Fixed a crash when switching to skill tree when utilizing permanent companions (v.0.9.4.0m)
Fixed awakened gatekeeper not spawning additional boss loot chest (v.0.9.4.0m)
Fixed enemies being idle after scene switch and getting stuck in spawning state (v.0.9.4.0m)
Join the community!
Want to report a bug or talk with fellow players about the game and the new features? You are invited to join our official disccord.
D100 Dungeon Computer Companion - Dungeon Software US
Fixed:
The need-secret-tunnel test was not properly handling areas that contained open exits (no door).
The code to limit the adventurer's defense to 5 was yielding an incorrect result.
The Dragon Armour area 5 persistent attribute to ignore darkness was missing.
Corrected three Dragon Armour paragraphs that were transitioning to paragraph 70 without a prompt to read paragraph 70.
When some Dragon Armour paragraphs were causing damage outside of combat, the damage was not being reduced by any armour worn at the location.
Within Dragon Armour, if the entrance to another area is blocked by a door that is not successfully opened, the area will not be entered or drawn, but the door will be drawn. These "phantom" areas cannot be edited at this time.
Welcome everyone!!!!!! This is Fem here, and I'm going to talk about Daddy, Say My Name!!!!! First of all, I added a new CG to the screenshots!!!!! Here it is:
Isn't he dreamy????? I also added a screenshot of Ron naked so enjoy that for now. >:]
Second, I want to talk a little about who I am and what I'm trying to achieve with this game. I'm a freelance artist and I've been building up my skills and making art mostly in private. The reason is that before this I've mostly tried to do professional work and that meant I had to keep a serious image. That's why I didn't use social media much until working on this game. However, I got really inspired by a really kind and sexy furry on the internet who told me that there's a market for gay furry visual novels and I lovvvvvvvveeeee visual novels where furries do a lot of gay shit with each other. He also told me that there's a lot of value in one-time purchase FVNs (short for furry visual novels) whereas the standard model for most FVNs are free games with early access for Patreon supporters. He has his own project that's going to be a paid game and he told me that he's going to make a Steam page for it once he can start a company for it. That's what really inspired me to make this VN. There aren't a lot of VNs with Daddy/Son incest, so hopefully this game will draw a huge niche from that alone.
There's also my publisher, Chicken with Waffles!!!! They're actually a couple of friends who were interested in my project and wanted to create their own FVN publishing group so we made an agreement and they're the ones who are going to be publishing this freakishly sexy game! They plan to publish some other FVNs, so look out for that! That being said, I told them I wanted to take most of the responsibility marketing this game as I wanted to learn more about the process of marketing a game so they didn't have much of a hand when it comes to this game's marketing.
I made a few mistakes when it came to this game. When making this Steam page, I didn't do much with it. I didn't attach a trailer to it because I didn't make one and the only marketing I did beforehand was a few tweets about the game. This was bad as I completely fudged an important marketing beat for my game. Now I've learned better and I'll know better the next time I release another game. I do plan to have a trailer for the game once a demo for the game drops.
Speaking of which, the demo is planned to have about a fifth of the final game's content. It should have at least one sex scene and end on an interesting note. I can't say for sure when it's going to be released to the public, but hopefully, it will come out in June. No promises though. As for whether or not the game will be in early access, that depends on how development goes. If development goes into 2025, then I will most likely release the game in early access and the EA price will be discounted until the game exits EA. I can't say what the final price will be, but I want to keep reasonable for what I'm trying to go for. Also yes, this game will be on at least one other platform besides Steam. I'm not sure if I'm allowed to say exactly which one on Steam itself, but you should be able to figure it out if you are a fan of FVNs.
Finally, I want to talk about some data for all you NERDs out there. Here is how much visibility the Steam Page has gotten since it launched.
And here is how many wishlists the game has gotten so far:
The game currently has 121 wishlists! I'd say that's pretty decent considering I'm a nobody making a weird incest furry porn VN LMAO!!!!!! I've also been getting around 8 wishlists per day, which is pretty good as well!!!! I'm pretty confident that this game will be a success unless something tragic happens LOL!!!! Thank you guys for all the support, I hope that I'll be able to make something that makes ALL of you guys happy!!!!! <3<3<3<3
And that's it. Feel free to ask any questions if you have them!!!!! Make sure to follow both me and Chicken With Waffles so you can get notified about our future games when it comes time!!!! Also if you haven't wishlisted and followed Daddy, Say My Name already, what the heckin' heck are you waiting for???? Do that right now!!!!
Check out our newest update, featuring Global Chat and Imposter Whistles! Squad up using the new global chat feature to find other players in the same region, and utilize the new Imposter Whistle feature to surprise and trick Defenders while playing as an Imposter.
Now there's even more ways to chat, play, and mess with your friends!
Global chat:
Added global chat in main menu for all players playing in the same region
Players can "whisper" each other using the following command "/w (username) <message>" or by simply clicking on their name in the chat
Imposter whistle:
Players can equip new Imposter whistles and use them in-game to provoke Defenders.
Default key to use whistle is "C".
As we continue down this road of early access, let us know what you would like to see! Whether you post in the Steam Forums or on the Wandering Wizard Discord, we want to hear from you!
This update was a pretty huge task, way bigger and time-consuming than I thought it'd be. After lots of trial and error, I managed to create a system that could save creations and is fairly easily extendable with different types of attachment methods, like the nail gun and weld gun right now and basically anything else in the future. Hopefully it'll be improved in the near future to allow the use of modded weapons and even props. This also gave me a pretty good starting point for extending the spawn gun to allow spawning anything and everything in-game, along with content from the workshop. Especially with the new thumbnail generation, which would've required quite a bit of manual intervention previously but is done automatically now.
Changelog:
[Features]
Creations made with the nail gun and the new weld gun can be saved and loaded for further use
Creations can be uploaded to Steam Workshop - Please note that the visibility for newly uploaded creations is set to private to allow you to change the name before making it public
Added a stasis field to the Main Hub to make creating more complex creations easier. Creations made there can be saved.
Automatic thumbnail generation for creations
[Weapons]
Added a weld gun to link two objects together
[Modding]
Added a progress bar when uploading to the workshop
[Fixes]
Fixed mod loader failing to retrieve mods in some cases
[Known issues]
Only weapons can be used in creations right now
Creations that are too long can get stuck inside walls or floors when spawned
Modded weapons can't be used in creations (for now)