A demo for Lumina Rush is now live! Play through 15 awesome levels and get a feel for the game! Attempt to get the top leaderboard time for set 1-A to be known as a "God Gamer". Deadline for the event ends May 22nd. Good Luck!
Hello everyone, I am the Night Parrot, here I am very happy to be able to launch this game, this game is a relatively simple exploration game, this game does not have any grand background and story, just a police undercover to a villa to investigate the exploration game. At present, the completion of the game belongs to the state of being able to play, but the game scene is not so rich, and some places are relatively empty. The reason why I upload now, hey hey, of course, because there is no money to eat, I hope you can support this game if you think it is OK, it is really time-consuming and difficult to make a game by yourself, so I apologize here first, but I will update this game from time to time in the later time, and will continue to enrich the scene of this game, and optimize this game. When it comes to optimization, I can only say that I tried my best, I don't know whether it is the problem of my computer, I dropped frames seriously in the process of production, my computer is a little old, so I am not sure what caused it. The game lights use Unreal 5 Lumen, if the lights in the scene are turned on, there may be a state of deadlock, so it is a good habit to turn off the lights, or it can reduce the display of the game. After testing, I found that if the game dropped the frame, reducing the shadow and global light by 1 or 2 levels can be greatly optimized, but after lowering it may appear black stripes, which seems to be a BUG in Unreal 5.3, I have not found a way to fix it, or it may be my own computer problem, friends may not encounter. Then if I find a better way to optimize, I will update as soon as possible. Also, if your friends encounter any bugs in the game, or have any comments or suggestions, you can leave me a message, I will read it when I have time, and I will modify what needs to be modified within my ability to modify it. Here I am very grateful to the friends who support my game, thank you for your support.
Below is a full list of changes in the free 1.37 update, 'Inca'.
Please note that we can't guarantee 1.36 saves are compatible with 1.37, and that some mods may not work properly!See here for information on how to roll back versions or prevent auto updates.
################### # Free Features ##################
- Added 10 new achievements: ‘It's all coming together’, ‘Doge Ducats’, ‘Veritas Vincit’, ‘The eagle flies alone’, ‘Mayapahit?’, ‘There Khan only be one!’, ‘Baborg’, ‘Get out of my swamp!’, ‘Timurizz’, and ‘The Hungarian Games’. - Added 2 new formable nations, Austria-Hungary and Great Moravia. - Added a reworked generic Mission Tree with updated rewards and requirements, like regional claims or discounted advisors, for more than 15 generic or shared mission trees, including European, Berber, Indian, African, and Native American. - Changes in the set-up in Mesoamerica, the Andean region, Central Europe, and Central Asia. - Added 8 new Great Projects in America, Europe, and Asia for the owners of ‘Leviathan’. The Golden City (Nitra), the Schönbrunn Palace (Wien), the Amsterdam Bourse (Amsterdam), the Venetian Arsenal (Venice), the City of Sarai (Sarai), the Citadel of Aleppo (Aleppo), the Afqa Khojja Mausoleum (Kashgar), and Tzintzuntzan (Patzcuero). - Added new portraits for women advisors for North America, 21 new portraits covering all the possible combinations for administrative, diplomatic, and military advisors.
# Governments - The Venetian Government no longer allows switching to a Monarchy or a Theocracy - It's no longer possible to go over the special unit force limit with the Cossack government interactions - The Great Mongol Horde government reform now allows to recruit banners in all of the primary culture provinces regardless of what culture they are of - Government reforms which have the Iqta mechanics are now only usable by Muslims. This affects the Barbery Sultanate and the Ajuuraan Theocracy. - Meritocracy mechanics can now be used correctly with Republic and Theocracy government types - The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture - The Great Mongol Empire reform now grants you the Siberian Frontier ability.
# Other
- Vassals contributing negative force limit are no longer affected by Vassals Force limit Contribution modifiers. - The "Seize Court Resources" subject interaction has its cooldown increased from 5 to 10 years. - The Mayan religion now gives -10% Cost of Advisors with Ruler's Religion instead of +1 Possible Advisors. - The Chan Chan Citadel now starts at level 2 instead of 1. - The Tenochtitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3.
- Rajputs will no longer have different banner colors in the army view window.
# Tooltips
- Added a tooltip for has_term_election = yes/no.
# Other
- Shift-clicking max accepted gold for a peace offer no longer puts the amount above 100 war score cost total. - Fixed so that the court view refreshes when there's a new monarch. - Fixed so game options in the game lobby start at their positions instead of moving to them. - Cultures that are promoted for free now have an indication. - Great Project construction progress added to the outliner.
- Added round_variable, second value > 0 gives Ceiling, second value = 0 gives Round and second value < 0 gives Floor. - Added a force_create_marriage effect which allows to creation of royal marriages between nations with religions disallowing it. - add_accepted_culture_or_dip_power takes in culture slots from tech correctly. Is no longer a scripted effect.
# Modifiers
- Added reverse_relation_with_heretic_religion and reverse_relation_with_heathen_religion modifiers.
# Other
- Added frame_variable for custom icons to avoid many frame clauses. - Added custom GUI to colonization view. - Added custom GUI to siege view. - Added custom GUI to the topbar interface. - Added a custom_window to the custom_gui. - Added "on_state_edict_enacted", "on_state_edict_removed", "set_state_edict" effects.
################### # Script ###################
# Achievements
- Trade Protectorates now count for achievements.
# Decisions
- The decision to form Tuscany will no longer display the “Swap your missions” if your missions will not swap - All Adm Tech 20 Formable countries will now require Adm Tech 18. - Forming the LPC will no longer change your Lithuanian primary culture to Polish and the latter will just be an accepted culture. - The "Thalassocracy" Decision now may be completed with Trade Ideas. - You no longer need to have direct control over the Chinese cities, Central Asia, Crimea, and Urals to form the Mongol Empire. - Forming Japan will now grant claims on Korea if the Domination DLC is active.
# Events
- The event "The Destruction of the Persian Embassy" now properly refers to Persia. - The Mamluk mission Naval Enterprise's event reward will offer a choice for players without the Rule Britannia or Golden Century DLCs. - Added a second option in the Rebirth of Great Armenia event to allow keeping your old idea set - The event "A Very Strategic Marriage" can no longer trigger while either Castile/Spain or Austria are at war. - The End of the Tatar Yoke event has now a different description if it breaks when the Horde owner changes its government reform. - The event "The Milanese Succession" will grant a vassal instead of a union CB if Milan is ineligible for a union. - The event Feast of the Dead will no longer fire for non-Dakota culture countries. - The event Porcelain in Meissen will now correctly grant a Mill or upgrade the Production building if possible. - The event "Fall of the Mamluk Sultanate" will not trigger if Egypt already exists. - The Persian event 'Weaving Gold & Silk' now properly gives prestige or mana.
# Ideas
- The Aztec idea of "Imperial Tribute" now gives 1 Monarch Power Tribute from the Tributary States and -10% Liberty Desire of Subjects instead of 10% Tax Efficiency, the Aztec idea of "Pochtecayotl" now also gives +10% Burgher loyalty equilibrium. - The Incan idea of "Machu Picchu" now gives -10% Great Project Upgrade Cost; the Incan idea of "Quipu" now gives -5% Administrative Tech Cost. - Tuscan Traditions now offer Reformed and Protestant alternatives to Papal Influence.
# Missions
- Fixed some wrong highlighting for the "The Eyalet of Persia" Ottoman mission. - Fixed a broken tooltip for the requirements of the tur_venetian_relations Ottoman mission. - The Russian Mission mos_rus_conquer_persia will no longer mismatch the requirement religion with the effect of the potential ally it requires. - The Qing mission "Expel Foreign Merchants" will now correctly grant its reward. - The Russian mission "Appease the Patriarchate'' makes it now extra clear that the reward does NOT remove the state maintenance from consecrated Metropolitans. It just slaps a -10% local state maintenance on the modifier which negates the extra cost. - The Ottoman mission "The Eyalet of Persia" will no longer give claims on the Khorasan region as the previous mission already gave these claims before. - Georgia AI will no longer vassalize the Trebizond player by completing "Deal with the Komnenids". - The mission "Modernize the Banners" for Qing, now has a fallback if the EoC does not exist. - The Polish mission Varna Aftermath will no longer check for the Emperor DLC for one of its effects. - The Songhaian mission "Army Professionalism" can now be completed even if you don't own Cradle of Civilization. - Generic missions now have generally more flavorful and interesting rewards.
# Setup
- Renamed Chagatai to Moghulistan. - The starting ruler of Oirat now has his birth year set to 1407 - Venice now has a core on Thessaloniki (ID: 148) at the game start - Replaced all mentions of "Tarascan" with "Purépecha" due to the former being a derogatory term - Tarija is now a mountain province, and Camana is now a Coastal Desert province.
# Other
- Renamed the "Imperial Ban" cb from incidents to "Imperial Campaign". - Added AI logic to the new policies from 1.35, allowing them to pick those policies. - Added dynamic province names for Austrian and Bavarian cultures. - The Great Mongol Horde government reform can now recruit banners in all of their primary culture provinces regardless of what culture they are of. - The Anglican church action "Reformation Diplomacy" now also affects Hussites. - The government reform "Royal Marines" is now available to Great Britain and Angevin regardless of their primary culture. - Improved the tooltiping of the Burgundian Inheritance, notifying the player that they will declare war on Burgundy in 10 days. - The Burgundian Succession will now properly tell you what provinces you release when the Emperor demands the Lowlands. Additionally, you no longer release provinces that are NOT part of the HRE and are NOT Dutch, Flemish or Frisian. - The Burgundian Succession will no longer trigger when Burgundy has already fallen into a PU under somebody else before. - It is now possible to be eligible for the Burgundian Succession by accepting a royal marriage by Burgundy too. In other words, you are no longer forced to be the one sending the Royal Marriage to Burgundy. - Modernizing as a native country will now properly replace your buildings with an adequate new building (said replacement cannot be from a higher tech than tech 10 though, and manufactories are excluded). - The Technotitlan monument now gives 0.5/1/2 yearly doom reduction instead of 1/2/3. - The capitals of Theodoro and Hisn Kayfa are now treated by the AI as fixed. - Orthodox rebels can no longer convert your provinces when you give in to the Pope's pressure and form the Latin Empire. - The circumnavigation event now gives monarch power if you have already 100 Prestige.
- Fixed heir and consort names for Janissary countries. - province_trade_power_modifier is now called "Local Trade Power Modifier" instead of just "Local Trade Power", a name that is already used by province_trade_power_value. - AI will now want to form Spain Diplomatically. - Fixed the issue of being able to declare war on someone transferring trade power to you when either you or the recipient are subjects. - Fixed issue where music would start playing when paused and locked windows. - Fixed an issue that allowed Russia to gain modernization from countries that are technologically not any more advanced than Russia. - Fixed tax increase not being displayed in confirmation popup when the development of temple privileges is active. - Fixed so “Strong Duchies” and better integration estate privileges don't get removed when tag switching. - Spy network now correctly transfers over when the target forms a new country. - Fixed parliament seat map mode tooltip. - Fixed the issue with having to double-click the trade node button in the province view. - Fixed how we decide what government icons to show for tribes. - Fixed issue with not being able to cancel construction of annexed subjects. - Fixed an issue where monastic orders could generate female heirs. - Fixed so loading from in-game resets province highlights. - Fixed a hot join desync related to the tariff being set to 0. - Fixed a CTD related to AI attempting to claim RNW state. - Fixed potential crashes when annexing countries that have hereditary pronoiars. - Fixed missing tooltips for scripted GUI in the celestial empire view. - Fixed custom GUI not working in the parliament view. - Fixed a crash when using custom GUI scripted boxes when they aren't defined in custom GUI files. - Pathfinding will now correctly take into account open seas when finding a sea path greatly penalizing moving through them. - Changed the description of the Warned popup to mention only bordering countries, not all countries. - Decisions linked with estates now show their names correctly in the statistics and history window. - Fixed a bug with the Grown by development trigger which was making the French mission Shield of Outremer harder after a reload. - Colonies will no longer use colonial region colors when playing without Leviathan DLC. - Greatly shortened the vassal modifier description tooltip. - Fixed weird indentation for separatism effects. - Getting an upgraded default trade policy will now correctly set all merchants to it. - Provinces no longer get bonus trade power from “Promote Investment” action when they are not in a trade company. - Fixed one missing new line in trade power modifiers. - Changed description of the Spread Revolution peace treaty to no longer say the revolution will be spread only on one continent as it is no longer true. - The music player will now correctly display the pause button when the music is playing. - Annexing a subject will no longer use up more diplomatic power than needed. - Placate ruler can no longer be used when the modifier is at -100% LD. - Breaking alliances with Favours is now possible without the Rights of Man DLC. - Fixed areas appearing in the claim area diplomatic action menu even though there are no provinces to be claimed. - Flagship modifiers given to a country now are correctly applied to the flagships owned by that country. - Fixed a gray window appearing when trying to build boats in a landlocked country. - Fixed a bug that disallowed giving away province occupations in some cases. - The Tooltip for not being able to build a building in a province now correctly displays the reason when it's due to a missionary or cultural conversion. - AI will no longer be able to declare a war on the date a truce ends making the player unable to declare a war themselves. - Attacking vassals will now correctly call in a coalition that their overlord is part of. - AI will no longer be able to cancel the movement of a unit if it is not allowed to stay in a province. AI will no longer be able to hide boats in occupied provinces. - type = random will no longer crash the game due to wrong Province ID calculation. - Imperial incidents do not refer to the wrong countries. - Macrobuilder now correctly shows special unit constructions in the special unit force limit number. - Fixed inconsistent displayed values for force limit with special mercenaries not contributing to force limit. - Ai will now take Defender of Faith when possible. - Fixed framerate drop in the economy tab while playing as a big nation. - Fixed a bug where attaching units to already moving units causes the attached units to desync with the main army. - Removed the ability to cancel any movement with automatic ship transportation. - Fixed modifiers in reforms for players with missing DLCs. - Fixed overextension events not firing at all as well as on_overrun on action not firing any events. - Calling an ally who is also a defender of faith into an offensive war won't cause the tooltip to display wrong information. - Chance to inherit personal unions modifier now adds correctly to the overall chance. - Centers of Reformation will now use the owner's heathen missionary strength when converting heathen provinces. - Army maintenance will no longer influence mercenary morale damage. - Added a missing new line after a change of siege effect. - Fixed missing localization for mechanic_heirs. - Changing the name of an heir will no longer speed up personality gain timers for the ruling monarch. - "Establish the Qizilbash Regiments" privilege's modifiers are no longer hidden until it is enacted. - Scripted triggers with estate_influence no longer fail trigger validation. - Fixed custom attributes not appearing in government reform tooltips. - Knowledge-sharing actions now correctly calculate colonial range. - Imperial Mercenaries will no longer cost negative money when hired with enough negative modifiers. - Strict Drillmaster and Inspirational Leader leader personality traits now work correctly giving modifiers to armies. - Subjects not costing a diplomatic relation no longer cause royal marriages with them to cost a relation slot. - The 'Cannot combine with' tooltip for peace options now correctly displays the one for annul treaties. - Outliner now correctly shows that vassal annexation is halted when their provinces are occupied. - Personal Union calculations are no longer different for nations with more than 1000 development. - It is no longer possible to rival yourself after forming a nation. - It is no longer possible to mothball and move ships at the same time, locking them forever in a sea tile. - Fixed incorrect localization for Rajput regiments in tooltips. - Regency ending notification no longer appears with Leviathan DLC disabled. - Disband ship tooltip and message no longer displays max sailor count incorrectly. - Upgrade trade center notification no longer appears with Dharma DLC disabled. - Fixed the chat channel kick button and added tooltips. - Fixed issues with independence support war declarations when multiple subjects are involved. - Fixed issue with tooltipping past incident of Hanseatic League Decline not mentioning who got embargoed. - Fixed a bug where the capture of the Ming emperor event would trigger for the Ming heir instead of the ruler. - Fixed an issue that fired the starting Georgian events when reloading the savefile as a custom nation Georgia. - The Nizwa Fort Great project will now grant attrition in the area, in the third tier. - Fixed an issue with the Mamluk agenda 'Develop Military Infrastructure. - The 'Mercantile Relationship' Mamluk mission will no longer reference Galleas special units if you don't own 'Domination. - The event 'Heirs of the Romans' will no longer remove the 'Armenian Union' modifier for Georgia.
Reforge the challenges of today into achievements of tomorrow in EUIV: Winds of Change.
From the waterways of Tenochtitlan to the canals of Venice, from the Holy Roman Empire to the Mughal court, from the Mongol Steppes to the Andean Highlands. Over a dozen nations get makeovers in Winds of Change, a new expansion pack for Europa Universalis IV, available now.
This expansion pack adds new historical content for nations as different as the Aztec Empire that dominated 15th century Mexico, to the Mughal Empire that emerged out of Central Asia to dominate India for three hundreds years, to the trading republics of Venice and the Netherlands, each controlling the seas to guide precious cargo home.
This historical content takes many forms, including expanded and branching mission trees, unique government reforms that reflect the characteristics of certain nations, new decisions and events, and special mechanics that allow you to leverage cultural abilities for unique bonuses.
Europa Universalis IV: Winds of Change includes new historical content for:
Major American Nations: The Aztecs, Maya and Inca all get significant updates, including an Aztec mechanic that promotes warfare and demanding sacrifices, new ways to unite the Mayan nations into one kingdom, Incan royal authority, and many other improvements and updates. These nations also receive special content to allow an alternate-history invasion of the Old World.
Major Trading Nations: Both The Netherlands and Venice see expanded historical flavor, including more detailed content for the creation and enlargement of the Dutch Republic, the Glorious Revolution uniting the Dutch and British crowns, the Venetian Council of Ten, and the glories of the Venetian Renaissance.
Gunpowder Empires: The declining Timurid Empire can either fully embrace Persian traditions or return to its horse empire roots through a life of plunder, and the rising Mughal Empire has new routes to unite all of India under its sway. The Central Asian Horde nations also get updates, including unique flavor for the Tatar, Mongol and Moghul Khanates.
Central Europe: Austria, Hungary and Bohemia get revised trees, including the possibility for the Austrian and Hungarians to form the dual monarchy of Austria-Hungary and for Bohemia to expand Hussite Power in the heart of the Empire, while all three can tailor the HRE to their liking.
Major Formable European Nations: New alt-historical options and content for the formation of Germany and Italy.
Minor Orthodox Empires: Surrounded by enemies, the Black Sea kingdoms of Theodoro and Trebizond seek to thrive and expand, potentially reviving Orthodox fortunes in the region.
Hisn Kayfa and Hormuz/Oman: The minor nation Hisn Kayfa, heirs of the Ayyubid dynasty, and major Gulf trading powers of Hormuz and Oman get unique mission trees to dominate the Middle East.
One is our world first design philosophy, where we put the world and sense of place before anything, including mechanics. This is backwards from the way most games are designed, but we like to think it's the unique DNA that makes our games unique. It's the philosophy we used to make our previous title Eastshade, and we are approaching Glimmerwick the same way.
The other is our approach to time in Glimmerwick. Time freezes during events, and every evening. We feel it relieves the time pressure felt in most farming sims, but still offers the ebb and flow of days and seasons, and offers us (the designers) more narrative and tonal control than the constant night day cycle common RPGs.
Enjoy much more detail on these topics, and a few more in the devlog!
The rule of two states that, to ensure the survival of the Sith, there must only be two alive at a time. One Master and one apprentice; one to embody the power, the other to crave it.
Whether Sith or Jedi, the bond between a Master and their apprentice is unlike any other. Working together, there is little they cannot achieve. Put that bond to the test in the new Brawl of the Week Mode – Rule of 2v2!
Harness the power of the dark side with the new Mythic Crossover – Darth Maul, or the future enforcer of the Galactic Empire – Darth Vader.
For those who’d rather follow the Jedi path – Anakin Skywalker, Ahsoka Tano, and Obi-Wan Kenobi are also ready to defend light and life in the Grand Tournament!
The Spring Royale is right around the corner. Starting on Friday, May 17th and running through the weekend to Sunday the 19th, this Royale is one you don’t want to miss out on! Cheer on the Top 12 Brawlhalla Pros from around the world and earn Viewership rewards on Twitch. There are even seats available at the Royale venue for 25 Brawlhalla Super Fans!
We have another mammoth sized Brawlhalla Esports Events coming our way with the Midseason Championship! Hosted in sun-shining Daytona Beach Florida inside of CEO – it’s basically going to be a mini BCX! It’s the perfect time to make travel plans for June 28-30. We’ll see you there! All the info you’ll need is right here!
The ferocious Sith apprentice – Darth Maul has arrived in Brawlhalla as a Mythic Crossover! He joins the ever-expanding ranks which include Anakin Skywalker, Ahsoka Tano, Darth Vader, and his nemesis Obi-Wan Kenobi.
Alongside them all, check out the R2-D2 Sidekick, 2 new Sith-themed Avatars (no more, no less), and 4 new Emoji Skins! Find all of these and more Star Wars themed items in Mallhalla by following the crossed lightsabers.
Log in any time during the Event to receive the free “Sith Lord” Title reward.
In Brawlhalla, Darth Maul mirrors the abilities of Hattori. All Star Wars themed items will stay in Mallhalla after the Event ends.
Featuring:
Darth Maul:
A vengeful Sith apprentice with a deadly and agile fighting style.
Mirrors the abilities of Hattori (Sword/Spear)
Darth Maul wields his intimidating double-bladed lightsaber and fights with a menacing ferocity. This Dathomirian Zabrak is a formidable opponent.
“At last we will reveal ourselves to the Jedi….”
Darth Vader
A Dark Lord of the Sith tasked with hunting down the Jedi.
Mirrors the abilities of Ezio (Sword/Orb)
Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
Featuring all-new cape animations!
“You don’t know the power of the dark side.”
Anakin Skywalker
A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
Mirrors the abilities of Ezio (Sword/Orb)
Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
“This is where the fun begins!”
Obi-Wan Kenobi
A legendary Jedi Master, noble and gifted in the ways of the Force.
Mirrors the abilities of Val (Sword/Gauntlets)
Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
“So uncivilized…”
Ahsoka Tano
Once a padawan, now an outcast who helps those in need no matter what.
Mirrors the abilities of Asuri (Sword/Katars)
Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
Featuring custom Katars light attack animations for her unique reverse lightsaber grip!
"In my life, when you find people who need your help, you help them no matter what.”
Sidekick
R2-D2
An ingenious astromech droid and a loyal friend.
Avatars:
The Sith
An ancient order of Force-wielders devoted to the dark side.
Darth Maul
“At last we will have revenge.”
Also featuring:
Jedi Order
Galactic Republic
Jedi vs Sith
Tooka
Emojis:
Darth Maul Rage
KENOBIIIII!!!!
Obi-Wan Facepalm
“Anakin…”
501st Clone Trooper WP
“Well played, Commander!”
Battle Droid Thumbs Up
“Roger roger!”
Also Featuring:
Anakin Think
Obi-Wan Wave
Ahsoka GG
Vader Thumbs Down
C-3PO Sweat
Emote:
Force Levitation
“Concentrate… feel the Force around you.”
Quiet your mind and connect to the Force to levitate some rocks!
Weapon Skins:
Modeled after an elegant weapon from a more civilized age, the Asgardian Lightsabers include custom light attack FX swaps, sound swaps, and pick up animations. Available for Sword, Spear, and Katars!
The Brawlhalla Star Wars Event™ also includes:
“Sith Lord” Title reward for logging in during the Event.
New Map: Theed Power Generator
New Brawl of the Week Game Mode: Brawl of the Fates
New Splash art and UI Theme.
Original main menu, character select, and victory theme music.
Daily login bonus of 250 Gold to celebrate this STAR WARS Event!
What is your Major Directive?! It’s cleaning up all the Weekly and Daily Missions for Battle Pass Season 9: Apocalypse! With only one week left before this epic 12 weeks of Battle Pass 9 disappears, it’s time to double down on your grind and unlock as many tiers as you can!
Raptor the Betrayer awaits you at Tier 85 of Battle Pass Season 9: Apocalypse! Tier 84 holds the Universal Color Scheme Unlock for the Armageddon Colors. There are so many amazing Items waiting for you. Complete Weekly and Daily Missions to unlock these tiers before it’s too late!
2024’s first Royale AND the first Royale with 12 competitors AND the first Royale with a live studio audience! Everyone is invited to watch online over on http://twitch.tv/Brawlhalla, but 25 seats were made available, and there are only a few left. If you are able to attend the Royale, time is running out to claim your seat online!
Add this tournament to your schedule because it’s one for the history books!
Always two there are. No more, no less. Brawl together like a Jedi Master & Padawan fighting against a Sith Lord and their Apprentice. Use the long platforms and laser gates of Theed City’s Power Generator to gain the upper hand. Knock out all 6 of the enemy’s stocks to win!
The free-to-play Legend rotation for this week features: Asuri, Mirage, Lord Vraxx, Thea, Reno, Queen Nai, Zariel, Magyar, and Xull!
Asuri – This Night Stalker has claimed the Tournament as her territory and sets upon challengers to her domain using Katars and Sword!
Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
Lord Vraxx – This feared warlord dominates his opponents with Rocket Lance and Blasters!
Thea – You’ll usually find Thea kicking Asgard with her Battle Boots & Rocket Lance in Thundergard Stadium. She’s second to none in Brawlball, Dodgebomb, and all of Valhalla’s Eternal Sports tournaments.
Reno – Four arms, compound eyes, fearlessness, and an added dose of genius make this Chitnoid Gunslinger the greatest bounty hunter this side of the Pecosid asteroid belt. He’ll take on any job with his trusty Blasters, and loyal Orb companion.
Queen Nai – With each victory nourishing the gods of her people, Queen Nai has come wielding Katars, Spear, and her powerful sorcery.
Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!