May 8, 2024
Spaceport Trading Company - digital-tectonics
We hope this shows our energy in moving this game forward and towards a v1.0 release
(To access these new options utilize the Advance Options in the New Game setup.)
Thank you for all of the feedback, testing, and bug reports.

Updates
  • More 16:9 Graphics UI fixes
  • More guide-rails for warp
  • More elements localized (mostly in Settings)
  • More tooltips

Bugs
  • Addressed an issue preventing the Activity Level of the location from being accurately being displayed
  • Addressed a large group of issues with warp
  • Addressed some graphics issues with Demrock
  • Addressed a possible graphic issue after warping into a new star system

Future Work
  • Testing a new system for handling location backgrounds
  • Testing Time Controls for Captains to use
  • Location Mini HUD is being reviewed and tested (showing location services before docking)
  • Revisiting the Location Graphics (this includes the docked and undocked images)
Dragon Is Dead - Purrgil 1
Greetings travelers,

Welcome to our second fireside chat. In this one, we'll be giving you a look at the Spellblade and the Temple of Light.



Spellblade



The Spellblade hails from a clan of mages that work with runes and the elements. This group is mostly detested by the Cult of Light for, unlike those who use divine power, the mages gain their power solely through the runes and their own will. Curiously, these mages live among the dwarves in the northern snowy mountains. These dwarves value strength and, seeing that in the mages, welcome them into their wintry community.

The Spellblade gains the upper hand on his foes by using weapons derived from the elements.

Skill: Splitting Glaciers - A skill that draws forth the power of ice and frost. It is a powerful axe made of Ice that creates a frost wave in front of the Spellblade.



Legendary Equipment : Glacial Crusher

A Frost Axe summoned by the Spellblade for Splitting Glaciers.



Skill: Lightning Strike - An elemental skill harnessing the power of lightning. The Spellblade strikes the ground to create a wave of lightning that zaps enemies nearby.



Legendary Equipment : Lightning Separator

A unique weapon that calls forth additional lightning spears when casting Lightning Strike.



The Temple of Light



Built by the Cult of Light, the temple is a place for many wandering spirits who decided to make it their home. The Cult chose men of great piety to guard their temple: the honorable and renowned Baron Vandevius and his knight Monaxen. Baron Vandevius, corrupted and grief stricken by the loss of his son, darkens the once shining temple.




Join our discord to get early sneak peeks at some of the content you see in these updates!


Until next time wanderers!
Ants Took My Eyeball - Riuku
Hey all. It's time for a small content update!

We've added a new optional miniboss, Fly Twins, somewhere in the world for you to find and fight. We've also added a big batch of new achievements, both easy ones as well as some very challenging ones.

Full change log:

  • Added the new Fly Twins miniboss.
  • Changed the location of Trash Key.
  • Added 29 new achievements.
  • Harmful liquid effects (poison, acid etc.) now don't get applied to you while dashing.
  • Fixed a Soul Shrine softlock when an enemy would for any reason appear outside the arena.
  • Fixed being able to kill some bosses twice which would usually cause either a softlock or a crash.
  • Fixed stuttering caused by the game being auto-saved during gameplay.
  • Fixed Doctor Antstrong sometimes getting stuck laying down and not attacking you.
  • Fixed Ladybug Shrines, Coffee Makers etc. sometimes spawning on top of each other.
  • Fixed Slow-Mo Potion not replenishing between levels.
  • Fixed Soul Shrine sometimes not getting generated into Ant City.
  • Fixed "controller disconnected" text not appearing when playing singleplayer.
  • Fixed many performance issues.
  • Miscellaneous other bug, crash and visual fixes.

We're always looking for feedback and bug reports, so feel free to join our chat on Discord or the Steam community forums!

Join us on Discord: https://discord.com/invite/cebQadnREq

Follow us on Twitter: https://twitter.com/antstookmyeye
Ultimate Chicken Horse - Tia!

Hello! The FREE Pandamonium Update is coming to Ultimate Chicken Horse on May 13, 2024 on all supported platforms! Play as the new character, Panda, with your PC and console friends via crossplay!

The Pandamonium Update adds:
- 1 new character: Panda
- 4 new skins: Brown Bear, Polar Bear, Black Bear, and Blue Bear
- 2 new levels: Islands and Toxic Tower
- 2 new outfits: Mail carrier and Viking
- 3 music tracks: Island Buddies, The Kraken, Toxic Tower
- Improvements and bug fixes

When the update releases, unlock the new content for free by playing levels with a “?” symbol and collecting mystery boxes during the game.

New Character: Panda

Roll out the bamboo carpet - Panda is here! This fuzzy, monochrome teddy is paw-sitively set on victory!

Voiced by Tia, our community and marketing manager, Panda is the 13th addition to the Ultimate Chicken Horse roster!

New Skins: The Four Bears

The four bears are here to play! Please welcome Brown Bear, Polar Bear, Black Bear and Blue Bear. (They give great hugs.)

New Levels: Islands and Toxic Tower
On the Islands, enjoy a tropical island paradise by day… and summon the legendary Kraken by night! Stir up some chaos for your friends by ringing the Kraken’s bell, and dodge its deadly tentacles under the moonlight!


In Toxic Tower, explore the remains of a polluted factory! Platform across vats of purple sludge, and time your jumps to avoid the bubbling overflow of toxic waste! (Fun fact: The level was inspired by one of the original game jam levels of water tower from 2014!)


New Outfits
Check out Panda and the four Bears’ outfits as they suit up for adventure!

  • Viking Hat and Viking Suit: Ready to take on the world, and look cute doing it.
  • Mail Hat and Mail Bag: Special delivery! We come bear-ing gifts.
New Merchandise
We’re releasing new Ultimate Chicken Horse merchandise to celebrate the Bears’ arrival and 8 years of the game!

The new merch releases on May 13 at the same time as the Pandamonium Update!


Beary Build Event
We’re hosting another custom building event for the Pandamonium Update! Send us your bear-themed custom levels and we’ll feature them in Ultimate Chicken Horse!

Submit your levels to us by publishing your level and sharing the level code in the Steam comments by 11 PM Pacific Time on May 16. It can be a Party or Challenge level.

To make a custom level, go to the Treehouse lobby. Open the pause menu and click the arrows to change your game mode from "Party Mode" to "Free Play Mode". Then go to the underground area of the Treehouse and move to the left to the "Blank Level" section. Now you can make a level!

Need some inspiration? (These are only suggestions!)
- Any of the new Bear characters (Panda, Brown Bear, Polar Bear, Black Bear, Blue Bear)
- Honey and honeycombs, bees, fish, berries, bamboo, pastries
- Picnics in the park, forests, camp sites, mountain caves, cozy dens
- Colors: Monochrome (black and white), brown, blue
- Anything else you can come up with!

We're super proud to have such a dedicated community 8 years into development! Thank you for playing Ultimate Chicken Horse and sharing our silly animals with your friends. Have a bear-illiant time with this new update!

Join us on Discord to find people to play with, and follow us on X and Instagram to stay up to date!

- Your friends at Clever Endeavour

Changelog
- Added new character: Panda
- Added alternative skins: Brown Bear, Polar Bear, Black Bear and Blue Bear
- Added new outfits: Mail bag, mail hat, viking helmet, viking suit
- Added new levels: Islands and Toxic Tower
- Added new music
- Added word filtering to the PC version
- Fixed controllers on Mac OSX
- Fixed issue where saving a level with the same name as Challenge and Versus level would make one of them disappear
- Fixed online issue for geographically far clients from our server regions
- Fixed Twitch Chat UI when streamer mode is active
- Fixed water splashes not being shown for remote players
May 8, 2024
MechaLeague - Mechabit
Fixed a bug with bomb tag
Fixed bots running fewer laps on race
Tweaked bot speed
Update some textures / icons
Recenter on menu long press
May 8, 2024
Mind Over Magic - Sparky-Jason
This update introduces new ways for Mages to get around the school faster. Broom Racks provide point to point flight and Hallway Runners let Mages move faster in hallways. Mages can also now batch resource deliveries, making Haul tasks more efficient.

Update Changelog

Broom Travel
  • New Broom Rack lets Mages fly between any two Broom Racks as long as there is a Broom available.
  • Brooms are created by delivering Wood to Broom Racks.

Hallway Runners
  • New Hallway Runner rugs with updated visuals provide a speed boost to Mages walking on them.
  • They are placed on the front edge of Floor/Foundation by dragging out a row.
  • They can now be placed in doorways.
  • Pre-existing Hallway Runners have not been removed, but can no longer be created in the old way.

AI and Resource Drop Improvements
  • When delivering Resources for Tasks, Mages doing the Haul Tasks will pick up multiple stacks of the same Resource if possible to consolidate multiple trips into one.
  • When a Resource is picked up for Storage, the entire stack will be taken. If the whole stack cannot fit in the destination Storage, the amount that will fit is added and another destination chosen for the rest. If no other Storage is available, the remaining amount is left on the ground.
  • Haulers will try to put Resources in Storage furnishings that already have some of that Resource, if the Storage is in the same room as the otherwise ideal Storage destination and both Storage destinations have the same Priority.
  • Move Tasks choose the closest Mage that is ready for the Task so that a far-away Mage doesn’t take the Task when there's an idle or interruptible Mage nearby.
  • When new Resources are dropped, allow them to stack with other Resources already claimed for a Store task.
  • Multiple small changes making Resource drops more likely to add to existing stacks. Bubble text now appears when this happens.

Gameplay Changes
  • All Hallowlily Bloom costs are replaced with Smokepearl costs.
  • Graves still grow Hallowlilies for decorative purposes but they can no longer be Harvested or Tended.
  • Graves no longer create Ghosts.
  • The research hierarchy has been modified slightly. If this directly affects your save game, you should get a notification when you first visit the Research screen.
  • When a Mage repels Fog covering the school foundation to become Font Steward, that status is removed from all other Mages.
  • Needs for Cursebound Mages and Mages Trapped in Crystals are frozen rather than being reset to full.
  • Needs for Mages that are At Death’s Door update as if the Mage was sleeping normally instead of always being frozen.
  • Repel Fog rituals always drop Murky Crystals that can be mined for Smokepearls.

Fixes & Improvements
  • Auto-pause for Reprieve events defaults to off in Gameplay Settings.
  • Added VFX to eat and sleep animations.
  • You can now right-click to make a direct order for construction on a construction block that is being replaced.
  • Changed Ghost movement so Ghosts are less likely to travel long distances while halfway in the ground.
  • Fixed an issue where using a potion between battles in a locked wing of the Underschool can result in not being able to use potions of that type in the next battle.
  • Fixed an issue where the Provided Tasks tab on a selected Mage could overflow.
  • Doors, hallways, and stairs that are deconstructed will check areas that will be automatically filled in for items that are in the way and move or remove them (refunding Resources) as appropriate.
  • Fix for Store alerts icons sometimes blinking in at the wrong location briefly.
  • Fix incorrect 'bury' text when giving direct order to store a quilted helper corpse.
  • Sort available Tasks to the top of right-click orders UI.
  • Fix cases where Mages were stuck when trying to deliver ingredients when there weren't enough available.
  • Fix for not being able to place objects where you should, related to doors being marked for deletion. Also back-compat fix for games broken in this way.
  • Fix clicks and hovers not working for truncated names in the resources panel. Primarily affects various Quilted types, particularly corpses.
  • Fix group skill range to be 0-8 instead of 0-7.


What's In The Works?

These plans will evolve during development, but we are currently working on:
  • Major Release: Mage advancement changes.
  • Major Release: Dragons!!! Now with 3 exclamations.
Commander Quest - Commander
[New Content]
1) Chapter 2
  • Various maps and bosses have been added.

2) New cards and artifacts
  • Experience richer synergy.

3) Art and UI revamp
  • Overall quality has been improved.


◈ Note
- Some translation work is still missing, so we will update as soon as possible.
- Balance will continue to be refined.


Commander Quest will continue to be created in the future.
We look forward to your valuable feedback!
May 8, 2024
No Creeps Were Harmed TD - Narlak
ARTIFACT TUNING
-Blaster blast wave on hit damage reduced from 100% to 80%.
-Blaster zap cloud damage increased from 35% to 65%.
-Ground Pounder cast chance reduced from 20%, 30%, 40%, to 15%, 25%, 30%.
-SRM zap cloud damage increased from 60% to 65%.

TUNING
-Limit boss creeps to 6 per wave. This will prevent wave 45 from often spawning 8 or more boss creeps because they’ve been newly added to the spawn pool.

FIXES
-Fixed roamers getting stuck on Tele-Portals that have blockages.
-Fixed some subtle flickering of distant cloud effects.
May 8, 2024
Animal Shake - Davanje
added 2 game tips in tutorial
Lost Meow - LanSan
When playing with the keyboard, the mouse cursor did not appear in the event of the player's death, and it was possible to continue only by pressing the "Inter" key.
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