American Arcadia has been nominated for the A MAZE. / BERLIN Long Feature Award!
A MAZE hosts the International Games and Playful Media Festival, held annually in Berlin. And we are really excited because American Arcadia has been nominated for the Long Feature Award!
As part of the event, we're taking part in the A MAZE. / BERLIN Steam Festival, alongside all of the other amazing games that have been nominated across all of the different categories.
Make sure to give the American Arcadia demo a go, if you haven't already!
May is Military Appreciation Month, and players can earn in-game rewards and support veterans by participating in the U Assist Veterans Challenge, presented by USAA. The U Assist Veterans Challenge features eight total in-game rewards earnable by completing challenges across Call of Duty®: Modern Warfare® III (Multiplayer and Zombies) and Call of Duty: Warzone™. While facing these objectives, players can also help allocate funds for the Call of Duty Endowment (C.O.D.E.) by calling in UAVs.
The U Assist Veterans Challenge takes place May 8 through 22. Deploy now and start unlocking rewards while aiding U.S. and U.K. military veterans in their search for high-quality jobs. For more coverage on C.O.D.E. related news, click here to view our post on Military Appreciation Month.
U Assist Veterans Challenge, Presented by USAA
Rewards: 8
Availability: May 8 – May 22
Earn rewards by completing in-game challenges in any order across Call of Duty: Modern Warfare III (Multiplayer, Zombies), and Call of Duty: Warzone. Once all seven rewards are obtained, players can unlock the final mastery reward, the “Blazon” Animated Weapon Camo.
The rewards and relevant challenges for this event include:
Reward #1: “Eyes in the Sky” Animated Calling Card
Multiplayer: Deploy 5 UAV Killstreaks
Call of Duty: Warzone: Deploy 10 UAV Killstreaks
Zombies: Destroy 5 Counter UAVs in Mercenary Camps
Reward #2: “Ultimate Assist” Animated Emblem
Multiplayer: Get 40 Operator Assists
Call of Duty: Warzone: Get 20 Operator Assists
Zombies: Successfully Exfil 10 Times
Reward #3: “Autonomous Advantage” Large Decal
Multiplayer: Deploy 10 Mosquito Drone Killstreaks
Call of Duty: Warzone: Deploy 20 Bomb Drone Killstreaks
Zombies: Open 60 Caches
Reward #4: Double Weapon XP Token
Multiplayer: Deploy 30 Munitions Box Field Upgrades
Call of Duty: Warzone: Deploy 20 Armor Box Field Upgrades
Zombies: Use the Pack-A-Punch Machines 20 times
Reward #5: “Helping Hand” Weapon Sticker
Multiplayer: Deploy 30 Med Box Field Upgrades
Call of Duty: Warzone: Deploy 4 Portable Buy Stations
Zombies: Revive 20 Teammates with Quick Revive Action
Reward #6: Double Player XP Token
Multiplayer: Deploy 10 Counter-UAV Killstreaks
Call of Duty: Warzone: Deploy 20 Counter-UAV Killstreaks
Zombies: Extract 36,000 total Essence
Reward #7: “Search and Reveal” Weapon Charm
Multiplayer: Spot 40 Operators with Snapshot Grenades
Call of Duty: Warzone: Spot 20 Operators with Snapshot Grenades
Zombies: Sell 700 Essence worth of Items at Buy Stations
Mastery Reward: Complete seven challenges in any order across your preferred mode or modes to unlock the U Assist Veterans Challenge mastery reward, the “Blazon” Animated Weapon Camo. Now you’re really on fire.
Plus, Raise Funds to Help Vets Land Great Jobs
For each match played between May 8 and May 22, where you call in at least five UAVs individually in Modern Warfare III or collectively as a team in Call of Duty: Warzone, Activision Blizzard will allocate $1 as part of a $1 million total donation that Activision Blizzard has made to the Endowment to help place U.S. and U.K. veterans into high-quality jobs.
About the Call of Duty Endowment
The Endowment has placed more than 125,000 veterans in jobs since 2009. That’s equal to 23 vets placed per day over the last 14 years, creating more than $7 billion in economic value for U.S. and U.K. veterans and their families. Last year, the average cost to place a veteran in a job was $618, about 1/13th the cost per placement of U.S. government’s efforts.
You might have looked at Reus 2 and thought: "What is the difference with the original Reus?" With Reus 2 releasing within weeks, it's a good moment to compare it with the original and highlight the many improvements we made!
Also, it's 11 years ago that Reus released and participated in the Berlin A MAZE festival. We're celebrating with a 60% discount and participation in the A MAZE Steam fest.
In short:
Reus 2
Reus
Game moves with your actions
timer and real-time pressure
Simple grid on the planet
Single-line gameplay
Biome and Tag symbiosis
named Symbiosis
Biome Drafts
Confusing leveling scheme
Peaceful Experience
very annoying humans
6 Biomes, 250+ unique Biotica
4+ Biomes, 100+ Biotica
Human Eras
Nothing
And more!
1. Play at your pace
The first thing you'll notice is the pace of the game. Instead of having to worry about each second, Eon (representing time) only moves forward when you place Biotica (e.g. Plants, Animals, Minerals). Your goal is not to reach your goals within a timespan but with a set number of Eon. Having more cities on your planet will give you a higher Eon limit and more actions.
This means no more need to press the space bar to pause the game with each action or be afraid to take a break. Don't worry about replacing things either: Replacement only costs 1/5 of the actions that a new placement costs.
This makes the game adapt to your speed of play: You're the master of the universe and time after all!
2. Grid on the Planet
Another immediately noticeable change is the grid on the planet. Instead of playing on a single line, there is a small hex grid. This means that most slots will have 4 neighbors instead of only 2, vastly increasing your options and strategies.
There are even ways to expand the grid. Place a Mountain to add three slots on top, or expand the planet to have more room for your Biotica.
3. Biome & Tag Symbioses
The original Reus had symbioses based on names, for example: "next to a Chicken." Reus 2 is very different; instead, it uses tags like "bird" or "tree". This gives you much more freedom to create your ecosystem.
Another addition is the concept of Biome-wide Symbioses. These will trigger on Biotica as long as they are in the same Desert, Forest, or other Biome. There have never been so many options and combos to make!
4. Biotica Drafts
Instead of having to memorize an arcane web where errors would mean restarts, Biotica now unlock through drafts. You will earn these drafts by helping humans as usual. But then you can use them to unlock a set of Biotica for one specific Biome. Your options will be semi-random. You can use rerolls however to search for that Tiger you want so badly.
This way, no game will be the same, but it will be much easier to make decisions on what you want next! An added benefit is that all combinations of Biotica are now also possible!
5. A peaceful Experience
War and giant hunting were never a fan favorite of Reus players, even though the fantasy is cool. We decided to remove these features from Reus 2 altogether until we know how to add them in a way that fits well with the rest of the game. This needs a lot more work, or else we will just end up with the same nuisances as in the original.
Enjoy your peaceful time on your planets!
6. Much more content
We more than doubled the content for Reus 2! I'm not going to spoil all there is to find, just know there are unlimited possibilities and configurations on how to create your perfect planet!
7. Human Eras
Instead of playing games of 30 minutes to 2 hours, in Reus 2 you will go from Era to era. There are up to 3 Eras per planet. Every Era has its own vibe and goals. Will you help humans go to space, or will you support their revolution? Do well on the goals and you'll be rewarded with a little happening!
Your achievements will also be tied to which Eras you've completed. Try to get 3 stars on all of them and see all that humanity has to offer!
And we have much more! Planets in space, unique mechanics per biome, characters, and more improvements! We hope you will find all the content and mechanics the game has to offer, and enjoy your time to create a universe full of life!
We can't wait to see what you make! Adriaan and the Monks at the Abbey
STAR FLEET II - Krellan Commander Version 2.0 - BrianRubin
Hey friends, Brian Rubin here. This is a teensy little patch to fix something on the login screen. Notes below! Thanks as always for being awesome! ------------------------------------------------ Version Number: 2.0.16 Date: May 5, 2024
Introduction: Only one minor fix.
Additions/Improvements/Changes: None
Fixes: 1. When you are prompted for your player's name upon starting up and you just press [Enter] to look at the Fleet (players) List, it only allows you to view the list and not select the commander you want to play. It will now allow you to select that commander from the list and it will automatically be put into the name entry space, where you will then be prompted for the password. This just streamlines the entry process.
A MAZE. / Berlin is here to celebrate the new wave of game-making, and Hypnospace is excited to be part of the celebrations!
/Berlin is the annual arthouse games and playful media festival that invites the globally diverse, experimental, and independent games scene to unite! It explores the works of worldbuilders, digital artists, hybrid performers, virtual musicians, immersive theatre and more playful creatives, both physically in Berlin and digitally!
Hypnospace Outlaw is a (fictional) internet from 1999, complete with crunchy gifs, low-res videos, personal pages, and needy desktop pets. Can you discover the truth behind the internet's terrible end and the fates of the people logged in?
Grab the game at 75% off and check out AMazeFest on Steam:
You might have looked at Reus 2 and thought: "What is the difference with the original Reus?" With Reus 2 releasing within weeks, it's a good moment to compare it with the original and highlight the many improvements we made!
In short:
Reus 2
Reus
Game moves with your actions
timer and real-time pressure
Simple grid on the planet
Single-line gameplay
Biome and Tag symbiosis
named Symbiosis
Biome Drafts
Confusing leveling scheme
Peaceful Experience
very annoying humans
6 Biomes, 250+ unique Biotica
4+ Biomes, 100+ Biotica
Human Eras
Nothing
And more!
1. Play at your pace
The first thing you'll notice is the pace of the game. Instead of having to worry about each second, Eon (representing time) only moves forward when you place Biotica (e.g. Plants, Animals, Minerals). Your goal is not to reach your goals within a timespan but with a set number of Eon. Having more cities on your planet will give you a higher Eon limit and more actions.
This means no more need to press the space bar to pause the game with each action or be afraid to take a break. Don't worry about replacing things either: Replacement only costs 1/5 of the actions that a new placement costs.
This makes the game adapt to your speed of play: You're the master of the universe and time after all!
2. Grid on the Planet
Another immediately noticeable change is the grid on the planet. Instead of playing on a single line, there is a small hex grid. This means that most slots will have 4 neighbors instead of only 2, vastly increasing your options and strategies.
There are even ways to expand the grid. Place a Mountain to add three slots on top, or expand the planet to have more room for your Biotica.
3. Biome & Tag Symbioses
The original Reus had symbioses based on names, for example: "next to a Chicken." Reus 2 is very different; instead, it uses tags like "bird" or "tree". This gives you much more freedom to create your ecosystem.
Another addition is the concept of Biome-wide Symbioses. These will trigger on Biotica as long as they are in the same Desert, Forest, or other Biome. There have never been so many options and combos to make!
4. Biotica Drafts
Instead of having to memorize an arcane web where errors would mean restarts, Biotica now unlock through drafts. You will earn these drafts by helping humans as usual. But then you can use them to unlock a set of Biotica for one specific Biome. Your options will be semi-random. You can use rerolls however to search for that Tiger you want so badly.
This way, no game will be the same, but it will be much easier to make decisions on what you want next! An added benefit is that all combinations of Biotica are now also possible!
5. A peaceful Experience
War and giant hunting were never a fan favorite of Reus players, even though the fantasy is cool. We decided to remove these features from Reus 2 altogether until we know how to add them in a way that fits well with the rest of the game. This needs a lot more work, or else we will just end up with the same nuisances as in the original.
Enjoy your peaceful time on your planets!
6. Much more content
We more than doubled the content for Reus 2! I'm not going to spoil all there is to find, just know there are unlimited possibilities and configurations on how to create your perfect planet!
7. Human Eras
Instead of playing games of 30 minutes to 2 hours, in Reus 2 you will go from Era to era. There are up to 3 Eras per planet. Every Era has its own vibe and goals. Will you help humans go to space, or will you support their revolution? Do well on the goals and you'll be rewarded with a little happening!
Your achievements will also be tied to which Eras you've completed. Try to get 3 stars on all of them and see all that humanity has to offer!
And we have much more! Planets in space, unique mechanics per biome, characters, and more improvements! We hope you will find all the content and mechanics the game has to offer, and enjoy your time to create a universe full of life!
We can't wait to see what you make! Adriaan and the Monks at the Abbey
Hey Super Animals, we have some exciting news: we’ve made the decision to return to self-publishing Super Animal Royale on all platforms! Pixile began this journey fully independent when we released the game in Early Access on Steam in 2018, and we’ve now returned to full independence.
The team has grown and learned so much over the past six years, including adding multiple community members to the team to expand our capabilities in customer support, marketing, design, and development. So while we’re still a small indie studio of 16 people (6 of which are full-time), we’re confident that bringing everything back in-house is the best path forward for the game. And we couldn’t be more excited about the next big chapter we’re about to embark on with all of you! We’re also continuing to slowly expand the team, so if you or someone you know is super talented in the VFX department, be sure to direct them to our latest job posting right here (and keep an eye out for more job postings in the future).
If all goes according to plan, you shouldn’t notice much change aside from seeing Pixile’s name as Publisher in addition to Developer on store pages in the coming weeks, but if there’s any bumps in the road as we take on release management on all platforms for new updates, you can get support directly from us in SAR’s Discord server or by emailing us at contact@pixilestudios.com.
Outside of managing the return to self-publishing behind the scenes, our team has also been heads-down, working on the next chapter of Super Animal Royale. We know many of you are super eager for news on what’s coming next (we hear you!). There would usually be a new season right around now, but we’ve been focused on something far bigger. In fact, it’s the biggest project we’ve taken on since building the first full version of the game in Early Access.
We’ve been hinting at this for quite a while now, including in the roadmaps we published in our Season 9 and Season 10 patch notes, and we’re still not quite ready to share the details yet (sorry!), but we promise you won’t have to wait too much longer for your first peek at it! It’s an all-hands-on-deck project for our small team, and we know it’ll be worth the wait. Rest assured that our regular update cycles, including new episodes of Super Animal Royale Tonight, will return better than ever when the next chapter of SAR launches.
Make sure you’re watching our socials (especially YouTube) for when our first big announcement trailer drops, and in the meantime we hope you’ll join us all on the island to enjoy the final months of the current game before it evolves! We have a few more final surprises up our sleeves before the big reveal too, so pay attention to all our social channels for those as well.
We also wanted to take a moment to express how proud we are of how far the game has come since it entered Early Access in December 2018. In six years, we’ve left Early Access, launched on all consoles with cross-play, reached over 11 million players, made two seasons of our web series Super Animal Royale Tonight, and packed the game with more content than we could have imagined when we began. But we’ve had an even bigger vision in the works for a long time, and we’re finally taking steps to make it a reality.
It’s hard to avoid sounding like a broken record with sentiments like this, but this game genuinely wouldn’t be possible without all of you playing it and pouring your endless passion and love into it. You’re what motivates us every day to keep expanding this crazy hamster ball, banan, and animal filled world that is so special to so many of us. So from the bottom of our hearts, thank you so much for supporting us in this journey, and we can’t wait to share what we’ve been working on next.
See you all on the island, Super Animals!
–
For all our updates on what’s next, find us wherever you get your news:
Let your cares drift away with the Floating Lands Resort Bundle! 🍍🕶️
This $39 Bundle is available exclusively at GameStop and includes many tropical items such as the Floating Lands Resort, Outrigger Canoe Mount, Pineapple Pal Pet, and more!
A MAZE probably is the best video games festival in the world when it comes to celebrating weird, interesting, unique indie games. So when they asked us if we wanted The Wreck to be part of a big sale that they organized to celebrate the event, we accepted immediately, of course! That's why, for the next couple days, The Wreck is 50% off! And if you'd like to discover a ton of cool new games, you can check A MAZE's official selection for this year on their website!