It's not, strictly speaking, a goo. From Glory To Goo's enemy isn't a sinister gunge, but that minor disappointment didn't last long.
Its monsters are individual, blobby little (mostly) purple nasties, but they act as a flood anyway, taking great exception to your base and the resources it pipes back and forth (much like in Creeper World), but coming mostly in waves like They Are Billions. But the thing with FGTG is that there's always a little bit more to deal with than you think.
As I write this, Gray Zone Warfare is sat at fourth place in Steam's top sellers list. I've seen loads of vids from big FPS YouTubers pivoting to it as the next big thing, especially for the Escape From Tarkov-likers. So I gave it a whirl, both as someone who wanted to see what these more hardcore extraction shooters were like and to play a video game that worked. Unfortunately for me, the game barely functions on my rig to the point where it hurts my poor eyes.
Upon learning of the existence of asymmetrical multiplayer horror Killer Klowns From Outer Space: The Game, from Friday the 13th and Predator Hunting Grounds’ Illfonic and Teravision Games, you’d be forgiven for having, well, questions. The first of which, understandably if you don’t happen to carry a burning penchant for cultishly adored but undeniably niche 80’s schlock, is simple: Why? First, why get invested in another asymmetrical multiplayer game from a studio that has a bit of a history with limited shelf lives? And why, of all the licenses, have they chosen one so relatively forgotten, at least in comparison to Predator, Ghostbusters, and Friday the 13th?
Hardcore tactical FPS Gray Zone Warfare is proving to be yet another of 2024’s unexpected successes, shifting over half a million copies when it launched into early access last week. Unfortunately, in its attempt to eat Escape from Tarkov’s lunch – a timely one, given that game’s self-inflicted DLC misery – it’s currently choking on the wishbone of some truly dire performance issues. Even players with tip-top graphics cards are seeing heavy stuttering while out in the field, and none of the updates released thus far, including today’s Hotfix #3, have done much to soothe it.
Said hotfix does include some fixes for other widespread problems, including a second attempt at preventing players from becoming headless when rejoining a server (an amusing though resilient glitch, given a previous hotfix had also tried to nix it). But having played a bit of this third patch on a usually reliable RTX 4060, there’s clearly an awful lot of work left to do before Gray Zone Warfare performs acceptably.
A bunch of us at RPS have been blattering our way through the underworld of Hades 2, which came out in early access yesterday. Naturally, our favourite gods and goddesses are emerging from our evenings of hacking and/or slashing. For me, Nemesis provides a lot of chuckles. Not because she's bright and jokey (she is frownier than a wet bulldog). But because she's determined to put the player in their place and to beat you at your own roguelike. Narratively, she fulfills a role similar to Meg in the first Hades, that of closest frenemy. But in gameplay terms, Nemesis won't stoop to something as trite as a boss battle. Oh no. She's out to mess with your build.
I’ve been sampling Hades 2’s early access build on the Steam Deck, and my only complaint – besides the smooching frog having eluded me for hours – is that it’s giving me very little to write about, performance analysis-wise. Honestly, it fits the dinky PC so well you’d have thought Supergiant had decided to make this roguelike sequel a Steam Deck game that just happened to run on desktops by accident.
Hades the first was much the same, taking to the Deck like Hercules to Augean shit, but Hades 2 barely even gives away that fact that it’s unfinished. It doesn’t crash, stutter, or hang, and there’s no point in talking about settings when it runs at a practically perfect 60fps on max quality. Make that 90fps on the Steam Deck OLED, too. It’s just a fabulous game for handhelds, even in its earliest of early access days.
Hello reader who is also a reader, and welcome to Booked For The Week - our new Sunday feature where we ask a selection of cool industry folks questions about books! The very first book was famously written in the 1200's by notable scholar and six-time wrestling world champion Booker T, a fact you'd know if you simply read more books. This week, it's voice of Horizon Zero Dawn's Aloy and many others, writer, singer, and endless other cool stuff, Ashly Burch! Cheers Ashly! Mind if we have a nose at your bookshelf?
Sundays are for sorting the tangle of busted pipes under my sink out so I don’t have to change my socks twice a day after forgetting to wear my designated Kitchen Crocs. Before I remember this time and instantly become a style icon, let’s read this week’s best writing about games (and game-related things!)
How like Ollie to volunteer to take over Playing This Weekend and then go on holiday, or whatever it is he's done that means he isn't here today - I don't know, he's a law unto himself. What am I, his mother? Thus it falls to me to ask the other staff what they're playing, and thence communicate that to you. Jeeze, why can't you just text each other or something, why all this middleman-ing. What am I, your mothers? But we're playing a bunch of different stuff, so have at it.
Well, swaggle me horns and fasten me timbers so they stop shivering like that, because the noise is quite irritating. Welcome back to another edition of Plundertales - my quest to conquer strategy game Total War: Warhammer 3 without ever stepping foot on dry land. If you don’t know the other rules by now, I can only assume you’ve been living under an extremely specific type of rock that changes nothing about your life except preventing you from reading the previous two editions of this column. Who would carve such a rock? How would it even work? These are lubber-tier queries and shall remain unanswered, because it’s plundering time. Avast!